Metascore
63

Mixed or average reviews - based on 68 Critics

Critic score distribution:
  1. Positive: 15 out of 68
  2. Negative: 9 out of 68
  1. The game makes you feel like a real spy, complete with all the research-based legwork. In those respects, there are few games like it. Whether or not you like Alpha Protocol is probably going to depend on your proclivity for spy lore itself. But if you've ever wanted to be a secret agent, you could do a hell of a lot worse.
  2. This is a bold and interesting proposal, although very buggy. But it will surprise many for its freshness and freedom.
  3. 83
    So much of the dialogue and story changes depend on your choices that it's absolutely worth revisiting at least once after the credits roll.
  4. I really enjoyed Alpha Protocol, perhaps even a bit more so than its technically superior Mass Effect 2 or Dragon Age competition. All of these games have pretty much the same gameplay style and level of complexity, but what really sells it for me is that I love a good spy drama, and Alpha Protocol delivers all the action and immersion of that genre while making me the star of my own espionage movie.
  5. Terrific, original action-RPG that shines despite its ugliness. We're as surprised as you are. [Aug 2010, p.96]
  6. Rarely a game has been so varied and profound. Even if the graphics do not fit with the rest of the game, Obsidian Entertainment has managed to deliver a role playing game at its best.
  7. Alpha Protocol threatens absurdity only on rare occasions - generally its plot is well conceived and told, particularly when you factor in the multiple narrative strands that can be followed. [July 2010, p.112]
  8. In its own ragged way, Alpha Protocol takes a more sophisticated approach to its plot than Mass Effect or Dragon Age. [Issue#60, p.88]
  9. Alpha Protocol reminds me of old Troika RPG's: the setting and ideas are great, but the technical execution is a bit flawed. Still, if you can look past the ugly exterior it's a fun experience. [June 2010]
  10. The story and dialogue options are excellent and often lead towards compelling as you often feel as though the world is in the balance and your words will influence the survival of those around you. The gameplay however will try your patience now and again, but never becomes annoying enough to be called unplayable.
  11. Alpha Protocol succeeds at being on of the first spy-gaming RPG ever. It's not easy to love because of its poor graphics and clumsy control scheme, but as awkward as some elements feel, it's hard to not get engaged with it in just a few hours.
  12. Despite these flaws, Alpha Protocol is still a fun and entertaining experience with a dynamic storyline and solid RPG mechanics.
  13. The problem people will have with Alpha Protocol is that it takes a lot of effort to get to see any of the good stuff. By halfway through, when you're calling in help mid-mission and can move around the map like a shadow, there really is some fun to be experienced. Clunky implementation aside, Alpha Protocol offers a glimpse of what a game based on the world of espionage could be like, and it could be good, with some hard work.
  14. Alpha Protocol, for the most part, can be a somewhat enjoyable game. The storyline was great but the notable issues like the voice acting, less than spectacular graphics, and frustrating glitches, really bring this title down a few notches.
  15. Alpha Protocol is actually a very good game deep down, but perhaps a little too ambitious in its execution.
  16. 73
    In other words, for those still interested, Alpha Protocol should be low on the to-play list.
  17. Alpha Protocol does offer some nice role-playing opportunities with an interesting story and plenty of different ways to optimize your character. It's unfortunate the gameplay mechanics hurt things as much as they did as this could very well have been the next big RPG franchise.
  18. Many good ideas like the free approach to each mission and the character design and a valid storyline are not enough for this RPG. Alpha Protocol was a troublesome project from the start and that has inevitably affected the outcome.
  19. If you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.
  20. While its story, characters and conversations are interesting and fun to play around with, Alpha's third-person shooting – which makes up the bulk of the game – is not. It's a far cry from terrible, but we'd been led to expect much more.
  21. Each of the three play styles - stealth, gadgets and guns - become tedious if you doggedly stick with where your skill points have been spent. But if you're able to keep changing your style, and can forgive the attention-breaking idiocy of the enemies, you'll see there's potential here for a great sequel and series.
  22. The way the story and relationships change depending on your choices will keep you hooked, and warrants at least two play-throughs to see what might have been. However, just be aware that you'll have to put up with some problems.
  23. Alpha Protocol is an ambitious and entertaining action-based role-playing game, but suffers from several irritating flaws. It offers much freedom and an exciting story, but it's fresh setting of international intrigue only rarely touches on reality and is for the most part unoriginal.
  24. We just had to dig a little deeper than we'd like to get to the good stuff. [Aug 2010, p.74]
  25. If you enjoy the one thing that Alpha Protocol does well enough, you'll probably be able to overlook its downsides. There is little else to recommend Alpha Protocol, so if the idea of the fluid story line doesn't get you excited, then this game isn't for you.
  26. Buried beneath the poor shooter mechanics, Alpha Protocol does exactly what it says on the box, and that's make choice your weapon. With a great dialogue mechanic and more choice than your local Tesco megastore, the title is ultimately a letdown in every department except these key disciplines.
  27. 70
    Despite its flaws, I was won over by its varied gameplay, conspiracy-heavy, character-driven story, and engaging mix of action, stealth, and role-playing elements. It doesn't match Mass Effect 2's Game of the Year-like quality, but it does make me want to assassinate, neck-snap, interrogate, hack, zip-line, and globe-trot my way to its other possible endings.
  28. 68
    Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path.
  29. Alpha Protocol suffers from a lack of focus and its insistence on eccentricities over basic, solid action.
  30. Ignore the RPG part and you might trade in the game after two hours; ignore the third-person shooter part and you might replay the game three times over. In short, it needs a sequel to get everything right. Look beyond its obvious faults and Alpha Protocol isn't frustratingly bad, but frustratingly good; that is, if you care to look that hard.
User Score
7.2

Mixed or average reviews- based on 186 Ratings

User score distribution:
  1. Positive: 20 out of 32
  2. Negative: 7 out of 32
  1. Sep 25, 2011
    10
    Loved this game. I think most criticisms are from people who tried to play this game as a shooter. The dialogue system is the best part of the game and I loved the C&C. I wish there would make another game but it appears highly unlikely given the reception this one got. Full Review »
  2. Jan 23, 2012
    8
    This is Sega's attempt to do a Mass Effect style spy thriller where your actions affect the game's outcome. The funny thing is, it's better than I expected. It grows on you. The biggest and most unforgivable flaw is the tutorial. It throws you into the game with difficult puzzles that you repeatedly fail. Also, the game forbids saving at whatever point you want; you can only save to the most recent checkpoint. Complaints about the control are minor. A major complaint I've seen is the movement and shooting looseness. But movement and shooting/aiming improve as you improve your character's ability. Alpha Protocol wasn't a bad game, it just wasn't great. But it grows on you. Do yourself a favor and pick it up on the cheap and you'll have hours of entertainment. I promise. Full Review »
  3. Oct 8, 2010
    2
    enjoyed it, stopped playing it and havent got back round to playing it again. if i shot someone in the head i'd expect them to go down. not turn around raise the alarm and shoot me. the controls and movements seem a bit jeky and not very fluid. Full Review »