Super Mario World Wii

Super Mario World Image
Metascore
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User Score
9.1

Universal acclaim- based on 82 Ratings

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  • Summary: During a vacation in Dinosaur Land, Princess Toadstool gets kidnapped, and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi, a young dinosaur, Mario and Luigi learn that Bowser is responsible for the terrible misdeeds. Now, all Yoshis are trapped in magical eggsDuring a vacation in Dinosaur Land, Princess Toadstool gets kidnapped, and a spell is cast on the inhabitants of the island. When they stumble upon Yoshi, a young dinosaur, Mario and Luigi learn that Bowser is responsible for the terrible misdeeds. Now, all Yoshis are trapped in magical eggs that Bowser has hidden throughout seven castles. Many hidden paths aid Mario in making his way to Bowser's castle, completing 74 areas, and finding all 96 exits. Discover items, including a feather that gives Mario a cape that allows him to fly or a flower that shoots fireballs, in layers upon layers of 2-D scrolling landscapes. You can even ride Yoshi and swallow your enemies! Collapse
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Score distribution:
  1. Positive: 20 out of 23
  2. Negative: 2 out of 23
  1. May 26, 2011
    10
    96 levels, beautiful 16-bit graphics, and upbeat music, this game ties with Chrono Trigger and Super Metroid as my favorite SNES games. And96 levels, beautiful 16-bit graphics, and upbeat music, this game ties with Chrono Trigger and Super Metroid as my favorite SNES games. And the best part? Yoshi is introduced! Expand
  2. Jun 28, 2011
    10
    Super Mario World is one of the best 2D platformers of all time, perhaps arguably the BEST. SMW features the best art, level design, music,Super Mario World is one of the best 2D platformers of all time, perhaps arguably the BEST. SMW features the best art, level design, music, game design and gameplay of the 16-bit generation. It also further established the direction of Marios art style and theme that would continue to this day. Even the release of New Super Mario Bros Wii released in 2010 which was essentially a copy of the SMW formula was not better than this masterpiece. SMW is a timeless gem and the first game I will always recommend to those wanting a retro classic of Super Nintendo. Expand
  3. Mar 9, 2014
    10
    The best Mario game. Hands Down. Reasons- Art is beautiful, Music is great, controls are solid, you feel like you did something wrong if youThe best Mario game. Hands Down. Reasons- Art is beautiful, Music is great, controls are solid, you feel like you did something wrong if you died, and the creative level design. Expand
  4. Aug 23, 2010
    10
    Super Mario World. Yeah. The very first SNES game and by far tied in #1 with Chrono Trigger. This game is simply amazing. Best Mario gameSuper Mario World. Yeah. The very first SNES game and by far tied in #1 with Chrono Trigger. This game is simply amazing. Best Mario game ever. 96 levels at 300 seconds. Definitly a lot of deaths and practice. But the best. Expand
  5. Mar 2, 2013
    10
    The first big 2d game, with great music, lots of secrets and a nice variety of levels. I dont see this game ever being dethroned! The revivalThe first big 2d game, with great music, lots of secrets and a nice variety of levels. I dont see this game ever being dethroned! The revival of 2d platformers has washed out the genre. I dont see the new Wii and Wii U instalments every becoming classics. This game however, will last forever. Would be cool with an "HD" remake that clears up the pixels a bit. It looks fantastic, but peoples TV:s are much bigger now than when it first came out Expand
  6. Nov 27, 2011
    9
    Super Mario World was the launching title for the Super Nintendo, with 16-bit colorful visuals, many levels, secrets to discover andSuper Mario World was the launching title for the Super Nintendo, with 16-bit colorful visuals, many levels, secrets to discover and introduced us to Yoshi for the first time. The game also provides unique boss challenges and a catchy soundtrack that will make you hum while you're playing a level. This would have been a perfect 10, but unfortunately I don't have too much nostalgia with this game like I do with Super Mario Bros. 3. Plus there were a couple of tiny nitpicks like the minimal of power-ups or turning back to small Mario when you get hit with a Flower or Cape power-up on. Speaking of Cape Mario, the flying mechanics for it were quite hard to control, which I didn't really care for that power-up that much. Everything else though is well executed, well playable, and well presentable. Super Mario World maybe challenging at times, but no matter what, there's a way to get through the worlds and defeat Bowser once again. It is a must recommend for the Super NES and for the Wii Virtual Console. Expand
  7. Nov 25, 2015
    6
    Super Mario World (SMW) is a 2D platform game released by Nintendo as the launch title for the Super Famicom in November 1990. It became theSuper Mario World (SMW) is a 2D platform game released by Nintendo as the launch title for the Super Famicom in November 1990. It became the launch title for the Super NES as it was released around the world in other regions over the next couple of years.
    The game is a direct sequel to Super Mario Bros.3 (SMB3), featuring the 7 Koopalings as bosses that Mario must dispatch as he travels through Dinosaur land to rescue Princess Toadstool from the clutches of Bowser.
    Unfortunately, despite the game having a far, far superior control method (because the SNES joypad is so superior to that of the NES), and featuring better graphics and sound... The game itself is a retrograde step backwards from SMB3. It features far fewer stand-out moments, and every environment feels the same (mainly because backgrounds/foregrounds throughout the game are just palette swaps), giving a real feel of a rushed product.
    The game also features many mechanics within both its level design and the infamous 'Cape Feather' power-up (which allows Mario to fly) that enable the user to just skip over large sections of the levels. This wouldn't be so bad if there were multitudes of secrets (a la SMB3), but there aren't. The bonus games all just offer the gamer a chance to get extra lives, but as the game is so unbelievably easy, other extra lives aren't necessary beyond the ones you stumble upon as the game literally throws them at you!
    The irony is, that despite all this, the intuitive controls and vibrant visuals still mean a lot to me in a nostalgic sense. Having been playing the game for over 23 years (and counting) I'll still fire it up and rattle through all 96 Exits over a few hours, at least once every 12 months.
    However, if I was going to recommend Mario titles from the 16-bit era, I'd suggest Mario All-Stars, and the epically brilliant Yoshi's Island. This game is too easy straight out of the box, and so broken people can speedrun all 96 Exits in about an hour.
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