3D Ultra MiniGolf Adventures 2 Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 3 Critics Awaiting 1 more review What's this?

  • Summary: In 3D Ultra MiniGolf Adventures 2, players are challenged to navigate their ball beyond obstacles using the help of secret shortcuts, game-changing power-ups and traps to sabotage the competition. Players can also manipulate the game by using special pick-ups to destroy course obstructions or even interfere with competitor's shots. Gamers can bring their A-game as they play in matches of up to four players locally or online. The sequel also offers an intuitive Map Editor tool, allowing full customization of virtual courses and the strategic placement of power-ups and traps. Putt through over 50 fun-filled holes in diverse locations, such as a Haunted Manor, a Manic Museum and a Winter Wonderland. As an added bonus, players can choose from up to four customizable animated characters and are invited to play using their own Xbox 360 Avatars and watch as their personalities unfold in every course. Expand
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Jan 18, 2011
    78
    There is something undeniably fun about miniature golf, even on the Xbox 360 and even when it's so crazy it no longer seems like golf.
  2. 70
    As long as you're not expecting to have your plus-fours blown off, you'll find this to be a diverting downloadable game. [Issue#67, p.101]
  3. 55
    As a result, tackling the solo tournaments seems pointless unless you've mastered these rigged shots, and ranked matches often become lopsided contests that favor folks who've memorized the most. [Feb 2011, p.83]
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
  1. 3
    It's difficult to enjoy playing this game. Loved the first one, and I was excited to play this new one with such cool course designs and themes. The atmosphere of the game remains cheerful like the first, but the physics have changed, so if you've become a pro at the first game, you're going to have to completely relearn the sensitivity and timing for this one. It really throws you off. My biggest problem and frustration with this sequel is the fact that the walls and ridges are completely unreliable. Many times you will try to angle the ball around a corner by bouncing it off of, what seems to be, a basic edge or ridge. However, you're given a big middle finger when the game seems to choose whether or not it wants to acknowledge that wall is even there. I've gotten so many "out of bounds!" though the ball shouldn't have left the green. I do enjoy the new powerups, but the gameplay itself is just too unstable and random to feel like it takes any skill to do well. I think I'll just stick with the first game. Expand
    • 0 of 0 users said yes