Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 3 out of 12
  2. Negative: 0 out of 12
  1. It's not a port, it's not by Nintendo, there isn't a minigame in sight and it's absolutely superb. [Jan 2009, p.75]
  2. A brilliant, beautiful adventure that takes everything good about Tomb Raider and polishes it. One of the Wii gmaes of the year. [Jan 2009, p.54]
  3. Overall, Tomb Raider on the Wii works well. The ideas and level design present from Crystal Dynamics' time at conception shine through, even on the less powerful console. That alone makes it well worth anyone's time. [Issue#29, p.38]
  4. Underworld shows Tomb Raider still has something relevant and fun to offer gamers, but a lack of polish has diminished its enjoyability.
  5. The Wii-specific puzzles are insultingly simple, flaccid sound effects really dampen the mood, and sloppy collision detection frequently sends Lara to her death through no fault of your own. [Holiday 2008, p.88]
  6. Occasional glimpses of Lara magic but her good work is undermined by sloppy development.
  7. As a game for Wii, it's a good title for those tired of casual games or who feel a lack of Action-Adventure games. As a port of a title for other platforms graphically more powerful than the Wii, it's not perfect, but it plays its role well.
  8. 65
    Tomb Raider: Underworld on the Wii is not a bad game, but it's disappointing for fans of the series. The whole things has been oversimplified and dumbed down. The Wii puzzles are a joke, the combat is almost nonexistent, and the game is pretty short.
  9. Tomb Raider Underworld can be an enjoyable adventure, but it’s marred by bugs, camera issues, and ill-conceived Wii extras.
  10. The cover is a bit misleading; instead Lara should be holding a radio and a grappling hook.
  11. 60
    While it's likely worth it for fans to get closure from Underworld, expect to trudge through a large amount of frustrating gameplay to get it. Suffering from a distinct lack of polish, Tomb Raider Underworld seems like it could have benefited greatly from a little more attention. If it didn't have so many technical issues, Underworld could have been a brilliant conclusion to Lara's latest trilogy.
  12. Jumping from cliff to cliff overtop of a deep ravine in South America can be a lot of fun, but it gets lost in all the times you died retrying a leap not knowing that there was a hidden ledge far off to your right.
User Score

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3
  1. StanleyW
    Dec 30, 2008
    I've played a couple Tomb Raiders before on the 360, but I this new TR on the Wii was utterly terrible.

    1) Graphics are dumbed down
    2) Puzzles don't make any sense. Especially the first one where you shoot the chain for the kraken?
    3) Camera angle changes are terrible. They have sudden changes from afar to 3rd person, and it makes you either leap off a cliff on accident or miss a jump.

    I've seen walkthroughs for the other systems like the 360 and PS3. The puzzles and graphics on those systems are so much better.

    I think I'm going to try my luck with Anniversary. Underworld was a mess of a game and they took out a whole lot of features the other Tomb Raiders' had. I wouldn't recommend this game unless you like getting irritated.
    Full Review »
  2. DarthMario
    Dec 4, 2008
    This game could be summed up as less than a quarter the game Legend was on the Gamecube, and less than half the game Anniversary was on the Wii.
    Unlike the previous games, Underworld is plagued with uninspired simple environments, weak puzzles, and virtually no game enemies. Add to that sloppy controls, and removed character moves from the previous games. Less is defiantly not more here.
    There is nothing here that hasn
    Full Review »
  3. Sean
    Nov 19, 2008
    This has to be the best looking game on the Wii that I've seen. The controls are great, the gameplay is fun, and the environments are gorgeous. Round it off with a solid amount of content (especially if you spend extra time exploring the vast environments for extra artifact rewards), and a fantastic story. I take off a point only because of some very minor control annoyances in a few places, other than that, it's a must have at $40! Full Review »