Super Swing Golf Wii

  • Publisher: Tecmo
  • Release Date: Dec 12, 2006
Metascore
72

Mixed or average reviews - based on 44 Critics

Critic score distribution:
  1. Positive: 23 out of 44
  2. Negative: 1 out of 44
Buy On
  1. 73
    It’s a mix of less-than-desirable visuals, gameplay that is either love-it or hate-it, and the simple fact that this game is designed for online and isn’t getting it at launch.
  2. Super Swing offers a lighthearted, quirky experience that may strike a chord with some players, but will probably turn off anyone looking for a traditional round of golf.
  3. A decent game that could have been much better if the developers took just a little bit more time refining the controls and working on the AI to make sure it doesn’t “cheat” as much as it does.
  4. It is essential to try the game out before purchasing, because ultimately the deciding factor will always be the swing controls. If a player enjoys the controls, then they can not find a better suited golf game, especially with so much replay potential. However, if a player despises the swing method, all that is left of Super Swing Golf are awkward controls, mediocre graphics, and an unsatisfying golf game.
  5. Silly storylines, generic characters, and shady rules aside, Super Swing Golf does a solid job of creating an enjoyable golf simulation for all ages.
  6. Fans of Pangya on the PC will find it over-familiar and somewhat hollow without the online community aspects, and for anyone else the random and entirely unexplained Korean fantasy setting might be a distinct turn-off.
  7. 60
    The multiplayer modes are certainly good for a competition amongst friends, but the time consuming campaign and lackluster graphics will wear pretty thin for the serious gamer.
  8. Games Master UK
    70
    The Wii-mote was built for this, but it's hard to recommend with "Pangya" available for free. [Sept 2008, p.77]
  9. 55
    Slim on modes (no online), the storyline is poppycock, and the lone minigame requires multiple controllers (while stroke play and match play don't). Still, there's plenty of good here, but for every bit of it, there's a spoonful of frustrating (sounds like real golf, doesn't it?).
  10. Super Swing Golf is a cute golf game with an interesting story mode, but does not add anything new to the genre aside from the Wii-mote gameplay. It’s primarily for arcade golf fans, but it’s definitely worth a rental.
  11. AceGamez
    70
    Super Swing Golf might be one of the hardest games to size up on Wii thus far, with its mixture of less-than-desirable visuals, gameplay that is either love it or hate it and the simple fact that a game designed for online play and is relegated to local multiplayer only.
  12. Electronic Gaming Monthly
    58
    But a lack of feedback to help you understand what caused an errant shot makes it more frustrating than fun to perfect your motion. [Feb. 2007, p.87]
  13. Tecmo hears your cries and produces a decent and fun golf game that takes full advantage of the Wii's unique controls.
  14. It may be harsh to call Super Swing Golf terrible, but it does have a lot of flaws. The poor controls, badly designed courses and an unneeded level of wackyness provide nothing more but a few hours of distraction.
  15. 65
    Pangya is a fun golf game that brings just enough new to the table to be worthy of a look. Golf game nuts will certainly get a kick out of it, but for those that aren’t big on swinging their virtual club at the TV; this game is probably better served as a rental.
  16. The absence of online play stops Pangya obtaining the score of a great game, but if you want an interactive golfing experience, it's hard to be beaten.
  17. The cartoony look might turn off mainstream sports gamers, but anyone who can stomach it will be treated to the best -- and most challenging -- round of Wii golf yet.
  18. 70
    Simply put, Super Swing Golf is an extremely solid golf simulation title.
  19. 69
    There is a fairly deep single player mode, and a lot more courses and personality to this game. However, Tecmo is just a few steps away from nailing the Wii-Remote controls, and a character-creator and a few more multiplayer modes could have benefited this game greatly.
  20. n-Revolution Magazine UK
    70
    A must for anyone looking for something a bit different to "Tiger Woods." [Issue#25, p.78]

Awards & Rankings

#18 Most Discussed Wii Game of 2006
#20 Most Shared Wii Game of 2006
User Score
7.8

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 6 out of 9
  2. Negative: 2 out of 9
  1. DanielR.
    Jul 8, 2007
    3
    too cute, too slow, and despite what others are insisting (and I doubt any of them have ever picked up an actual golf club) nothing like a too cute, too slow, and despite what others are insisting (and I doubt any of them have ever picked up an actual golf club) nothing like a real golf swing 'mechanic'.... is a golf swing mechanic sort of like a quantum mechanic?. All in all after two hours of ownership of this game I am wishing I had tried it out by renting it first. Shows you what I get for reading and believing ohter peoples reviews. Full Review »
  2. MatthewC.
    Mar 8, 2007
    8
    This great is incredibly hard, but very fun! I can attest to the fact that you DO get better and "used to it". No, this isn't "golf" This great is incredibly hard, but very fun! I can attest to the fact that you DO get better and "used to it". No, this isn't "golf" exactly as it is in real life. This is more fun. The swing mechanic isn't exactly like real golf, but Super Swing Golf is SO much closer to real golfing than Wii Sports Golf. Super Swing Golf does take some getting used to... and does incorporate somewhat of a learning curve, but I think once you get the hang of this game, TRUE fans of golf will LOVE IT. In conclusion, Super Swing Golf is very hard, but very fun as well. Full Review »
  3. ZanzibarTRG
    Jan 26, 2007
    6
    I really want to like this game. And it's not bad. But where it is bad, it is real bad. No way to speed up opponents turn make 18 holes I really want to like this game. And it's not bad. But where it is bad, it is real bad. No way to speed up opponents turn make 18 holes go by very slowly. I'll just save. Nope. No, midgame saves either. But I could even look past this. What I cannot look past is the, well let's call it what it is, AI that is either all out dumb as a box of rocks or an Eagle-ing master, the latter happening more often than not. The swing mechanics wouldn't be so bad if it actually worked. Even the slightest deviation from a perfect hit and it's an all out guess as to where the ball drops. I really did want to love this game. But, it's only for people who apparently aren't capable of feeling frustration. I know of several instances where I wanted to throw the thing through a wall simply because of the gut wrenchingly frustrating gameplay. ZTRG Full Review »