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Mixed or average reviews - based on 53 Critics What's this?

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Mixed or average reviews- based on 61 Ratings

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  • Summary: The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends have the ability to jump when players flick the Nintendo Wii controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion. The Party Games return with more variety than ever. An abundance of new Party Games have been designed to take advantage of the Wii controller in a multitude of ways. Gamers find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." [Sega] Expand
Score distribution:
  1. Positive: 32 out of 53
  2. Negative: 0 out of 53
  1. 86
    A number of excellent minigames keep the game enjoyable long after finishing the main game.
  2. A great launch title for the Wii. It demonstrates the Wii’s controls perfectly, even though it goes a bit over the top in the mini-games.
  3. While the single-player experience can be shallow, this game really shines in multiplayer. [Christmas 2006, p.82]
  4. Banana Blitz is not only a great way to show off the funky new controls of the Nintendo Wii, it’s just a fun game for the entire family, and one you won’t be finishing anytime soon.
  5. The infrastructure stands and the game is fun, which is most important. But the additions can grate, and most of the minigames strike out, though multiplayer anything that requires people to make foolish gestures has some merit.
  6. 70
    Come for the intricate and frequently difficult single-player mode; stay for the entertainingly goofy minigames guaranteed to hook your most obstinate nongaming loved ones.
  7. Between odd design choices, forced motion control and a number of questionable mini-games, Super Monkey Ball: Banana Blitz doesn't exactly live up to the series' standards. However, some of the mini-games are pretty cool, if a bit shallow.

See all 53 Critic Reviews

Score distribution:
  1. Positive: 13 out of 34
  2. Negative: 14 out of 34
  1. It'sanawesomegame
    Oct 28, 2007
    Everything is great about this game controls, graphics, stages, gameplay, replay-value! Buy this game!!!
  2. JoeC.
    Nov 1, 2007
    Fun game, with lots of variety in mini games.
  3. Hank
    Jul 7, 2009
    If you played previous Super Monkey Ball Games and enjoyed them, then you will probably enjoy this one as well. I actually loved the single player on this game, it is extremely entertaining. The reason that it is only a 7 is because the multiplayer is not nerarly as good as the previous two entries for gamecube. Instead of having 6 very fun minigames, you receive 50 minigames that range from horrendously boring to average and appear to have very little thought to them. I would however still recommend getting it with the price down to only $20 new. Expand
  4. [Anonymous]
    Apr 28, 2007
    50 minigames for $49.99 sound like a best value. It not even worth it! Playing it make me feel like I play flash online game. Want Monkey in a ball and nice control ,buy Super Monkey Ball 1/2.Want mokey in a ball,but hate money buy this game. Expand
  5. ToddH.
    May 7, 2007
    We bought this specifically for playing together as a family. Unfortuantely, many of the mini games were frustrating for my 9 year old. She said can't we play a game with a normal controller. If you're interested in the minigames, I'd look elsewhere first. Expand
  6. Oct 17, 2013
    I loved the first two Super Monkey Ball games for the Gamecube. I was excited to play this game, but ended up returning it within a week.

    This was one of the launch titles for the Wii, and the controls show it. Some of the minigames are nearly impossible to control, and across the game there's a gimmicky over-use of the Wii Remote's motion sensors. All of the fun minigames from 1 & 2 are gone, replaced by more, smaller minigames. The most fun minigame for me was Rock-Paper-Scissors, which should give you an idea of the complexity and enjoyment value of the others.

    The graphics weren't bad for their time, but they look very childish.

    The story mode is the only redeeming factor, as it is similar to that of SMB2, but the ability to jump makes most stages too easy. You are forced to use the poorly implemented motion controls for everything, which ruined the experience for me.
  7. MisterT.
    Dec 26, 2006
    Please, do yourself a favor and ignore any positive reviews this game received. It is the worst controlling game I've ever played and easily one of the most frustrating experiences I've ever had with a game. Expand

See all 34 User Reviews