Mixed or average reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 2 out of 55
  2. Negative: 11 out of 55
Buy On
  1. Mar 29, 2013
    Devil's Cartel feels like a hollowed-out version of previous Army of Two games. The distinctive edges have been sanded down, creating something that’s not just generic but unrelated to what went before.
  2. Mar 30, 2013
    There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel.
  3. Mar 28, 2013
    On one hand, the lack of polish and the glitches cause me to give the game a less-than-stellar score. On the other hand, I can’t deny that my co-op partner and I were laughing and enjoying ourselves for the large majority of the campaign. As a mindless co-op shooter, it delivers.
  4. Mar 28, 2013
    The Devil's Cartel is functional and fuss-free, a game that delivers the expected genre tropes with as little imagination and as much bluster as possible. It's not a bad game, but nor does it have anything beyond basic mechanical competence to mark it out as "good" - and even that competence wobbles more than it should.
  5. Apr 4, 2013
    In the end, Army of Two: The Devil’s Cartel has nothing to do with the previous two entries, does little to invite gamers back, and does even less to really excite anyone for a future title.
  6. Apr 8, 2013
    If you haven't had the chance to play the first two games, do that instead. If you've already gone through those titles, rent this if you feel like blowing through something disposable for an afternoon.
  7. Apr 2, 2013
    Army of Two: The Devil's Cartel is an underwhelming third-person shooter that is a clearly a half-hearted cash-grab by Electronic Arts. If you're looking for a game in this genre, I suggest you turn to Gears of War or any number other titles of this ilk. Seriously, this game isn't worth your time. It isn't broken, it just isn't good either.
  8. Apr 3, 2013
    Army of Two is still pure action 100%, without any sort of character depth but full of intensity and destruction.
  9. Games Master UK
    May 9, 2013
    Kill, level up, customize. It's hardly Brain Training, but this is explosive and fun. [June 2013, p.76]
  10. Mar 29, 2013
    Devil’s Cartel seems to accomplish exactly what it set out to do, offering an intense, impressive two-player co-op experience that’s heavily customizable and replayable. While it won’t likely scratch the itch of those looking for a more traditional shooter game--namely, competitive online multiplayer--it’s an original concept set inside familiar trappings.
  11. Apr 30, 2013
    If I had to sum up The Devil’s Cartel in a few words, I’d say it’s all style and no substance. Whereas its predecessors at least tried to be mildly entertaining, this entry has no problem tossing waves of faceless goons at you until you either mow them all down and proceed to the next level or give up and play something else. With this game, I recommend choosing the latter.
  12. Apr 5, 2013
    Army of Two: The Devil’s Cartel is a prime example of a series that has a lot in its way. Nothing here drives the experience forward, and instead leaves most of what makes it special behind.
  13. games(TM)
    May 20, 2013
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
  14. Apr 2, 2013
    Charged with issues and with a boring campaign, Army of Two: The Devil's Cartel is a flawed and unremarkable game.
  15. Apr 2, 2013
    It’s simply baffling that it manages to make so many mistakes within such a well-worn template.
  16. 75
    Even if you couldn't care less how efficiently you put hundreds of drug-dealing scumbags to rest, you may well be surprised by how enjoyable a bit of this disposable ultraviolence can be.
  17. Mar 28, 2013
    A lot of what comprises Army of Two: The Third is total crap, and yet I had a lot of fun playing it. We don't know how EA has done it. They probably don't know how they've done it. But they have. And I'm glad they did.
  18. Mar 28, 2013
    Buggy, unnecessary, and outstays its welcome before the credits close...Army of Two has never been an especially bad series, it's just never been an especially good one. The Devil's Cartel is the ultimate example of this. Is it bad? Not especially. But it's a far, far cry from good.
  19. Apr 8, 2013
    Among real disasters and really interesting ideas Army of Two: The Devil's Cartel is exactly what was expected. We face the usual Army of Two, dedicated to less demanding gamers.
  20. Apr 1, 2013
    Nothing about the game (other than the bugs) is particularly bad, but there is very little to recommend here either. As a single-player experience there are much better ways to spend your cash, and even in cooperative play I’d only recommend it pulled from the bargain bin.
  21. Apr 30, 2013
    All in all, Devil's Cartel just differs too much from the winning formula for those fans of the first two games, and for the newcomers, there are better co-operative games on the market for your dollar.
  22. May 2, 2013
    Devil's Cartel has a "been there, done that" attitude, and after playing it you will, too.
  23. Pelit (Finland)
    May 13, 2013
    A prime example of a gamified action film from the eighties. The story is only an excuse for bloodshed and the game is far from unconventional. Yes, I've seen this before at least dozens of times, but then again, there's always room for some good old-fashioned pointless violence. [May 2013]
  24. Mar 29, 2013
    Not particularly flawed, The Devil’s Cartel is just an unimaginative TPS without any exceptionally good features.
  25. Apr 2, 2013
    In Army of Two: The Devil’s Cartel you shoot Mexican drug-lords for about seven hours straight. This bland task becomes monotonous after a while and having a partner along for the ride unfortunately doesn't really matter. Just like other games in the series, it doesn't manage to escape the bowels of mediocrity.
  26. 50
    A masterpiece of mediocrity and a crowning achievement in unambitiousness. The Devil’s Cartel has sold its soul, not to Beelzebub but to boardroom suits and focus groups.
  27. Mar 30, 2013
    The odd thing is that while Army of Two: The Devil's Cartel is clearly not a well-executed game, it still manages to be fun with a friend. It's quick, stop-and-pop gameplay with carnage and explosions aplenty. Every awkward moment and terrible line of dialogue is a potential laugh -- or two -- so it's not the worst choice for a weekend rental.
  28. Jun 9, 2013
    In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.
  29. The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.
  30. Apr 5, 2013
    Army of Two: The Devil’s Cartel is not a bad game — just an extremely generic one.
User Score

Mixed or average reviews- based on 185 Ratings

User score distribution:
  1. Positive: 33 out of 58
  2. Negative: 8 out of 58
  1. Mar 26, 2013
    Amazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game toAmazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game to play with friends. Full Review »
  2. Mar 26, 2013
    It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop,It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop, and it tends to be a little glitchy. Lack of polish aside, the combat and game feel are still nice, and I still had a fun time with it over all. Pretty good, but not spectacular. Full Review »
  3. Mar 29, 2013
    I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs,I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs, etc.) to the insane destructible environments, provided you use the brutal overkill mode, is just breathtaking. Its not a masterpiece, by any sense, the story and characters are pretty mediocre and there are some graphical glitches throughout. These cons however, are vastly overshadowed by solid controls, equally up to par co-op action, and countless ways to differentiate your T.W.O operative. Overall a great entry in a ridiculously fun series. Full Review »