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Zack & Wiki: Quest for Barbaros' Treasure Image
Metascore
87

Generally favorable reviews - based on 59 Critics What's this?

User Score
8.7

Generally favorable reviews- based on 104 Ratings

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  • Summary: Legend has it that a revered pirate named Barbaros once stole the world's treasure and hid it on a mysterious island. Though no one knows of its exact location, stories about the untold riches that lay in wait have been passed down through the ages, driving pirates from all walks of life to pursue the alluring prizes. One of these treasure seekers, a young apprentice pirate named Zack happens upon a mysterious talking skull, the skull of Barbaros himself. Barbaros promises to reveal the key to the island, if Zack will help to lift the curse he is under. Players explore a variety of wondrous environments and stages, solving puzzles and interacting with the world in search of a legendary pirate ship and the ultimate pursuit of becoming the greatest pirate the world has ever seen. Inventive gameplay mechanics and controller movements allow players to move and open objects, transform items, unlock new pathways and navigate through perilous stages based on a variety of themes including a jungle, ice temple, volcanic caves and more, each with multiple sub-areas. Players will use the Wii Remote controller in various ways - rotate handles, turn keys to open doors, play a piccolo and much more in order to solve the progressively difficult puzzle stages and collect key items that will lead to the legendary pirate ship. [Capcom] Collapse
Score distribution:
  1. Positive: 57 out of 59
  2. Negative: 0 out of 59
  1. As such, Zack and Wiki stands as one of the best games I've played in a long time, with my only (aforementioned) complaint being the ridiculously steep hill that the rather odd name puts between it and consumers.
  2. One of the best games made for the Wii so far. It combines the puzzle-solving adventure of Twilight Princess with the varied environments of Metroid Prime 3: Corruption, but still incorporates originality in the point-and-click gameplay and seemingly endless fun activities.
  3. I can’t stress enough the great uses of the Wii’s motion controls in this game. Whether it’s something as simple as shaking the controller in time to a song to using the controller to simulate turning a lock, this game gets all the movements right.
  4. A word of caution however, don’t get fooled by the kiddy visuals presented in Zack & Wiki because some of the puzzles contained within require a fair degree of lateral thinking to beat. With that in mind, older gamers seeking an enjoyable challenge should definitely pick this up.
  5. Zack & Wiki is a delightful blend of the Wii's motion-sensing technology and challenging yet approachable puzzle design.
  6. Very close to being a near-essential addition to any Wii owner’s collection which we dearly hope will get a sequel.
  7. While not spectacular as a game in and of itself, the gameplay innovations it presents to the adventure genre might make it worth a try.

See all 59 Critic Reviews

Score distribution:
  1. Positive: 38 out of 44
  2. Negative: 2 out of 44
  1. Jul 19, 2011
    10
    This game is so much fun, and it's an utter travesty that it does not have as much recognition as games like Super Mario Galaxy or Metroid Prime 3, as it stands right with them as some of the best games on the Wii. Full of absolutely amazing puzzles (seriously; some of the best in gaming), a very nice art style, great music and by far the best use of the Wii remote, Zack and Wiki is an adventure classic. Expand
  2. Sep 11, 2011
    10
    This competes only with Cave Story as the Best Game of all time. You must buy it. No renting. Go away once you've read this sentence buy it. You must buy it now. The puzzles are Supreme. The Characters personalities are very distinct and the story in the end is intriguing. This game is defenitly the best game of all time. Go. Now. Buy. It. NOW... Expand
  3. Mar 12, 2011
    7
    Zack and Wiki is one of the few "point-and-click- adventure games a la the early 1990s that has been released on a console. It would be a superb game if not for multiple annoyances that drastically detract from the overall experience.
    The graphics, sounds, and most importantly the puzzles are excellent. The puzzles hit the sweet spot of not being too easy or too esoteric, and most veteran adventure game players should get by without needing any hints whatsoever. However Zack and Wiki suffers from 3 huge problems that bring down the score:
    1. Story - A non-existent story is not a problem in a game that does note contain emotive characters, but Zack and Wiki is full of colorful characters, lengthy cut scenes, villains, danger and intrigue. Yet nothing is done to advance the characters beyond blasse anime tropes. Either flesh out the characters, or just place the puzzles in disconnected rooms with a faceless protagonist and cut out the rest of the garbage.
    2. Death, saving, and dead ends - Dying in adventure games pretty well expired with the Space Quest series, and it hasn't been missed. But even in those games, while death was annoying the ability to save at any point meant it was only a setback of a few minutes of time. Dead ends, a situation where the game becomes impossible because a critical item was destroyed, has also been eliminated from modern adventure games and for good reason. Zack and Wiki tragically suffers from 2 problems: Puzzles that contain dead-ends (fortunately not many) and puzzles where death can occur suddenly, without warning, and without the ability to save. You can buy 'platinum tickets' which will revive you moments before death, but these cost money, and worse, the price of each successive ticket increases exponentially. I was very frugal with my tickets and I still ended up using a lot of them toward the later levels. Having to repeat 20-30 steps to get to the point where I died is inexcusable in a modern video game.
    3. Wii-mote usage. This is strangely one of the most praised features of the game yet is a big drawback. Items are used by waggling the Wiimote in the same manner as the item in question. The only problem is in many instances you simply cannot get the item to behave how you want it to. This is infuriating in time sensitive puzzles especially when they case death (see point #1). Since the actual usage of the item is generally straight forward, making us use the motion controls adds nothing to the game except frustration.

    The above 3 points should not take away from the actual level design, which is fantastic. It is tragic that such well crafted levels had to be shackled inside such awful restraints.
    Expand
  4. Aug 19, 2010
    6
    The puzzles are truly fun and make the game worthy of much of its praise but I think most reviewers are ignoring all the incredibly annoying garbage between puzzles. This game also has the longest and most useless intro to any game I've played on the Wii. I also think the puzzles go from too easy to too hard a little too quickly. Expand
  5. Jun 1, 2013
    0
    The worst game I've ever played. I play video games to have fun and this "game" was the complete opposite of fun. I never once enjoyed playing it. It looks like a charming kids game with an anime style reminiscent of One Piece, but in actuality this game is aimed at older, more hardcore gamers. Each level is a giant puzzle, and it all looks very engaging at first. But when you dig into the game all it does is make you angry that it was even made. Let's start with the controls, they're awful. First off you move around by pointing and clicking where you want to go and the objects you want to interact with on the screen. It's not an enjoyable method and all I could do was wish they would have let me use the nunchuck. In order to complete puzzles you have to deal with the games awful use of the Wii's motion controls. To keep it simple the motion controls are awkward and can be erratic in responsiveness. Now for the actual "gameplay". Completing levels is simple and mostly boring at first but quickly ramp up in difficulty and can be controller smashingly frustrating. This is mostly do to the horrible design choices that make the game feel like on big trial and error scenario. Puzzle games always require you to experiment with many wrong ideas before you can determine how a puzzle can be completed, but the problem with this is that the game punishes you for this. Mess up and you will quickly die and get sent back to the beginning of the level, or worse not die and just render the level un-winnable. This is especially frustrating if you've almost made your way through a level as a simple mistake will cause you to lose all your progress. There are ways to prevent having to restart a level in the form of tickets that can revive you shortly before you die, but even these are rendered useless in the later levels. For instance you've almost made your way through a level but didn't do one little thing at the beginning of the level and got yourself killed, the ticket is made useless and you'll have to restart the level anyway. In the later levels which are bigger, longer, and more complex, an simple mistake can mean redoing up to 30 minutes of progress. It's angering, heck the whole game seems like it's just a way to piss of gamers. Do yourself a favor and avoid this game. I take my reviews very seriously and the fact that I'm giving this a zero means you probably want to take my advice and make sure this game NEVER finds it's way anywhere near you or the people you care about. Unless of course you just like getting angry and playing garbage video games. Expand

See all 44 User Reviews