Nov 12, 2012Hmmmm.... Where to begin! As a fan of the Assassins Creed series I was expecting more from AC3. The first game was hard to get through because it was so repetitive but from then on the series has improved with each game. Ezio is one of my favourite game characters of all time, he's cool and has a charm, he's likeable, unlike Connor. Which brings me onto the 1st problem with the game; the main man, the guy you have to put up with the whole game, he's boring, I don't like him. If I were to compare the characters, Ezio would be a Bugatti Veyron; fast and exciting, whereas Connor would be a cardboard box; yes he's useful but he's so bland and monotone! Before I go any further I will say that I'm only about 6-7 hours into the game so this is just my thoughts so far but seriously, there is enough to not like ALREADY!
One thing I've heard a lot about is the glitches.... and there are a lot. When you look at the shear size of something like Skyrim you can forgive the glitches but I just can't see past them in AC3 when the other games have been relatively "glitch-free" in my experience. On one occasion I was looking for a bear to kill and after finding one and getting into a bit of man vs. bear, it got stuck in a tree! It was just there, walking around on the spot in a tree! Another noticeable glitch was on a recent mission where I walked up behind 2 guards to perform a double kill which not only failed, resulting in me only killing one guard, the other guard just walked away! He didn't even blink! One other glitch saw me jump out of a tree to assassinate a rabbit/hare, which promptly ran away and left me free falling through the ground into emptiness! I expect more considering the standards set with the previous games. Other things that I think have been ruined slightly is the free running. Now you can just run by holding the right trigger and he will stop if he comes to a jump that he can't make or a drop that is too high. Personally, that takes away some of the skill. Previously I had to control Ezio carefully otherwise I could jump to my death, which to be honest adds some realism to the game. This is now not possible because Connor is a **** Also when climbing buildings previously you could use the A button to jump to a higher ledge that you couldn't normally reach, which involved a little bit of timing but now this is automatic, again something I'm disappointed about. My major gripe is the health regeneration which I think makes the game just too easy. It is almost impossible to die in a fight because if you are low on health you can sit back and hold B, which parries almost every attack automatically without any timing needed, wait until your health regenerates (which is pretty quick) and carry on fighting. It now takes away the need to run away from anyone to buy some medicine or visit a doctor, you can just walk around kicking ass and regenerating health without a care in the world. It's not all bad, there are some good things. The game is visually stunning for one. Climbing to the top of a building and admiring the view is something you may find yourself doing from time to time. The weather is brilliant too, especially when a thunderstorm hits. I also like the addition of the Rope Dart which is kind of like a lasso which you can use to pull enemies closer, drag them off of their horse or hang them from a chimney! There's also some open ocean missions where you take to the sea at the helm of a ship, firing cannons and engaging in naval warfare which I have found exciting and quite enjoyable, not to mention very impressive to the look at. You do get to control Desmond a little bit more but only time will tell if you get to control him as much as I would like. When AC3 was first announced I wanted it to be focused on Desmond. Running around New York, scaling buildings and the like would be brilliant.
Lastly, the game is very slow to get going. It's only just got going for me so hopefully my rating will improve, but at the moment it's scraping a 7 out of 10.… Expand
Nov 12, 2012I can't believe they were able to sell this game in the state it's in. Glitchy and just a big mess, I wouldn't even want my worst enemy to wast their time playing this. The controls are horrid, yet critics call it "revolutionary" because of the graphics. This is just another shining example of looks over gameplay, and unfortunately this is the norm now with videogames.
Nov 13, 2012Assassins creed 3 is a bit hit and miss in many of the areas which make up this game. Ubisoft has done a large amount of changes to the game in order to improve upon it, with multiple characters to play as throughout the story, an increased world size and possibly my favourite addition, Pirate ship battles.
However, for all of these improvements, many of the faults of the past games return, such as initially exciting, but ultimately tedious and easy combat, repetitive mission structure and a bit of a flawed story at times. I would have given this an 8, possibly a 9, but the plot near the end was dissapointing. so much so that it made me ponder why i had played through the series.
However, this game is still fun to play through, and has a relatively decent length of 14 hours for my playthrough. My review is based purely on the single player elements as I have not been able to play the multiplayer element for a variety of reasons.… Expand
Nov 13, 2012I created an account just to echo what people have been saying here. Loved AC2 and this looked so promising... finished the game in just a few days and I just feel let down. Exactly what people are talking about. Gameplay interrupted by cinematics. Glitches galore (horse riding is awful). Forget about the Frontier; it's too annoying to ride through the woods and tree-hop. The new gameplay interface (e.g. for switching weapons, etc.) is for the worse. Bad voice acting. Massive plot holes and poor storyline continuity. Some missions are a total waste of time (i.e. the entire first third of the game before you get your Assassin's hood; all the Desmond missions; and especially the chase missions). You can't even free roam much once done with the game (i.e. run around and cause murderous chaos), because after gaining sufficient Notoriety, the game sends unbeatable Jagers against you that spawn out of nowhere and you are inevitably killed. Nothing like AC2; that game is still a masterpiece, especially when compared to this thing. It's like they had no quality control before putting AC3 out!… Expand
Nov 14, 2012The same, redundant gameplay, but in Revolutionary America! For the sake of organization, I will break my review into two parts, one for each disc, respectively.
Multiplayer: There is nothing very eye-catching in the multiplayer, in my honest opinion. The multiplayer of the game is essentially the same glitched, buggy experience from Revelations, mixed with the end of Brotherhood's, but with a twist. X is now the button to stun as well as kill, making an ever-so-slight change for the better in the mechanics. Smoke bomb makes its infamous return in the game, but with available counters in the forms of Animus Shield, Wipe, and even well-timed knives. However, unlocking items is more expensive than ever, in effort to keep you playing longer. Getting points takes an ungodly long time in game, even after winning many games. In the end, you will still be run down by a pursuer for a typical 150 points, you will still experience glitches, lag, and many other aspects that the Ubisoft devs refused to acknowledge. But hey, you can always just throw down some real cash for "Erudito Credits" and get a completely unfair edge far ahead of everyone else, all while sacrificing any value of playing the game. The multiplayer is worth maybe one and a half marks to me, at most, due to Ubisoft's blatant disregard to the problems so many cried out about after Revelations..
Story: The story takes place in Revolutionary America, where you begin not as Connor himself, but his father. After setting sail for the American settlements, you get to play through a very long and tedious introduction to the story, filled with puzzling scenarios and making no effort at telling you where to go. If you can make it through the confusion of the introduction, new fighting system, and change of scenery from the usual Mediterranean streets, you get a special surprise! What is it? More of the mindless repetitive tasks that Assassin's Creed is famous for. Go here, do this, kill this person, free those people, etc, etc. Perhaps the games should be called "Errand Boy's Creed", because the time you spend actually influencing anything in the story is very slim to none. I personally was skeptical upon seeing AC step into the Revolutionary War, because it makes you wonder.. "What the hell? What's next, the assassins started the Civil War? Did they cause the World Wars as well?" Nevertheless, the transition was seemingly smooth, for the most part. Every now and again, I can't help but feel like I'm right back in the middle of Revelations, though. The game isn't very gripping for the era it tries to relive, for whatever reason. In short, the story is very repetitive, daunting, and slow, mostly even cinematic I would say. The story earns another one and a half stars for its lack of a gripping, engaging story that makes you actually WANT to stick with it until the end.
Better luck next time, Ubisoft. And a word of advice, consider what the people buying your game want beforehand, instead of realizing and trying to correct long after the damage has been done.… Expand
Nov 15, 2012i signed up here to just let my frustrations out that this game is overhyped! and empty. Im halfway and the game is just plain boring filled with glitches. i expected more on this game but it failed to deliver they hype around it. Still i will finish the game and sell it for something better.
Jan 18, 2013This game had the mechanic to be the best Assassin's Creed ever, but it was the worse in my opinion (considering the release date). Don't understand me bad, I'm a great fan of franchise, I buy it every year and if release a new I will buy it again, but this game gave me a attack of rage that I want give a score of 0 to it.
And why am I so disappointed? The main campaign is excellent, full of reverses, it really surprises you. Connor is an amazing character, he is pretty different from Altair and Ezio which gives him a own mark. The great defect of the game are the most weak side missions of ever AC. In AC2, Brotherhood and Revelations we have made missions of ASSASSINS what includes espionage, steal and the most important: assassination. But in AC3 this missions are very rare, there are a lot of farm's missions (for children) that the own Connor says in one of them: "The things I make for this place."
There are some good missions in the city to recruit new assassins to the order, but they are just acceptable.
There would be no problem in add farm's missions (just to remember: they are for children) to Connor's adventure, but without remove what I learned to love in previous experiences.
And there is more: AC is a game that permits you be free, you can kill the target any way you want, in stealth way or like a barbarian entering in a scandalous fight, but in 3rd edition you is obliged to do a second option, very rare the moments you can make all sneaking (just in forts and missions of main campaign)
This should be an action-adventure game with STEALTH ELEMENTS, but they removed almost all the stealth.
Because this, it was a major deception I have had when the matter is videogame, I hope it change in 2013.… Expand
Nov 16, 2012This review contains spoilers, click expand to view. Je l'ai trouvé super car il y a de super graphisme. Une très bonne qualité de manipulation de Cornnor et Etam. Le mode en ligne n'est pas beaucoup améliorer par contre c'est pour sa que je mes 9/10… Expand
Nov 16, 2012This game is incredibly frustrating. I have played many many games and have never come across a buggier game in my life. I expect all games to come with some bugs/glitches as it is just part of the experience but this goes far and beyond what is acceptable. At launch every single mission and side mission is bugged in some way, especially if you like completing the optional objectives. Not only that, many of the major bugs that are being experienced by multitudes of people are still not being addressed in the 2nd patch. Very poor support on ubisoft's part. I get the feeling they were more concerned about getting my money at launch than actually making a sound game. Very disappointed and out $60 hard earned dollars.… Expand
Nov 17, 2012I first of all have to say that I had really high hopes for this game. The first AC did not really strike my interest but it did intrigue me enough to give ACII a try and I was blown away. Then ACII:B came out and I was hooked. The combat was fun, the stories were awesome and Ezio was a fantastic protagonist. Then when Revelations stumbled a bit I thought it was just a bump in the road. Boy was I wrong. ACIII comes out of the gate limping. The graphics might be beautiful but they are only skin deep as pop ins and texture tearing is rampant.
Then there are the glitches...Oh the numerous, numerous glitches. From getting stuck in a pile of hay to watching a guard fly into the stratosphere the glitches are everywhere and range from funny, a woman spawning into the back of a cart and being dragged along, to game breaking, finding Connor frozen in place while his target gleefully runs away. The glitches could be forgiven if it wasn't for the fact that these two examples appeared AFTER the day one patch. That's right, after Ubisoft claimed they were fixing the numerous issues I got the pleasure of having the game break several times.
The there is the story and characters. The AC franchise has been a series that has done a tremendous job of transporting gamers to unique locations, and while this one is no exception, the Colonies in 1775 are beautiful and full of life, the story and characters come off lacking. Connor is in no way shape or form a replacement for the charismatic and dangerous Ezio. Where as Ezio was charming and roguish and likable, Connor is quiet, easily angered and all around just bland. He continually asks characters, "what would you have me do," a number of times while having paper thin motivations. I find it troubling when the side characters in a game highlight just how bland and boring our main character is. I found myself wanting to play as Samuel Adams, at least he has a range in his vocalizations and has clear motivations.
This seems to be ACIII's problem, it looks the part and is trying to convince you that it is the next step in the franchise but its motivations are all over the place. The combat is fun, if a bit too familiar (Arkham City) and the ship battles are fantastic. But for every step forward the game takes two, even three steps back. Why is it that I am doing eavesdropping missions when they were one of the worst gameplay aspects of the FIRST AC?! Also why is it that AC:B and Revelations gave me more options to complete missions where as ACIII punishes you for not completing a mission precisely how the developers planned it? For freedom it seems a bit constrained.
Which brings me to the 100% sync. Introduced in Brotherhood, this was a clever way to challenge players. In Brotherhood and Revelations it was just that, a challenge. In ACIII 100% sync becomes a tedious almost torturous chore and goes to highlight the broken gameplay mechanics and a number of irritating glitches. If I am supposed to kill my target without anyone noticing don't make it so my hidden blades alert every damn guard in Boston! It goes to frustrating even further when you realize that you cannot complete epilogue missions without getting 100% sync, which means that as a fan of the franchise, if you want to see the real 100% ending of the game you have to do the OPTIONAL side objectives. Ubisoft, don't make something optional and then purposely withhold content from the ending of the game. The 100% sync options come off as cheap and lazy, as though the developers added them in at random to flesh out bare boned missions. I really wanted to love this game, so much so that I thought I could hail it as a huge leap for the franchise, much as ACII was from AC. But that was not to be. Instead I came away from ACIII feeling as though three years of development and anticipation evaporated into a cloud of mediocrity. ACIII is in no way a revolution, it is more a slight step forward with a bum leg and an eye patch. Here is hoping we don't have to see two more games of Connor before we truly get the next huge step for the franchise.… Expand
Nov 18, 2012Pros- Navel battles are **** awesome So much details and Thematic Period Environments Extensive and Fully Featured Multiplayer Modes Great Cinematics and well Voice Acting Cons- The **** Blinding White Loading Screens pissed me off All Major Set Piece Battles are Disappointing and its not like the trailers Pointless Side Activities seriously they are just pointless Terrible Ending to Desmond Storyline FUUUUCCCCKK SAKES
Rooftop gameplay diminished GRRRRRRRRRRR
but overall this game was good i give it a 7/10… Expand
Nov 19, 2012This game is so muddled by glitches bugs that it is nearly unplayable. The type of game play where you assassinate people (as in Assassin's Creed) is completely absent. Missions and objectives seem completely arbitrary, as do the reasons for passing or failing. I have yet to meet a single real life person that enjoyed this piece of garbage. God only knows how it is receiving so many good reviews from critics...… Expand
Nov 21, 2012It might not be the revolution we were expecting but it's pretty damn good. The game is brought down by it's numerous technical issues, but the sheer amount of things to do, the story and the fun combat make it a great addition to the series.
As for the ending, it was disappointing but it i not as bad as people say. Overall, I think it is the best Assassin's Creed game, with AC2 coming very close.… Expand
Nov 21, 2012Being a huge Creed fan, I felt compelled to review it. The combat and economics are a step backward, but at the same time, many things such as travel have been streamlined. The naval missions were a nice addition to the formula. This is by no means a bad game. I enjoyed it very much. That being said, if you are a master/fan of Brotherhood and Revelations, there is a little bit of a relearning curve. Lastly, for the first time, I found Desmond's non Animus story to be more involving than that of the Assassin you control.… Expand
Nov 21, 2012Improvements on the Assassin's Creed franchise are throughout this game and it is a great play.
The gameplay is what you would expect from previous games.
It has a lovely world that can feel more alive than most games.
Multiplayer is a fun change as it was in previous games and it's good to get away from a shooter occasionally.
The story wasn't my favourite but I won't give it negatives for that as I feel that's more opinion based.… Expand
Nov 22, 2012This review contains spoilers, click expand to view. ...Continues from previous comment:
What I didn't like:
- The LAG: It is the first thing you notice when you start playing the game, do not lie to yourselves guys, this games lags, and it does it horribly. How can this happen in 2012? When you get to Boston or New york the game is almost unplayable, all immersive feeling towards the game you might have achieved absolutely breaks up when you see that painfull, unforgivable lag.
-The glitches:Unforgivable Ubisoft... glitches in this game are a bad joke.
- The fight system: somethings are better, the blood is great, but i HATE the camera; character seems so far away when you're fighting and you wish you cold just look closer. Besides, you get a feeling of "Arkham city" with this new fighting system, one button magically blocks the attack, and then you can counter. If that was the intention, let me tell you that Assassin's Creed never needed to copy or imitate another game's fighting system... well, that's how I felt when playing it.
- Too much running: The missions were like: Frontier to Boston, Boston to frontier, frontier to New york, New york to frontier, Frontier to homestead, homestead to frontier, frontier to boston, and so ON, it was like they were forcing you to go through the world over and over for you to see how wonderful it was, or using fast travel everytime, but there's no fun in that either...
- Besides the incredibly BIG setting, you feel limited at times. I wish I could haev thrown the tomahawk, wish you could choose between leaving the hood on or off with a button, felt limited when switching weapons cause it took too much time for example to pick the horse to be able to whistle and call it. Thought the round weapon invetory system of previous games was easier to use.
- Too many cutscenes (spoiler): If you have beaten the game, you know that you don't kill the bad guy, you watch Connor kill the bad guy in a cutscene... what's up with that?? - Atmosphere: You never feel quite as "inside the game's world" as with previous assassin's creed games where setting and music and graphics combined perfectly while pulling you into the middle of this incredible world.
- Short story: From Brotherhood on i have always felt these games are way too short. Being able to explore and hunt for hours or have a lot of fun in multiplayer shouldn't compensate for a short story.
- Desmond: since revelations he is getting uglier. Looks like a completely different person.
-Horses: It has always bugged me that you can't go faster when horsebackriding inside a city or town, it is ridiculous. Same with not being able to run inside some taverns, it is way too frustrating to have to walk slow because the game wants you to.
What i liked about AC3:
-New running system: Feels more real to run with connor, and it is great to jump between trees.
-The frontier/Homestead: running through the open field is a charm, you fell free, in contact with nature, away from the noise of the cities and the guards chasing you. It's where I usually hang out when i've had a stressful day.
-Naval Warfare: In one word: AWESOME.
-Animals, children: Everything feels much more alive and real when you put animals and children in it. Previously we got to see only adults and horses...
- Seasons: the depth of snow is great among other cool things about having seasons. And also the rain and thunder is a really good addition to the series.
- Character development: I agree game starts painfully slow, but it is cool to see how Connor grows up and becomes an Assassin. Although you feel like it is a proggressive development, in the end you feel like you become an Assassin way too fast when you're told "Ok, you can wear the suit now".
-Peaking through corners: great! only thing left is being able to crouch and move more stealthy.
-Everything about the landscapes, cities, forests, trees, grass, houses, fences, sky, water... too bad it lags like hell.
-Locking system: well it's not a great improvement but i like to run sometimes with the close camera, gives it another 3rd person perspective.
-Blending: great job with this, it's so much simpler to blend almost anywhere.
There might be other things I'm forgetting right now, but as for now I hope the patch Ubisoft is offering fixes all that it says it will, and I also hope it helps a little with the excessive lag, which is what bothers me the most about this game.
Thank you for reading, waiting for AC4 now.… Expand
Nov 22, 2012This review contains spoilers, click expand to view. This has to be one of the worst games I have ever played. It is so bad I actually opened up this account to vent my frustration. It has taken all the fun out of Assasins Creed. The main antagonist Heysham is more likible than Connor. The historical setting is pointless to the story, in AC 1, AC2 and the other AC's you felt part of the history around you. In this I dont really feel like there is something historically massive happening going on around you. Perhaps US gamers feel it more than I do as I am Irish and could relate to the other settings more. I actually feel like this was a gimmick to boost US sales, but thats not the main issue here. The main is thar is the gameplay has got worse, it is like they saw Red Dead Redemption which is the best game in the last 10 years and used ideas from it like the hunting and frontier etc, but this was not even interesting enough to pdo in AC3 as I just wanted the story completed. I dont like how the fight controls are more limited, with Ezio you could kick people. Conner cant kick, you just button bash X and B on the Xbox controller. Too many chase scenes, the frustrating one where I was running around in circles for 15 mins before I found a short cut to capture the fleeing scoundral. They had too many unneccessarily stealth missions too. I also found that the as I would be running on top of buildings all of a sudden i would be diving at height into a cart of grass. There were times where I have been fighting and all of a sudden connor has stopped attacking and just taking hits. I also had a glitch in one chase where the guy i was peruing was stuck in a wall and it would not let me acpture him there. I didnt notice anything change for the good, this game was in development from when Assasins Creed II came out apparently, but what did they do? Anyway I wish I had spent the 40 quid on something else that I wouldve had more enjoyment out of. Its like the star wars prequels, from good to truly awful.… Expand
Nov 23, 2012I feeled in love whit every previews AC...and...
AC 3 is really disappointing in every way. The story is only for North Americans people, the rest of the world don't even care about your lame revolution. We passed from ancient architectural historical monument climbing to the flat streets of boston and new york city. Game play is boring and repetitive, Missions...boring and repetitive, sidquest, guess what!? boring and repetitive and the story line is the worst part of the game! I played the game in a static chord mode wanting to end it, to see what happends next...nothing interesting. sorry for my English, my country wasn' t invaded by British ****… Expand
Nov 24, 2012I actually created an account just so I could post a review for this game. I can't even say how frustrated and disappointed I am with it. I loved the original Assassin's Creed, and Assassin'c Creed 2 and Brotherhood were masterpieces. Things started to go off the rails for me with Revelations, the game felt rushed and the character models (particularly for Desmond) were just plain weird. So when they announced this game I was a bit nervous since Revelations had seemed like such a rush job. Well, my fears were well founded. This game is a DISASTER. Ubisoft should be sued for releasing such a terrible, unfinished game and should seriously be ashamed to release something this broken and frustrating to play. Connor's story is disjointed and dull and Desmond's story, well, other people have commented what a letdown it was. But mostly it's just more frustrating than fun to play. Too many glitches, too much running around on a horse pressing the B button to get something done and hope you don't get shot. Even combat is grueling. I find myself restarting a checkpoint when I get into combat with a large number of redcoats because it's impossible to win. This game isn't so much a step back was it is a tumble down the cliff. I'll never buy another Assassin's Creed game again.… Expand
Nov 25, 2012This review contains spoilers, click expand to view. Although a great game overall, I do have a few issues with the game. Nothing that really breaks it, as most of my complaints spawn from optional aspects of the game.
I did enjoy much of the story, including Desmond's, surprisingly, as he has managed to bore me as much as possible, serving as an annoyance that took me out of the action. This time around, you get to play a handful of brief, linear, but interesting story driven missions, that serve to conclude his plot very nicely. However, as is common with all Assassin's Creed games, a curveball is thrown at the last second and leaves us with yet another cliffhanger. (You didn't honestly think Ubisoft would quit such a successful, iconic franchise here, do you?)
Back in the time of revolutionary America is where you'll spend most of your adventure. I will try to avoid spoilers here, but the intro character you play as for a good 3 hours before you jump into Connor's shoes can be a bit boring, up until you get to the very last mission where you play as him.
Once you step into Connor's shoes, things tend to be a bit linear for a few hours before you finally get to explore the world around you, which is really where the game shines. The characters he meets are pretty interesting, and the founding fathers are portrayed accurately, as opposed to some ungodly saints who could do not wrong as they uplifted humanity's destined holy land from the tyrannical oppression of the British-the game confronts issues where America's revolution was flawed, and hypocritical, generally had a pretty neutral view of the revolution.
However, none of this really makes the plot less boring. It is an interesting piece of history, but not in an Assassin's Creed kind of way. The problem with moving forward through history is that things shift to more speeches and political maneuvering rather than stabbing people and bludgeoning each other with maces. While the stabbing that you do get to do is fun when you do it, it seems kind of repressed, like being an assassin is no longer the main focus of the game. Even though this is unarguably better than the first assassin's creed, the first one was undeniably about stabbing people, but as the series goes on, more and more optional crap is shoved in our faces that at times I forgot it wasn't called Artisan's Creed. You do tedious side missions on the homestead so you can craft items to sell. You then use this money to buy expensive upgrades for a ship, to do side missions, to open up trade routes to sell more things. It all seems a bit like a facebook game, and the game really doesn't need that. Luckily, all of this is optional, and it really doesn't matter if you don't do this, because your skills are as good as they'll ever be. Even though you don't become an assassin as Connor until about a third of the way through the game, it seems like the only change between him being just some random native american to being a full fledged trained assassin is that he put on some bathrobes with a hood on it. When you were Ezio or Altair in the first few games, you actually felt you were becoming a better assassin as you progressed, getting better and better equipment to aid you, but your abilities are pretty much unchanged from start to finish.
Some of the story missions can seem pretty linear, especially the chase sequences. This goes especially for perfectionists who want that "perfect sync" option. I miss the structure of Creed I and II, where the game gave you a target, and you, the player, had to logically think about how you wanted to carry out the mission, methodically planning how to pick off your target. But in this installment, the game gives you a very clear path to your target, almost like the game is telling you, "Yes, you can have fun anyway you want, but wouldn't you rather have fun my way? I'll give you a prize you'll probably never use if you play the game exactly the way I want you to!"
Despite my criticisms, this is a genuinely good game. Like I said, if you want to ignore all the optional missions and objectives, there's nothing to force you to do that. The new game engine is very impressive, and the giant battles you get to take part in are impressive because of it, namely the battle of bunker hill, which I replay almost every time I fire up the game. Some of the chase sequences can be rigid, but overall nothing should stop you from picking up this game; the combat is fun, Desmond's story is wrapped up, the visuals are great, and tree running is just as fun as you would think it is, and then some.… Expand
Nov 28, 2012I think this is the best AC developed to date. The story line was very good, it felt like a movie where you had to play to watch more. The only complaint i have with this title is the many glitches throughout the game. The horse gets stuck, characters dont follow script, you can pickpocket anyone without getting cought. Also the enemies are way to easy to kill, literally i can take on twenty groups of redcoats and never die. Even with these problems the game is still worth adding to your collection, you will enjoy it.… Expand
Dec 24, 2012(Out of 10)
Game play: 95
Free roam: 99
Multi player: 92
Amaze me meter: 76
In Assassins creed standards i was extremely disappointed by this game, but by the normal games this is a solid game. Three saving graces: Graphics, Multi player(surprisingly) and free roam. Liked the game but it still felt like a letdown
Dec 27, 2012BORING AND BROKED GAME! 9 or 9.5 for this game is a f#cking joke. Lame characters and lame story that involves the 2012 mayan apocalypse. Yes, it really looks like they wrote the storyline on a restaurant's napkin while taking elements of a popular myth because they couldn't think of creating something new or innovating. The combat system is laughably bad! I can't fight against the british soldiers with a straight face while witnessing the HORRIBLE combat animation and brainless hordes of enemies. The main character (Connor) is more boring than Sheppard! He's so charismatic as a f#cking plant! The lame and tedious story doesn't help either. The only good thing about this game is the Open World , navy battles and the cool ambiance of the colonial USA period, THAT'S IT. Everything else is garbage or boring. Ordinary side missions and the extreme linearity in the main missions are f#cking frustrating! Tons of bugs broke the immersion and irrational AI creates weird situations. Don't buy this game!… Expand
Nov 28, 2012There is so much to do in this game but most of it feels like filler and doesn't play as well as it could. you will pick out the gems for yourself but the only stand out for me is the absolutely fun and gorgeous pirate missions(an auto buy DLC if the ever decide to expand on it). The story is great mixed in with some history and the game play got dumbed down a bit but flows nicely. I welcome the tree free running and miss climbing up big buildings and cathedrals( although climbing a mountain is an o.k. second place). The MP is actually fun but it lacks in being addictive. The good definitely out weigh the bad in one of the better games I've played this year.… Expand
Nov 28, 2012I own and love every other Assassin's Creed game, however, this one truly disappointed me because: *They removed ARMOR UPGRADES *You can no longer purchase and unlock STORES *You can no longer purchase and unlock MONUMENTS *NO PARACHUTES *The INVENTIONS you unlock are decorations for you're house *SYNCHRONIZATION points don't reveal the entire map the game ends up feeling more like a chore than an enjoyable adventure… Expand
Nov 30, 2012They managed to take Assassin's Creed and limit the fun parts of gameplay and focus almost exclusively on the story. To put it simply, this game feels like a (boring) movie that makes you do all the leg work. You're probably not playing this game to tie down the rigging on a ship or needlessly escort characters to multiple houses (with no action in between) for a 20 minute mission--but that's what you'll get. This game was a pretty big disappointment. It takes about an hour and a half just to get to the beginning of the real gameplay (where they show "ASSASSIN's CREED) on the screen. Even at the point, you have to start over with another character and do some mundane tasks like playing hide and seek with kids--this is where the game should've started.… Expand
Apr 25, 2013Disappointment of the year.
You need to have a level of expectation to get disappointed, so I'm not saying AC3 is terrible...it's just.. very disappointing. I had high hopes for this third installment. Ubisoft had shown a lot of improvement going from 1 to 2 and then to Brotherhood. I didn't get Revelations because I had my fix and was looking forward to a proper sequel. And so there it came.
I love the setting. Interesting time period and location after Renaissance Italy. But from booting it up to finishing it has been a slog and a letdown in almost every other regard. The much taunted graphics? I'm not impressed. It looks like Ubisoft wanted to get a head start on next gen development and then had to cram it onto old consoles that couldn't quite run it. It looks really advanced with pretty lighting and highly detailed characters, but the cutbacks to get bearable performance are noticeable. Very aggressive LOD pops all over the scenery, and anti-aliasing is pretty much absent. This isn't accounted for in the artwork which often uses high frequency details that exaggerate the aliasing and often look downright buggy when viewed from anywhere but up close. This all makes the presentation incredibly rough in spite of all the bells and whistles. The shadows are low res and constantly flickering, making parts look buggy even if they aren't. I would much rather have less bells and whistles in return for a bit more spit and polish. So nobody noticed that from certain angles you can view right through Desmond because there is a huge gaping hole in his character model where his backpack is supposed to meet his sweatshirt? A backpack that has a cool dynamic effect when he moves, which also makes his sweatshirt pop through it. There are constant issues like these, and they distract because they look careless. For all the glaring cutbacks, performance can still be terrible and the frame rate can slow down at the weirdest moments.
The sound is better. Orchestral score...check. Decent voice acting...check. The lip syncing and facial animation is pretty good and a step ahead of most games. But the series still loves to have it's characters have long winded conversations that aren't that interesting. The script is decent, but it's not a Rockstar game. It lacks punch and some of the historical characters lack weight, coming of more like unfunny caricatures. Overall, the game still thinks it's smarter than it actually is in it's overarching plot and message.
All of this would forgivable, if the gameplay was good. But it isn't, let's start with the basics: controls, because they dictate the way a game feels. Controls were never the series' strong-point. Your character always had a tendencies to stick to the wrong wall or get stuck on scenery, but the later installments improved on this. AC3 takes a few steps back. The controls are simplified, which is good, but prepare to battle the controls more than you do the enemies in this game. The simplified controls make them easier to take down than ever. Connor can easily take on entire fort full of redcoats without losing too much health (which'll generously regenerate once you step out of combat). But movement is a lot looser, glitchy and unreliable. The walking animation is pretty stupid too, Connor always walks like a bouncer with his arms stretched wide, it looks weird especially going up and down stairs. The horse feels slow and clunky even when going full speed and trekking across the various maps (the game frequently asks this of you) is often a chore. The crappy controls make the stealth parts much harder than they should be, because from a gameplay point of view, there's no challenge there. Simple sneaking and tail the dude who stops to check around at regular intervals. Better hide behind the conveniently placed shack over there!
There is 'a lot' to do in the game. The map quickly fills up with icons. Sadly, most of these represent repetitive and simple tasks: simple pick ups and drop offs and at best a minor skirmish. It's a kind of false variety. The sea missions are fun, if only because it's something new and fresh. They feel like a different game and they are because they were developed by a different team and only added, not really integrated into the game. There just happens to be a drunk pirate that lives on the estate of your Assassin contact who doesn't want anybody (including you) on his estate. Makes sense, no?
That brings me to the most annoying part. The fractured nature of the gameplay. You're constantly being taken in and out of cutscenes, loading screens, in and out of the animus, different characters... The game handles this very inelegantly and as glitchy as the rest. It looks messy. Some times it feels like you're walking from cutscene to cutscene. The weather and time of day may change completely, your character may wear different clothes.
All in all.. it's initially impressive but ultimately such a hollow experience and a giant letdown.
Dec 2, 2012AC III it's a bad story, a bad character and many bugs, many many bugs. Is this a Beta ? This game is a shame for every fan. The end of the Desmond story arc is just confused. Lame. Boring. But with superb graphics... well... not enough to make a good game.
Dec 5, 2012At least the petty indignities of the multiplayer are optional and situated around gameplay that's solid and unique, if frustratingly stagnant. In the single-player campaign, however, it's impossible to escape the ham-fisted manipulations of the Assassin's Creed III development team.
Dec 2, 2012Assassin's Creed III is a pretty damn fine game. It loses none of what makes the series fun with the translation to another time and continent, and creates a whole new set of experiences which define the franchise. The biggest issue, if there is one, are the small technical issues, but these niggling technical issues only seem worse because everything else is such a great experience.
Dec 1, 2012Like any game of such scope, not every part of it is perfect. Yet, taken as a whole, there is very little that can compete with its wonderful, lavish, historical playground. [Issue#91, p.22]