Tomb Raider: Underworld Wii

Tomb Raider: Underworld Image
Metascore
70

Mixed or average reviews - based on 12 Critics What's this?

User Score
7.2

Mixed or average reviews- based on 20 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozenMaster your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore. Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more. Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved. New state-of-the-art gear: Utilize the latest technology in Lara's upgraded inventory to navigate the world including: Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice. Level design and environmental challenges are designed to take advantage of the unique capabilities of the Wii Remote and Nunchuk. The combat system has been enhanced for more fluid character control and more precise aiming with the Wii Remote and Nunchuk. Take more control of the camera using the Wii Remote. If the Wii Remote is not pointed at the screen, the camera will follow Lara automatically. If it is pointed at the screen, the game will enter a "free look" mode. [Eidos Interactive] Expand
Buy On
Score distribution:
  1. Positive: 3 out of 12
  2. Negative: 0 out of 12
  1. Nintendo Gamer
    85
    A brilliant, beautiful adventure that takes everything good about Tomb Raider and polishes it. One of the Wii gmaes of the year. [Jan 2009, p.54]
  2. Games Master UK
    85
    It's not a port, it's not by Nintendo, there isn't a minigame in sight and it's absolutely superb. [Jan 2009, p.75]
  3. Overall, Tomb Raider on the Wii works well. The ideas and level design present from Crystal Dynamics' time at conception shine through, even on the less powerful console. That alone makes it well worth anyone's time. [Issue#29, p.38]
  4. As a game for Wii, it's a good title for those tired of casual games or who feel a lack of Action-Adventure games. As a port of a title for other platforms graphically more powerful than the Wii, it's not perfect, but it plays its role well.
  5. 65
    Tomb Raider: Underworld on the Wii is not a bad game, but it's disappointing for fans of the series. The whole things has been oversimplified and dumbed down. The Wii puzzles are a joke, the combat is almost nonexistent, and the game is pretty short.
  6. Tomb Raider Underworld can be an enjoyable adventure, but it’s marred by bugs, camera issues, and ill-conceived Wii extras.
  7. Jumping from cliff to cliff overtop of a deep ravine in South America can be a lot of fun, but it gets lost in all the times you died retrying a leap not knowing that there was a hidden ledge far off to your right.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 3 out of 4
  1. Sean
    Nov 19, 2008
    9
    This has to be the best looking game on the Wii that I've seen. The controls are great, the gameplay is fun, and the environments are This has to be the best looking game on the Wii that I've seen. The controls are great, the gameplay is fun, and the environments are gorgeous. Round it off with a solid amount of content (especially if you spend extra time exploring the vast environments for extra artifact rewards), and a fantastic story. I take off a point only because of some very minor control annoyances in a few places, other than that, it's a must have at $40! Collapse
  2. StanleyW
    Dec 30, 2008
    4
    I've played a couple Tomb Raiders before on the 360, but I this new TR on the Wii was utterly terrible.
    1) Graphics are dumbed down
    I've played a couple Tomb Raiders before on the 360, but I this new TR on the Wii was utterly terrible.
    1) Graphics are dumbed down ridiculously.
    2) Puzzles don't make any sense. Especially the first one where you shoot the chain for the kraken?
    3) Camera angle changes are terrible. They have sudden changes from afar to 3rd person, and it makes you either leap off a cliff on accident or miss a jump.

    I've seen walkthroughs for the other systems like the 360 and PS3. The puzzles and graphics on those systems are so much better.

    I think I'm going to try my luck with Anniversary. Underworld was a mess of a game and they took out a whole lot of features the other Tomb Raiders' had. I wouldn't recommend this game unless you like getting irritated.
    Expand
  3. Feb 22, 2016
    4
    At first I was like, is this a joke? Somebody pinch me. Takes some time getting used to how bUZZ mONKEY mutilated the game. They should burnAt first I was like, is this a joke? Somebody pinch me. Takes some time getting used to how bUZZ mONKEY mutilated the game. They should burn in hell for releasing this abomination. If that's their best then they should consider changing their profession, while this game should have never seen the light of day. I'm writing it with a heavy heart, as I was being very enthusiastic about it after the superb Anniversary. Nothing wrong with dumbed down graphics if the gameplay is retained. But no, it's too much to ask, so it seems. To the chase, though, let me present a list of what is missing and what is wrong with this game:
    - no melee combat, personally I wouldn't mind so much if gunfight were decent, guess what - it's not
    - smaller and simplified levels
    - fewer, and I mean FEWER enemies, as easy to beat as ABC, no rats nor bats to shoot
    - all the powerful guns available from the start, you no longer have to search for them which takes away the challenge
    - if it wasn't enough that killing NPCs with plain pistols takes a few seconds, ammo is infinite
    - self-regenerating health, meaning no first-aid kits and caution as to where you jump, how you fight
    - inconveniently scattered save points, sometimes before long empty corridors which you have to run through before any action takes place, on top of that Lara can't sprint, imagine how boring it must be
    - game breaking bugs such as the game hard crashing sometimes when you die, which means you have to reset your console and pick up where you left off, provided you remembered to save your game, if not, then tough sh^t
    - simplified puzzles, no timed puzzles where you, for instance, have to quickly run from a lever to a temporarily opened door
    - no beating levels against the clock
    no relics, hidden carvings etc. to collect, instead you've got these gold bars which replace unique relics and carvings from Anniversary
    - WII exclusive features and puzzles are even simpler and less varied than in Anniversary
    - terrible framerate, all too frequently
    - broken camera angles
    - NO CROFT MANSION LEVEL (is it still Tomb Raider?)

    On the plus side... who gives a damn about positive aspects if there are so many negative ones that outweigh any bright sides the game might have offered, which anyhow are few and far in between. There's no awe, no sense of accomplishment when you complete a puzzle, no adrenaline, no eyecandy landscapes to behold. You're better off brushing up on the first classic Tomb Raider games on some Playstation 1.

    And bUZZ mONKEY - f*ck you for treating WII owners like idiots. This game didn't sell well and it is a testament to your ineptness as game devs.
    Expand
  4. DarthMario
    Dec 4, 2008
    3
    This game could be summed up as less than a quarter the game Legend was on the Gamecube, and less than half the game Anniversary was on theThis game could be summed up as less than a quarter the game Legend was on the Gamecube, and less than half the game Anniversary was on the Wii.
    Unlike the previous games, Underworld is plagued with uninspired simple environments, weak puzzles, and virtually no game enemies. Add to that sloppy controls, and removed character moves from the previous games. Less is defiantly not more here.
    There is nothing here that hasn
    Expand

Awards & Rankings

#74 Most Discussed Wii Game of 2008
#41 Most Shared Wii Game of 2008