Generally favorable reviews- based on 31 Ratings
Sep 4, 2013Though the aggregate score doesn't reflect it the game is a significant improvement over the disappointing Armored Core 4 with slightly better control, weapons sound effects that pack more of a punch, a great sense of scale and for the most part more interesting missions. The customization menus are also streamlined a bit better making that aspect of the game less of a headache without sacrificing complexity for those who want to dig deeper.
There are still frustrating missions as From Software is known for producing difficult games, but on the whole they don't feel as unbalanced as those in AC4 which were either incredibly short and easy or controller-throwing difficult. The graphics aren't perfect but the destructible environments are a lot of fun and the mechs themselves still look great.
Those looking for a good story should look elsewhere as you'll have a hard time caring about the confusing tale of corporate warfare, but story is something that the series has rarely focused on.
While I would still limit my recommendation to fans of the series, For Answer is much more playable and polished than AC4 and a worthy addition to the franchise.… Full Review »
Oct 12, 201062 score? What?!? This just goes to show that people have become accustomed to bending-over, and accepting all the dumbed-down crap that game studios put out these days. If a game doesn't hold your hand, and display a giant red Y BUTTON on-screen, then it's too hard for the nancy-boy critics.
Either that, or maybe Square-Enix refuses to pay them their "positive review tax." But you didn't hear it from me.
Easily in the top-5 best mech-combat simulation games out there. Honestly, In my personal opinion, it's gameplay is way too fast. This is coming from an Armored Core veteran, who's owned/played every AC game since PSOne. I prefer the heavy feel of the mechs from the early Armored Core games, and Chromehounds.
Armored Core 5 is going to bring this series back to the spotlight by slowing down the mechs, making the environments and mission more detailed amd immersive, introducing super "Over" weapons, and a ton of other additions.
Why do people waste their money on games like Galo, where they spend countless hours repeating the same thing to customize their character with a new helmet.... woohoo... when they can have a hard drive full of dozens of custom, unique giant robots to pit against each other in combat?? Hopefully, Square Enix will get the recipe right this time around, and bring Armored Core to the forefront of gaming.… Full Review »
ConradKreylingApr 19, 2009Controls, controls, controls. I spent most of the game being unable to turn my mech and shoot at the same time due to a bad selection at the beginning of the game (X+A to shoot). You are unable to rectify this, however, as once you have started the game all of the "Auto" options as well as the control palette are now hidden from view.
The AI is also unforgiving, and is able to do many things the player cannot, such as landing hits by "reading" the controller, and moving the mech's torso while shooting. As has been started, the camera is sluggish and does not keep up with your often speed-of-sound NEXT battles. I truly wonder if any play-testing was done by Ubisoft, or if the title was simply pressed and shipped.
The game delivers on heavy customization through a series of unlocks, won by fighting ranked matches. These ranked matches are the worst kind of grind: 30 maps of "die-reconfigure-die-reconfigure" until you find the one perfect combination to defeat your current opponent (remember the AI complaints?) at which point you're presented with a new opponent and the cycle begins anew.
All in all this game is unfulfilling to all but the most hardcore of Armored Core fans. Most will simply get frustrated, bored, or a combination of the two.… Full Review »