• Publisher: Konami
  • Release Date: Mar 20, 2007
Metascore
47

Generally unfavorable reviews - based on 32 Critics

Critic score distribution:
  1. Positive: 1 out of 32
  2. Negative: 16 out of 32
  1. While not pushing the presentation limits of the Wii, Wing Island is the perfect match for the motion control ability of that system and a great time for kids and adults.
  2. The game's lack of content is the big killer here, but it's still crazy fun to explore what's there.
  3. 60
    Wing Island is not going to replace Pilotwings anytime soon however, if you are looking for a quirky arcade flying game with short spurts of unadulterated fun, then you will be satisfied.
  4. If you enjoy the simple things in life, Wing Island just may be your perfect getaway. The controls are tight and simple, the level design isn’t complex, and the premise is a simple “get from point A to B” in as little time as possible. The game isn’t terribly long either; so don’t expect this visit to Wing Island to be an extended one.
  5. Heralded by some as a potential "Pilotwings" replacement, this is in no way as deep, clever or fun. Naff missions tackled in a vehicle not even remotely handling like a plane. [JPN Import]
  6. It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85]
  7. Wing Island is one game that truly misses a level of immersion better visuals could provide.
  8. The game had so much potential, but the execution simply never occurred.
  9. Your on-screen plane may capture, almost perfectly, the movements of the Wiimote in your hand, and a trio of extra moves - the speed boost, rapid brake and 180-degree turn, activated by thrusting the Wiimote, pulling it quickly back and flicking the point to the left or right - allow for a greater range of movement options, but the degree to which it accepts input is actually counter-productive, often forcing you slightly off-line when you're trying to approach something at a precise angle.
  10. Essentially Wing Island has so much charm and potential you can't help but want it to be great, but it will only hold any true appeal to youngsters, or the rare breed of gamer who doesn't want any real challenge.
  11. 50
    This is a game whose graphics and presentation as a whole could have been executed, and much better, as a first-generation GameCube or PlayStation 2 effort, and we expect much, much more from developers on Wii.
  12. To be clear, I have no problem with non-violent flight games. In fact, I loved both Pilotwings games in their day. But Wing Island went down a dark path somewhere in development and somehow killed any potential for fun along the way.
  13. It can definitely be appealing but imprecise controls, lack of missions and mission variety, and extremely short length (only three levels) detract from the game's otherwise enjoyable experience.
  14. If you were expecting a new Pilotwings for the Wii, you’re just going to have to wait.
  15. Though the premise isn’t all that bad, poor execution and terrible controls keep Wing Island from taking flight.
  16. The motion-controls certainly deserve praise, but its assorted shortcomings stifle the game’s good qualities. Lackluster, repetitive missions and a horrid ranking system prevent Wing Island from being more than a short-lived diversion for your kids.
  17. As a way to get a Wii Remote into Aunt Ethel's hands, Wing Island might work, but this is a pretty dull ride for anyone with more discerning tastes.
  18. 47
    It's overpriced and far too simple. Pass.
  19. A perfectly fine control scheme wrapped in the most hideous of gaming packages. [July 2007, p.82]
  20. Wing Island is another visual disappointment for the Wii and without the strong foundation of game play; the graphics are even more obvious.
  21. The design of the islands, which seem to have been put together with a random level generator, adds to the sensation that Wing Island is more of a tech demo than a carefully planned game. [Apr 2007, p.119]
  22. The Wii Remote's control scheme does okay work, although the lack of configuration options damages the appeal. Even worse, the haphazard missions irritate, particularly the lame formation stages.
  23. If you're looking to relive the glory days of Pilotwings, wait for Nintendo to rerelease Pilotwings and Pilotwings 64 on the Virtual console, or go out and find a copy of Sky Odyssey on the PS2. Either option would cost a fraction of Wing Island's price tag, and you'll have far more fun with it.
  24. 40
    Somewhere buried beneath the game's bird-brained plot and overly-complicated controls are a pile of flying missions that are reasonably engaging. There's just a whole lot of unnecessary junk to wade through.
  25. 40
    Most of the missions are dull and repetitive, involving menial tasks like delivering cargo or flying around and popping balloons. The environments try hard to look nice and give off a "come explore me" vibe, but they're just too darned bland to generate any real interest.
  26. Navigating your too-large cartoon plane among clunky cliffs and bluffs is akin to playing in a world of giant Duplo bricks. [Apr 2007, p.82]
  27. Wing Island is just not fun. It's close to intelligence-insulting in its attempts to pander to "all ages," it's needlessly difficult, suffers from exceptionally poor controls, sounds ridiculous, looks unexciting, and offers basically nothing for anyone.
  28. The graphics of Wing Island are anything but stellar. They look like first generation Dreamcast graphics without any hint of animation. Wing Island is a sad sad place. [JPN Import]
  29. 30
    Wing Island's missions -- set on serene-but-sterile-looking islands -- are often as boring as they are bizarre. Dumping water on fires? Eh, kinda fun. Delivering fruit crates to hard-to-hit drop zones? Sure. I'll try that. Bombing blah-looking rock formations? Uh, someone wake me up when we land.
  30. 30
    Wing Island is classic early console fodder: something that sits on the shelf next to good games and waits for clueless customers to pick the game up before it shows up in the budget bin for more clueless customers to buy because of its price tag.
  31. The twittering is so irritating it will take all of your self-control not to purposely heave that Wiimote through your television screen to shut those fowl up for good.
  32. If you love video games or planes, stay away. This is the perfect present to tell your loved one or offspring that you don't love them anymore.

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