Mar 3, 2014arguably the greatest Zelda game. It has some uniqueness against the other Zelda's which makes for some promising gameplay. You get a giant bird which you fly on which is insanely fun, and you have motion controls which your Wii remote works as your sword perfectly, I mean if you make a circle with your Wii remote Link's sword will do the same and so combat actually feels realistic. The game is insanely long, it took me more than 60 hours to beat, making this the longest Zelda game. All around Legend of Zelda Skyward Sword is a very fun must buy.… Expand
Feb 22, 2014This game is so horrible that it makes you feel pain. The annoying repetitiousness, linearity in game, horrible bosses, the level design, storyline, the music. This games makes me feel bored every moment when i proceed in the game. I feel like i played another Ocarina of Time clone with horrible design.
Feb 6, 2014This review contains spoilers, click expand to view. I would be willing to give this game a much better review if it wasn't a Zelda game. That said, it is a Zelda game and an allegedly landmark (25th Anniversary) one at that.
Let's start with the controls. They aren't terrible but they aren't great. Some of the new stuff (targeted diving and harp playing for example) feels clunky and rushed while the old stuff (targeting slingshot/bow and attacking with the sword for example) didn't get a good translation for the Wii Remote.
Also, I get that it's the first Legend of Zelda made for the Wii and everyone loves swinging the Wii remote but that does NOT mean every enemy in the game needs some form of directional blocking ability. The Zelda series is great, in part, because of its puzzles-not because it takes several minutes to kill basic enemies when they block your attack over and over again because the controls aren't responding (you slash horizontal and Link slashes diagonal and gets countered-hard)
Where this game truly fails, and why it should be a standalone game, is in the story. Every Legend of Zelda game since Ocarina of Time (at least) has had certain elements and this game had a perfect opportunity to explain where some of that came from but it didn't.
One glaring example of this is the ring of clouds around Death Mountain in OOT, I thought it would be a nice touch for this game would explain why it was there but this game didn't even mention Death Mountain. Another example is instead of using the existing races of Hyrule (Gorons and Zoras) Skyward Sword introduces three new races (Mogmas, Robots and Parellas) who have never been seen before or since-there is some speculation that Parellas may be an evolutionary ancestor of the Zora though this is not stated in game. We do, however, learn why Link always wears green.
I'm honestly unsure what category to put this next failure in but one extreme weak point of the game in my opinion is the inability to walk/run from one province on the surface to another. The requirement to return to the sky is just odd considering the map shows that the provinces border each other. In a move that falls into the same category of not sure where to put it, this game lacks a certain epic quality which is evident when they simply flood the requisite forest to make the equally requisite lake. I have two problems with this. One-there is a lake in the game and it's sizable-USE IT! Two-Twilight Princess was made for a lesser system and had a more epic quality to it than this game does-that isn't right.
Back to a definite story issue: the guardian dragons. Wait what? In Twilight Princess, there were light spirits sent by the goddesses (presumably before they departed Hyrule so before Skyward Sword). Where are they and why do we need dragons now-why can't we just run missions for the light spirits (who have the same names as the dragons anyway). Of the dragons, one is obnoxious, one is forgettable and one hosts a minigame which is a pain but has a cool prize.
After the last battle, you get what feels like a rushed cut scene because someone remembered that it was supposed to be a Zelda game and figured they should explain SOMETHING important. So, with the big bad defeated, we finally learn why Link, Zelda and Ganon are seemingly inseparable forever.
This is actually a very good game. The biggest problem is that it doesn't connect with the rest of the series in any appreciable way. The controls are clunky but serviceable. The story is good but doesn't fit the series in which it exists. This was supposed to be the beginning of the Legend of Zelda but it introduced too much new stuff that doesn't exist anywhere else in the series. Worse, it ignored obvious opportunities to connect to the series-like planting a magic tree, that EASILY could have been the Deku Tree from Ocarina of Time but no-just a tree.… Expand
Jan 25, 2014The new sword fighting and motion controls is great, but the rest of the game is slow paced and sort of boring. It takes more than half an hour just to get to the first dungeon, the story fails at creating any suspense with Zelda's disappearance, the primary antagonist fails to see any character development, and there's too much fetch questing and travelling before dungeons. The graphics are unappealing, people's lips look bloated and their eyes are disproportionally big compared to their heads.… Expand
Jan 22, 2014It has been some time since I played this game and reading some of the negative reviews reminded me of why this game just did not do it for me as an addition to the Zelda series. Perhaps my problem is coming at the game as a long time Zelda fan? Maybe. This game just felt very gimmicky and childish, I never really felt like I was saving the world in any sensible way, and I could not have cared less about Zelda in the story. As a fan I would score the game lower but I also have to give credit for the parts of it that were actually done quite well. That being said, I can highly recommend Twilight Princess, but I don't feel this one is worth the fans' time.… Expand
Jan 21, 2014Wow. what a game. i wont give any spoilers but this was a Zelda game i truly enjoyed for the most part. Emphasis on the most part. With a pretty good story line and a heartfelt relationship, Skyward Sword is dominant to the 2006 release Twilight Princess. However, SS weak points are its controls. Now, the controls aren't awful, but they take along time to get use to. Now,imagine if you were a programmer and instead of motion controls, you just had one button to attack. Now, imagine the button was pressed, and it only worked 19 out 20 times. That's completely unacceptable, and that's how the controls feel in Skyward Sword. They work most of the time, which is probably why the game starts you out with 6 hearts and not the classic 3 hearts. Also, another weak point is your companion in the game, Fi. She is very robotic and has no emotion whatsoever. Midna was an excellent companion with great lines, facial expressions, and overall deliverance. Fi is just there and doesn't impact the story that much. Overall, great game with some nuisances. If you want the game, buy it. Also, the game usually comes with a symphonic CD of remixes and medleys of the series.… Expand
Jan 8, 2014Skyward Sword, a masterpiece of it's genre. While not my favorite Zelda game, it's in my opinion Game of the Year of 2011. Everything about this game is borderline flawless, even the controls, which everyone seems to crap on all the time. This game is a masterpiece of it's genre and a game that's built to perfection.
Dec 16, 2013The Legend of Zelda games are almost always controversial. Same does Skyward Sword. Opnions are divided. So I'm here to show mine.
First of all, let me talk about the controls. They are just awesome, immersive and create a lot of possibilites. But they aren't flawless. It's stressfull the number of times the control fails when trying to do a Skyward Strike and some normal strikes also are performed in a different direction than they are supposed. But the second happens only a few times. So, for this individual section, I give a 9/10. because even with the flaws, the control scheme adds TOO MUCH for the overall experience.
Now, the graphics: Innovative, just awesome, fit perfectly the gameplay and control schemes and the wii capacities. Skyloft is gorgeous, Zelda is cute and characters are very expressive. 10/10.
The music is awesome, nice to who likes to "trip" while playing, the song from Isle of Songs and Fi's theme, when played at it's original environment, just really move with your mental state. 10/10.
Gameplay: The dungeons are incredible and open areas look like biggest dungeons. The flow of the game is awesome, and it has some "different" parts to break the repetition. The upgrade system with treasure and bugs near doubled the experience. It have some sidequests, but it lacks a lot on exploration. 9,5/10.
Story: Beautiful, made me cry. Full of details and deep charachters. 10/10
Overall 10/10. Awesome, one of the best games on the series. I preffer a darker atmosphere on a Zelda game, and I like the exploration of game's like ALTTP (which is the best game on the series, and the best game I ever played so far), but this games brings SO MUCH in gameplay, music, graphics and story, that combined they make the greatest experience I ever had in a post SNES console. The second greatest game I EVER played.… Expand
Dec 13, 2013This review contains spoilers, click expand to view. horrible, this game shouldn't exist. I've been a Zelda fan for 20+years. The story was half assed and predictable, the blurred out graphics were horrendous (which is wtf TP came out on the GameCube and looked 10x better), wii-mote+ motions are laggy and most boss sword fights can be done by spazing the fu*k out, lack of open world might as well given me a menu to select dungeons, useless bird transport, even more ridiculous is the "hero mode" after beating such a horrible game why would i want to do it again?
pros: the boss gauntlet was the only "fun" part of the game and maybe the dessert mechanics if they didn't become frustrating after a while.… Expand
Dec 12, 2013Overall Skyward Sword was a unique entry in the frachise, and a pretty good one at that. It was more daring than Twilight Princess as it tried to do it's own thing rather than lift itself up on a pedestal by being a proclaimed successor to Ocarina of Time. And it showed.
Dungeon design was very original, continents felt new even in the stereotypical locations such as a wood, a desert, and a lava-infested volcano crater. A problem however was how those were basically the three only locations in the game. As a whole the game is structured around the city of Skyloft, a city in the skies being the hub world where practically all civil NPCs live. You get a bird to traverse the skies and you can freely fly around with it and locate small floating islands with puzzles, chests or other NPC areas, but most importantly it serves as the proper hub for entering the actual land-areas of Hyrule, which feel more like dungeons now rather than being actual open worlds. But that's one of the thing to make Skyward Sword feel fresh rather than unoriginal.
The story however felt pretty shallow this time around. It's more anime-style than ever before. There are still archetypic heroes and villains but they do have more characterization this time around. Unfortunately they're just not incredibly charming. I found Link's relationship with Zelda to be too lovey-dovey, Twilight-esque and fluffy-bunny rather than being compelling or just likable in general. That pretty severely hurt my impression of the story considering that a good third of it consists of Link trying to find Zelda who's been taken away.
It does have some rather interesting twists and turns along the way though, and its presentation is without a hint of doubt the best the series has seen yet. That includes the soundtrack which is fully orchestrated and is generally very good and feels like a proper Zelda OST. I don't like the main theme though as Zelda's Lullaby in reverse sounds very bland but I understand that it was meant as a deliberate throwback, considering this game tries to establish its story as being the first in the fan-famous Zelda timeline, AKA it's a predecessor to the event's Ocarina of Time for the N64.
Motion controls worked spot-on for me. It has left fans divided and understandably Nintendo has stated Zelda for Wii U might go back to more traditional controls. I'm okay with that because while motion controls in themselves worked well and fluid it felt gimmicky, only because the enemes you're supposed to hit with your swings move around their parries like robots so it's very obvious where you not supposed to strike, and from which angle you should strike, and as a result it just feels unorganic and borderline handholding.
Speaking of that, Fi the new companion in Skyward Sword unfortunately hinders much of experienced players' enjoyment and most of her commentary is mandatory. This would be acceptable if she gave you useful hints, but most of the time she states the obvious. Imagine you open a door, get inside a cave, then Fi warps in front of you and says "looks like we're inside a cave. There might be something we can do in here". I'm not even kidding, it's that redundant.
Before I get ahead of myself I should also note that the graphics are pretty decent, but I think they carry just as much good as they carry bad aspects of the game with them. For one, the artstyle itself looks rather bland. You may find that Link looks mighty similair to his Twilight Princess counterpart in stature and even his facial proportions look similar, but on top of this everything has a bright cartoony and colorful tint to it. What you get in the end looks like a mix of Wind Waker's Celshaded style with Twilight Princess's edgy, gritty and detailed artstyle. It comes off as half-baked and just looks rather un-charming to me. Especially the town NPCs look unoriginal and it's just a bit of a mixed bag to be honest. To make things better however everything in the distance has a blur effect that makes it look like a real watercolor painting. It looks impressive both technically and artistically. But like I said overall the graphics are a 50/50. Good and bad at the same time. Here's hoping the next game does something more daring.
But all in all, I think it's a very good game with some flaws, but hopefully Nintendo recognizes this since there's a rather large consensus for what's good and what isn't in this game looking at online discussions from fans. I give The Legend of Zelda: Skyward Sword a solid 9/10
If you still have a Wii, go look for this game. It's a joy to play.… Expand
Dec 11, 2013This review contains spoilers, click expand to view. WARNING: OPINIONS INBOUND!!!!!
I feel that The Legend of Zelda: Skyward Sword, is a game that is underrated by the community, but I can see where they're coming from, I admit that Fi got on my nerves at points, I admit that the game held my hand a little too much throughout, etc. etc. But, I still felt that I went on a grand adventure. First off, the art style, I think that, for the Wii, this game is gorgeous, though there are some little issues, such as the 2D leaves in the Faron Woods, and some low-quality textures here and there, but with those issues aside, this game looks great, the art style is rich and full of colour, I feel that it gives the game personality that some Zelda games lack, now on to something that equates to little more that a nice visual touch; The facial animations on the characters. These facial animations give the characters far more personality than most Zelda games give them, I have not seen Link have so much personality since Majora's Mask...
Without spoiling too much, the story is coherent enough for it to work, but it is unbelievably simple, even though the typical "Princess is Kidnapped" storyline doesn't kick in until near the end game, it still is something that is far too overdone.
Now on to the most important aspect of the game; The gameplay, the gameplay is great, but not everything that Nintendo promised (Lesson learnt; Don't raise your expectations). Ground movement works fine, if a bit clunky at points, the flight, on the other hand... I don't know if my WiiMote Plus was misaligned, but I found the Loftwing insanely difficult to control, diving when I was pinting directly at the screen, turning to the left when I was tilting to the right, the boost makes it insanely hard to steer etc. In short, flawed, almost to the point where I would consider it broken. Skydiving is clunky, I don't see why Nintendo would push motion controls so far into our faces that our skulls burst out through the back of our heads, when they are rarely good, having to tilt the WiiMote to shift your weight when skydiving does not work as well as one would expect, the first skydiving mission was a pain because of this. Every item in this game uses the Wii's motion controls in one way or another, some better than others, but they are all fairly solid. Swordplay and general combat are easily the most polished parts of this game,in previous titles, all you had to do was walk up to an enemy and hit it before it hit you, in Skyward Sword, most enemies have a way of defending themselves, turning %75 of enemy encounters into short little puzzles, though this can get repetitive.
In short, this is not my favourite Zelda game, but it is a close second, being beaten out by Twilight Princess, but that is for another time.
Gamers, critics and other users of the internet, I bid you farewell.
(P.S. I do not agree with rating systems, I am only giving this game a rating because Metacritic won't let me leave this review unless I give it a review, I feel rating systems are generally useless, and I feel that the text I have put before you will be sufficient, unless you are an illiterate cretin, in which case: GAME GOOD, GET GAME, GOOD TIME)… Expand
Dec 9, 2013The worst Zelda to date, without a doubt. The graphics, if not super ugly, look old and flat, the dungeons are not what we used to see, the writings are not good, sometimes even a real pain to read, the ideas are not good... But the worst part, where it hurts the most, is definitely the controls. They tried waaaaaay too hard to include motion features, waaaaay too hard. It limited the gameplay, felt repetitive, and the game felt more like some kind of QTE Zelda than a real Zelda. Oh, and my arm hurt after a 2 hours.
Overall, the gameplay feels incredibly tedious, especially for a big fan of the series like me. It's not a Zelda, I couldn't find the personnality and the heart of this unique series. It's a random Wii adventure game.
Even if A Link Between Worlds was absolutely amazing, after playing Skyward Sword, I cannot help myself but fearing for the future of the 3D Zeldas, and more generally for the future of my favourite video game series ever. A huge disappointment.… Expand
Dec 6, 2013Amazing. This game takes advantage of all of the Wii's capabilities, and is one of the most beautiful games I've ever played (a word that I seldom use for games). Surprised it made me feel this mushy, but the characters are actually well made this time around! Gameplay and puzzles are perfection too. Before playing this game, I said that nothing could ever beat Twilight Princess, but now I'm in doubt. Hope the Wii U gets a Zelda game half this good.… Expand
Dec 1, 2013After playing this game through, I was pretty disappointed. In my opinion, Skyward Sword is a fantastic game...sadly, it doesn't hold true to the Zelda series. There are two key parts of the franchise that Skyward Sword is missing: the open world design and being able to complete dungeons in any order the player may choose. I honestly don't see how people can say that it stays true to the Zelda series, or how Nintendo thought they were going back to their roots with this one. Aside from the negatives, the game has an as-usual fantastic story along with great graphics suited perfectly for the Wii's aging hardware. I just couldn't give the game a high score because it doesn't "feel" like you're playing a Zelda game. That and the amount of hand-holding in the game was a real turn off for me. I give this a score of 6 because it's a good game, but in my opinion, deserves its own IP and should not be part of the Zelda franchise since it deviates so far from the other games. Of course, like any other Zelda game, it's a must-play for a fan, but be prepared for a game play style much different from what you're used to!… Expand
Nov 29, 2013Este juego es una obra maestra
la jugabilidad no solo es adictiva sino que supo usar muy bien el control de wii
la historia es fenomenal,quizas sea un poco lineal pero realmente es completamente profunda
saber como se origino todo,la trifuerza,la espada maestra,el reino de hyrule
ESTE JUEGO ES EPICO
Nov 26, 2013This review contains spoilers, click expand to view. This isn't a 10/10 unfortunately. And I can't believe people are giving this a zero and trying to justify it....0 is for games that are next to unplayable. 10 is for games that are in a league of their own, and create an experience that goes above and beyond mere satisfaction. The rant aside...
First let me state that the controls for this game are amazing. This is really what twilight princess should have been on the wii. I literally felt like I was holding a sword....I was able to move the sword and swing in whatever direction and it worked onscreen! This is an amazing accomplishment in itself, given how bad the majority of wii games fared with motion controls. It made combat and puzzles fresh and interesting.
My gripes with the game: The final boss is very very .....EASY to kill. He looks completely badass when he appears and you really get the sense that this is the final battle. What happens? He dies in two stages of fighting....now if you know anything about zelda, final bosses usually have 3 stages to them before they die. The major complaint is that he can be killed in under two minutes....you spent 40 hours waiting to kill something that took less than 2 minutes?!! He is seriously easier to beat than his sword was throughout the game. Combat just didn't end on a high note imo. Put aside the fact that it wasn't the hardest fight ingame. The major complaint here is that It was just too short a fight.
2nd gripe: the crafting system and exploration in the world. Although I thought the crafting system was cool. And I loved how your shield would break and had durability. The lack of items you can craft is quite apparent mid-late game. You can spend all this time gathering materials, but once you max things out....those materials are useless. Plus there's no real need to max out your items. Your shield your gonna want to max out, but that's basically all you need. The game isn't hard enough to require the other upgrades. You'll spend all this time upgrading and collecting materials and your end reward is just little to none. Plus after you finish upgrading the entire crafting system is just sitting there. You have all these materials and nothing to do with them. You can sell them but the extra money can't be spent on anything important. In the late game you can be going around exploring new areas that just opened up...getting tons of rupees...and having nothing to spend them on. Just they don't make the extra exploration bits in the sky worth doing. Yes they are fun at first...but they have no meaning. Also pieces of heart are not worth exploring and gathering in this game. It's easy enough that you don't need to. There is a super hard "fight all bosses without healing" mode you can unlock. and I'll admit I only got to the final stage after a few tries, I never beat it completely. But there's no real reward for completing it anyways. There's no incentive. You just do things for the sake of doing them....which is fine...but its not fun to do the same things over and over.
Those are just the negatives I have with the game. There are so many positives here that it really does deserve that 9/10. Unfortunately it doesn't top OoT or Majora's mask in my book. It's a step in the right direction though for the series. It had a decent difficulty unlike twilight princess (which had the easiest combat I've played in a long time). And it had more incentive for exploration than wind waker. But it still falls short after a certain amount of time has been invested. They need to up the difficulty back to OoT and Majora's mask quality. Majora's mask had a perfect combat difficulty for people just having finished OoT. I get that nintendo wants to appeal to more people....but its really alienating the core fans that keep buying zelda title after zelda title and each system just for zelda. I mean this may be blasphemy but maybe it's time to add different difficulty settings. A better idea is just making the combat harder, thus giving people incentive to do the extra exploration for these pieces of heart, rupees, and items. completing a zelda game used to be a accomplishment. Hell, killing a temple boss used to be a huge accomplishment in itself....now they are generally just an easy 2-5 minute segment. The puzzles are still great and all, and offer a hearty difficulty but the combat is the other half of what makes it a zelda game. And the combat is still too easy! You will die in this game, no doubt. It has its hard parts combat wise, but they are too few. If you are a zelda fan you will enjoy this game at the end of the day. Please don't be put off by my negatives, it's still a great and satisfying experience. It could be better though with some easy adjustments....and I really hope nintendo sees that.… Expand
Nov 23, 2013Nintendo tried something new with Zelda, and sometimes it worked out great, but other times, it came out a little clunky.
The Wii Motion Plus finally allows for the 1:1 motion play that everyone's being dying for, and when it works, it's great fun swinging your sword, rolling bombs, directing the beetle, and shooting arrows, but all too often, you must recalibrate the Wii Motion Plus back again and again. This breaks the ethereal experience of the game. Flying high through the clouds, diving into the unknown and conquering the challenges you face.
The game's design is as many critics have noted, like watercolors. I especially loved the desert and forest regions of the game and the way water shimmered. I didn't really enjoy the near-sightedness of the game though. I can understand why, but there's a reason why I wear contacts.
Furthermore, using Fi as a tracker for treasures and goodies, feels like a cheap cut around for exploration. Still, it's a great game, and hopefully, Nintendo can take the lessons and move forward on the Wii U.… Expand
Nov 17, 2013This is by far my favourite entry in the Zelda series. The story is epic and makes you feel like you are part of the game rather than playing as a character in the game. The art style is beautiful, a cross between the realistic style of Twilight Princess and the Toon style of Wind Waker, making its own unique art style in which the surroundings can make you feel emotions, not only happiness, but also when it comes to it genuine fear. However, the game has some flaws. You can not explore any part of the world other than Skyloft at night and there is no Daylight Cycle as a result of this. Also the three regions feel disconnected from each other and the sky feels very empty and lonesome. Apart from this, this is one of the best titles in the series and although the story and gameplay feel a bit more guided than other entries it is a fantastic game which marks a turning point in the Zelda series and shows that Nintendo are not afraid to stray from tradition and this will help to keep the Zelda franchise as good as it is today.… Expand
Nov 14, 2013This review contains spoilers, click expand to view. This is my Favorite Zelda 3d Zelda game. The new motion controls )once you take a couple hours to get used to them) feel fantastic and make combat more interesting. I also love how you can upgrade your items and make them more powerful if you take the time to get the necessary materials. The dungeons are fantastic and the bosses are very memorable. The game looks gorgeous and I still don't understand how Nintendo is pushing the Wii that far graphically. The music is par with the rest of the 3d releases (which means fantastic), and this rendition of Zelda's Lullaby nearly bought me to tears a handful of times in the game. The only problem I have with the game was the padding at the end when you have to revisit the earlier areas for that giant flying dragon and fighting that imprisoned like 4 times. It was very unnecessary and gave me the same feeling of fetching all of the Triforce pieces in Wind Waker. Overall, I love the game and I want to thank Nintendo for trying to bring something new to the table and overwhelmingly succeeding.… Expand
Nov 10, 2013Easily one of the worst Zeldas I've played, and I've played most of them.
Controls are atrocious, the motion sensing doesn't add anything except frustration. As with the latest DS Zeldas, they are recycling the same gameplay over and over again. I suppose I could say that for most recent Nintendo games Mario, Zelda, Mario Kart nothing new or improved in any of them.
Hopefully the new Zelda 3DS game will be better, it really couldn't be worse.… Expand
Nov 9, 2013A triumphant breakthrough in the Zelda series. Skyward Sword innovates on the stagnating Zelda formula in many ways while maintaining the balance of great gameplay and fantastic music. The story and characters were also very interesting. The controls also felt great. While a bit strange at first, the sword controls soon feel like an extension of your own hand within an hour and it will be difficult ever going back to standard button combat controls.… Expand
Nov 3, 2013Hell, it's not perfect, but it's definitely one of the greatest games I have ever played. The motion controls may be seen as a gimmick, though they are done quite well, despite the odd mishap which may lead to a death. Explaining the origins of the Zelda franchise, Skyward Sword does quite a good job, and doesn't do the typical Zelda formula this time around. Visually it can be hit or miss depending on your opinion in relation to cell-shading. If you can handle motion controls, Skyward Sword is a title you could really enjoy.… Expand
Oct 22, 2013This game deserves a 10. Anyone who says it sucks is basically an idiot who can't handle simple wiimotion controls or just a no life who hates on Nintendo. The story is the best of the Zelda series, the soundtrack is amazing as usual, the controls are PERFECT and nothing is wrong with them, the temples are original and new, the characters each have their own special personalities and the overall feel of the game is amazing. Get this game and don't listen to these horrible reviews. Totally worth buying.… Expand
Oct 19, 2013Control of the game unusual, but intuitive. Music smart, she impregnated with the spirit of adventure. Gameplay innovations suffered (Hook for example) and played well. Of course the game is not without drawbacks, management sometimes fails, and can not get bored. Besides displaying bad characters.
Oct 15, 2013Definitely my favorite game of all time. Probably the best example of the Wii's motion controls (It sometimes didn't work when I was randomly thrashing my remote around). The storyline, music and art style were all brilliant (I never thought I would see something as beautiful in a game as the scene which had Zelda's Lullaby playing in background). This was the game that showed me what video games can do and heavily increased my interest in video games. If you have a Wii or a Wii U, you have to play this game, if not, buy one.… Expand
Oct 11, 2013The games feel, graphics and design is just beautiful to play it feels so fresh and vibrant as if it where a HD game. Such a relaxing feeling i have when walking in skyloft. The soundtrack throughout the whole game is just amazing leading me to go watch a live orchestra of Zelda. Great game to the series hope to see other unique Zelda games in the future.
Oct 10, 2013This review contains spoilers, click expand to view. I wanted to love this game. I wanted to love it so much. In fact, about halfway through my first play through, I was ready to proclaim the Zelda series completely revitalized after the (IMO) ho-hum fest that was TP. The game starts agonizingly slowly (but what Zelda doesn't nowadays?), but once I got to the first dungeon I was having a blast. The motion-based puzzles were extremely well implemented for the most part, and satisfying to solve. And a couple of the boss fights rank among the best in the series, simply because there's more to them than exploiting a weak point.
But then something happened. Nintendo was afraid of letting this game end. Around the 25 hour mark I began realizing that most of the things I was doing, I had done before. And this feeling never ended. Pretty much the entire second half of the game is a bunch of One quest in particular stands out: the objective is to get a certain item. In order to get this item you have to collect three pieces from these three guys. Alright, kinda stupid seeing as how I had been doing this same thing for 40 hours at that point, but whatever. WELL it turns out that each of these three guys wants something done for them, one of which is an infuriatingly dull underwater scavenger hunt that just wastes your time. The other two are similarly boring busy work that require you to either re-collect your items all over again or take an item to a faraway place for three seconds and then return it. Terrible, padded game design.
Okay so you have your three pieces from the three guys. It made you want to bash your skull open to get them, but there you go, you made it. Give me the item, Nintendo.
WRONG! Now you have to play through this stupid, frustrating stealth minigame that you have already played THREE TIMES before in different settings. Once you succeed with that, you are given a thing that you need to use to get the item. When you use this thing it unlocks a dungeon in which you FINALLY get said item. Like, holy I spent five hours jumping through the hoops before I even got to the dungeon. After that, there is no dungeon Nintendo can throw at me that wold be worse. In fact, the dungeon is one of the better ones in the game. The stupid fetch quests were the real dungeon.
I would rather have a short, awesome game than a long and hollow one, Nintendo. Stop going all Harvey Dent on us.… Expand
Oct 5, 2013Very boring, hours long opening. Nothing really new. Levels are repeating themselves, puzzles aren't that great. Characters are quite meaningless. Even the sidekick is annoying and boring (I miss Midna!). The graphics are quite bad, even for the Wii. It looks worse than Twilight Princess and is nothing near the graphical quality of e.g. Mario Galaxy. The sword controls with Wii Motion Plus aren't that great either.
If you can slog one's way through the first seven very boring hours, it gets better. But it stays very dated. Same old elements like every Zelda of the last years had, nothing new, characters still don't speak. Feels very dated in every aspect. I loved OoT, WW, TP but couldn't get warm with Skyward Sword at all. Worst Zelda I ever played. I think the series needs some kind of reboot like OoT was back in the days.
It's still fun to play if you don't count the first hours. But in my opinion it's one of the most overrated games of all time.… Expand
Sep 20, 2013Skyward Sword is the best zelda ever. There's simply no other way of putting it. In fact, it's the best game I've ever played. It constantly surprises, and just when I thought it had done everything it could possibly do, it wowed me again.
Skyward Sword does a lot of new stuff. It is definitely the most innovative, creative and risk-taking zelda yet. The best innovation is the way you control your sword: it responds directly to your wiimote's aim, as if you are wielding a real sword. This enables completely new opportunities, both with swordfights and puzzles. It's the best thing to come to zelda since the introduction of 3D. It wholly immerses you in the game, but the wiimote has many other uses. From slingshot-aiming to swimming to rolling to shield-blocking, motion-sensing is used a lot. But it never feels forced, and it rarely fails you.
Dungeon-traversing, boss-fighting, and exploration is what you know and love, but with so many surprises and innovations. A great storyline with genuinely emotional moments and immersive character development is a first for zelda, and while it may not be as good as, say, the Last of Us, it sets a new benchmark for the series. The graphics are the best so far on wii and the music is majestic and emotional. A good plot also drives away the repetition some zelda fans may be familiar with at this stage. Sure, the dungeons have kept the structure from previous games, with a mixture of puzz,e and battle, and with a new item obtained each time, but there are plenty of surprises in between, even the odd boss battle.
The depth of your hub world, Skloft, is also excelent. Expect lots of side quests and character interaction. It's bursting with character and personality, with so much to do. Often you'll have to revisit areas in the storyline more than once, uncovering whole new areas. The world you explore in skyward sword isn't the biggest, but it's certainly the most immersive.
To reach the end of the plot takes roughly forty hours, but much more with side quests included. There's also a hero mode (like a hard mode) once you finish it, a feature hardcore zelda fans will love.
Skyward Sword is awesome. It brings motion control into a hardcore game. It's full of ideas, constantly amazing you every step of the way.… Expand
Sep 19, 2013well I did not like Twilight Princess I really like the hybrid between Wind Waker and Twilight Princess's graphics it looks like a water colors and just adds a whole lot of life to game the gameplay is just as good the controls are pitch perfect I never have ran into a problem with this game the story is mind blowing and just amazing the characters have matured so much I wonder what will Zelda look like in the next generation Wii U the Music is perfect no complaints at all the game is just perfect I beat it 23 times and haven't gotten bored this is just pure Nintendo magic 10/10 from me no regrets… Expand
Sep 18, 2013The motion controls work, the story is good, and the dungeons are good. The sky could have had more things to do in it, and some of the islands should have been in Skyloft (The pumpkin area and the Bamboo cutting mini game) and Fi could have been less annoying. She also could have had more personality.
Sep 17, 2013Let me first say that I am a huge zelda fan. I love all the games, especially the ones that were made home consoles. This game is not the best Zelda I've played and I was pretty disappointed it used so much Wii Remote features. Here are the good and bad things for this game:
1- The lore The story is great, you really feel that it's the first Zelda on the timeline!
2- Level Design Some of the dungeons are incredible. The time-shift stones was a good idea!
3- Side Quests A lot of them and they're fun!
- Reset pointer position Looks like it's a way to say Hey, we know the wii remote is sometimes sketchy, let's give them a way to reset it...!
1- Sword movement The Wii Remote sometimes lose track of its position and you can't kill the monsters that need a certain slash angle to be killed, it's very frustrating. How about never trying the Hero mode, knowing that at one time I'll lose life cause I can't swing my sword properly...!
2- Bomb Rolling I don't want to get up of my sofa to go an action, that's too much.
3- Running Ability Stamina You want to run and the stamina goes off pretty quick. Also, because you run a lot, you always hear this warning sound when the gauge is near empty and it's annoying. Also, sometimes, you end waiting for your stamina gauge to regenerate during combats. How come Link can't kill 2 monsters and be out of Stamina?
Twilight Princess was a lot better, mainly cause the only thing that was used of the wii was the pointer and "shake" to slash. That's enough … Expand
Sep 11, 2013The story is amazing. The gameplay is better than ever. I can't imagine me playing another legend of zelda game without motion controls. The feeling of actually controlling the swords and your attacks is amazing. I recommended this game to all my friends, and I recommend it to whoever is reading my review. Ignore the Negative reviews, they are on the Ocarina of Time band wagon.
Sep 11, 2013I have to go against the crowd here I'm afraid, as I found this game very dissapointing, and my least favourite Zelda game on a main console.
My issues stem from the graphical design which feels childish, but not unique like Wind Waker.
The wii motion plus controls very rapidly annoyed me and would have been a good feature...IF it were needed, which I don't feel it was. I also had great trouble engaging in the story and landscape of this prequel game, as Hyrule didn't look anything like the Hyrule we see in Ocarina and Twilight Princess, a good example being Faron Woods which instead of being a dark, mysterious forest was a fairy land with happy creatures and a palette which was far to happy, not to mention the lack of trees...
I also found the plot particularly uninspiring this time around, being entirely unbelievable and seeming to lack the links we were promised to the other Zelda titles.
These things aside, it is still a Zelda game with some fun moments. The idea of skydiving by jumping off your bird thing is quite entertaining at first, (but loses it's charm quickly especially since the Sky world is actually very small.) Temples are a puzzle as usual and can offer hours of entertainment.
I suppose my score for this game just reflects my lack of engagement with the plot...I really couldn't really care if that Sky world was destroyed because it didn't charm me at all. A shame but perhaps I went into the game with too high expectations.… Expand
Sep 2, 2013This is just one of the best games I have played in my life, the dungeons are amazing and bosses are epic, the story is also pretty good, the characters were great, especially Ghirahim, he was my favorite character of any zelda game, this game is really a must buy
Aug 14, 2013This review contains spoilers, click expand to view. This is a great game. There isn't enough to do in the sky, and it's still a bit easy for a Zelda game, but the combat really is fantastic. Unlike Twilight Princess, where the combat is really cool but is mostly automatic, Skyward Sword puts you in control of the sword. You won't be contorting your arms around trying to parry like you're in a lightsabre battle, but you'll still need to watch how you're swinging. Every enemy becomes a simple puzzle in this game, that won't so much test your cognitive skills, but rather your coordination and concentration. You need to watch the enemy and make sure you're swinging in the right direction, because if you don't, you will probably take a beating. You do actually have to pay attention to how you move the remote here. If you shake it around like in Twilight Princess, you'll die unless you're very lucky.
Occasionally you'll need to recalibrate the remote, or shift your sensor bar, but when I played this game, I didn't have many issues at all with the controls being responsive. Skyward Strikes were a bit awkward because the game doesn't always think you're sticking the sword straight up in the air, even when you are. Everything else was fine though.
The upgrading/shield durability aspects were a really cool addition to the game. Zelda hasn't really had that in the past, but I really hope it doesn't go away. I was also glad to see the return of trading sequences, and really liked the amount of sidequests there were. Twilight Princess didn't have too many, but Skyward Sword makes up for that and more. It must have more sidequests than any other game in the series. There's a whole lot of stuff to do.
The graphical style is interesting, but I didn't really care for it too much. It didn't make the game worse, really, but if it had been different (either full Wind Waker, or full Twilight Princess, and not a hybrid), that would have been nice. Some of the music is a bit awkward, too. Fi is also kind of a let-down compared to Midna, in my opinion, but still not bad.
Even if they can be a bit easy, the dungeons are still very unique and fun. Unlike other games where all the dungeons have fairly similar mechanics, Skyward Sword's dungeons are very varied. The final dungeon and the sand ship were some of my personal favorites.
Overall, I definitely recommend this game.… Expand
Aug 12, 2013This game is obviously the best game play Zelda ever. The ability to move your sword in the exact angle gets no better than this. When I saw it for first time and play on my friend's wii and I was satisfied playing it that I actually bought a wii just to play this game. Its a must have because every single detail of what the game represents does it in a excellent way.
Aug 8, 2013Skyward Sword is a fantastic game and is without a doubt one of the best Zelda games. Nintendo focused on three things for this game, motion control, story, and making an all around solid game. They definitely succeeded in all three. The story takes place at the beginning of the timeline and it shows. There is no ganon and no hyrule. Instead the villain is the amazing girahim and the setting is skyloft. What makes the story are the characters, specifically girahim and Zelda. Girahim is both creepy and entertaining, the final battle with him really shows this. Zelda is now Links friend prior to here capture, because of this the player genuinely wants to save her. The gameplay is very motion control heavy but in a good way. Everything from swinging your sword to flying your beetle feels fluid and rarely off. By the end of it, you will never want to go back to regular controls. The graphics in this game take the best of wind waker and twilight princess to create a beautiful game. Overall, Skyward Sword is one of the best games on Wii, one of the best Zelda games, and perhaps the best game of 2011.… Expand
Aug 6, 2013Another great title release by Nintendo, and another great release in the Zelda franchise. What this game does is add more innovation that naturally comes with Wii style gameplay. Adding motion controls for a Zelda game adds more of a variety of puzzle solving and strategy to enemy fights.
On the downside, it seems the motion-controls are a two-edged sword forcing to have to sit up and play optimally rather than sitting back and enjoying a regular controller, it would have been nice if Nintnedo included an option to use regualr controllers, but with new types of puzzles to solve it only makes sense that they'd have to put those types of controls in there. The motion controls could be a little more responsive, but don't let that discourage you from using a little patience to master them; it's still definitely a playable game and an enjoyable one at that!
The storyline is good showing off more of Link's emotion. Seeing Zelda's new Sanguine personality is heart-warming at the very least, and the game adds some interesting new characters to the mix as well.
Even though this isn't the best Zelda in my opinion, it is still a very good game, and should still be in your library, if you own a Wii.… Expand
Jul 31, 2013I really liked this game, however the only drawback is that it doesn't seem as long as all the other Zelda games. If it had of been longer it would have got 11/10. After only 25 hours I had completed it, and it didn't take much more in hero mode either, where twilight princess took about a week to finish.
Jul 20, 2013I can't really explain this game. You're either love the game, or hate the game. You might love wonderful characters and clevar timeshift stonesm, or you might hate the forced plot and repetitive fetch quests. It's hard to recommend something like this, because it's so hard to tell. You really have to play for yourselve in order to have a TRUE opinion.
Jul 18, 2013The best Zelda for Wii. The best one since Ocarina of Time in my opinion. Magic places, strategy, maps, characters, items, bosses... Really a masterpiece for Wii that it will get you more than 80 hours if you want to complete it. The game does not need blood, sex or cheap tricks to attract you, it does it already in a genuine and pure way. Definitely, a must one.
Jul 14, 2013Truly a disappointment. The motion control sucks ass. It doesn't always work and it's tiresome to play with. Also, its pointless. It would be both easier and better to use normal controls. The only reason the game had any difficulty is because the controls are useless and broken.
Other then that, the game had meaningless conversations, a boring story, you couldn't explore, the dialogue was slow, and meaningless boring missions. Didn't even want to make it all the way through the game, it was to bad. There was no pleasure in playing it. My brother felt the very same way and neither of us played through it.… Expand
Jul 2, 2013This game just kicks ass. It has got everything a new Zelda requires and more. Just do yourself the favour and play it. I had to get the wii-motion plus especially to play this and I don't regret the money spent. Skyward sword is one of the best games, I ever played, even though it naturally doesn't reach the full magic of Ocarina of Time. It certainly can stand for itslef
Jul 2, 2013An absolutely brilliant game. Skyward Sword is like A Link to the Past in that it does a lot of things quite well. From graphics to dungeon design to it's soundtrack, SS is a game that hits a home run on all fronts. SS particularly excels in it's writing, however. Without spoiling anything, Skyward Sword takes the ol' "save the princess from the castle" formula, and makes the adventure far more personal then it's ever been.
SS does have a few flaws, however. Those that aren't a fan of motion controls probably aren't gonna change their minds with this game. And even if you're at least neutral towards 'em, the controls do have something of a learning curve to 'em and are used almost excessively. The game also contains a decent amount of backtracking and is notorious for it's fetch quests. These issues are no where near as bad as some would like you to believe. While you do visit the same 3 areas several times, each time you do so you either open up a completely new and unique area or the area itself drastically changes. And all those fetch quests? For the most part, they're actually pretty fun and short. They're minor problems with the game at the very worst.
Overall, this game deserves as much praise as it can get. I give it a 9.5 out of 10... Which then gets rounded up … Expand
Jun 25, 2013I hated skyward sword. The whole thing felt like it was made for a toddler. I felt like the producers focused so much on the new controls that the let the storyline, soundtrack, and graphics slip by. The characters felt really awkward. Fi drove me over the wall she had to pop up to let me know that the annoying beeping noise is my life is almost gone not to mention that she was giving me statistics for the most obvious facts. Girihim was a freak. I was not impressed at all.… Expand
Jun 25, 2013One of the primary issues I had with Twilight Princess was its lack of creativity. Everything from the story to the gameplay to the bleak graphics seemed to hold the game back from perfection. Skyward Sword, on the other hand, does exactly what Twilight Princess failed to do: it introduces creative and interesting idea into nearly every aspect of the Zelda formula, making it one of the best Zelda games to date.
The graphics of the game feel like a mix between Wind Waker and Twilight Princess, and they just look amazing. The graphics are so spectacular that at times it felt as though I was looking at a moving painting.
The introduction of Wii Motion plus into the gameplay was an excellent change. The controls were always responsive and engaging, allowing for every battle to be interesting and intense. The frequent calibration was a bit annoying, but it was an easy fix so it's more of a gripe. I'm not trying to say that in all future Zelda games Wii Motion plus should be used. It just works well in this game.
One of the best aspects of this game are the improved dungeons/temples. The temple design in this game is outstanding. Each temple is more unique than the last, and some in particular are the best of any Zelda game. That goes for the bosses too, which are mostly fantastic.
The music in this game is also great. It was all fully orchestrated, and it sounds fantastic. Granted, many of the songs are less memorable (with the exception of the Ballad of the Goddess and Fi's Gratitude), however the orchestration makes everything sound better.
There is an issue with the game worth noting. The game is way too linear. The openness of the areas in the sky never seemed to have anything. There were barely any other floating islands to go to other than Skyloft and it just felt rather empty. I was hoping that the game would be more like Wind Waker where there was a huge amount of places to visit and explore. However, there just isn't much to do. The game itself is also linear in structure, with each temple being just a dive and a walk away. It's more a gripe, however it took away from the experience.… Expand
Jun 14, 2013Ambitious but disappointing. Whilst game scores are often arbitrary, two things are certain: 0 means there is absolutely nothing right with the game and 10 means there is absolutely nothing wrong with it. Yet Skyward Sword is littered with perfect scores creating high expectations and a fascade of perfection despite it containing fundamental gameplay errors.
The motion controls are imprecise and always fail at the worst times. This would not be a problem if precision was a limited requirement, but nearly every enemy is required to be killed in a precise manner. The game is repetitive you will have to visit the same areas again and again, of which there are only three additional areas to the hub town. Nearly all of the side quests are fetch quests and the game constantly pulls you out of the experience with a bland side kick constantly interrupting the game to point out the bleeding obvious, especially after the bleeding obvious was just mentioned. Further, every time you pick up a collectible item the game will pause and open up your inventory and describe the item, despite you having 55 of them already. This all pulls you out of the mood and atmosphere of the game, especially when momentum is being gained. In addition to all this there is nothing extra to do the clouds are littered with islands, yet 90% of them contain nothing of interest it creates an illusion of expansiveness but in reality is disjointed and rather barren; certainly not a staple of the Zelda franchise.
However Nintendo brings a few new players to the table in an attempt to change up the Zelda formula which has been gospel since Ocarina of Time. The dowsing and RPG style inventory upgrading system are new as well as the customary temple treasures however these things either add little or detract from the experience. Dowsing is basically a scrap metal detector when was this fun? The RPG system is distantly related to the Zelda 2 system but ultimately more of a pain than anything as it requires going back to the hub world... AGAIN. The new temple treasures however are a benefit and have a useful life longer than the temple, but many of the items are not as satisfying to use as many of the traditional Zelda treasures, even though they are implemented well with the level design.
Nintendo did have to change up the formula, however it did not really work out for this game the same as it did for Majora's Mask.
Is it worth playing for a non-Zelda fan? Sure. Will you be disappointed if you are a Zelda fan? Likely.… Expand
Jun 7, 2013Underwhelming. I think that's the best word here. I remember watching my mom play A Link to the Past as a small child and being so excited when I got Ocarina of Time for my birthday one year. I really expected a lot out of this game, but it seems that the "on-rails" hand holding trend in modern gaming has tarnished even Zelda. The story is cute and typical, Link and Zelda are as adorable as they have ever been, and the dungeons are pretty well designed and fun, but the exploration is gone. That sense of place that was galloping through Hyrule on Epona's back is definitely gone. And did I mention that I hated the flying thing? Maybe I am just handicapped, but seriously, it just didn't feel good. It's alright. It's not Zelda, at least not how I remember Zelda being. Oh well.… Expand
Jun 4, 2013In every way, shape and form, Skyward sword is amazing. Even if it may not have done a lot to innovate, who the hell cares? We like a game for what it is. It doesn't need to constantly change for us, but sometimes it's okay. I actually liked the motion controls for this game and, believe it or not, Link has character development! This is a must play for the wii
Jun 2, 2013This review contains spoilers, click expand to view. First off, I wonder how much money Nintendo dished out to sites like IGN and the like to rate this zelda higher than a six? This game is honestly atrocious, and the worst zelda I have ever played. And trust me I've played through about "85% through, master." Yeah, Fi... 85%... whatever you say.... of all the zelda games. Majora's Mask, which any zelda fan can argue, has the craziest, insane, most twisted story in the franchise. Now compare that to Skyward Sword. You have a bland "hero, knight, chivalry, etc." character that hacks n slashes first and asks questions later. You know that mummified dad you had to save in MM with the song of healing? Ya, non-o-dat here.
Speaking of music, what the flip Nintendo?! After Mario galaxy's soundtrack (which i still listen too), you give us uninspired, orchestra (orchestra, has to be good?! Right?!) music which is about as moving as a clogged toilet. The harp? Dear God, just take it away, compared to the beautiful ocarina compositions from OoT and MM, the harp playing sections include a bunch of random phrases composed by pulling notes out of a hat. On top of that, there are no specific songs you learn with the harp, just generic strumming... I still have the Song of Time button input memorized Nintendo, Holy CRAP, gamers have memory spans longer than 1 min!!!
Now Shigeru Miyamoto himself said people stopped playing the game half way through. Well, its not rocket science, how about an actual, interesting story? From what i could gather, by the 30th hour of gameplay, I was merely a lab rat chasing after cheese on an exercise wheel. Zelda is 1 step away! Maybe next time you'll catch her! Oh, can't catch her? How about you do numerous, cloned fetch quests to upgrade your sword and shield in the meantime so you can become god? It was all so predictably written, that it could have been fan fiction. And why is every character so cookie cutter? You have jocks (all of which have a soft side deep down, awww), you have haughty chicks, you have slightly normal people (but always the same), and you have over the top weird. None of them feel tangible or interesting after you learn their 2 paragraphs of background.
The gameplay as everyone says, fails. Sure, some boss battles inspire awe, but only because the baddies are big and interesting. When you're facing moblin after moblin that requires no more skill to defeat than whipping your left hand then whipping your right hand, the gameplay gets stale and that's not mentioning frustrating calibration and aiming issues which happen ALL THE TIME. The overworld, Skyhaven, Skyhop, i really dont care anymore, has almost nothing to do in it once you have all the money you need, and your wrist will cramp up after flying in Skyhop for more than 5 min. I would rather stroll through my generic neighberhood Walmart.
If you know what Rune Factory Tides of Destiny is... good! You'll get my next reference. Ahem... I finished that game. I didn't finish Skyward Sword. That should make the point loud and clear that SS is the worst excuse for a zelda game ever. Nintendo abused my trust, i used to buy every zelda gaming assured it would appease my adventurous appetite. No more! This was supposed to be the first in the series timeline, well... it comes dead last in my book. Honestly, the younger generation, which apparently has half the brain (according to Nintendo) that I had at the same age, will be the only ones who truly like this game. Many longtime zelda fans and Nintendo fanboys will defend it for the sake of pride, but at the same time, inadvertently cast a shaky look over their shoulders at the shell of what used to be the quality zelda franchise.… Expand
May 23, 2013This game is fundamentally very good, but was tarnished by a few flaws that made it difficult to enjoy.
Starting with the good:
The art style and music are phenomenal, as can be expected from the series. No disappointments in these areas. The level design is very good and takes advantage of the motion controls well. The levels were built around motion, not the other way around (see Twilight Princess).
I'm neutral on the game's plot.
Now the not-so-good:
It treats the player like a moron, constantly assuming that he doesn't know what to do and constantly interrupting gameplay to tell him. It gets worse and worse as the game progresses. If this help system had been implemented in a way that made it voluntary, it would be a non-issue.
There is a lot of boss repetition, which is unusual for Zelda games.
The game is easy, even in hero mode. Solving puzzles is more a matter of moving your arm correctly than thinking correctly and bosses do very little damage. Enemies die when you breathe on them. Very few of the heart pieces are well-hidden.
A lot of the reviews on here seem like they were written by people who were blinded by the "new-ness" of it, without actually taking the time to analyze the gameplay. It has the makings of an excellent experience, but it's brought down at least a few notches by its flaws.… Expand
May 11, 2013I don't know why this game has been receiving such low user reviews. I believe the people who gave it a low score didn't give it much of a chance in the get go, it was doomed to fail in their eyes to begin with.
First, let me address the issues of the controls. Don't let those other reviews fool you, the controls work phenomenally. I admit that at first, I was having trouble with the controls, until I realized the fault was on me and not on the controls. It takes getting used to, but once your mind becomes more familiar with the motion sensor and the fluidity of the game, Link will be come as precise as a Sushi Chef.
This game is truly fit to be a Zelda game. The impressionist art style is beautiful, and the story is very compelling. It truly blends the series together and allows you to see each game in the series in a new light.
I was a bit skeptical about the stamina system at first, but now I can't imagine this game without it. It's perfectly implemented and I dare even say innovative to the series. The mini-games are fun and creative and the Boss battles are a hell lotta fun. There's an upgrade system to your weapons, and there's even a hard mode once you beat the game.
The only problem I have with this game, is the limited item space. I dislike the idea, that I have to take up two slots of the item pouch, in order to have all heart containers at a given time. However, it's a small problem, and this game still receives a perfect score from me.… Expand
Apr 14, 2013I want to love this game. I really do. I've been a hardcore fan of the series since LttP. I bought the stupid wii motion plus and started up this game with my heart pumping and my hands quivering. I proceeded to be slapped in the friggen face with what they've done to my Zelda. After the first 3 temples, I quit entirely. It took my friend Rachael another 4 months to convince me to pick it up again, with the promise that it gets better. And she didn't lie. Some of the bosses (especially Four Arms McSamurai Robot) and level designs are GREAT! But the overall game just didn't hold up. I didn't feel like link, saving the world from evil. I felt like I was busting my way through dungeons, having my hand held by the most annoying character to grace the series. Navi pretty annoying. Fi holy godamn your are so annoying it is physically hurting me. She literally will interrupt the game to inform you that "bows shoot arrows", "keys go into locks", and my favorite, "I was beeping to let you know about the other beeping to let you know that your health is low". The controls were not 1:1, making the prequel to the final boss the most frustrating battle I have ever experienced. But then after that I killed the final boss with relative ease! And let's not forget that the cool Zelda races have been replaced with weird little penguin f**kers, and MOLE PEOPLE. SERIOUSLY. Hey game designers, Imma just put it out there, if you're looking for innovational character design, MOLE PEOPLE WILL NEVER BE IT!! Oh, and the bird sucks. Theres minimal air combat and the over world is too big to be flying uselessly along. I want Epona back. I get it. I really do, it's supposed to be new and creative. I just don't caaaare. It sucked, gimme back Epona. And give me back the ADVENTURE! This game was so "on the rails" it made me feel like I was playing a LoZ mod of an FPS. The side quests were all silly grind fests with no real merit. If this wasn't a Zelda game, I would give it at least a 7. But I had certain expectations from this, and they just weren't met. As a kid who grew up defeating Ganondorf, memorizing the songs, collecting all the mask to become the fierce diety, and riding over the fields of Hyrule on my beloved horse, this was not what I was hoping for. But it looks like they'll get the next game right so far!… Expand
Apr 11, 2013Skyward swords has a lot of good points but also a few bad points. lets start off with the good.
The first thing that is brilliant with SS are the characters. Legend of Zelda has never had such a lovable cast. Even the robotic Fi will be pulling at your heart strings by the end of the game. Zelda has never been so likeable. She is full of personality and I actually cared much more about saving her.
The next great thing about it, is the story. Nintendo wisely chose to tell the true origin story of Zelda and why you are in the position you are in. You truly feel like this important character, and it drives you to play the game to your full potential. The story is only made better by the brilliant cast
The next thing that is wonderful in SS is the graphics and the sound. The mix of wind wakers cell shadedness and twilight princess mature world, gives Skyward sword an identity that can truly be known as the best look for Legend of Zelda. The music n the game is also the best it has ever been, mainly because it is fully orchestrated and the new themes fit perfectly within the context of the story and characters. "Fi's farewell" is my favourite track.
Now for the bad aspect. the structure of game play. Due to the limitations of the Wii Nintendo has created a world made up of four large areas. They are all wonderful locations and Nintendo should be commended for crafting such a brilliant world. The issue is you will be travelling back and forth so much between these locations that they get quite dull
Overall Skyward sword has become my favourite Legend of Zelda game, and one of my favourite games ever. Nintendo has created something truly special. I give it a well deserved 9 out of 10… Expand
Apr 6, 2013Ive yet to play a zelda game i would not give a 10 to. So maybe im biased. From nes to now its amazing how far we have came link and I. And honestly this is my number 2 on my list. Wind waker was my pick cause of how different it was. But thats how this shines. Its windwaker but in the sky, and the controls make your really feel they put time into the game. Turn your remote or aim in up and his hand follows. Small details like that really show the bun in the oven is nice and toasty.… Expand
Mar 25, 2013This game is brilliant. I mean anyone who has had problems with the controls are either cheating, don't realize what they should do or the remote is broken. The gameplay is immersive in which you have to plan your attacks more than in any other Zelda game before. What also makes this game excellent is it's story. It's simple yet engaging. The villains are great in their own way and Link somehow is still my favourite character. So in short, this game is almost perfect. Sure it has it's faults but there isn't a single game this long without any problem. A 10- out of 10.… Expand
Mar 25, 2013Skyward Sword has impressed me since the start. I bought the Wii Remote Plus for this game and I was not dissapointed when I finally got to play it. There are tons of positive things I could say about it, but I'll just say a few. First of all, it has beautiful graphics... and considering the limited specifications for the Wii, it's still a pretty good looking game. The motion controls worked very smoothly and added an extra sense of action to the game. The enemies and boss battles were fun and quite challenging at times. The world and dungeon designs were stellar as well. I am a big Zelda fan and this game has stood out as probably the best Zelda game ever for me. 10/10 from me.… Expand
Mar 24, 2013After thoroughly enjoying Twilight Princess, I felt that Skyward Sword had some pretty high standards to meet. Unfortunately, it did not deliver this time around. Too much repetition and backtracking in the gameplay got old really fast. Also, utilizing the Wii Motion Plus was a good thing but a bad thing at the same time. Sometimes the controls made sense while other times they were just ridiculously frustrating. Overall, Skyward Sword is an "okay" installment, but if you are looking for this one to be up there with some of the most memorable Zelda games, I recommend passing on this one.… Expand
Mar 17, 2013Absolutely amazing game. Great design and art style. Working motion control. Memorable characters. Great upgrade system. Great interface. WONDERFUL STORY. Though, I wish the game had dungeons in the sky over world. Though they fit a lot of content into a fairly linear surface world. My favorite game of all time though. A must buy on the wii.
Mar 14, 2013This is the best example of Motion Controls to date and shows that fantastic game design can lead to solid motion controls, they are not perfect with some registering issues but this is very rare, Motion Controls are used to control your sword and shield as well as your items which include many things like a Bow, bombs, a flying beetle just to name a few, they all control very well.
The story is arguably one of the best to come for The Legend of Zelda series, It's very cinematic and provides an origin story for the series, the characters are great and the game will last you about 40-50 hours just playing the main story depending on how well you play, there are some great puzzles to figure out and the enemies in the game are sort of like puzzles themselves with you having to figure out how to get to there weak points.
Nintendo manages to take the Wii hardware and make a game absolutely beautiful with a watercolor painting sort of design, it is very impressive for a game not in HD. It is easily one of the best titles for Wii and a testament to the fact that motion controls can work if a game is designed properly to take advantage of them, Nintendo achieved what they set out to do with the Wii back in 2006. There is so much to say about this game that I could go on forever, but if you have a Wii or Wii U then pick this game up you will not regret it.… Expand
Mar 13, 2013Amazing!! Great all around, unless you are clumsy with a wii mote haha. I have the presence of mind to not ask for hints or read the tips, so I don't have the problem of it "holding my hand" too much. I am pretty good with a wii mote, so combat is fun. I loved the art style, music, and tendency to stray from the formula a bit. The stats of Fi are just for effect, and are obviously nothing more than to give her a robotic feel. Overall amazing game!!… Expand
Mar 11, 2013I recently beat Skyward Sword for the second time on hero mode and I have to say It has now become one of my favourite zelda games. Many people misjudge it just because the art style. But once you start to get into the story you realize that art style caters to the feel of the game. This game has so much emotion that as the player you feel everything. Every smile Link gives, you feel happy. Happy that you got through that obstacle. Every time you help someone or you complete a task you feel a sense of achievement.
Other Zelda games do have you feel that sense of achievement but I feel no Zelda games makes you feel as Link feels. And I applaud Nintendo for being able to do this.
So to everyone who didn't give the game a chance based on the wii mote or the art style. Play it and feel as Link does; The chosen hero of the godess. www.youtube.com%2Fwatch%3Fv%3Dn6xN_lWW2Fw&h=YAQHPyeit… Expand
Mar 7, 2013I just can't work this game out. There is massive critical acclaim for this game but I honestly can't see why. Critics and audiences praised the control system, why? The pointer controls are too unresponsive and keep requiring you to recenter them, the motion controls are not tight enough and quite frustrating. Gameplay feels lighter than previous Zelda's due to the motion control implementation it's like Wii Sports with a story. Plot is hardly a black sheep in the Zelda universe, it isn't clever in it's execution, Nintendo just made up a story about the origins of the Master Sword and made players think that the story had existed throughout the franchises history, quite cheap really. Locations are generic...but NO ICE WORLD!!!! WHAT??? It's like Super Mario Sunshine all over again, saying that, the Lanayru Desert segments are some of the series finest. Returning to the comment about being 'cheap', some elements in the game feel as though they were taken straight from other game series' such as Resident Evil and Ninja Gaiden. In several segments you have to defeat hordes/waves of identical enemies just to proceed to the next area with only your sword motion movements as the only form of variety. The watercolour art style is luscious but it's personally not my favourite look for Zelda. There are a lot of smart puzzles in the game but experienced Zelda gamers will find them disappointingly easy, perhaps offensively so. The boss fights rarely impress but when they do, they really do. The game is long but this is mainly due to repetitive and uninspiring fetch/collecting quests, the average player could clock around 20-30 hours.
The WORST Zelda game ever made to date! Lazy controls, basic design and cheap tactics can't be disguised behind Skyward Sword's appealing art style. A thorough disappointment in my opinion. I'm sticking with Twilight Princess and waiting for Wind Waker HD.… Expand
Mar 3, 2013This was by far the worst Zelda game for me. It just seemed like it was made for a different age group than Im in (born 1990). It lacked the dark parts of the story that Twilight Princess had. This made the game feel a lot more like a kids game, without the depth and mature parts of Links adventure. It really felt like they wanted to adjust the game to fit lower ages. This was shown also in the "cartoony" choice of art style and design of the characters. Comparing Zelda in Skyward Sword to Zelda in Twilight Princess, Zelda looks like a kids manga character.
On the technical part, the motion controls werent very precise and became frustrating after a while. Sometimes you just want to sink down the couch and slip into the world of Zelda.
I cant say much about the graphics, its down to the hardware. Though I did feel this game felt extra blurry with the chosen art style. The gameplay was alright, parts of it was very enjoyable. The game did seem a bit too easy once beaten it and there was no real urge to go back for the stuff you missed either. It would have been nice with some more sword upgrades. For future games:
* Make the motion controls optional, with support for the Wii U pro controller.
* Blend dark, mature environments with the colourful and fantasy inspired.
* Make the characters with more realism inspiration. I'm thinking lord of the rings, not realism as in watching TV. We can push it much much further before it becomes "too realistic".
* DONT MAKE ZELDA INTO ANOTHER KIDS GAME PLEASE! YOU HAVE SO MANY ALREADY!… Expand
Mar 2, 2013My favorite game yet, we'll deserving of a ten. The art style is amazing, motion controls are the best of any game I've ever played, the wii at its finest. It has a slow start, but the ending, which in my opinion is the best in the series, more than makes up for it. The overworld, although a bit restrictive, is awesome, like one huge mini-dungeon. With the exclusion of the lanayru province, the overworld and its inhabitants didn't make you care for them quite as much games like tp and OOT, and that could have been made a bit better, but the main driving motive of the game more than makes up for the slightly less immersive world. Honestly the best game I've ever played, even though it had some minor flaws. If tp and this had a baby, then it would be perfect, but this alone is pretty close. 10/10.… Expand
Mar 1, 2013I don't believe in rambling, so I'm going to review the game as a list of pros and cons. Hopefully none of it seems petulant or nitpicky. Here goes:
Controls, while a little stiff at times and tending to fall into premade animations, are for the most part very intuitive and fun to use. There is no denying that fighting even basic enemies has ever been this fun in a Zelda game.
Art (or perhaps art design), soundtrack, and overall polish are incredibly high, exceptions made of course for the limitations on the art imposed by the Wii being 6-year-old hardware.
Storyline (for once) tries something new and succeeds.
Has the Beetle. 10/10 game of the year best Zelda thingy.
Cons (here comes the whining):
No overworld whatsoever- gameplay is very clearly divided into The Surface, where Things Get Done, and The Sky, where There's Clouds I Guess. The only area you'll ever have to visit outside of the surface is Skyloft.
Bird is easy but frustrating to control and serves little purpose except to get from point A to point B. Compare to Epona in Twilight Princess, where some battles take place entirely on horseback and are actually really fun to play in and of themselves!
Dungeon design, while still Zelda (read: amazing), pales in comparison to Ocarina of Time or Twilight Princess. Boss fights are simple and boss design is simpler. Two bosses are fought 3 different times, many of them have a very low level of detail (Scaldera, anyone?), and even the final boss is pitifully easy.
By comparison, normal enemies are arduous, as most of the challenge in basic fights is simply waiting for the enemy to drop their guard.
Environments, temple or otherwise, while beautiful, tend to put form over function (read: sealed grounds, giant spiral that serves no purpose except to teach you how to hold down the A button).
Overall? Definitely not worthy of the hate it gets, but not worth the praise either. If anything, it is a perfect example of how too much polish can make a game thoroughly average- something Nintendo has been doing an awful lot recently. An absurdly clean and weirdly streamlined experience that could have been great in execution but failed in conceptualization.
Now stop reading this review and go play Ocarina of Time again.… Expand
Mar 1, 2013An OK game in the series. It seemed to target the a new younger crowd, after going after the more mature with Twilight Princess. This seemed pretty obvious with the rating e10+ (for everyone above 10 years old), compared to Twilight Princess T (for teen).
I was not a fan of the art style, which seemed too "cartoony" and too far from realism. Some people are scared of too much realism, but I cant say Im one of them. I would love to see Zelda fuse with skyrim, offering both colourful environments and dark. I do not think realism would ruin the fantasy feeling. I would like Zelda to be the game version of Harry Potter and Lord of the Rings (visually)!
The gameplay is pretty good and I didnt get bored at any part of the game. That has ever happened in any Zelda game though! For a Zelda
The motion controls work the best in this game so far, but its still not great. The input lag and lack of preciseness is still enough to put me off. Id love to see the option to use a regular controller (Wii U pro controller) in the upcoming game. I also miss the times when I could lay in bed sunday mornings and slip into the world of Zelda. The motion controls pretty much ruined that experience. To summarise its a good game, but acording to me the worst instalment in the 3d series. There are plenty of games for the younger crowds, please give us Zelda fans what we want!… Expand
Feb 26, 2013La verdad que es un juego que realmente me enamoro. Su arte, su historia TODO. En este zelda se notan las expresiones de los rostros cuando sienten alguna emoción, las gráficas para ser de Wii, son bastante bellas, su jugabilidad es perfecta capaz que con algún que otro fallo pero sigue siendo perfecta, la historia emociona los personajes son de lo mejor el arte que tiene es hermoso como dije un juego que me enamoro. Capaz que no tiene un mundo abierto como en ocarina of time ni te podes sentir libre por ahí pero la verdad que sigue siendo perfecto. En fin The Legend of Zelda: Skyward Sword, es una obra de arte sin dudas y para aquellos que posean una Wii y no tengan este increíble juego les pregunto ¿Que esperan para comprarlo … Expand
Feb 21, 2013Somehow, this feels more like Studio Ghibli than even "Ni No Kuni." I adore the art design and graphics of the game so much, it's probably my second favorite looking "Zelda" behind only "Ocarina of Time." Awesomely enough, how incredible it looks is matched (and often exceeded) by its great storytelling, pace, and controls. I don't think I ever became more emotionally invested in a "Zelda"... or any solely Nintendo title, come to think of it. There are moments when the plot beats and the music accompanying them are simply awe-inspiring. I'm also in the camp that firmly believes its place in "Zelda" mythos as the first chronologically (and how the rest of the games fit together because of it) is genius. There's no other word for it except genius. I never thought it possible to logically and practically link every game in this series, but so help me, it REALLY works! However, I do have a rather large problem with "Skyward" that cannot be ignored (and is the only reason I didn't rate it a 10): it's insanely easy in every area (save combat) and it never allows itself to become more complicated at any point before it ends. With every quest, puzzle, and whatnot, you have Fi giving you advice and flat-out hints and, as if that's not enough, there's those miserable stones that basically reveal everything to you if you so inquire. It's ridiculous to me, considering the very foundation of the "Zeldas" is exploration and discovery. It's a shame Nintendo also decided to carry this ability to find out everything about everything without having to do anything over to the 3D release of the aforemenioned "Ocarina" (the reason the N64 version is still the ace).… Expand
Jan 16, 2013I'll start this review by saying that, while I've enjoyed a number of games in the series, I wouldn't generally consider myself to be a huge Zelda fan. Having heard virtually nothing but positive reviews for this title since its release however I purchased Skyward Sword hoping it would top all the previous games. This may not be the popular opinion but I was left bitterly disappointed as a number of issues meant I failed to garner much enjoyment from the game.
Chief amongst these issues is the tedious opening three to four hours in which the majority of the time is spent listening to characters explain the world in far more detail than is necessary rather than just letting the player explore for themselves. I've never played a game where I found myself wishing that NPCs would just stop talking and let me get on with things quite as much. During this time it also becomes clear just how important HD has become to a games visuals. I'm not someone who is usually too fussed about how a game looks but Skyward Sword looks particularly ugly in places, especially when compared to the gorgeous cel-shaded graphics of The Wind Waker. The much hyped motion-controls, while better than the majority of Wii titles, are also as frustrating as ever in places. There are of course plenty of examples of the usual Nintendo magic to be found throughout the game and Zelda fans will likely be pleased with what they find but this won… Expand
Jan 14, 2013This is a odd ball type of Zelda game sort of. Although I half to admit the visuals are amazing! The water color backgrounds and foregrounds make this game visually genius! The story is a bit flat and faded at times you really wonder what you are working to achieve in this game as it goes all over the place at times. The upgrades are fun and stamina bar is great although I feelt it should have lasted longer. The dungeons are ok at times but seem to be a little let down for what I was looking for. The bosses are decent. Overall a decent Zelda game but not the best. I do love the art work though!… Expand
Jan 13, 2013This review contains spoilers, click expand to view. The best game I've ever completed and the longest at that too. Heck you don't even complete the game after you beat the final boss and finish the story so I'm yet to continue on.
The gameplay is decent, nothing amazing, but you'll notice from the start that SS is a game that uses the Wiimote to the best of it's ability.
Anyone who hasn't played or completed this game is missing out.… Expand
Jan 12, 2013This is the worst Nintendo Zelda I've ever played (and I've played them all), that doesn't mean it's a bad game, it just isn't GREAT. What scares me the most about this game is all these 10 out of 10s, the lack of honesty and sheer blind fan boy attitudes will keep this game series from developing in a positive direction and that scares and saddens me. Anyway my review:
I love this game because: The artistic style, the aiming controls (for slingshot etc), the story line is very strong, the Japanese style voice acting, the setting of the game, the bug hunting, the new tools/equipment.
I hate this game because: The sword motion controls suck, and hinder my enjoyment. The support character Fi is annoying, she's more annoying than Navi. The game holds your hand constantly, repeating instructions way too many times. The game tells you constantly about the items you're picking up if you've loaded a save (for example, I have 39 sacred bugs, I KNOW WHAT THEY ARE) and you can't skip or speed up these explanations. The constant dungeon feel, linearity and lack of exploration (and lack of exploration reward). Finally the music is terrible with only Skyloft and Ballad of the Goddess being remotely catchy. The harp stuff is awful too.
Overall I don't hate this game but I'm getting bored 25 hours in, I just want to finish it now and find out what happens. I'm expecting many people to disagree with my review but I certainly hope Nintendo pay attention to more level headed reviews like mine.… Expand
Jan 11, 2013I wasn't particularly fond of Twilight Princess and how it implemented the Wii controllers, so I was initially skeptic about Skyward Sword. This game ended up surpassing my expectations immensely. I now consider it nearly tied in greatness with Ocarina of Time (my all-time favorite Zelda game). Visually stunning, accurate and innovative controllers, tremendous gameplay. Do NOT pass this game up.
Jan 6, 2013I have played a long Zelda list games, but Im sure that this game is the worst Zelda in 3D. Only the Motion was excellent, but the other things, same and same the same thing. With a Lower difficulty, dungeons very easy and not workered.
This is a poor Zelda production.
Jan 5, 2013Having played nearly all the previous titles over the years, this title had the bar set quite high and I believe nintendo in-house is able to do better. Frankly Twilight Princess was better, I thought the over-world design was just plain lazy and the backtracking through the same areas was a little bit boring.
While there are plenty of good and bad things about this title comparing it with it's predecessors and expectations for a zelda title, there were good things to, swordplay was new and took getting used to, this game had one of the best boss battles in a zelda game ever, and the graphical styling was too gimmicky and a side step rather than a step forward.
If this title was not a zelda game, I would have reviewed differently and more positively, If you have never played a zelda title, this is a great game to get into it with, it is more of the same of what has made it good since the 90's and has a decent story with the bare essential dialog from very well animated characters. As a zelda outsider 9/10 - a top wii title and must have for any system owner
As a zelda veteran 6.5/10 - a new chapter of the Link attempts to save hyrule with the usual characters, alot of newcomers and condensed, creative new locations.… Expand
Jan 5, 2013This is my favourite game of all time. No lie. I love Zelda games since Ocarina of Time and this is the best of 'em. It uses the Wii remote in creative, unique en mostly NOT gimmicky ways. The Sword combat was a blast, Ghirahim was awesome and the temples were the best. The overworld was boring though and there were quite a lot of things wrong with this game (I have my own website were I wrote a longer review I'm not going to name all bad things here) but Skyward Sword is so charming and so innovative, yet still Zelda in every way. Not perfect, I know, but defenitly an amazing game.… Expand
Jan 4, 2013Skyward Sword is a game of bests and worsts. Its motion controls are everything Nintendo promised, and a feature that should be carried over to future titles. Where it fails is in its mise en scene, variety and atmosphere. Repetition of the same areas and flying across the sky (to islands that, unlike Wind Waker, often hold little secrets) takes away the game's potential majesty, and the music, while amazing in some places, is dull and repetitive in the fields of the game's main areas. The story, while suitably complex, lacks any visible threat within the game world to compel the player. That said, the areas, though repeated, are well-designed and hold many secrets. In short, it is a game whose brilliant parts cannot quite make up for its letdowns.… Expand
Jan 1, 2013Let's start with the positive. For those of you who don't know this game is the first zelda game in chronological order. I'm not gonna bore with the Zelda timeline so let's go to gameplay. I had high expectations for this game and from the beginning to the end of the first dungeon, those expectations were met. Almost one to one tracking with the sword, interesting new items with new ways to play. That came at a price though. CALIBRATION. There is so much calibration in this game because the Wii MotionPlus gets uncalibrated so easily. I don't have the Wii RemotePlus so I don't know if that's better. So even though we have the amazing one to one sword tracking and the (tricky to master) different techniques for different enemies, I can't say I enjoyed playing the game because of the endless calibrating. I much prefer games like Ocarina of time and Majora's Mask because it's not tedious and that makes it fun. There's a line between fair but hard and then just overly annoying and Skyward Sword falls into the overly annoying section. This bit is personal so I'm not gonna take marks of for this but I've met a lot of people with the same game experience as me so I should. I said that it was "fun" until the end of the first dungeon/temple. That's when the game didn't become hard just, I didn't know what to do. I had to look up a guide literally every 5 mins. That was the thing that made me put down the game and say no.… Expand
Dec 31, 2012The beginning of the legend. Skyward Sword to me happens to be the best Zelda game since "Majora's Mask". The Nintendo Wii was made for the experience using motion controls, and Skyward Sword is one of very few games on the Wii which happens to get the motion controls working correctly. The game suffers from linearity like the majority of the latest Nintendo games--not a terrible thing--not for me, though you may be turned off due to the linearity. Skyward Sword focuses more on combat and puzzle solving than any other Zelda game to date. Being the origin of the entire Zelda universe, it would've thought to have been lacking a great plot and story, though Skyward Sword soars and does offer a rather lovely tale. The overall appearance of the game which is completely subject is a bit of a problem. When half of the people who play the game consider the game to look "bad" or "not my thing" there will be problems. Imagine both Wind Waker and Twilight Princess mixed in one--pretty freaky. The core fans will either love it or hate it while the average fan will generally accept it...it's been a bad run for the series due to (in my opinion) the poor releases Wind Waker and Twilight Princess. Nintendo learned from their mistakes, though made mistakes in other areas.… Expand
Dec 23, 2012Fantastic game really really good, it contains some puzzle elements like in Link to the Past (SNES), and some RPG like the SNES game Secret of Mana had back in the days, with this game the makers combined the best of Ocarina of Time and The Wind Maker/Minish Cap, with a new original story, great colors and the Wii Motion Plus remote that give it another dimension. For me it was fun from since I started. Personally I wasn't to happy with Twilight Princess but this game is 100% up my street. This is the game that you can't stop playing until you finish it. :-P… Expand
Dec 15, 2012This game has it's good parts and bad parts. The reason I got this game was because many big game review companies were putting out 10/10 for this game. Maybe I just don't like this genre (this is the first Zelda game I have played), but I just didn't like it as much as most reviewers.
The graphics: This game is not bad to look at, but it just doesn't stand out above any other games I have played. The characters and creatures are animated nicely.
The controls: The controls took me a long time to get used to. However, the sword-swinging with the Wii motion plus is amazing. With my own experience, it responded with little lag and very accurately. Shaking the nunchuck to use a shield bash was also well implemented.
The sound: The music is nice, but it didn't stand out all that much either. I do think that some of links voice clips are quite funny. if you accidentally burn yourself in lava, then you will know what I am talking about.
The gameplay: I found it lacking at some points. Sometimes, quite boring. I would often explore for a very long time with very few enemies to battle. Some of the puzzles had answers that took a very long time for me to figure out. Sometimes I would try looking for a hint online, and then I figured out that the reason why I didn't solve the puzzle was because of a small detail that wasn't very obvious. Battling is fun, and I did enjoy the boss fights.
The story: The story is one of the strong points. I found it (at least the parts I have played through) to be emotional, and the cut scenes are well animated.
Maybe I don't like this genre of games, but make sure to read many reviews to see if you want to play this game.… Expand
Dec 14, 2012Honestly this game is the best I have played in years. "The controls, as long as you correctly calibrate them every time you boot the game, work flawlessly. Honestly I am really disappointed in humanity with all these trolls. The gameplay is flaw less, and it is paced very good from the start, a first for Zelda! The soundtrack is loads better than Twilight Princess, and the gameplay is no longer button mashing. The must own game for Wii.… Expand
Dec 2, 2012Hands down the best Zelda game! The controls were perfect i didn't have any trouble using them at all. The graphics are one of the best things about this game, they were so good and it seemed that objects far away looked like paintings but when they came closer they came into detail. Everything about this game was great right down to the story. A must buy for anyone.
Aug 4, 2012This review contains spoilers. I'd prefer the writers to either stick to a more classical storyline or trash the Zelda characters altogether than to take the remnants of the story we love and build this subpar storyline out of it. You don't learn who your real enemy is until 75% through the game, up until which you've been fighting a ludicrous cross-dresser that I personally could not take seriously. You have to fight the most annoying boss THREE TIMES. Graphics are disappointing, especially in Skyloft. Attempting to make things look "painterly" resulted in a blurry screen that looks like a 2-year-old's coloring book. THE MAP IS ANNOYING. Navigating through each area is a nightmare, and having to make a laborious flight through the sky every time you want to go anywhere makes the gameplay much less enjoyable. What happened to warping? TP is better. If this game is a perfect 10 I quit playing games.… Collapse
Jan 19, 2012A magnificent homage for the 25th anniversary of one the biggest franchises in gaming, The Legend of Zelda: Skyward Sword provides a compelling gaming and artistic showcase for the indefatigable potential of the medium as a whole, and a reason to have gaming as a hobby.