Metascore
69

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 15 out of 42
  2. Negative: 1 out of 42
  1. There's just enough racing mixed with the right amount of Hawk trickery to make it a successful new direction for the series that definitely has room to grow.
  2. With a great control scheme, graphics that don’t look ported, fantastic humor, and a whole lot of races to complete, this quality title is worthy of being a member of the Tony Hawk franchise. This is a safe Day-1 pickup for the Wii, just make sure you buy the three spare Wiimotes for your friends!
  3. Players fond of the control methods found in games like Excite Truck should take notice, especially if interested in something a little more quirky and demanding.
  4. The locations are unique, the tracks long and complex, and the fun factor and energy level is unparalleled with any other Wii title at this time.
  5. While the multi-player is much more full-featured than the single-player, Tony Hawk’s Downhill Jam is nonetheless a great launch title that makes great use of the Wii.
  6. 75
    Its sole commonality with the franchise is Tony Hawk's voiceover "acting" -- but it nonetheless retains the palpable adrenaline of the series, all the while establishing a very high precedent for the future of Wii gameplay.
  7. 70
    In no way does the spin-off game stand up to "Project 8" on the other next generation consoles, but as a "popcorn flick" equivalent to Hawk games, Downhill Jam is a decently entertaining and innovative game nonetheless.
  8. The attempt to simplify the controls for just a few buttons has resulted in a game that’s far too easy, yet doesn’t have the moxie to hold up when it’s prodded for depth.
  9. A passable but unexciting racing game that substitutes the finesse of the other Tony Hawk games for simple and scattered action.
  10. Tony Hawk’s Downhill Jam is an unimaginative and often times annoying game that hangs its hat on a Wii controller interface that is interesting because it is different, but easily forgettable after a few short hours.
  11. 80
    THDJ plays very, very well. The Wii's smart motion-sensitive control system is absolutely perfect for this kind of game.
  12. 40
    Tony Hawk's Downhill Jam isn't a sell out on par with hawking Bagel Bites but it's close.
  13. Despite its condescending moments, Downhill Jam remains an impressive extreme racer that’s difficult to not recommend. [Jan 2007, p.114]
  14. Decent attempt, but doesn't quite deliver the goods.
  15. It never reaches the heights of "SSX" or the pure finesse of "Project 8" though, leaving Downhill Jam stuck somewhere between a rock and a hard place.
  16. The thrills are just too short-lived, and it simply doesn't stand up as a more boisterous alternative to the razor-sharp focus and freshness of "Project 8" on 360. [Jan 2007, p.83]
  17. A mild downhill racer with too many glitches, and beyond the grinding, nothing to do with its licence. The Wiimote controls don't ruin it, despite the madness of the button use, but they don't add anything a regular analogue stick couldn't have made easier.
  18. Downhill Jam isn't an awful game; it's just a game that uses the Wii's new controller in completely the wrong way. Games that would work better on a standard controller have no reason to exist on the Wii, and when they're released with awkward controls and unimpressive presentation you have to wonder what the publisher and developer involved were thinking.
  19. Provides challenge and entertainment. It looks different than other next-gen Tony Hawk titles, but that fits the style and charm of the game.
  20. A great party game. It literally takes like 30 seconds to get used to the controls in the game and it’s going to be perfect to show people what the Wii Remote can do. Although it’s not the most complex experience out there, the game is incredibly fun.
  21. There's not so much replay value but the controls give it a new lease on life. [Christmas 2006, p.92]
  22. While Downhill Jam is by no means brilliant, it works well as an extension of the Tony Hawk franchise. It may borrow liberally from both SSX and Downhill Domination, but it differs in execution, largely because of the unique nature of the Wiimote.
  23. 77
    With a few impovements in the graphics and gameplay departments Activision could really have a hit on their hands.
  24. Proves that the Wiimote really works and makes games more fun. This time Tony Hawk is all about the speed, not the tricks. [Jan 2007]
  25. Downhill Jam will almost certainly surrender its extreme-sports crown by the time the next generation of Wii games ollies onto the scene, but for now it's the best way I can think of to get down a hill. [Feb. 2007, p.95]
  26. SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]
  27. This is solid, but too basic to live up to the Hawk gaming legacy. Good for newcomers to skateboarding games though. [January 2007, p.58]
  28. The graphics, while not gorgeous, look good and do a marvelous job of conveying a real sense of speed. While it may not be a traditional Tony Hawk game, it is a very competent racing game that is fun to play.
  29. The best thing to happen to the Tony Hawk franchise since free roaming, Downhill Jam is allso, if not more so, an introduction to the challenge of re-acclimating oneself to tilt gameplay. [Jan. 2007, p.75]
  30. 70
    The new take on the game has tons of potential to be fantastic and with a few tweaks to the overall engine and trick system this could easily be a nice compliment to the already great franchise.
User Score
6.2

Mixed or average reviews- based on 13 Ratings

User score distribution:
  1. Positive: 5 out of 10
  2. Negative: 3 out of 10
  1. ShawnFlanagan
    Sep 12, 2008
    4
    This game shouldn't have the "Tony Hawk" name attached to it. The only thing that makes it part of the franchise are the character names and the video footage. Otherwise it is a shortly-entertaining demo of what you can do with the Wii. This shouldn't have been sold as a serious game. Full Review »
  2. PeterC.
    Jan 22, 2008
    8
    This is actually a really enjoyable game. I've gotten tonnes of fun out of it. I often feel games are over-rated and very rarely under-rated. In fact I often agree with the harshest scores. However, I got this one on sale and it has been really fun. Surprisingly so. Takes a bit of time to get used to the intricacies of the game and appreciate on its own terms though. I didn't like it much for the first couple days of playing, but now it's actually serious fun. And I've invested a good 15-20 hours in it over the last month or so, taking the odd hour here and there. I think this is actually a good test of whether critics will actually stick with a game to appreciate it. Gamespy deserves top marks on this count. G4Tv , as usual, are just complete idiots, apparently more interested in making money than actually reviewing the game properly. Full Review »
  3. Sam
    May 9, 2007
    7
    Downhill Jam is a fun diversion to what could be a really promising future to Tony Hawk games on the Wii. I just don't know why Activision stuck with this spin-off with minimal controls when they could have made a "Project 8 Wii" game instead, relying a lot on the motion sensing of the Wii, but motion sensing is minimal in this game, save for the turning. The graphics are decent; not perfect, but surprisingly pleasing. The sound is alright; the soundtrack isn't great and the voices can get annoying, but despite these annoyances the sound is passable. However, no matter how hard it tries, this game just isn't funny. However, I really enjoyed the game, but I just wish Activision took the fullest of their advantages to what could have been a great start to Tony Hawk and the Wii. For that, I take off a point. Full Review »