- Publisher: Atari
- Release Date: Jun 23, 2008
- Also On: PC, PlayStation 2, PlayStation 3, Wii
- Critic Score
- Most active
- Publication
- Most clicked
-
40Alone in the Dark seems to hold open contempt for its players...You've seen survival horror done scarier and better elsewhere. Don't get burned by this one.
-
20Is there anything good about Alone in the Dark? The fire effects are stunning and the music theme is quite good. Other than that though, nothing.
-
Alone in the Dark will surely come to be known as one of the biggest let downs of the year. Impressive set pieces and an initially compelling opening are horribly betrayed by a diabolical control system and frustrating glitches that strongly suggest the game would have benefitted from at least another six months intensive development and testing.
-
42It’s obvious that a lot of effort was put into certain elements of the game and its presentation. But no matter how nice the car looks on the outside, if the engine isn’t working you ain’t goin’ no place. Alone in the Dark is just that, a game going no place and with no reason in the world to suffer it.
-
40At the end of the day, the bad points massively outweigh the good ones, and when the credits roll you’ll be left with a feeling that it all could have been so much better. The game also has absolutely no replay value whatsoever, and is consequently terrible value for money.
-
35This confused goulash of driving challenges, old-school puzzles, zombie battles, some late-game tomb-raidering and even a bit of “Grand Theft Auto” in the park fails at pretty much everything it tries to do.
-
35Nice visuals, great fire effects and valiant efforts at innovation don’t make up for boring combat, frustrating controls, poorly designed levels and a hackneyed story.
-
35The game is boring for long stretches, has an uneven level of difficulty and no worthwhile story.
-
Every clever use of objects or fire is counterbalanced by sloppy basic design. Edward's movement is sluggish, and his object control imprecise.
-
Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]
-
40Edward Carnby's return had the potential to be the next Silent Hill. What we ended up with is more reminiscent of Trespasser.
User score distribution:
-
Positive: 28 out of 53
-
Mixed: 5 out of 53
-
Negative: 20 out of 53
-
briandead4
-
WilliamH8
-
RyanH8