Alpha Protocol Xbox 360

Alpha Protocol Image
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63

Mixed or average reviews - based on 68 Critics What's this?

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7.1

Mixed or average reviews- based on 203 Ratings

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  • Summary: Alpha Protocol is an espionage role-playing game set in the modern world. Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending internationalAlpha Protocol is an espionage role-playing game set in the modern world. Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world. [Sega] Expand
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Score distribution:
  1. Positive: 15 out of 68
  2. Negative: 9 out of 68
  1. The game makes you feel like a real spy, complete with all the research-based legwork. In those respects, there are few games like it. Whether or not you like Alpha Protocol is probably going to depend on your proclivity for spy lore itself. But if you've ever wanted to be a secret agent, you could do a hell of a lot worse.
  2. Alpha Protocol succeeds at being on of the first spy-gaming RPG ever. It's not easy to love because of its poor graphics and clumsy control scheme, but as awkward as some elements feel, it's hard to not get engaged with it in just a few hours.
  3. Many good ideas like the free approach to each mission and the character design and a valid storyline are not enough for this RPG. Alpha Protocol was a troublesome project from the start and that has inevitably affected the outcome.
  4. Alpha Protocol could have been a really good game, easily on par with Mass Effect, but it fails in almost every way.
  5. Alpha Protocol does many things right and succeeds where it count for an RPG but falls short elsewhere.
  6. There are some really good things about this game. Unfortunately they are marred by other aspects of the game which are a technical mess.
  7. Flawed in its conception, impoverished in its design, and thoroughly inept in its execution, Alpha Protocol is an unmitigated disaster

See all 68 Critic Reviews

Score distribution:
  1. Positive: 18 out of 34
  2. Negative: 9 out of 34
  1. Sep 25, 2011
    10
    Loved this game. I think most criticisms are from people who tried to play this game as a shooter. The dialogue system is the best part of theLoved this game. I think most criticisms are from people who tried to play this game as a shooter. The dialogue system is the best part of the game and I loved the C&C. I wish there would make another game but it appears highly unlikely given the reception this one got. Collapse
  2. Jul 31, 2013
    10
    When you expect a game from Sega it's usually another Sonic game. But this is something different. Alpha Protocol is a RPG espionage gameWhen you expect a game from Sega it's usually another Sonic game. But this is something different. Alpha Protocol is a RPG espionage game that holds back stealing from James Bond films. It's completely original through both gameplay and story. A story that would make James bond's fifty year old panties wet.

    You play as Micheal Thornton, a character with no backstory (besides a dossier on who your character is) but has a completely customized set of skill that makes a good point for gameplay progression, but not character. You are set out to find a terror group that shot down an airliner with stolen weapons. But as you start progressing the story you then learn of a company that wants to start a Cold War for their profit. You then set out as a rouge agent to expose them and the secret division of people that work for them.

    Gameplay is the main focus, despite the laggy controls. You basically build your perfect agent and do what you need to do. Every faction of people or certain people you fight or get aided by have strengths and weaknesses that you can read in their dossiers. Like for example: Say you are fighting one of the boss characters and you seem at disadvantage, but then you learn he has some sort of head injury that makes him vulnerable to concussions and that grenades can daze him.

    Cut rate graphics and piss poor controls hurts this game, but if you can look past that you see a game worth a few playthroughs.
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  3. Sep 9, 2013
    9
    Splinter Cell turned RPG is the best way to describe Alpha Protocol. In most RPGs it is only your final choices that determine how the gameSplinter Cell turned RPG is the best way to describe Alpha Protocol. In most RPGs it is only your final choices that determine how the game ends, and your in-game choices do not significantly affect how the game develops as you play it. In contrast EVERY choice you make in Alpha Protocol will affect not only the ending but also how the game develops as you play it. Your aiming accuracy is bad at first because you need to level up your skills, your weapons are bad at first because you need to purchase better weapons or new parts. This is kind of what you do in RPGs. In shooters your skills are already as good as they get. In RPGs they are not. Yes the gameplay is linear but how the storyline, characters and scenarios develop are not. The core of RPG is 'choice', not just physical open-world type of choice and appearance customization, but also dialogue choices that affect how the game plays and ends. This game may not have an open-world nor appearance customization, but it makes up for it by having a highly complex and dynamic dialogue system where the choices made will affect your gameplay and the story development in a direct way. It has a highly intricate system of cause and effect, more advanced than what Mass Effect, Fallout and Elder Scrolls have delivered. Alpha Protocol is far from a "simple shooter". Expand
  4. Nov 11, 2012
    8
    This is a great game.

    There are some terrible bugs, glitches, and a few gameplay issues in the game that stop it from being GOTY quality.,
    This is a great game.

    There are some terrible bugs, glitches, and a few gameplay issues in the game that stop it from being GOTY quality., but it must be understood that this really is a GREAT game.

    The bugs and glitches are quite clearly a matter of them not having enough time to smooth out the product. This may be the producer's fault, it may be the studios, but either way it is a shame because this could have been a game of the year if they had had 6 more months of refinement.

    The gameplay issues are a real disappointment.The game is at its stylistic best when you are in full espionage mode, not taking a shot, but while there are times that this play is rewarded, the vast majority of the time you are guns blazing and killing 40 people per level.

    But when the game hits, it hits hard. There is real choice in this game. The black isle system for storyline branching is just better than other games, and their writing makes you care more. Your choices matter here. They matter a lot, and it makes you care. The graphics are okay, a bit low end but nothing terrible. The sound is good, the acting is decent, But the gameplay by and large is ridiculously fun.

    This game would have gotten 10, if it weren't for some unforgivable bugs. But I can't recommend it enough, my 'fun factor' exceeded dragon age, the mass effect trilogy, and the elder scrolls series. This was my favorite RPG of the last 7 years, and I am left wondering how much better it could have been if they'd taken another 3 months.
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  5. Apr 11, 2012
    6
    Unless you played Fallout in third person mode, you wouldn't associate an RPG with this play style. Alpha Protocol is not entirely an RPG andUnless you played Fallout in third person mode, you wouldn't associate an RPG with this play style. Alpha Protocol is not entirely an RPG and not entirely a third person shooter, but it has managed to find a niche in between. As well as being the game's title, Alpha Protocol is the name of the agency which you, Michael Thorton are employed by. That is, until you are betrayed by this organisation and forced continue your mission as a rouge soldier. This mission consists of investigating different locations throughout the world to uncover the truth and prevent a third world war from breaking out. The strongest point of Alpha Protocol is it's storyline. It is compelling and feels as though it could have been taken straight from the pages of a best-selling novel. The great thing is that it would take you around three times longer to complete this game than to finish reading a best seller. Unfortunately, the A-grade plot is not done any justice by it's voice acting. The acting from some characters is respectable but from the majority it is bland and unsuited to the current circumstances taking place. This often mocks the mood of a serious in-game event in a comedic way. In addition, the game's sound design is very mediocre. Weapons sound soulless and the music drags and is uneventful most of the time. It seems as though the sound was tacked on at the end of development. There are also some more technical issues with Alpha Protocol which will arise throughout the course of the game. The levels may be set in quite interesting and uncommon locations, but they are very linear. The level settings will force you to use a lackluster cover system whenever the camera doesn't get in your way and the AI is below average for a shooing game. They are, in fact, so incompetent that you will most likely find yourself passing a level using only melee attacks and a few bursts from your assault rifle. The amount of equipment at your disposal is unessential. You will have little need for EMP charges and incendiary grenades when you could just as easily kick an opponent to death as hurl a grenade at them. Bearing some sympathy, Obsidian got the RPG theme right with Alpha Protocol. In every conversation, you are given a dialog tree with a selection of responses which can dramatically effect the outcome of the game depending on how you act to certain characters. You can also customise your loadout before each mission with different weapons at attachments from the "Clearinghouse" online arsenal. These features add up to create an interesting experience and manage to cover up the problems that the game bears. Alpha Protocol could have potentially been an excellent game, but unfortunately was let down by some distinct errors. It is not by any means a bad game, in fact it should be praised for it's ambitious efforts, but it is not a game which will be highly regarded in the gaming industry. Expand
  6. Jun 29, 2011
    4
    This review contains spoilers, click expand to view. The combat is just awful, ruining an otherwise good action/adventure game.


    -Enemies will either run up and get in your face before backing off and firing their weapon, or they will stay hidden in the back corner of the room occasionally peeking their head out to fire.
    -The guns are amazingly inaccurate and the enemies need way too many bullets pumped into them before they go down.
    -Grenades will land at your waist side every 30 seconds requiring you to roll out of the way...except there is no roll action.
    -Rumble should have only been used to let you know when you are taking fire. Instead it rumbles like crazy when you are low on health, adding another layer of disorientation to an already broken combat system.
    -Stealth mechanics are pretty basic. You can't shoot lights out like in Splinter Cell: Conviction and you can't drag bodies like in Metal Gear Solid. What triggers your detection is also inconsistent. A guard may not notice you in his peripheral vision putting a sleeper hold on his buddy as he chokes and gurgles, but he will hear your footsteps upstairs if you walk too fast.
    -Boss difficulty is erratic. Some will die from a few good shotgun blasts to the face. Others need to be absolutely riddled with bullets over the course of 5 minutes to have any hope of them dying. If the combat/stealth elements were much stronger, Alpha protocol would actually be fun, not an excruciating chore.
    Spare yourself the headache and play something else.
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  7. Aug 9, 2016
    1
    Alpha Protocol.The good idea turned into a big pile of sh*t.

    Alpha Protocol is a spy RPG.Sounds like a pretty good idea right? Except for
    Alpha Protocol.The good idea turned into a big pile of sh*t.

    Alpha Protocol is a spy RPG.Sounds like a pretty good idea right?
    Except for one thing.....

    THE GAME SUCKS!

    The graphics are awful,thankfully the framerate is stable.

    The gameplay is piss-poor,with braindead AI,awful shooting,frustrating puzzles,abysmal stealth,and tons of glitches and bugs

    The sound design sucks too.

    The only good thing about the game is the amount of choice you have in the story.
    But who cares if the gameplay is so bad that you can't be bothered to finish it.

    Overall,Alpha Protocol is an abysmal game.

    AVOID THIS AT ALL COSTS.
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See all 34 User Reviews

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