• Publisher: Sega
  • Release Date: Nov 14, 2006
Metascore
74

Mixed or average reviews - based on 53 Critics

Critic score distribution:
  1. Positive: 32 out of 53
  2. Negative: 0 out of 53

There are no positive critic reviews yet.

User Score
5.9

Mixed or average reviews- based on 61 Ratings

User score distribution:
  1. Positive: 13 out of 34
  2. Negative: 14 out of 34
  1. Oct 20, 2010
    6
    Super Monkey Ball is actually worse with the Wii controls than with the regular controller. As always, you tilt the course around to try and get your monkey to the goal. In this game, they incorporate boss battles and have fifty minigames to play. The main game itself is still a lot of fun and the tilting works okay, if a little tricky. What drags it down is the terrible boss battles that have no right to exist in this kind of game and by far are the most frustrating part of the game, except for the minigames. Out of the fifty minigames included, maybe five of them are fun to play due to absolutely terrible controls and lack of sophistication. The new Monkey Ball can be fun at times, but due to some major annoyances brings the series way downhill. Full Review »
  2. Oct 24, 2013
    3
    The only reason this game gets a three is because the main mode stages are still fun and the music is as awesome as always, but that doesn't save it from having too many minigames and barely any of them being fun i'm pretty sure I only liked 5/50 games, and the boss battles are so pointless and add to that bad controls and it equals the worst Monkey Ball game I ever played. Full Review »
  3. Oct 17, 2013
    3
    I loved the first two Super Monkey Ball games for the Gamecube. I was excited to play this game, but ended up returning it within a week.

    This was one of the launch titles for the Wii, and the controls show it. Some of the minigames are nearly impossible to control, and across the game there's a gimmicky over-use of the Wii Remote's motion sensors. All of the fun minigames from 1 & 2 are gone, replaced by more, smaller minigames. The most fun minigame for me was Rock-Paper-Scissors, which should give you an idea of the complexity and enjoyment value of the others.

    The graphics weren't bad for their time, but they look very childish.

    The story mode is the only redeeming factor, as it is similar to that of SMB2, but the ability to jump makes most stages too easy. You are forced to use the poorly implemented motion controls for everything, which ruined the experience for me.
    Full Review »