User Score

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 6 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 2 out of 8

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  1. Nov 21, 2010
    Tom Clancy's Ghost Frustration for Wii - Games should be fun but this one isn't. If you are trying to play it solo you will find yourself doing the same scene over and over and over again even at lowest difficulty. Your AI Buddy is simply not smart enough, decides to reload an almost full mag while your enemy triggers the alert, stays in the gas cloud instead of advancing, carries a sniper rifle but tries to shoot an enemy at the other end of the village with his assault rifle and so on and so on.

    If you play this with a real person instead its fun - which only lasts short. The 30 advertised missions are actually 10 missions/settings divided in to three parts each. I highly doubt you need more then 4 hours to get through the whole game with a skilled partner on your side. With all the retries it took me 6 hours solo.

    The game itself is a simple light gun rail shooter with the option to decide when you advance. There are no decisions you can make in terms of where to advance, there game follows one straight path till the end.

    Story-wise this game is the bottom end of all Tom Clancy games. There is a bad guy, again he is Russian - that's the story. You go in, kill 1000 guys, game over. No secrets revealed, no surprises, no twists no turns nothing. Not even a cut scene.

Generally unfavorable reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 0 out of 21
  2. Negative: 14 out of 21
  1. 40
    The combination of the lackluster settings and tedious gameplay makes for a disappointing game. Straight up, Ghost Recon is just a pitiful rail shooter, and with the amount of other good rail shooters on Wii, there is no reason to even think about getting this game.
  2. A dumbed down on-rails shooter, albeit a half-decent one. [Christmas 2010, p.82]
  3. Dec 29, 2010
    A fun arcade shooter, despite some odd design choices. [Jan 2011, p.91]