Metascore
68

Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 16 out of 46
  2. Negative: 3 out of 46
  1. 58
    I expect Symphonia veterans to be split on whether the decision to remove the field map (replaced here by a simple menu) was wise -- while it cuts down on the number of battles, it makes for an even more linear, less exploratory experience.
  2. Dawn of the New World is a worthy sequel that reflects the good state of the franchise. A deep story, charismatic characters, an impressive soundtrack... This new iteration can be considered as one of the biggest RPG for Wii.
  3. 77
    Tales of Symphonia: Dawn of the New World has finally walked its way to Europe. Fans of the original will have to get used to some changes, but all in all it’s a worthy sequel with a well-written – albeit slow – story. The fighting system is decent, although the option to tame beasts feels a bit superfluous, despite their use in battle. Visually, it’s full of atmosphere, where it gets the aid of the music and the voice acting. If you’re looking for an RPG and you haven’t imported the American version, then this game isn’t a bad choice. Do know that it ’s not perfect.
  4. Tales of Symphonia isn’t going to change the shape of the RPG genre, but instead sort of shifts itself somewhere in-between the rest of the mediocre games that have laced the Wii since launch.
  5. All in all, I can’t help but feel a bit disappointed by Tales of Symphonia: Dawn of the New World. While it is not a terrible game, it doesn’t live up to the expectations that the first one created.
  6. It’s a love letter to those who found magic in the first game. And for those folks still smitten, New World is sure to touch your heart.
  7. 70
    Those expecting an experience like other 3D Tales games, such as Symphonia, are going to be disappointed. Dawn of a New World simply takes what Tales of Symphonia had and waters it down for the most part, meaning it shouldn't be recommended over the GameCube title for those new to the series.
  8. There is a warning for fans though, when you play it, make sure you’ve got some happy pills with you, just to be on the safe side.
  9. It may lack the emotional heft of darker epics, but it remains a tightly plotted confection with charm to spare. [Jan 2009]
  10. The game looks "old": standard gameplay, standard "love and war stories", and a graphical engine that doesn't shows any virtues.
  11. Tales of Symphonia: Dawn of the New World is a lengthy linear role-playing game that will please fans of the series who aren’t looking for something new.
  12. 40
    Soon enough, Dawn of a New World settles down to standard fantasy-quest plot starring standard fantasy characters.
  13. It is definitely one game that most gamers will not regret spending $49.99 on. If you own a Wii and use it for more than just Wii Sports, you owe it to yourself to pick this highly entertaining game up as soon as you can.
  14. Sloppy combat and an over reliance on cut scenes ruins the game. RPG-starved Wii fans might have a good time, but they're probably better served by revisiting the superior GameCube prequel.
  15. A decent Wii-friendly RPG, let down by too many concessions to casual gamers. [Feb 2009, p.80]
  16. Anyone willing to overlook the boring cut-scenes, dated graphics, and god-awful main character will find dozens of hours of fairly generic JRPG value in Tales Of Symphonia: Dawn Of The New World. [Jan 2009, p.112]
  17. Dawn of the New World is a sequel that fails to establish itself as anything more than fan fare.
  18. If you can look past the last-last-gen flaws that absolutely should be gone by now, there’s a totally playable bit of gaming here that’ll scratch your RPG itch for the time being.
  19. Though the battle system is improved, an erratic difficulty, budget production values, and a poorly-paced story keep Dawn of the New World from royalty status. In some ways, it’s a worthy successor to the original, but it’s ultimately just another passable action RPG.
  20. Tales of Symphonia: Dawn of the New World is not a bad game, but is suffers from "Been there done that" syndrome.
  21. Though it does have something to add to the RPG genre, Tales of Symphonia: Dawn of the New World does not deliver enough to be considered one of the great.
  22. Dawn of the New World is not as good as the former title, but at least – especially due to the feature, that you are able to catch monsters and send them into battle on your side – a great role playing game on the Wii.
  23. 67
    Wii gamers desperate for a role-playing game, particularly those that enjoyed the first Symphonia, might be able to overlook Dawn of the New World's tired gameplay and convoluted story.
  24. 60
    Tales of Symphonia 2: Dawn of the New World has a great battle system, voice-acting, and nice new elements like the monster gathering. Unfortunately, the linear story, dull characters, lack of exploration and mediocre graphics hold back the experience.
  25. An interesting JRPG that has arrived a little bit late, but still is a fair option to expend your money if you're looking to enjoy a very joyful Tales of that has nothing new to offer besides a new story. Still, its a nice option to choose if you like the genre.
  26. Even committed fans are likely to be disappointed by this lazy and largely unnecessary rehash.
  27. Tales of Symphonia: Dawn of the New World is a worthy conclusion to the story which begun on Nintendo GameCube but it is not easy to overcome the boring beginning of the game, which is recommended especially to fans of the prequel since anybody not familiar to old characters and places will not be equally impressed by the fairly short plot.
  28. When you take a look at this game as a whole, even fans should be able to see the basic gameplay, last-gen graphics, and linear plotline.
  29. Too shallow and formulaic to be anything other than an RPG footnote, but this is still a robust, accessible and enjoyable game. [Winter 2009, p.59]
  30. Dawn of the New World doesn't have the epic feel of the original--the fact that it's easily beaten (not accounting for side quests) in under 30 hours doesn't help--but it's great to revisit this world that I enjoyed exploring when the first Tales of Symphonia was released four years ago. [Holiday 2008, p.78]
  31. Whatever its shortcomings, though, Dawn of the New World is clearly Wii’s best RPG to date.
  32. However, the constant whining from Emil, a party that never feels like it has a foundation, and poor pacing and flow make waiting for the good stuff an exercise in patience, where it should be an exercise in fun.
  33. A decent enough game, but it feels massively out of date. One for Tales fans only. [Nov 2009, p.88]
  34. What could've been a good sequel to a great RPG is shot down by several shortcomings including (but not limited to) out-of-date graphics, numerous flaws in the storytelling department and a dull and lifeless world. While Dawn works as a nostalgia trip for Symphonia fans, it just doesn't have much to offer to other players. [Jan 2010]
  35. 55
    Five, perhaps even ten years ago Dawn of the New World would have seemed somewhat mediocre, in 2010 is just depressing.
  36. 70
    Tales of Symphonia: Dawn of the New World's biggest drawback is simply that it's a direct sequel to Tales of Symphonia. While this provides the game with a fairly large potential audience of fans, the story draws very heavily from the events of the first game, and while it's possible to pick up the pieces during the game, those who haven't played Tales of Symphonia will likely find themselves lost.
  37. Tales of Symphonia: Dawn of the New World is a good JRPG. Fans of the last chapter, developed for the Gamecube, and more generally of the genre, will certainly like it, and ignore the many flaws. Especially the recycling of characters from the past episodes and the numerous recalls to the saga, strongly limit the title, especially for the western market.
  38. New World is the most earnest attempt yet to bring an RPG with lasting appeal to the Wii, but it never takes itself seriously enough to make an impact.
  39. Again, what the game aims to achieve is what leads to its downfall, resting securely in the shade of its predecessor's success and achieving some value in that way, without ever coming out to mark its own territory.
  40. Maybe it is not as good as the first one, specially by some unpolished aspects, but it's also true that has improved a lot in certain areas.
  41. Tales of Symphonia: Dawn of the New World is a worth-while role-playing effort for the Wii. It's a true successor to the original title for the GameCube with a continuing story and improved gameplay elements.
  42. The fact is that Tales of Symphonia: Dawn of the New World evolves in some aspects, while stops or even goes back in others. Even so, it doesn't mean it isn't a good game, although it's not as "epic" as the first one. The ones who played the original Tales of Symphonia will see that Dawn of the New World is a new and beautiful adventure, but not as good as the other. And the ones who didn't play it will enjoy the charming characters and the excellent battle system.
  43. Tales of Symphonia: Dawn of the New World is a great follow-up to the GameCube classic and is possibly the best RPG for the Wii.
  44. 70
    Tales of Symphonia: Dawn of the New World is a pretty good RPG for the Wii. It takes many elements from the previous Symphonia game, but there are some flaws. It also feels like this game isn't a direct sequel to the previous game. However if you are a real ToS-fan, you can add one point to the score.
  45. If a player can look past the occasionally spotty visuals, the unusually long load times, and a complicated narrative, they can find an excellent RPG experience for the Wii.
  46. 72
    In the end Tales of Symphonia: Dawn of a New World is exactly what you would expect for the sequel to the Gamecube original. Problem is that it feels like it was made for that system. Technical shortcomings aside if you enjoy the genre there is a lot to love here.
User Score
7.3

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 2 out of 15
  1. Jun 1, 2011
    6
    Tales of Symphonia: Dawn of the New World is very much a fan service game. It was made with fans of the GameCube/Playstation 2 game in mind. The game only gives you two new playable characters and a handful of new characters in the world while you revisit old locations with new paint jobs. Most of the music is carried over as well. That being said, the game does a good job at creating a new conflict that drags everyone into it. The Norse background greatly influences the game's story. The game has a very slow start as you play as Emil, a whiny annoying child who suddenly grows a pair while he's in battle and in his "Ratatosk Mode", you almost wish that this mode continues for the rest of the game. But if you played the original and can suffer a bit of annoying voice acting then you'll be able to enjoy the game. Full Review »
  2. Mar 17, 2011
    10
    While I'm a little disappointed that they took away the free-roaming world that's present from the first game, (and in other games such as Tales of Vesperia), I'm overall rather impressed. They did a good job of fan service for those who played the first game in the series--hopefully this will inspire them to make future sequels to take us back to some pretty good prior stories. Full Review »
  3. Jan 9, 2011
    6
    I didn't play the first ToS, but this game has a decent story line and an interesting combat system. It was enjoyable to play, but the game feels very slow paced. Another major problem is the inability to skip cut scenes. It makes dying that much more frustrating. Combine that with the game being ordered like Save Point - MASSIVE CUTSCENE - Hard battle, it makes it that much worse.

    It kept me interested through the game, but there were times where I had to take breaks from it so I wouldn't rage having to watch a 5+ minute segment of cut scenes again.

    All in all, the game felt like I was playing Pokemon mashed up with Star Ocean.

    Also, about what FozzyU said - he obviously never read the battle tutorials that the game forces you to go through in the first few battles. You push (-) in order to switch targets. Or you could just switch to Manual. Either way.
    Full Review »