• Publisher: Capcom
  • Release Date: Jan 26, 2010
Metascore

Generally favorable reviews - based on 62 Critics What's this?

User Score

Generally favorable reviews- based on 66 Ratings

  • Summary: Capcom's popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag2D tag-team battle. Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This fighter blends these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battler oyale that delivers match-ups that only exist in fans wildest dreams! Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: Weak, Medium, Strong and Assist for the tag-team option of. The Assist feature adds another compelling element found Capcom’s other VS series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (Hyper Variable Combination). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack. TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage. Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes. [Capcom] Expand
Score distribution:
  1. Positive: 56 out of 62
  2. Negative: 0 out of 62
  1. If you have a Wii and have complained at the lack of mainstream / hardcore games, look no further as Capcom has you covered with Tatsunoko vs. Capcom: Ultimate All Stars. TvC may be the most complete package available on Nintendo's console right now.
  2. The fighting is simple enough for anyone to pick up and check out, whether they've played a Street Fighter game in the past decade, or are new to fighters in general. At the same time, there's enough options here to keep high level players interested and entertained, and a diverse enough roster of characters to keep the action from being mundane and boring. Tie that to a multiplayer system that works really well, with the occasional lag issues of course, and you've got what amounts to the best fighter on the Wii at this moment in time.
  3. Easily enjoyed by all. [Feb 2010, p.78]
  4. Tatsunoko is certainly its own beast, but compared to a genre highlight like Street Fighter IV it can't help but feel slightly throwaway. [Feb 2010, p.95]

See all 62 Critic Reviews

Score distribution:
  1. Positive: 9 out of 10
  2. Mixed: 0 out of 10
  3. Negative: 1 out of 10
  1. SamJ.
    10
    This game is fantastic in every way, I reckon it one of the best fighting games in a long time, even better then street fighter 4. All the characters are great fun once u get the hang of the controls and the graphics are superb Expand
  2. FelLeg
    10
    I've never had so much fun playing a game with my friends since the original Super Smash Bros... And That's saying a lot. A pro can enjoy as much this title as a newcomer, you won't be able to stop laughing at the over-the-top action... and the shooting mini-game just adds even more depth to an already very polished game. So far so good, this gets my seal of approval. Expand
  3. No fighting game is ever perfect. But there are a handful of fighting games that are near perfect. Tatsunoko vs Capcom (TvC) is one of them. There are only a few minor problems, the main one is that not many people know or even heard about Tatsunoko, therefore some of the characters will be brand new to the gamer. Secondly, like nearly all fighting games, there isn't much of a story. Well for the majority of this game, it is excellent. The graphics are good (for Wii), the fighting is intense and very addictive, the hyper specials are awesome and multiplayer is just great. If you are a die-hard fighting game expert or you're still a rookie this game would fit perfectly into your Wii games collection. Expand
  4. The shallow fighting game will be enjoyed by hardcore fans, but anyone else will be mystified by its sheer lackluster gameplay. There isn't enough content for a $40 pricetag, especially in the terms of characters. There is are three or so standard modes of "story" (there really isn't any, if you're wondering), arcade, and versus. They're all more or less decent, but get into the the gameplay and problems arise. Firstly, the two character swap out of place and useless. It's actually reallllly annoying, and can drag down any good match. The backdrops are poorly done and uncreative, just like the rest of the game. It's still fun... kinda... but the constant sticky controls, icky graphics, and lack of desirable content just makes it another mediocre installment in the capcom fighting franchise. Expand

See all 10 User Reviews