• Publisher: Nintendo
  • Release Date: Oct 20, 2008
Wii Music Image
Metascore

Mixed or average reviews - based on 43 Critics What's this?

User Score

Generally unfavorable reviews- based on 97 Ratings

  • Summary: Wii Music includes many other modes besides the main band jams, including several musical games and an enhanced video playback mode for recorded jams. Play it again: Use the playback mode to see your jam recordings brought to life with dramatic camera angles. Pick up the baton: Command an orchestra in the conducting game where you’ll wave the Wii Remote controller like a conductor’s baton to lead a Mii orchestra through orchestrated music. Make them play quickly, slowly, strongly or gently. Ring a bell? Play a handbells game where you’ll swing your Wii Remote and Nunchuk controllers to play your two handbells as part of a larger ensemble. Everyone on the team has a job to do: Play one of your notes only when the tune demands it. An ear for music: Take a tone quiz that tests your musical ear by giving you challenges, like putting note-playing Miis in order from lowest to highest pitch. [Nintendo] Expand
Score distribution:
  1. Positive: 12 out of 43
  2. Negative: 8 out of 43
  1. 91
    Wii Music may have a hard time winning over the skeptics who just want to laugh at it, but give the game the chance it deserves. You just might realize it's pretty damn fun being in on the joke.
  2. Videogame or not a videogame. That's not the question. Wii Music offers sensations, gives fun and helps us to understand the meaning of music. It doesn't matter if this title is so casual, as long as composing our own melodies is an easy process for everybody.
  3. Like Wii Sports before it, this game knows its audience and how to keep them entertained. [Christmas 2008, p.117]
  4. It's hard to hate a game that doesn't do anything particularly badly, but Wii Music also fails to do anything especially well.

See all 43 Critic Reviews

Score distribution:
  1. Positive: 17 out of 26
  2. Negative: 8 out of 26
  1. I went and borrowed this game from my friends house, it was so epic...Miyamoto has done something epic again. He must not retire or im gonna start a boycott!!! Expand
  2. JamesDeMille
    8
    Before buying wii music I was under the impression that you could create your own songs. When I played it and found out that you couldn't I was a little dissapointed, but found that the game could stand without it. I think any gamer should pick up the controller and find something they like about this game. Expand
  3. BaruchB.
    6
    All of you haters are missing the point completely. This isn't some dumbed down version of Guitar Hero, it's Cakewalk/FLStudio/SoundForge/[Insert favorite music software here] for kids. With a fun, family-friendly application. Those expecting a simple rhythm game in the vein of GH/RB/DDR will be disappointed that there's only a hand-bell minigame that grants that experience. The rest is just basic sequencing, which puts most (not all) of the impetus on the user, and not on the software. Skilled arrangers can produce some very interesting remixes, as evidenced by the videos showing up on YouTube. Less-skilled musicians such as Matt Cassamania will end up with remarkably less interesting and more painful renditions. The main problem is that it doesn't even fulfill what it's set out to do. Although there is a wide swath of instruments, some are missing (where are you classical guitar?!), others are just gimmicky (cheerleader), and all lack good sound quality (especially the "sax"). There is a wide selection of public-domain music, and some (pre-modern) pop and Nintendo scores, but that's it. The game - sorry, SOFTWARE limits itself extremely by not including a Mario Paint-esque note-by-note composition tool. Including something like that will not only multiply its lifespan, but would expand its appeal. That Nintendo chose to exclude something so vital in a MUSIC game is puzzling. One can only hope that downloadable content can be made available in the future to compensate for this near-fatal flaw. All that said, the target audience is DEFINITELY targeted towards kids and other music novices (and their parents). The "Pitch Perfect" minigame is just another teaching tool on pitch, harmony, and music theory in general. The Jam Sessions, when played in multiplayer, may sound jarring when played by first-timers, but as the players learn rhythm and synchronization, the result will definitely clean up - hardware response issues aside (though I never saw much people have trouble there). No, it doesn't teach you how to play an instrument (neither does playing plastic guitars), but it teaches key music skills in a kid-friendly manner. Certainly, jamming on the air guitar to preset tunes goes a longer way than tedious forced lessons with dull music teachers. Ten years from now, when we see a whole new generation of musical geniuses, I expect that you haters will all eat your hats. (By which I mean I'll probably end up doing it myself before I ever see any of you show remorse.) If internet fanboys existed in 1992, Mario Paint would have been blasted to high heavens... but it's now an icon of our videogame library. Will we say the same of Wii Music years from now? If Nintendo fixed its major flaws, perhaps we would. Expand
  4. JamesD.
    3
    I deeply terribly wanted Wii Music to be amazing, so much so that I bought it on launch day. To my dismay, I feel sadly underwhelmed. I will give the game props, because it was indeed simple and very accessible, something that youngsters would love to play around with. Maybe this is because Wii Music is something akin to kids beating on pots and pans with cooking utensils. It is accessible but extremely minimalist and so very basic. To stress this last point, I will explain a few reasons why the game seems minimalistic. First off, my biggest disappointment with Wii Music. The game includes only seven Nintendo songs. Why in the name of Shigeru Miyamoto does this game not include more Nintendo classic songs? It would not be very difficult to import the MIDIs for the Nintendo theme songs into the game, but why didn't Nintendo do this? Instead, you are forced to play Oh Christmas Tree and Twinkle Twinkle Little Star, among other "classics". Another thing, the gimmicky controls don't stay fresh long and most instruments ,like the brass and woodwind instruments, don't respond like you would like them to. You just end up looking like a tool holding a wii remote sensor side towards you to your mouth like a giant, silicone oral thermometer pressing buttons with hopes that you will catch up to the rhythm of the songs. Other instruments control better and are more fun, but all get old quickly because they mostly sound alike, horrible. As I previously stated, a child would probably love this game, but I, someone who is a part of Nintendo's target audience, think that Nintendo could have done so so much better. Come on Nintendo, add some more songs, reconstruct the gimmicky gameplay (maybe with support for the soon to be released Motion Plus+ Wiimote addon peripheral, which would make total sense given the way that the game relies solely on motion controls!), and stick it back in the oven cause this turkey ain't done yet, in fact it's frozen and pink in the middle. Sorry, Game Over, Wii Music, and that means try again, hopefully with Wii Music: Encore! Expand

See all 26 User Reviews