- Summary: The Chronicles of Narnia: Prince Caspian takes players throughout Narnia and includes a level, which is unique from both the novel and the film. The level, which is set between the events of "The Lion, The Witch and The Wardrobe" and Prince Caspian, takes place at the castle of Cair Paravel and tells the story of how Narnia fell to the Telmarine hordes. In Prince Caspian, Cair Paravel is seen only as abandoned ruins the Pevensies discover hundreds of years later. The action/adventure game offers gameplay for one or two players on the same system and drop-in/drop-out features, allowing either player to join the game and leave. With combat, exploration and puzzle solving that extends beyond the film, The Chronicles of Narnia: Prince Caspian is the ideal complement to the movie-going experience. The game features more than 20 playable characters including the ability to play as Prince Caspian. [Disney Interactive]… Collapse
Positive: 0 out of 1
Mixed: 0 out of 1
Negative: 1 out of 1
Dec 29, 2013The Chronicles of Narnia: Prince Caspian is easily the most frustrating video game I've ever played.
The game plunks you down in the middle of a fight without time to learn the controls. I don't know who I am, who the bad guys are, or why I'm here. I guess you have to watch the movie. So, while you're trying to read the seriffed, drop shadowed text that explains how the game works, there are baddies attacking you.
The visuals are not impressive. The environment is either grey stone, grey beach sand, grey dirt or dark grey cave interior. The characters are clammy and dead looking, except for the live-action cut scenes which only make the bad graphics more jarring. The camera is 70 feet from the action and vaguely follows what's on the screen. It's hard to tell which character you're playing. You're given several characters at a time, and there are at least two sets of characters. Each has different controls and abilities. Need to shoot something? Try to remember which character has the bow, then walk up to them. Then walk up to them again because the game's AI interpreted your motion as trying to make it through and the bow haver "got out of the way" Then press a button. Then do it all over again because you actually transferred into a different character by accident.
Then delight as the game plunks you down into a timed mission where it isn't clear what you're supposed to do so you run around trying to go places that you can't because those stairs are just set dressing, all the while constantly getting shot at by enemies you can't kill because they're OVER THERE. You'll watch the same 2 minute cut scene of the bad guys opening a chest and holding up a horn over and over until you either quit the game or look up what you're supposed to do.
If you can do it in the first place, because the controls are TERRIBLE. Anyone used to Zelda or--any game with context-sensitive controls better avoid Prince Caspian. The A button swings the sword and by god that's all it will ever do. Want to pick up a barrel? It's the D-pad Down button. Want to throw the barrel? It's the D-pad Down button again. What happens if you press the A button? You smash the barrel with your sword. Not to mention the grappling hook crap where you have to swing the remote around. Or how about the "to pull a lever, open a chest, or do basically anything, press a to grab it, and then spam the B button to pull it." When they have to make opening a treasure chest a laborious process, it's a sign that the programmers just want their ill-deserved paycheck. Mel Brooks put it best; Moichandising, where the real money from the movie is made.… Expand