• Publisher: Capcom
  • Release Date: Oct 23, 2007
User Score

Generally favorable reviews- based on 106 Ratings

User score distribution:
  1. Positive: 92 out of 106
  2. Negative: 2 out of 106

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  1. Aug 19, 2010
    The puzzles are truly fun and make the game worthy of much of its praise but I think most reviewers are ignoring all the incredibly annoying garbage between puzzles. This game also has the longest and most useless intro to any game I've played on the Wii. I also think the puzzles go from too easy to too hard a little too quickly.
  2. Sep 11, 2011
    This competes only with Cave Story as the Best Game of all time. You must buy it. No renting. Go away once you've read this sentence buy it. You must buy it now. The puzzles are Supreme. The Characters personalities are very distinct and the story in the end is intriguing. This game is defenitly the best game of all time. Go. Now. Buy. It. NOW...
  3. Jul 19, 2011
    This game is so much fun, and it's an utter travesty that it does not have as much recognition as games like Super Mario Galaxy or Metroid Prime 3, as it stands right with them as some of the best games on the Wii. Full of absolutely amazing puzzles (seriously; some of the best in gaming), a very nice art style, great music and by far the best use of the Wii remote, Zack and Wiki is an adventure classic. Expand
  4. Jun 1, 2013
    The worst game I've ever played. I play video games to have fun and this "game" was the complete opposite of fun. I never once enjoyed playing it. It looks like a charming kids game with an anime style reminiscent of One Piece, but in actuality this game is aimed at older, more hardcore gamers. Each level is a giant puzzle, and it all looks very engaging at first. But when you dig into the game all it does is make you angry that it was even made. Let's start with the controls, they're awful. First off you move around by pointing and clicking where you want to go and the objects you want to interact with on the screen. It's not an enjoyable method and all I could do was wish they would have let me use the nunchuck. In order to complete puzzles you have to deal with the games awful use of the Wii's motion controls. To keep it simple the motion controls are awkward and can be erratic in responsiveness. Now for the actual "gameplay". Completing levels is simple and mostly boring at first but quickly ramp up in difficulty and can be controller smashingly frustrating. This is mostly do to the horrible design choices that make the game feel like on big trial and error scenario. Puzzle games always require you to experiment with many wrong ideas before you can determine how a puzzle can be completed, but the problem with this is that the game punishes you for this. Mess up and you will quickly die and get sent back to the beginning of the level, or worse not die and just render the level un-winnable. This is especially frustrating if you've almost made your way through a level as a simple mistake will cause you to lose all your progress. There are ways to prevent having to restart a level in the form of tickets that can revive you shortly before you die, but even these are rendered useless in the later levels. For instance you've almost made your way through a level but didn't do one little thing at the beginning of the level and got yourself killed, the ticket is made useless and you'll have to restart the level anyway. In the later levels which are bigger, longer, and more complex, an simple mistake can mean redoing up to 30 minutes of progress. It's angering, heck the whole game seems like it's just a way to piss of gamers. Do yourself a favor and avoid this game. I take my reviews very seriously and the fact that I'm giving this a zero means you probably want to take my advice and make sure this game NEVER finds it's way anywhere near you or the people you care about. Unless of course you just like getting angry and playing garbage video games. Expand
  5. Mar 12, 2011
    Zack and Wiki is one of the few "point-and-click- adventure games a la the early 1990s that has been released on a console. It would be a superb game if not for multiple annoyances that drastically detract from the overall experience.
    The graphics, sounds, and most importantly the puzzles are excellent. The puzzles hit the sweet spot of not being too easy or too esoteric, and most veteran
    adventure game players should get by without needing any hints whatsoever. However Zack and Wiki suffers from 3 huge problems that bring down the score:
    1. Story - A non-existent story is not a problem in a game that does note contain emotive characters, but Zack and Wiki is full of colorful characters, lengthy cut scenes, villains, danger and intrigue. Yet nothing is done to advance the characters beyond blasse anime tropes. Either flesh out the characters, or just place the puzzles in disconnected rooms with a faceless protagonist and cut out the rest of the garbage.
    2. Death, saving, and dead ends - Dying in adventure games pretty well expired with the Space Quest series, and it hasn't been missed. But even in those games, while death was annoying the ability to save at any point meant it was only a setback of a few minutes of time. Dead ends, a situation where the game becomes impossible because a critical item was destroyed, has also been eliminated from modern adventure games and for good reason. Zack and Wiki tragically suffers from 2 problems: Puzzles that contain dead-ends (fortunately not many) and puzzles where death can occur suddenly, without warning, and without the ability to save. You can buy 'platinum tickets' which will revive you moments before death, but these cost money, and worse, the price of each successive ticket increases exponentially. I was very frugal with my tickets and I still ended up using a lot of them toward the later levels. Having to repeat 20-30 steps to get to the point where I died is inexcusable in a modern video game.
    3. Wii-mote usage. This is strangely one of the most praised features of the game yet is a big drawback. Items are used by waggling the Wiimote in the same manner as the item in question. The only problem is in many instances you simply cannot get the item to behave how you want it to. This is infuriating in time sensitive puzzles especially when they case death (see point #1). Since the actual usage of the item is generally straight forward, making us use the motion controls adds nothing to the game except frustration.

    The above 3 points should not take away from the actual level design, which is fantastic. It is tragic that such well crafted levels had to be shackled inside such awful restraints.

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 57 out of 59
  2. Negative: 0 out of 59
  1. In the Wii's expansivve gutter of shoddy third-party ports and minigame garbage, Capcom is showing that it's possible to make something original and fun. [Nov 2007, p.148]
  2. Zack & Wiki is a delightful blend of the Wii's motion-sensing technology and challenging yet approachable puzzle design.
  3. 90
    One of those welcomed surprises – an unpredictably top-quality undertaking whose winning marriage of sometimes-genius environmental puzzles and beautiful graphics will suck you in. It also perfectly encapsulates what I always hope for but seldom see from third parties: an original Wii project that really makes the most of the console.