- Publisher: EA Sports Big
- Release Date: Feb 27, 2007
User Score
8.1
out of 10
Generally favorable reviews- based on 60 Ratings
User score distribution:
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Positive: 46 out of 60
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Mixed: 8 out of 60
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Negative: 6 out of 60
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[Anonymous]Apr 6, 20074The controls take hours before you can even use them semi-functionally. You have about 5 different tricks you can do. The game is very, very slow for an ssx game {no sense of speed}. SSX just doesn't work on the Wii. It's one of those things where you'll love it it or hate it, so it's worth a rent if you're a big fan of ssx.
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JenN.Feb 28, 20074A real let down and a step back from how great On Tour. The Music is pure cheese, the career is confusing, the controls are lame. lame lame lame
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LeoN.Mar 5, 20074This game has nice visuals for a Wii title, but in terms of play control is seriously pathetic. It should not be overly difficult to pull off tricks, but it is. Pass on this game. You can thank me later.
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Feb 7, 20122This is a terrible game. The controls feel clunky and unnatural and the mountains are recycled from SSX 3. Uber tricks are impossible to perform and flips cannot be landed successfully.
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80No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages.
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84It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There’s certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it’s hard to go wrong with SSX Blur.
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50Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.