Metascore
64

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 4 out of 22
  2. Negative: 3 out of 22
  1. What's so strange about For Answer is its trading of extensive customization for actual gameplay. Sure, you can build the ultimate mech, customizing it to your heart's content, yet when you actually play the game, you realize its shortcomings.
  2. 42
    The game does provide a few improvements, bringing revised flight controls and new cooperative mission modes, but For Answer lacks what a great series needs in order to stay relevant: progress.
  3. We accept that there’s some who’ll like this. You know who you are and you know you’re not the majority. Listen up majority, it is you to whom we speak.
User Score
8.0

Generally favorable reviews- based on 34 Ratings

User score distribution:
  1. Positive: 13 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 2 out of 15
  1. Jan 7, 2014
    7
    The game is pretty good, but I do have a few issues with it, namely how it handles. default controls for this game are atrocious, there is no easy way to put it. And even after re-mapping pretty much everything, it still takes some getting used to. Once you get used to your new controls, the game handles much better, and it can become satisfying to pilot your NEXT.

    Combat in this game is fast and satisfying, but I am more of a fan of the speed in older (and newer) Armored Core games. I'm not saying that there is anything wrong with this game's speed, I do enjoy it, but I just prefer the slower pace of 3 and V.

    The biggest issue I have with this game is how easy it is. Don't get me wrong, the game can be quite challenging if you refuse to use Laser blades during the campaign... But the second you equip one of those weapons on your AC, the game becomes painfully easy.

    I really love the aesthetics of the game. The game and the NEXT's models do look dated now days, but they are still good looking enough to capture your imagination. The ability to further improve certain aspects of your AC using FCS control points is a great feature, and one that I was honestly sad to lose in V and Verdict Day.

    The boss battles are jaw-dropping, and reminiscent of the ones found in "Shadow of the Colossus"... only replace the character with a giant robot, and the Colossi with even bigger robots. Although some of these battles are very exploitable, and become jokes with the use of laser swords, one cannot deny the feeling of satisfaction that is derived from reducing one of these baddies to dust.

    Although it isn't the best Armored Core game in my personal opinion, it is still definitely worth buying!
    Full Review »
  2. Sep 4, 2013
    8
    Though the aggregate score doesn't reflect it the game is a significant improvement over the disappointing Armored Core 4 with slightly better control, weapons sound effects that pack more of a punch, a great sense of scale and for the most part more interesting missions. The customization menus are also streamlined a bit better making that aspect of the game less of a headache without sacrificing complexity for those who want to dig deeper.

    There are still frustrating missions as From Software is known for producing difficult games, but on the whole they don't feel as unbalanced as those in AC4 which were either incredibly short and easy or controller-throwing difficult. The graphics aren't perfect but the destructible environments are a lot of fun and the mechs themselves still look great.

    Those looking for a good story should look elsewhere as you'll have a hard time caring about the confusing tale of corporate warfare, but story is something that the series has rarely focused on.

    While I would still limit my recommendation to fans of the series, For Answer is much more playable and polished than AC4 and a worthy addition to the franchise.
    Full Review »
  3. Oct 12, 2010
    8
    62 score? What?!? This just goes to show that people have become accustomed to bending-over, and accepting all the dumbed-down crap that game studios put out these days. If a game doesn't hold your hand, and display a giant red Y BUTTON on-screen, then it's too hard for the nancy-boy critics.
    Either that, or maybe Square-Enix refuses to pay them their "positive review tax." But you didn't hear it from me.
    Easily in the top-5 best mech-combat simulation games out there. Honestly, In my personal opinion, it's gameplay is way too fast. This is coming from an Armored Core veteran, who's owned/played every AC game since PSOne. I prefer the heavy feel of the mechs from the early Armored Core games, and Chromehounds.

    Armored Core 5 is going to bring this series back to the spotlight by slowing down the mechs, making the environments and mission more detailed amd immersive, introducing super "Over" weapons, and a ton of other additions.

    Why do people waste their money on games like Galo, where they spend countless hours repeating the same thing to customize their character with a new helmet.... woohoo... when they can have a hard drive full of dozens of custom, unique giant robots to pit against each other in combat?? Hopefully, Square Enix will get the recipe right this time around, and bring Armored Core to the forefront of gaming.
    Full Review »