- Publisher: Sega
- Release Date: Nov 14, 2006
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70Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
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80Super Monkey Ball is one of, if not the best value for money games for the Wii launch.
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80With a control scheme that feels so perfectly right, beautiful visuals and a delightfully simple premise, Super Monkey Ball: Banana Blitz is certainly worth both your time and money.
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It’s interesting, as the main game is very well suited to the more traditional gaming crowd, while the mini-games are a great distraction for casual gamers.
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82If you found great fun and challenge in past Super Monkey Ball games, then Banana Blitz will certainly keep you going for a while with its new set of puzzles and tons of stuff to do on the side.
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70It presents a good learning curve for those unaccustomed to the Wiimote, and stays true to the tried-and-tested Monkey Ball formula.
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You might not find yourself drawn to playing it for hours on end (ala Zelda) but it will be one of those you go back too often, just to try it again.
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Fans of the series will no doubt find exactly what they are looking for, while some will struggle with the hard-to-master controls.
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80With easy to pick up and play controls, some pretty stylish graphics, good sound, challenging single player and an enjoyable multiplayer experience, you really can’t go wrong with it.
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80The new boss battles, massive number of mini-games and intuitive controls make this one a winner -- in spite of its short single-player experience and half of the mini-games sucking in the first place.
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80No monkey business this time around, as Sega deliver a fun puzzler that taps perfectly into the unique Wii remote. One of the better launch titles for the Wii.
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60While the multiplayer party games are fairly fun, Super Monkey Ball: Banana Blitz's single player mode suffers from a serious imbalance teetering between average and mediocre, which results in a title that is hardly a rightful heir to the successful simian puzzle/platformer series.
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Intuitive controls and a fun assortment of mini-games.
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The rethink has inspired some of the most cunning, least arbitrary Monkey Ball level designs since the first game, and though Banana Blitz is the model of accessibility, it’s also plenty tough enough. [Christmas 2006, p.85]
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So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
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86Although not all aspects of the game are as well developed as others, Banana Blitz's lively atmosphere, combined with its tight controls, challenging gameplay, and tons of replay value make it an easily recommendable title for any Wii owner looking for an original experience on their new console.
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60As much as novelty value can be a good thing during the launch of a new console, the unavoidable conclusion is that Super Monkey Ball is more fun on a joypad on the GameCube than in this flawed experiment.
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This is a fairly decent example of some of the things that can be done with the Wii’s controls, but a more focused all-around title would be easier to recommend.
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Banana Blitz is not only a great way to show off the funky new controls of the Nintendo Wii, it’s just a fun game for the entire family, and one you won’t be finishing anytime soon.
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Ultimately I came the realization that, at the end of the day, I would have been happier playing this game with a conventional analog stick.
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Super Monkey Ball: Banana Blitz is one of the most fun Wii titles out there, and makes the best use of the controls.
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78I challenge you to keep a straight face while playing Monkey Boxing... Which is what SMB:BB is all about, delivering a load of insane fun to keep you and your friends happy for hours and hours.
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50There is simply no way to play this game comfortably while turning and moving forward.
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55Sega should seriously consider monkeying around with the formula because it's starting to feel incredibly stale.
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Top single-player action, and multi-player that exploits the Wii controller brilliantly. [Christmas 2006, p.72]
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70The Wii Remote is so responsive that you'd notice little difference if you wired electrodes to your cerebellum and played the game through force of will alone. [Christmas 2006, p.136]
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83Still about as good as Super Monkey Ball has ever been, and it serves as a great example of how the Wii's uniqueness can be put to good use.
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80I can't help feeling that the Super Monkey Ball franchise was made for the Nintendo Wii. The tilt control feels far more intuitive than using analog sticks to direct the motion of your little encapsulated simians, and it works wonderfully.
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80The visuals are clean and smooth, the music's right on target and the motion controls generally function well (we had a few hiccups with slowing and stopping the ball).
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70Rolling about collecting bananas and teetering along slender ledges is as daft and fun as ever. Whilst it may lack the challenge of its predecessors, the novelty of the Wii's well suited tilt controls - coupled with some lovely level designs - make this an entertaining launch title.