Metascore
64 out of 100

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 4 out of 22
  2. Negative: 3 out of 22
  1. What's so strange about For Answer is its trading of extensive customization for actual gameplay. Sure, you can build the ultimate mech, customizing it to your heart's content, yet when you actually play the game, you realize its shortcomings.
  2. 42
    The game does provide a few improvements, bringing revised flight controls and new cooperative mission modes, but For Answer lacks what a great series needs in order to stay relevant: progress.
  3. We accept that there’s some who’ll like this. You know who you are and you know you’re not the majority. Listen up majority, it is you to whom we speak.
User Score

Generally favorable reviews- based on 27 Ratings

User score distribution:
  1. Positive: 11 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 2 out of 13
  1. 8
    62 score? What?!? This just goes to show that people have become accustomed to bending-over, and accepting all the dumbed-down crap that game studios put out these days. If a game doesn't hold your hand, and display a giant red Y BUTTON on-screen, then it's too hard for the nancy-boy critics.
    Either that, or maybe Square-Enix refuses to pay them their "positive review tax." But you didn't hear it from me.
    Easily in the top-5 best mech-combat simulation games out there. Honestly, In my personal opinion, it's gameplay is way too fast. This is coming from an Armored Core veteran, who's owned/played every AC game since PSOne. I prefer the heavy feel of the mechs from the early Armored Core games, and Chromehounds.

    Armored Core 5 is going to bring this series back to the spotlight by slowing down the mechs, making the environments and mission more detailed amd immersive, introducing super "Over" weapons, and a ton of other additions.

    Why do people waste their money on games like Galo, where they spend countless hours repeating the same thing to customize their character with a new helmet.... woohoo... when they can have a hard drive full of dozens of custom, unique giant robots to pit against each other in combat?? Hopefully, Square Enix will get the recipe right this time around, and bring Armored Core to the forefront of gaming.
    Full Review »
  2. ConradKreyling
    3
    Controls, controls, controls. I spent most of the game being unable to turn my mech and shoot at the same time due to a bad selection at the beginning of the game (X+A to shoot). You are unable to rectify this, however, as once you have started the game all of the "Auto" options as well as the control palette are now hidden from view.

    The AI is also unforgiving, and is able to do many things the player cannot, such as landing hits by "reading" the controller, and moving the mech's torso while shooting. As has been started, the camera is sluggish and does not keep up with your often speed-of-sound NEXT battles. I truly wonder if any play-testing was done by Ubisoft, or if the title was simply pressed and shipped.

    The game delivers on heavy customization through a series of unlocks, won by fighting ranked matches. These ranked matches are the worst kind of grind: 30 maps of "die-reconfigure-die-reconfigure" until you find the one perfect combination to defeat your current opponent (remember the AI complaints?) at which point you're presented with a new opponent and the cycle begins anew.

    All in all this game is unfulfilling to all but the most hardcore of Armored Core fans. Most will simply get frustrated, bored, or a combination of the two.
    Full Review »
  3. AshRaul
    10
    this game is FUN. i understand the story is extreamly hard to grasp, but the story is made for fanatics, everything past that is fun for almost everyone, the flying the customization, the co-op. there are difficult parts in the game, but heck, if the game was too easy that would be a downside too. Full Review »