• Publisher: Tecmo
  • Release Date: Dec 12, 2006

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 23 out of 44
  2. Negative: 1 out of 44
  1. The Wii-mote was built for this, but it's hard to recommend with "Pangya" available for free. [Sept 2008, p.77]
  2. A must for anyone looking for something a bit different to "Tiger Woods." [Issue#25, p.78]
  3. The cartoony look might turn off mainstream sports gamers, but anyone who can stomach it will be treated to the best -- and most challenging -- round of Wii golf yet.
  4. 69
    There is a fairly deep single player mode, and a lot more courses and personality to this game. However, Tecmo is just a few steps away from nailing the Wii-Remote controls, and a character-creator and a few more multiplayer modes could have benefited this game greatly.
  5. Super Swing offers a lighthearted, quirky experience that may strike a chord with some players, but will probably turn off anyone looking for a traditional round of golf.
  6. Super Swing Golf is a cute golf game with an interesting story mode, but does not add anything new to the genre aside from the Wii-mote gameplay. It’s primarily for arcade golf fans, but it’s definitely worth a rental.
  7. It is essential to try the game out before purchasing, because ultimately the deciding factor will always be the swing controls. If a player enjoys the controls, then they can not find a better suited golf game, especially with so much replay potential. However, if a player despises the swing method, all that is left of Super Swing Golf are awkward controls, mediocre graphics, and an unsatisfying golf game.
  8. 65
    Pangya is a fun golf game that brings just enough new to the table to be worthy of a look. Golf game nuts will certainly get a kick out of it, but for those that aren’t big on swinging their virtual club at the TV; this game is probably better served as a rental.
  9. Fans of Pangya on the PC will find it over-familiar and somewhat hollow without the online community aspects, and for anyone else the random and entirely unexplained Korean fantasy setting might be a distinct turn-off.
  10. 60
    The multiplayer modes are certainly good for a competition amongst friends, but the time consuming campaign and lackluster graphics will wear pretty thin for the serious gamer.
  11. But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]
  12. 55
    Slim on modes (no online), the storyline is poppycock, and the lone minigame requires multiple controllers (while stroke play and match play don't). Still, there's plenty of good here, but for every bit of it, there's a spoonful of frustrating (sounds like real golf, doesn't it?).
  13. It may be harsh to call Super Swing Golf terrible, but it does have a lot of flaws. The poor controls, badly designed courses and an unneeded level of wackyness provide nothing more but a few hours of distraction.
  14. Super Swing Golf is obnoxious, gimmicky, featureless, and, despite its best attempts otherwise, humorless.

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