User Score

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 46 out of 60
  2. Negative: 6 out of 60

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  1. Feb 7, 2012
    This is a terrible game. The controls feel clunky and unnatural and the mountains are recycled from SSX 3. Uber tricks are impossible to perform and flips cannot be landed successfully.
  2. HaroldK.
    Mar 1, 2007
    SSX was getting kind of boring, the same thing with new tracks once in a while. While Blur recycles some tracks, the entire feel is entirely new, and it's great. The controls take about half an hour to an hour to get used to, which is probably why the reviewers gave it a bad score - they never took the time to get used to the controls. But trust me, as soon as you get used to the controls, this is an AWESOME must-have game that shows off the Wii's abilities perfectly. It'll take forever to finish all the challenges, and the graphics and ticks are great. Doing the new ubershapes feels gratifying and a lot more satisfying than pressing buttons. All in all, SSX Blur is a must-have for any hardcore gamer - this isn't for your mom or anyone new to games. Collapse

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 27 out of 52
  2. Negative: 0 out of 52
  1. No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages.
  2. It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There’s certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it’s hard to go wrong with SSX Blur.
  3. 50
    Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.