Metascore
63

Mixed or average reviews - based on 5 Critics

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. It's easy to pick up, good fun to play and features some impressive battle scenes which - storyline aside - must be the biggest draw of the movie.
  2. As movie tie-in games go, this is actually rather good. It flows well, is visually impressive and maintains sufficient pace and excitement to keep the young player tuned in for many hours.
  3. 63
    The Chronicles of Narnia: Prince Caspian would be a good game to let any young fan of the movie try his or her hand at, but it's too simplistic for most core gamers to find enjoyable.
  4. It's a boring, repetitive, poorly-done movie cash-in. Not much was expected from it, and when you look at it that way then this game lived up to expectations.
  5. The eternal fight between good and evil – but this time there is no winner.
User Score
7.1

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Dec 29, 2013
    0
    The Chronicles of Narnia: Prince Caspian is easily the most frustrating video game I've ever played.
    The game plunks you down in the middle
    of a fight without time to learn the controls. I don't know who I am, who the bad guys are, or why I'm here. I guess you have to watch the movie. So, while you're trying to read the seriffed, drop shadowed text that explains how the game works, there are baddies attacking you.
    The visuals are not impressive. The environment is either grey stone, grey beach sand, grey dirt or dark grey cave interior. The characters are clammy and dead looking, except for the live-action cut scenes which only make the bad graphics more jarring. The camera is 70 feet from the action and vaguely follows what's on the screen. It's hard to tell which character you're playing. You're given several characters at a time, and there are at least two sets of characters. Each has different controls and abilities. Need to shoot something? Try to remember which character has the bow, then walk up to them. Then walk up to them again because the game's AI interpreted your motion as trying to make it through and the bow haver "got out of the way" Then press a button. Then do it all over again because you actually transferred into a different character by accident.
    Then delight as the game plunks you down into a timed mission where it isn't clear what you're supposed to do so you run around trying to go places that you can't because those stairs are just set dressing, all the while constantly getting shot at by enemies you can't kill because they're OVER THERE. You'll watch the same 2 minute cut scene of the bad guys opening a chest and holding up a horn over and over until you either quit the game or look up what you're supposed to do.
    If you can do it in the first place, because the controls are TERRIBLE. Anyone used to Zelda or--any game with context-sensitive controls better avoid Prince Caspian. The A button swings the sword and by god that's all it will ever do. Want to pick up a barrel? It's the D-pad Down button. Want to throw the barrel? It's the D-pad Down button again. What happens if you press the A button? You smash the barrel with your sword. Not to mention the grappling hook crap where you have to swing the remote around. Or how about the "to pull a lever, open a chest, or do basically anything, press a to grab it, and then spam the B button to pull it." When they have to make opening a treasure chest a laborious process, it's a sign that the programmers just want their ill-deserved paycheck. Mel Brooks put it best; Moichandising, where the real money from the movie is made.
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