• Publisher: Sega
  • Release Date: Nov 14, 2006
Metascore
74

Mixed or average reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 32 out of 53
  2. Negative: 0 out of 53
  1. 86
    A number of excellent minigames keep the game enjoyable long after finishing the main game.
  2. It’s a great showcase for the unique capabilities of the Wii and an undoubtedly fun game on its own.
  3. Although not all aspects of the game are as well developed as others, Banana Blitz's lively atmosphere, combined with its tight controls, challenging gameplay, and tons of replay value make it an easily recommendable title for any Wii owner looking for an original experience on their new console.
  4. Top single-player action, and multi-player that exploits the Wii controller brilliantly. [Christmas 2006, p.72]
  5. All in all, Banana Blitz is an amazingly robust package and a fantastic showcase for the hardware. [Jan. 2007, p.112]
  6. 84
    If you've been on the fence about the Wii controls, put those fears to rest. True, there is a different technique involved, but once you get the hang of it you will be flying through levels with precision and speed. Now that I've played through Banana Blitz, I would not want to go back to the older control configurations.
  7. A great launch title for the Wii. It demonstrates the Wii’s controls perfectly, even though it goes a bit over the top in the mini-games.
  8. A party game that does a lot more than most to show off the possibilities of the controller, and a set of one-player levels that will enthrall, frustrate and capture your attention every bit as much as the previous Monkey Ball games did. [January 2007, p.47]
  9. Still about as good as Super Monkey Ball has ever been, and it serves as a great example of how the Wii's uniqueness can be put to good use.
  10. Super Monkey Ball: Banana Blitz is one of the most fun Wii titles out there, and makes the best use of the controls.
  11. If you found great fun and challenge in past Super Monkey Ball games, then Banana Blitz will certainly keep you going for a while with its new set of puzzles and tons of stuff to do on the side.
  12. 81
    A truly fun, challenging and completely satisfying Wii title that demonstrates why the Wii controller rocks.
  13. While the single-player experience can be shallow, this game really shines in multiplayer. [Christmas 2006, p.82]
  14. With a control scheme that feels so perfectly right, beautiful visuals and a delightfully simple premise, Super Monkey Ball: Banana Blitz is certainly worth both your time and money.
  15. No monkey business this time around, as Sega deliver a fun puzzler that taps perfectly into the unique Wii remote. One of the better launch titles for the Wii.
  16. The visuals are clean and smooth, the music's right on target and the motion controls generally function well (we had a few hiccups with slowing and stopping the ball).
  17. With easy to pick up and play controls, some pretty stylish graphics, good sound, challenging single player and an enjoyable multiplayer experience, you really can’t go wrong with it.
  18. It uses the system's capabilities, but doesn't stray too far from established norms.
  19. If you want a game to show off the number of different control options available with the Wiimote this is a good game for that chore. Play the single-player game up until the boss battles and then let out your frustrations in the mini game.
  20. Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]
  21. You might not find yourself drawn to playing it for hours on end (ala Zelda) but it will be one of those you go back too often, just to try it again.
  22. The new boss battles, massive number of mini-games and intuitive controls make this one a winner -- in spite of its short single-player experience and half of the mini-games sucking in the first place.
  23. Fans of the series will no doubt find exactly what they are looking for, while some will struggle with the hard-to-master controls.
  24. Intuitive controls and a fun assortment of mini-games.
  25. 80
    I can't help feeling that the Super Monkey Ball franchise was made for the Nintendo Wii. The tilt control feels far more intuitive than using analog sticks to direct the motion of your little encapsulated simians, and it works wonderfully.
  26. Super Monkey Ball is one of, if not the best value for money games for the Wii launch.
  27. Banana Blitz is not only a great way to show off the funky new controls of the Nintendo Wii, it’s just a fun game for the entire family, and one you won’t be finishing anytime soon.
  28. I challenge you to keep a straight face while playing Monkey Boxing... Which is what SMB:BB is all about, delivering a load of insane fun to keep you and your friends happy for hours and hours.
  29. It’s interesting, as the main game is very well suited to the more traditional gaming crowd, while the mini-games are a great distraction for casual gamers.
  30. Those looking for a challenging adventure that involves rolling primates around themed stages should look no further – Banana Blitz can fulfill your needs. However, those who are intrigued by the prospect of a heap of party games should skip the title entirely.
  31. Super Monkey Ball: Banana Blitz was a solid launch title that would stand up to most third-party games released now, some two years after the title was launched.
  32. This is a fairly decent example of some of the things that can be done with the Wii’s controls, but a more focused all-around title would be easier to recommend.
  33. The infrastructure stands and the game is fun, which is most important. But the additions can grate, and most of the minigames strike out, though multiplayer anything that requires people to make foolish gestures has some merit.
  34. The rethink has inspired some of the most cunning, least arbitrary Monkey Ball level designs since the first game, and though Banana Blitz is the model of accessibility, it’s also plenty tough enough. [Christmas 2006, p.85]
  35. Rolling about collecting bananas and teetering along slender ledges is as daft and fun as ever. Whilst it may lack the challenge of its predecessors, the novelty of the Wii's well suited tilt controls - coupled with some lovely level designs - make this an entertaining launch title.
  36. The Wii Remote is so responsive that you'd notice little difference if you wired electrodes to your cerebellum and played the game through force of will alone. [Christmas 2006, p.136]
  37. It presents a good learning curve for those unaccustomed to the Wiimote, and stays true to the tried-and-tested Monkey Ball formula.
  38. If you’re looking for just a single player experience, knock off [10 points] on the final score. If you’re looking for both a single and multiplayer experience, then this is the game for you.
  39. 70
    Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
  40. 70
    There isn't anything particularly new here, but using the Wii controller feels so intuitive that Banana Blitz quickly becomes a highly enjoyable experience.
  41. There isn’t anything to say about the multiplayer mode apart from “avoid”. Single player though is still good fun, and perhaps more importantly it is simple, which should help it appeal to the masses who can look past the sickeningly cute graphics and sounds.
  42. Ultimately I came the realization that, at the end of the day, I would have been happier playing this game with a conventional analog stick.
  43. So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
  44. It’s a big improvement over the previous game in the series, the ill-conceived “Super Monkey Ball Adventure,” and it’s another solid showcase for the Wii.
  45. As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment.
  46. The problem is that such controls aren’t finely tuned enough for the task at hand; the sluggish response times, awkward camera angles, and limited movements kill much of the potential fun.
  47. The standard tilting-world stages are fun, although they'd arguably work better with a standard GameCube controller, but the mini-games only really serve as something else to put on the back of the box.
  48. 60
    While the multiplayer party games are fairly fun, Super Monkey Ball: Banana Blitz's single player mode suffers from a serious imbalance teetering between average and mediocre, which results in a title that is hardly a rightful heir to the successful simian puzzle/platformer series.
  49. It's disappointing that the few effective minigames are piled under a heap of mediocrity.
  50. Had this game been packaged with the system instead of Wii sports, there would be many confused owners. At least developers will know how not to use the Wii remote's features in the future.
  51. 55
    Sega should seriously consider monkeying around with the formula because it's starting to feel incredibly stale.
  52. There is simply no way to play this game comfortably while turning and moving forward.
  53. Between odd design choices, forced motion control and a number of questionable mini-games, Super Monkey Ball: Banana Blitz doesn't exactly live up to the series' standards. However, some of the mini-games are pretty cool, if a bit shallow.
User Score
5.9

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 13 out of 34
  2. Negative: 14 out of 34
  1. Oct 20, 2010
    6
    Super Monkey Ball is actually worse with the Wii controls than with the regular controller. As always, you tilt the course around to try and get your monkey to the goal. In this game, they incorporate boss battles and have fifty minigames to play. The main game itself is still a lot of fun and the tilting works okay, if a little tricky. What drags it down is the terrible boss battles that have no right to exist in this kind of game and by far are the most frustrating part of the game, except for the minigames. Out of the fifty minigames included, maybe five of them are fun to play due to absolutely terrible controls and lack of sophistication. The new Monkey Ball can be fun at times, but due to some major annoyances brings the series way downhill. Full Review »
  2. Oct 24, 2013
    3
    The only reason this game gets a three is because the main mode stages are still fun and the music is as awesome as always, but that doesn't save it from having too many minigames and barely any of them being fun i'm pretty sure I only liked 5/50 games, and the boss battles are so pointless and add to that bad controls and it equals the worst Monkey Ball game I ever played. Full Review »
  3. Oct 17, 2013
    3
    I loved the first two Super Monkey Ball games for the Gamecube. I was excited to play this game, but ended up returning it within a week.

    This was one of the launch titles for the Wii, and the controls show it. Some of the minigames are nearly impossible to control, and across the game there's a gimmicky over-use of the Wii Remote's motion sensors. All of the fun minigames from 1 & 2 are gone, replaced by more, smaller minigames. The most fun minigame for me was Rock-Paper-Scissors, which should give you an idea of the complexity and enjoyment value of the others.

    The graphics weren't bad for their time, but they look very childish.

    The story mode is the only redeeming factor, as it is similar to that of SMB2, but the ability to jump makes most stages too easy. You are forced to use the poorly implemented motion controls for everything, which ruined the experience for me.
    Full Review »