• Publisher: Capcom
  • Release Date: Oct 23, 2007
Metascore
87

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 57 out of 59
  2. Negative: 0 out of 59
  1. As such, Zack and Wiki stands as one of the best games I've played in a long time, with my only (aforementioned) complaint being the ridiculously steep hill that the rather odd name puts between it and consumers.
  2. This is the kind of game we were promised when the Wii was in development, and it is nice to see someone other than Nintendo deliver on those promises. Capcom has a real gem here, but you have to play it to understand.
  3. Never have we been so amused, challenged and impressed by a game all at the same time. [Christmas 2007, p.68]
  4. An excellent puzzler in the vein of old-school point'n'click-adventures. You need both brains and braw to complete this one. [Feb 2008]
  5. 91
    Zack & Wiki is very much what happens when talented Japanese game designers decide to revisit classic point-and-click adventure gameplay, and proceed to inject it with their own aesthetics and sensibilities, all with a modern coat of paint.
  6. It’s a classic adventure game at heart.
  7. With so many publishers looking to cash in on the Wii’s success, it’s always nice to see a game appear that is nothing but quality from top to bottom—the fact that this game is ten bucks cheaper than other Wii offerings makes it an even sweeter deal.
  8. One of the best games made for the Wii so far. It combines the puzzle-solving adventure of Twilight Princess with the varied environments of Metroid Prime 3: Corruption, but still incorporates originality in the point-and-click gameplay and seemingly endless fun activities.
  9. The title may be convoluted, but the gameplay and presentation are anything but. What could have fizzled into a case of undeserving hype is one of 2007's top games - and considering the competition, that is quite a lofty (but nevertheless justified) statement.
  10. Zack & Wiki is a must have in any gamers’ collection and a beacon of hope for quality 3rd party games.
  11. With wonderfully varied levels, colourful, cel-shaded graphics and mind-bending puzzles that'll have you working those little grey cells into the ground, Zack & Wiki triumphantly makes its debut on Nintendo's Wii, the only console it could have appeared on.
  12. The puzzle design is fantastic, though it leans a bit on trial-and-error. The graphics are vibrant, even if the heroes don't have a memorable spark. The game has long-term replayability too, with a neat little co-op game and hidden treasures to uncover. No Wii owner should miss this.
  13. Hello Nintendo!! Finally a good game on the Nintendo Wii and you don't give it any attention. Zack & Wiki rocks and we want more!
  14. Its unique if sometimes Japanese-infused presentation sports a snappy visual design and an excellent musical score, but the real hook is the superb puzzle design.
  15. A word of caution however, don’t get fooled by the kiddy visuals presented in Zack & Wiki because some of the puzzles contained within require a fair degree of lateral thinking to beat. With that in mind, older gamers seeking an enjoyable challenge should definitely pick this up.
  16. 90
    One of those welcomed surprises – an unpredictably top-quality undertaking whose winning marriage of sometimes-genius environmental puzzles and beautiful graphics will suck you in. It also perfectly encapsulates what I always hope for but seldom see from third parties: an original Wii project that really makes the most of the console.
  17. The point-and-click adventure has gone the way of the dodo in recent years, so when one as engaging as Capcom's Zack & Wiki comes along, it's cause for celebration. [Dec 2007, p.86]
  18. 90
    It's a huge world of wonderful puzzles to solve, with creative approaches to even the most mundane solutions; it's also a big game, and it goes on far longer than even the story would imply (though some people may never beat the last couple stages without assistance).
  19. To put it bluntly, Zack and Wiki: Quest for Barbaros' Treasure is one of the best games out for the Wii, and any gamers who own Nintendo's new system owe it to themselves to at least give this title a try, if not a buy.
  20. 90
    When we first started playing Zack & Wiki, we found ourselves instantly liking the adventure. There's something undeniably fun and enthralling about this point-and-click adventure.
  21. 90
    It's a genuinely exciting brand new IP, its Wii exclusive, it has a flawless understanding of how best to use the console's motion sensing controls and it proves there's a use for the adventure game genre in this current generation.
  22. 90
    While some may find retrying certain sections repeatedly due to some of the puzzles being genuinely challenging a little bit annoying, the entire game is so compelling that you'll more than likely just be more inspired to give it another go when you happen to make a mistake.
  23. A terrific metal workout. [Feb 2008, p.62]
  24. The thrill of the eureka moment is Zack And Wiki's currency. Combine this with a control scheme that puts even first-party efforts to shame, and you've got the easiest Zack And Wiki conundrum to solve: should you buy it? The score's a hint.
  25. An absolute blast. Through a combination of normal puzzles -- though admittedly, "normal" is a bit of a misnomer in a game where you use your flying, magical monkey friend to transform deadly enemies into useful items -- and incredibly rewarding motion control scenarios, Zack and Wiki feels like something totally familiar, yet incredibly new and original.
  26. Masterful puzzling plus exemplary Remote use equals a near-classic adventure. Frustrating in places, though. [Issue#17, p.66]
  27. If you are the type of person that enjoys a game that challenges your thinking capacity instead, then Zack and Wiki should be on your wish list.
  28. 90
    Between its extraordinary collection of cerebral trials, its comprehensive menagerie of shape-shifting animal-tools, and its skilled use of almost instinctual motion control, Zack & Wiki reveals itself as an unexpected, must-own treasure.
  29. 90
    By testing your brain rather than your brawn, it stands out against the too-common controller-wagglers.
  30. I can’t stress enough the great uses of the Wii’s motion controls in this game. Whether it’s something as simple as shaking the controller in time to a song to using the controller to simulate turning a lock, this game gets all the movements right.
  31. Zack & Wiki is a brilliant use of the Wii's strengths, and easily one of the best games available for the console. [Dec 2007, p.66]
  32. The point-and-click system may not attract all gamers, but in all seriousness, I fell in love with the controls. As of right now, the gameplay stands out above everything else on the Wii.
  33. I can't state this enough; so far, this is one of the best Wii games of the year. With its complex gameplay, beautiful graphics, interesting controls, great sense of humor, and user-friendly approach, this is truly a game that will appeal to virtually any gamer.
  34. Zack & Wiki is easily the best original Wii game on the system right now, though whether it strikes a chord with the Wii's audience is another discussion all together.
  35. 88
    With any luck, with your purchase of Zack & Wiki we can show Capcom and the rest of the gaming industry that gamers are ready to be challenged, that gamers are open to something new, and that we would welcome a sequel, or something similar – the Wii needs it.
  36. Adventure games are often compelling but hinge upon primitive, boring gameplay. Capcom shows how all future adventure games should be designed: with engrossing gameplay that both intuitively and innovatively solves puzzles.
  37. Zack & Wiki is a delightful blend of the Wii's motion-sensing technology and challenging yet approachable puzzle design.
  38. A great title that deserves your time and patience, so long as you have the intellect to match.
  39. It gives a brand-new feeling to exploration an puzzle-solving.
  40. In short, Zack and Wiki made me love these adventuring, puzzle-solving games all over again. Here’s hoping for a sequel and even more innovation.
  41. A great offering from Capcom. Even in a genre that’s not common on consoles, it manages to work perfectly on the Nintendo Wii. If you don’t mind spending a few brain cells and tearing your hair when you fail an objective, you just have to buy this game. [Feb 2008]
  42. Zack & Wiki is a catchy and funny adventure, stuffed full of challenges...It’s not perfect, and can become quite frustrating. However, if there was a next-gen Myst, this is the way we would like to see it.
  43. 85
    What seems like the perfect game for kids is actually a challenging game for adults. Who knew? Still, Zack & Wiki is a terrific game that will stick with you for a long time.
  44. Very close to being a near-essential addition to any Wii owner’s collection which we dearly hope will get a sequel.
  45. Zack and Wiki is colorful, inventive, and just plain fun. It never manages to transcend the trail-and-error aesthetic endemic to the genre, but for most players, the unique experience and thrill of discovery will be more than worth a little bit of frustration.
  46. In the Wii's expansivve gutter of shoddy third-party ports and minigame garbage, Capcom is showing that it's possible to make something original and fun. [Nov 2007, p.148]
  47. From simple lever cranks to rotational unscrewing, Zack & Wiki finally puts to use the myriad Remote possibilities touched on in WarioWare: Smooth Moves. [Christmas 2007, p.93]
  48. Far and away the best original IP on the Wii, Zack & Wiki is a compelling reason to own this console. Its superb puzzle design and ingenious mix of humour, cleverness and the occasional bout of trial-and-error recall the best adventure games in history, and yet its gorgeous cartoonish looks and innovative control make it refreshingly modern.
  49. A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114]
  50. If Zack & Wiki: Quest for Barbaros’ Treasure leaves any lasting legacy once the dust has well and truly settled, it’s that there is a need for something different. That simplicity and charm go a very long way in this industry clouded by games boasting hyperrealism.
  51. The best part of the game is figuring out how to manipulate the tools you're given by utilizing the remote.
  52. 80
    It's really fun to pull back from the level and look at it as a whole; in fact, it kind of makes me wish that I could have physical playsets of each of these levels.
  53. 80
    Zack & Wiki definitely has the potential to be a rip-roaringly fun series on Wii if Capcom next time chooses to flesh out the story more and refine the control system even more.
  54. And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]
  55. Overall, this is a very fun and slightly quirky game, with a definite challenge to it.
  56. One of the best single player experiences on Wii to this point. The basic gameplay is so strong that it easily overcomes a bland story and sometimes frustrating gestures. This game is just begging for a sequel, full of the same point-and-click animal changing fun.
  57. Capcom really focused on what makes the Wii special and built a game from the ground up to take advantage of its capabilities. The graphics and sound both hold a high standard, and the gameplay is both fun and rewarding.
  58. 73
    At times, the play control can be a bit wonky, but overall Zack & Wiki is a solid addition to the point and click adventure genre.
  59. While not spectacular as a game in and of itself, the gameplay innovations it presents to the adventure genre might make it worth a try.
User Score
8.7

Generally favorable reviews- based on 105 Ratings

User score distribution:
  1. Positive: 38 out of 44
  2. Negative: 2 out of 44
  1. Sep 11, 2011
    10
    This competes only with Cave Story as the Best Game of all time. You must buy it. No renting. Go away once you've read this sentence buy it. You must buy it now. The puzzles are Supreme. The Characters personalities are very distinct and the story in the end is intriguing. This game is defenitly the best game of all time. Go. Now. Buy. It. NOW... Full Review »
  2. Aug 19, 2010
    6
    The puzzles are truly fun and make the game worthy of much of its praise but I think most reviewers are ignoring all the incredibly annoying garbage between puzzles. This game also has the longest and most useless intro to any game I've played on the Wii. I also think the puzzles go from too easy to too hard a little too quickly. Full Review »
  3. Jun 1, 2013
    0
    The worst game I've ever played. I play video games to have fun and this "game" was the complete opposite of fun. I never once enjoyed playing it. It looks like a charming kids game with an anime style reminiscent of One Piece, but in actuality this game is aimed at older, more hardcore gamers. Each level is a giant puzzle, and it all looks very engaging at first. But when you dig into the game all it does is make you angry that it was even made. Let's start with the controls, they're awful. First off you move around by pointing and clicking where you want to go and the objects you want to interact with on the screen. It's not an enjoyable method and all I could do was wish they would have let me use the nunchuck. In order to complete puzzles you have to deal with the games awful use of the Wii's motion controls. To keep it simple the motion controls are awkward and can be erratic in responsiveness. Now for the actual "gameplay". Completing levels is simple and mostly boring at first but quickly ramp up in difficulty and can be controller smashingly frustrating. This is mostly do to the horrible design choices that make the game feel like on big trial and error scenario. Puzzle games always require you to experiment with many wrong ideas before you can determine how a puzzle can be completed, but the problem with this is that the game punishes you for this. Mess up and you will quickly die and get sent back to the beginning of the level, or worse not die and just render the level un-winnable. This is especially frustrating if you've almost made your way through a level as a simple mistake will cause you to lose all your progress. There are ways to prevent having to restart a level in the form of tickets that can revive you shortly before you die, but even these are rendered useless in the later levels. For instance you've almost made your way through a level but didn't do one little thing at the beginning of the level and got yourself killed, the ticket is made useless and you'll have to restart the level anyway. In the later levels which are bigger, longer, and more complex, an simple mistake can mean redoing up to 30 minutes of progress. It's angering, heck the whole game seems like it's just a way to piss of gamers. Do yourself a favor and avoid this game. I take my reviews very seriously and the fact that I'm giving this a zero means you probably want to take my advice and make sure this game NEVER finds it's way anywhere near you or the people you care about. Unless of course you just like getting angry and playing garbage video games. Full Review »