SSX Blur Image

Mixed or average reviews - based on 52 Critics What's this?

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Generally favorable reviews- based on 60 Ratings

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  • Summary: SSX Blur is everything you expect from the franchise, delivered in a totally unexpected way. Revolutionary controls take full advantage of the Wii's potential by putting you in total command of your skier or rider, on-the-ground & in-the-air, by translating every motion you make into the skills that create mountain legends. [Electronic Arts] Expand
Score distribution:
  1. Positive: 27 out of 52
  2. Negative: 0 out of 52
  1. SSX Blur is a icy blast of refreshingly cool gaming, as you shred down snowy slopes with a Wii Nunchuk in one hand and a Wiimote in the other, watching the wintry scenery blur right by at an extreme speed.
  2. A fantastic first entry for the series on the Wii. EA has done a lights-out job, and for SSX fans, this is a great sign of awesome things to come. The game is flat-out hard, and again, it will take you quite some time to master. When you do, though, it is just plain fun.
  3. It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There’s certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it’s hard to go wrong with SSX Blur.
  4. 75
    While the general controls are fun and easy, the uber moves are too difficult to pull off. This will be the biggest turn-off for most gamers. The game is just too difficult in this regard.
  5. The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
  6. We want a full-on SSX game for the Wii – one that feels like "SSX 5," not just a very competent spin-off. Blur will just about do until then, though.
  7. 50
    Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.

See all 52 Critic Reviews

Score distribution:
  1. Positive: 27 out of 37
  2. Negative: 4 out of 37
  1. JakeP.
    Feb 24, 2007
    I was able to pick this up early, and I was glad I did. The visuals just blew me away with their cartoonish effect. The motion controls work fluently in SSX Blur too. This is a must buy for all Wii owners and nobody will be disappointed. Expand
  2. JimboJ.
    Mar 10, 2007
    Amazingly fun game! Ignore the low review scores, the reviewers were being impatient. It took me two or three hours total to get used to the controls, but now I'm pulling off ubertricks easily. Definitely the best Wii game out so far. (Apart from Zelda or Warioware, but I'm not really a fan of them.) Expand
  3. RyanK.
    Apr 8, 2009
    This is an excellent game! Some advice for those struggling to get it: For the first 15-30 minutes in this game, do the TUTORIALS! The game's controls work very well, but take coordination to master. Once you've got the basics, you'll see that this game is an excellent addition to the Wii library, with very little "Waggle" controls (the worst thing about most wii games). The graphics are decent for the Wii, the gameplay is challenging and interesting, and the feeling of leaning into the turns is fully intact. The audio feedback system is great, and as always, DJ Atomica is helpful and hilarious. In the options menu, you can customize how much the motion control affects your turns. You can make it up to 100% analog stick. (The default is 50% analog stick/50 motion control). I've been playing this game with very few weeks off since it came out 2 years ago, and it's still in my top 5 for the Wii. The multiplayer mode is adequate, but limited to only a few modes, and 2 player simultaneous. The single-player mode is mesmerizing, once you've got the hang of it, with plenty of variety in riders, modes, environments, and moves. With 12 Character Careers to complete, you may be playing for a very, very long time, and that's a good thing! You're not going to be an expert the first time you try this game. In fact, if you don't master the tutorials, you'll probably never enjoy this game. The first day you try snowboarding for real, expect to spend it falling on your backside. The same goes for SSX:Blur - there's a learning curve. Collapse
  4. BradyS.
    Mar 1, 2007
    Blur is my second favorite in the franchise...nipping at the heels of SSX 3. Some of the courses here are recycled from that game...and it seems that the developers didn't do a whole lot to up the overall free-roaming peak gameplay. The controls, I think, are excellent. It took me about an hour to really get the hang of it, but after a while, I was pulling off Ubertricks like nothing. They are frustrating at first, but if you trace the exact shape you're instructed to, the game responds about 90% of the time...which is great for a first-gen Wii snowboarding title. I think EA did a great job to revolutionize the carving and trick system here, but next time they need to work on motion control sensitivity (or lack thereof) issues. The Groove system works great, and if you've got the sound system to play it loud, you should crank up the bass and turn the lights off. Bottom Line: For gamers who are coordinated and patient enough to master the intracies of this game and concentration it requires, this is a rewarding game...and one of the most exhilarating audio/visual experiences around. An early classic for the Wii extreme sports genre. Expand
  5. JohnB.
    Apr 22, 2007
    A solid Wii title that requires some time and mastery, but very rewarding in the sense of the very kinetic and thrilling feeling of hurling yourself down a mountain at high speeds. The controls literally do sell this title. It is NOT easy to pick up and play, though I found myself in good stead after about an hour's practice. The uber's are incredibly difficult, but that's fine, it just makes them more satisfying to pull off. Artistically it's nicely designed, although it's no Zelda, and the music is, while not as good as previous titles, still more than passable. There's a lot to like here, if you're into snowboarding, skateboarding, or anything high-speed and fun, give it a try. Expand
  6. SimonG.
    Sep 4, 2007
    By itself, not a bad game at all. But if you compare it to SSX 3, which is the one I consider the best in the series, it really feels like it's missing some vital elements to be fully enjoyable. These few things are; characters voice-overs (this greatly affects the mood of the game and what made SSX so cool since the beginning), hand plants (why remove tricks), fully customizable outfits (come on, no sexy outfit for Elise?), tons of unlockables (there were so many silly and useless things in SSX 3 that was adding a lot of deep), better mountain navigation (for some reasons boarding in the mountain is less fun), easier ways to unlock other peaks (it's really bad that you have to play with several characters to unlock new peaks), better collectible system (I don Expand
  7. Feb 7, 2012
    This is a terrible game. The controls feel clunky and unnatural and the mountains are recycled from SSX 3. Uber tricks are impossible to perform and flips cannot be landed successfully. Expand

See all 37 User Reviews