TMNT Wii
Metascore
60

Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 3 out of 17
  2. Negative: 3 out of 17
  1. TMNT does only 2 things--platforming and fighting--but it does them so right that the replayability is off the charts. [Apr 2007, p.38]
  2. The best Turtles game in years, which admittedly is kind of like saying you just got the best punch in the gut you’ve had in years. Nonetheless, TMNT entertains pretty consistently, delivering fast-paced thrills but almost no genuine challenge.
  3. 75
    The cool platforming elements make this one worth at least a rental--if only so one can revisit the days when "Cowabunga" was a socially acceptable thing to say.
  4. 70
    If you judge TMNT on its own merits as a platform-hopper with a dash of semi-imaginative combat thrown in, then it's a fine game.
  5. Though the running and jumping portion of the game is pretty decent, the fighting is monotonous and repetitive, and is just plain dull.
  6. It should provide an entertaining ninja experience for the under 10 market but in doing so can't be recommended to more experienced gamers. If you're old enough to remember the Teenage Mutant Ninja Turtles on pre-32-Bit hardware, you'll sadly fall into the latter category.
  7. TMNT has some legitimately neat platforming sequences, but it's more frustrating than a kid-oriented game ought to be, and the combat is completely brain-dead.
  8. While it was definitely on the right track to restoring the brand to its former video game glory, the surprisingly boring and simplistic gameplay absolutely kills it.
  9. This is by no means the car crash of a game that Ubisoft's withholding led us to expect; it's more of a severe car scrape against a bollard. [June 2007, p.42]
  10. 55
    Videogames are fun because they challenge us or stimulate our minds in some way. TMNT doesn't. With no co-operative mode available, single-button combat, and straightforward level design, all you're left with are some nice animations and decent platforming that just don't carry the weight.
  11. A missed opportunity. [June 2007, p.88]
  12. A multiplayer game that required the turtles to co-ordinate their efforts and powers could have rocked so much harder. For that matter, so could a camera that chose better angles and thus caused to fewer missed jumps due to misjudged distances.
  13. The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85]
  14. There are some interesting moves and the environment is well done. However, as a TMNT game it’s sorely lacking.
  15. While I think that the Wii version of this game could have been great, the uninspiring use of the motion-sensing controls in combat detract from the game's enjoyment. I found myself wishing that I could just hit buttons to attack instead of pointlessly shaking the controllers back and forth.
  16. The biggest problem with this game comes down to Ubisoft really not taking full advantage of the Wii functionality like they could have. Most attack moves come down to wildly swinging the controller, and ninja-like moves such as double-jumping and wall-running are all done using boring ol’ button and analog stick combinations. Yawn.
  17. It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
User Score
5.9

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 0 out of 6
  1. MonaA.
    Jul 25, 2008
    6
    I wish I had got this game on PS2. Cheat Code Central hits the target: "I found myself wishing that I could just hit buttons to attack insteadI wish I had got this game on PS2. Cheat Code Central hits the target: "I found myself wishing that I could just hit buttons to attack instead of pointlessly shaking the controllers back and forth." The enemies take a rather long time to defeat so your arm will be aching by the end of a simple battle. I hated how you could run against walls when running to places but not during combat; that would have made things more intersting. Overall, it was some decent "fun", but the bad aspects overshadow the good. Full Review »
  2. SimonG.
    Oct 21, 2007
    7
    Sure the game is linear. Sure there a no fighting upgrades, really! No Multiplayer. Not much collectibles. No destructible environments. And Sure the game is linear. Sure there a no fighting upgrades, really! No Multiplayer. Not much collectibles. No destructible environments. And a confusing storyline. In fact, let Full Review »
  3. JasonM.
    Apr 26, 2007
    8
    Good game. Personally, I give it an 8 overall because I really like the interface. Games like this and Ice Age 2 really appeal to me due to Good game. Personally, I give it an 8 overall because I really like the interface. Games like this and Ice Age 2 really appeal to me due to the way the controls work. Control movement with the analog stick, attack by moving the wiimote, lots of button use, etc. Full Review »