Generally favorable reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 49 out of 61
  2. Negative: 1 out of 61
  1. Feb 23, 2012
    Offering a great atmosphere and impressive graphics The Last Story definitely is a great J-RPG. But the innovative fighting system often seduces the player to do button-mashing. With a completion time of around 30 hours it is quite short compared to many other RPGs.
  2. Feb 23, 2012
    Easily Mistwalker's best game so far and another sure sign that, with a bold enough creator, Japanese role-players can be just as exciting and innovative as their Western counterparts.
  3. Feb 21, 2012
    The Last Story avoids classicism and discovers a new way in the world of J-RPGs. Hironobu Sakaguchi manages to create with it an innovative combat system and a deep story.
  4. Feb 21, 2012
    With gameplay that is both simplified and complex, solid controls, attractive presentation, online multiplayer and a touching, well-paced plot, this title can be considered as a definitive entry in its genre.
  5. Feb 20, 2012
    Full of gags, bawdy humour and pratfalls (what other game gives you the chance to shoot bananas at the feet of citizens for comic relief?) it's got charm to spare. Unlike Sakaguchi's biggest hit, The Last Story's title is more likely to be a self-fulfilling prophecy, but it represents compelling proof that there's still life in the old JRPG yet.
  6. Feb 17, 2012
    Sakaguchi knows how to make great JRPGs. The Last Story is a memorable and magical work. The combat system is brilliant, it's fun, and Nobuo Uematsu's music helps you to remember the great games of the genre. Nintendo Wii has another essential. Zael will be your friend.
  7. A brash, engaging tale of swords, sorcery and every sort of hair dye. [March 2012, p.93]
  8. Sep 4, 2012
    This game is the product of a true master.
  9. Aug 28, 2012
    The Last Story feels like a JRPG that took incomplete notes as it tried to learn from Western design. The simplistic implementation of massively multiplayer online (MMO) combat motifs makes battles boring or frustrating. The character customizability, though wonderful, is purely cosmetic, never really extending into the play or storytelling. Worst of all, the gameplay and story might as well be two ships passing in the night. While Zael confronts the game's real antagonists in cutscenes, the player simply sits on the sidelines. In games, that's the last way you should try to tell a story. Ra
  10. 80
    While my review may seem overly positive, the game's small number of flaws are incredibly frustrating at times. That said, if you feel you can look past a few missed opportunities and a flawed but fun combat system, I can't see why you wouldn't enjoy The Last Story. Just don't expect it to be as genre defining as previous Sakaguchi titles.
  11. Aug 28, 2012
    The Last Story is a great way for the Wii to go out.
  12. Aug 27, 2012
    At the end of the day, The Last Story is a decent RPG, but nothing to be excited about. A dull story and uninteresting characters mar a unique combat system and solid gameplay.
  13. Aug 25, 2012
    If Sakaguchi believed that fantasy of decades ago shouldn't be the final, may he now see that this story shouldn't be the last.
  14. Aug 24, 2012
    Lovers of dark fantasy and charming characters should play Last Story without a second thought, but a gamer used to modern-day levels of production value and polish won't easily set those expectations aside.
  15. Aug 24, 2012
    A strong story that doesn't drag on too long makes for a satisfying RPG experience.
  16. Aug 24, 2012
    The Last Story employs some bold mechanisms in an attempt to chart new territory. If not for a few undercooked components like the multiplayer, it would stand among the best on the Wii. Still, it's a strong RPG in its own right, excelling precisely where you'd expect such a game to. The Wii could have done much worse for a bookend to its storied history.
  17. Aug 22, 2012
    A mixed bag. Those who don't mind some badly written jRPG tropes will find quite a bit to love in combat, but the game is generally too linear and plodding to earn anything above the praise of "decent."
  18. Aug 21, 2012
    The Last Story is by no means a perfect game. However, the good here far outweighs the game's shortcomings, and, unlike RPGs that are bloated with fetch quests and tiring level-grinding, everything here is absolutely in service of the game's story.
  19. Aug 21, 2012
    Overall, The Last Story is a game that evoked mixed emotions, swinging from hate to pure captivation at the unique approach to storytelling.
  20. Aug 20, 2012
    The Last Story isn't perfect, but its engaging characters and strong gameplay are more than enough to carry it through any rough patches.
  21. Aug 15, 2012
    Its elements are very well-executed, though some of the more elaborate encounters can really make the Wii chug. I suspect that experienced role-playing fans will find it a bit on the easy side, but The Last Story nevertheless has plenty of merit, and is certainly one of the better Wii games ever made.
  22. Aug 14, 2012
    While The Last Story is a solid offering from Japanese RPG legend Hironobu Sakaguchi, the boilerplate storytelling, familiar tropes, and lack of meaningful exploration make it feel like it could have been so much more.
  23. Aug 14, 2012
    If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.
  24. Aug 14, 2012
    The Last Story is the latest project from Final Fantasy creator Hironobu Sakaguchi, and industry luminary Nobuo Uematsu composed the soundtrack. Previous collaborations involving these two legends have resulted in titles like Final Fantasy IV, Chrono Trigger, and Blue Dragon. I had high hopes for this Wii-exclusive RPG. Given its pedigree, I never imagined that it would fail to meet the low bar set by dozens of middling entries in the genre.
  25. Aug 1, 2012
    Overall, however, The Last Story is an awesome experience. [Aug 2012, p.84]
  26. 80
    Classic JRPG with a great story lets you enjoy its dialogues and storyline because of – and thanks to – its strictly linear gameplay. [Apr 2012]
  27. Apr 17, 2012
    An engaging and refreshingly svelte JRPG, but one that offers mere hints at where the genre may go from here rather than the new blueprint it could have been. [Issue#121, p.110]
  28. Apr 12, 2012
    Everything is tied together by yet another gorgeous soundtrack by long term Sakaguchi collaborator and true mater of the art, Nobuo Uematsu. [May 2012, p.62]
  29. Mar 13, 2012
    Fun ideas clash with mundane storytelling, but the nimble action wins out in the end. [Apr 2012, p.74]
  30. Mar 13, 2012
    The Last Story is an unfortunate disappointment. The battles are plagued by bad controls and a horrible camera, and the story suffers from unintentionally humorous dialogue. [March 2012]
User Score

Generally favorable reviews- based on 140 Ratings

User score distribution:
  1. Positive: 25 out of 32
  2. Negative: 3 out of 32
  1. Aug 14, 2012
    What an amazing game. it is worth every penny. it is one of the best j rpgs of all time and i think its close to xenoblade. had a great story.What an amazing game. it is worth every penny. it is one of the best j rpgs of all time and i think its close to xenoblade. had a great story. i did not finish the game yet but so far its been a great experience. good graphics for the wii and had great gameplay Full Review »
  2. Aug 14, 2012
    The Last Story - A game from RPG mastermind Hironobu Sakaguchi. Sounds good, right? Sadly, "The Last Story" is the exact opposite - A gameThe Last Story - A game from RPG mastermind Hironobu Sakaguchi. Sounds good, right? Sadly, "The Last Story" is the exact opposite - A game with horrible gameplay and an underwhelming story where only the characters shine... And only at very few, certain moments of the game and without doing sidequests, this 15 hour game has not much time to show you those moments anyway.

    The main character of the game is Elza (Zeal in the PAL and NTSC/US version), who's part of Quarks (Dagran) mercenaries and always dreams about becoming a knight, since mercenaries are looked down to in the world of The Last Story (among other things).

    After the first battle in the game, you probably hope and expect that the gameplay offers more... WAY more, correct? Sadly, besides positioning yourself before the battle, how you start it (killing the enemies healer, using your crossbow or sword or destroying a pillar or bridge), there's not much to control in the battle. Do you expect to get to control the whole party, use lots of skills and items, among other BASIC aspects of the genre? That with 7 mercenaries and a party out of up to 6 characters that you can at least CHOOSE which character you want to control? Yes? Well, to bad, there's NOTHING like that. No items, the amount of skills and the amount of strategy is a joke. Yes, you read right. That's pretty much your WHOLE strategy. In every single battle. If you expected lots of strategy because you're playing an RPG, you'll get disappointed. Gameplay-wise, The Last Story resembles more an Hack'n'Slay.

    During battle, when your bar is full, you can give your party orders. But not even then you have much of a "choice". Every character has ONE skill (left), ONE special attack (up) and 2 other commands. At least something, right? Again: No. With the exception of Manamia (Mirania) and Kanan (Calista), the special attacks are THE SAME as their normal skills, just stronger. For example: Jackal (Lowell): He uses ice magic and if it's diffused, the enemies slip on it. His special attack? A stronger ice attack. That's it. Manamia can resurrect (giving your characters an additional life) and Kanan can create a barrier. The often ridiculously bad AI sometimes forces you to use the command option as often as possible, especially if you fight enemies which get healed by ice magic and Jackal / Lowell ONLY uses his magic. (To name an example)

    The story is below-average at the very best. It's obvious when playing that Mistwalker tried to make something more original, but the execution is done VERY badly. Thankfully(?), you don't have to endure it for a longer amount of time since the story (without doing sidequests) is only 15 hours long - Less than 1/3 of what you expect from an AVERAGE RPG. But even WITH sidequests... which are few, don't take long and aren't much fun anyway, you'll be VERY lucky to hit the 20 hour mark.

    Upgrading is a joke. The armor differs between a "heavy" type with more defense, but less magic defense, a "balanced" type with the same amount of defense and magic defense and a "light" type, which offers more magic defense, but less physical one. And their boni often only differs WHEN you get it (e.g. at +6 or +7).

    The online mode offers boss fights and PvP. Whereas the 1st one is rather challenging at first, it gets boring and annoying REALLY fast, since most people (IF you find someone online) prefer to use their physical attackers (like Elza). And having a party out of 6 different Elzas results in a very quick Game Over. Why? Simple: If just a single player loses all his/her lives, you have 30 seconds to finish the battle. If you didn't, your whole party loses. No drops, no anything. Having the option to yell stuff like "Someone diffuse that magic!" doesn't help since nobody listens to it anyway.
    PvP works different, but it's even less fun. The balance in PvP is non-existent. You either enter a map where magic users can and WILL one-shot you EVERY SINGLE TIME or a map where they have no chance at all. Also, if you don't "dodge" magic or hide behind a boulder or wall, you CAN'T survive magic. Even dodging or hiding results in high damage.

    Long story short: The Last Story gameplay is below-average at the very best, the story is way too short and the story-telling isn't very good either. The characters themselves are pretty good (Besides Elza), but since the focus is on him ALONE, you'll barely experience anything interesting about your other party members anyway. The soundtrack isn't bad, but you expect WAY more from Uematsu. The world is tiny, brown and doesn't offer much anyway. The online mode is just plain bad and the replay-value is practically zero, so if you're planning on purchasing it, don't expect anything better than a short, mediocre game.
    Full Review »
  3. Sep 1, 2012
    What an amazing game. it is worth every penny. it is one of the best j rpgs of all time and i think its close to xenoblade. had a great story.What an amazing game. it is worth every penny. it is one of the best j rpgs of all time and i think its close to xenoblade. had a great story. i did not finish the game yet but so far its been a great experience. good graphics for the wii and had great gameplay Full Review »