Mixed or average reviews - based on 55 Critics

Critic score distribution:
  1. Positive: 2 out of 55
  2. Negative: 11 out of 55
  1. Jun 9, 2013
    In the end, Army of Two: The Devil's Cartel is a boring, meatheaded slog through about ten or so hours of predictable situations and sub par dialogue, and if someone told me that the development team had simply been handed a bit of cardboard with the words "sink this series" emblazoned across it as a design document, I'd believe it without hesitation.
  2. May 20, 2013
    As an entry into a series that has failed to realise its potential, this is safe and dare we say it, also a bit boring. [Issue#135, p.106]
  3. May 13, 2013
    A prime example of a gamified action film from the eighties. The story is only an excuse for bloodshed and the game is far from unconventional. Yes, I've seen this before at least dozens of times, but then again, there's always room for some good old-fashioned pointless violence. [May 2013]
  4. May 13, 2013
    There’s no creativity here, no passion. What’s more, developers decided to leave out most of the interesting elements from the previous games of the series. [CD-Action 06/2013, p.66]
  5. May 9, 2013
    Kill, level up, customize. It's hardly Brain Training, but this is explosive and fun. [June 2013, p.76]
  6. 40
    The lack of challenge only adds to the boredom. In every way, Army Of Two: The Devil’s Cartel is an embarrassment to videogames...Not just boring, but exactly the kind of ‘violence for violence‘s sake’ dross the anti-videogame lobbyists dredge up at the arrival of each new atrocity.
  7. May 2, 2013
    Devil's Cartel has a "been there, done that" attitude, and after playing it you will, too.
  8. Apr 30, 2013
    If I had to sum up The Devil’s Cartel in a few words, I’d say it’s all style and no substance. Whereas its predecessors at least tried to be mildly entertaining, this entry has no problem tossing waves of faceless goons at you until you either mow them all down and proceed to the next level or give up and play something else. With this game, I recommend choosing the latter.
  9. Apr 30, 2013
    All in all, Devil's Cartel just differs too much from the winning formula for those fans of the first two games, and for the newcomers, there are better co-operative games on the market for your dollar.
  10. Apr 19, 2013
    Gears of War may have its detractors, but whilst it opted for over-the-top machismo and a sci-fi setting, The Devil’s Cartel offers an approximation of banter between its two leads and a plot that is squandered after a promising start. Worse still, ludicrous plot twists are thrown into the mix late on which will both confuse and annoy Army of Two veterans.
  11. Apr 19, 2013
    The third adventure of Army of Two is the weakest of the series, sending the player on a cliche-ridden journey through a boring Mexican landscape. Even in co-op, the gameplay is often monotone, focusing on all to familiar action with weak AI.
  12. Apr 18, 2013
    Overall I think there are far too many issues with this game to advise you to go out and purchase it. It is good fun in dribs and drabs so if you had a friend to play it with a rental will probably do you, but the severe lack of inspiration from the developers is evident throughout. It just feels like such a lazy game and it’s clear that EA wanted to capitalise on the fans of Army of Two. Sadly.
  13. Apr 14, 2013
    The first couple of Army of Two games were fun diversions that never took themselves too seriously while delivering solid co-op action. The Devil's Cartel delivers a drab, uninspired shooter where co-op feels like the secondary objective to rushing an average game out the door. Visceral can and has done much better, so the shoddy nature of Army of Two: The Devil's Cartel leaves you wondering why it was made at all.
  14. Apr 14, 2013
    A mediocre third person shooter game that brings nothing new. On the contrary, it gets rid of the essential qualities that have made the previous installments successful. Furthermore, Alpha and Bravo are much more boring companions than Salem and Rios, and their Mexican crusade is lifeless as well.
  15. Apr 12, 2013
    A plain game with no ideas.
  16. Apr 11, 2013
    Playing with a friend over Xbox LIVE or in split-screen mode can be fun, but that's about it. The Devil's Cartel is an obsolete game that belongs to a long-gone gaming era.
  17. Apr 11, 2013
    Sometimes a plan just doesn’t come together and it’s clear with Army of Two The Devil’s Cartel that the series has no future beyond this generation of games. It is a shame to see the potential this series once had thrown in the garbage. There’s nothing to find of interest in this final entry in the franchise so the most sincere advice I can give to you, dear reader, is this: move on and play something else.
  18. Apr 8, 2013
    Among real disasters and really interesting ideas Army of Two: The Devil's Cartel is exactly what was expected. We face the usual Army of Two, dedicated to less demanding gamers.
  19. Apr 8, 2013
    If you haven't had the chance to play the first two games, do that instead. If you've already gone through those titles, rent this if you feel like blowing through something disposable for an afternoon.
  20. Apr 8, 2013
    A low point for the franchise. The best way I can put it is that the soul of the series has left the building. It has action aplenty but it feels more like a slog.
  21. Apr 7, 2013
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
  22. 50
    It's short, not particularly easy on the eyes and loses elements you'd expect from a new Army of Two game. There being only a meager handful of 'Contracts' missions to keep you busy after you beat the campaign, speaks volumes about the expectations EA had for this going in. It was always going to be a dumb, dirty – and ultimately one-off – weekend affair. As such, The Devil's Cartel is just about passable.
  23. Apr 5, 2013
    The Army of Two games have always been overshadowed by Call of Duty and Gears of War and the other shooter juggernauts, but they had unique co-op gameplay elements and a goofy charm that set them apart. Both of these things are mostly missing in The Devil’s Cartel, and that’s a damn shame.
  24. Apr 5, 2013
    Army of Two: The Devil’s Cartel is not a bad game — just an extremely generic one.
  25. Apr 5, 2013
    Army of Two: The Devil’s Cartel is a prime example of a series that has a lot in its way. Nothing here drives the experience forward, and instead leaves most of what makes it special behind.
  26. Apr 4, 2013
    Ultimately, Army of Two: The Devil's Cartel is easy to pick up and fun to play, but generally lacks in distinction. The co-op centered gameplay is a neat trick, but it doesn't do enough with the co-op mechanics to really set itself apart.
  27. Apr 4, 2013
    In the end, Army of Two: The Devil’s Cartel has nothing to do with the previous two entries, does little to invite gamers back, and does even less to really excite anyone for a future title.
  28. Apr 4, 2013
    Army of Two: The Devil's Cartel is a simple shooter that's made to play with a friend. You'll compose your own weapons, converse about tactics and do this for eight hours or so until you've finished the campaign. It's a wonderful co-op game that falls short, mostly due to the annoying variation between dumb action and emotional moments. The lack of polish and modes make this a game that is truly only fit for those who only play co-op games.
  29. The sole selling point of Devil's Cartel is the fact that you can blaze through it in a haze of blood and brick dust in the company of somebody else. It's never bad enough to truly offend, but it's never good enough to justify its status as a full-price game.
  30. Apr 4, 2013
    Army of Two: The Devil’s Cartel is a boring game, plain and simple. Its execution is often generic and shallow, its characterization is lackluster and its level design predictable. If you’re looking for a shoot’em up to play with a friend while chatting over all the time... please look somewhere else for something more affordable.
User Score

Mixed or average reviews- based on 181 Ratings

User score distribution:
  1. Positive: 33 out of 58
  2. Negative: 8 out of 58
  1. Mar 26, 2013
    Amazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game toAmazing co-op gameplay (like always) and awesome weapon customizations, although the game lacks some rich stories. But still, a great game to play with friends. Full Review »
  2. Mar 26, 2013
    It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop,It's not a perfect game by any means. The cover system tends to be sticky, there are some graphical issues like screen tear and texture pop, and it tends to be a little glitchy. Lack of polish aside, the combat and game feel are still nice, and I still had a fun time with it over all. Pretty good, but not spectacular. Full Review »
  3. Mar 29, 2013
    I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs,I cannot understand why critics are not in favor of this game, it's incredible. Everything from the amazing customization (masks, load outs, etc.) to the insane destructible environments, provided you use the brutal overkill mode, is just breathtaking. Its not a masterpiece, by any sense, the story and characters are pretty mediocre and there are some graphical glitches throughout. These cons however, are vastly overshadowed by solid controls, equally up to par co-op action, and countless ways to differentiate your T.W.O operative. Overall a great entry in a ridiculously fun series. Full Review »