Metascore
68

Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 16 out of 46
  2. Negative: 3 out of 46
Buy On
  1. AceGamez
    45
    Tales of Symphonia isn’t going to change the shape of the RPG genre, but instead sort of shifts itself somewhere in-between the rest of the mediocre games that have laced the Wii since launch.
  2. 40
    Soon enough, Dawn of a New World settles down to standard fantasy-quest plot starring standard fantasy characters.
  3. Even committed fans are likely to be disappointed by this lazy and largely unnecessary rehash.

Awards & Rankings

#20 Most Discussed Wii Game of 2008
#19 Most Shared Wii Game of 2008
User Score
7.1

Mixed or average reviews- based on 94 Ratings

User score distribution:
  1. Positive: 8 out of 20
  2. Negative: 5 out of 20
  1. Jun 1, 2011
    6
    Tales of Symphonia: Dawn of the New World is very much a fan service game. It was made with fans of the GameCube/Playstation 2 game in mind.Tales of Symphonia: Dawn of the New World is very much a fan service game. It was made with fans of the GameCube/Playstation 2 game in mind. The game only gives you two new playable characters and a handful of new characters in the world while you revisit old locations with new paint jobs. Most of the music is carried over as well. That being said, the game does a good job at creating a new conflict that drags everyone into it. The Norse background greatly influences the game's story. The game has a very slow start as you play as Emil, a whiny annoying child who suddenly grows a pair while he's in battle and in his "Ratatosk Mode", you almost wish that this mode continues for the rest of the game. But if you played the original and can suffer a bit of annoying voice acting then you'll be able to enjoy the game. Full Review »
  2. TEiH.
    Feb 18, 2009
    4
    Tales of Symphonia: Dawn of the New World is a feeble shadow of its predecessor. Even though it had a high standard to meet, you would expect Tales of Symphonia: Dawn of the New World is a feeble shadow of its predecessor. Even though it had a high standard to meet, you would expect the follow-up of such an incredible game to do what it could to make itself unique while remaining equally as original and artistic. Instead, we get a story that has more in common with the early days of RPGs, and characters that are pitifully cliche. With sub-par voice acting and much less focus on exploration with the removal of the world map, ToS:DotNW will only appeal to those with a supreme dedication to the first game, or those who enjoy RPGs and haven't been able to access any on the Wii system. For all its faults, it proves to be a substandard installation of the genre in the long run. Full Review »
  3. Oct 1, 2011
    6
    I was a huge fan of Tales of Symphonia on the GC so I was very excited for this sequel. But unfortunately, this game lacks everything thatI was a huge fan of Tales of Symphonia on the GC so I was very excited for this sequel. But unfortunately, this game lacks everything that made its predecessor great. First and foremost, a lot of assets from the previous game are re-used here so you'll see/hear many things from the last game. The two new stars of the game spend nearly the entirety of the story game whining nonstop, taking away from an otherwise good story. The battle system is intact but replacing characters with a Pokemon-esque monster catching/developing system simply makes most fights frustrating than fun. You can use the returning characters but in limit form as they'll join and leave your party as the story progresses and their levels/equipment are static. The game is also severely unbalanced so be ready to died, sit through un-skippable cutscenes and grind a lot. This game is basically a poorly made sequel to milk the original. If you really enjoyed its predecessor than Dawn of the New World is worth trying but honestly, your time would be better spent re-playing the original Tales of Symphonia. Full Review »