Generally favorable reviews - based on 77 Critics

Critic score distribution:
  1. Positive: 58 out of 77
  2. Negative: 0 out of 77
  1. Nov 14, 2011
    This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure.
  2. Nov 14, 2011
    On the bright side, the game usually sticks to what it does best. And what Revelations does best is to set you free in a magnificent city, where you skyrocket across the rooftops, letting the gorgeous sights and evocative music transport you to another life and another century.
  3. Nov 14, 2011
    The game lacks a coherent story, visual polish, and meaningful new gameplay elements. Though running around and stabbing people is still fun, Revelations has lost some of the spark that made its predecessors feel so amazing.
  4. Nov 14, 2011
    A number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players.
  5. Nov 14, 2011
    Where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age.
  6. Nov 14, 2011
    At its core, this is the Assassin's Creed we've grown to love in recent years, and it still serves as a pretty good time sink -- plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign.
  7. Nov 25, 2011
    Assassin's Creed: Revelations is still an adventure that no fan should be without, if only because it leads right into the next chapter. At the same time, the underwhelming start to an otherwise intriguing story, alongside changes that seem more cosmetic than practical, makes it seem that the formula hasn't aged as well as Ezio has.
  8. Nov 14, 2011
    While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio.
  9. Dec 13, 2011
    Another breathtaking AC, with bloated extras balanced out by the best story missions yet. [Jan 2012, p.62]
  10. Jan 30, 2012
    If you are already invested in the series then playing Revelations isn't even an option - it's mandatory. The story is just too important, and frankly, this is the best in the series when it comes to story and action sequences, and not even misplaced tower defense distraction and endless city domination missions can hold it back.
  11. Nov 14, 2011
    Revelations does whatever it promises: it puts an end to the trilogy who made Assassin's Creed so successful on the market. Several new additions for the gameplay and wonderfully-crafted secondary missions add the right amount of contents to this sequel.
  12. Nov 14, 2011
    While it brings some undeniable improvements to the series, Revelations feels like one step forward, two steps back. Its gameplay and multiplayer are still fantastic, but they come at the expense of a lackluster storyline and a shorter overall experience. Instead of being the exclamation point at the end of Ezio's story, Revelations feels more like an ellipsis.
  13. Nov 14, 2011
    Those who didn't like previous game won't enlist in the Assassin guild, but it is must-have for fans of the series as it reveals some secrets of the story. Shorter than the previous games, but with a better story, it consolidates the multiplayer mode adding extra variety.
  14. Jan 3, 2012
    However, unlike Assassin's Creed: Brotherhood, which came off feeling entirely like filler, Revelations has just enough assassiny goodness to sate your bloodlust while also feeling very important to understanding all of the heroes so far, even Desmond.
  15. Nov 28, 2011
    For the most part, those who've played either Assassin's Creed II or Assassin's Creed: Brotherhood will know what they're getting. Revelations does very little to change Ubisoft's golden goose and in this case that's mostly a good thing.
  16. 85
    What's available here remains as ridiculously appealing as ever. It's still a thrill unique to the series to be perched six stories high, looking out across miles of meticulously rendered game world - even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution.
  17. Nov 14, 2011
    Assassin's Creed Revelations, then, is a pick-and-mix of successes and failures. At its core, though, it's just as accomplished a game as Brotherhood before it. All that's required is to dig below the surface layer of frivolous pseudo-innovations to discover yet another classic Creed, and a top quality conclusion to an excellent story arc.
  18. Nov 14, 2011
    So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline.
  19. Nov 14, 2011
    Revelations closes the Assassin's Creed journey with a familiar looking videogame, but with a new iteration so epic and amazing as you might expect. It's a worthy end for the first volume of the series.
  20. Nov 14, 2011
    Revelations is a sequel that won't disappoint the fans of the saga, yet it lacks in polish. The difficulty level is still too low, AI and combat system don't make every gameplay addition smooth to play. It still feels more like an expansion of the second chapter than an entirely new chapter.
  21. Jan 19, 2012
    As it stands Assassin's Creed: Revelations is worth playing, but not as a premium title. The content is thin, the game isn't as interesting, and Ubisoft shouldn't have diluted the game to make a yearly cycle. In a glut of other games to buy during the holiday season, it just doesn't stand out as a must-have.
  22. Nov 14, 2011
    As much as Assassin's Creed: Revelations is a testament to the inevitable cost of trying to milk your franchise too much, too fast, it is still a fun game that gives you the single-player gameplay you've come to know and love, but sadly offers little more on that front.
  23. Nov 25, 2011
    It's a shame the additions to Assassin's Creed: Revelations' single player aren't as impactful as before. Maybe it was inevitable considering the yearly release cycle, but the majority of its improvements are incremental at best, while the rest are disappointingly substandard.
  24. Nov 14, 2011
    Ties in the fates of the three protagonists very well, and makes some good improvements on the way. But the real revelation will be if the next proper sequel manages to improve rather than just polish an ideas pool running low.
  25. Dec 9, 2011
    The third installment in the Ezio series offers more of the same than the two previous episodes, only with a different plot and some new minor tricks and stuff. The Altaïr-flashbacks with the protagonist of the first Assassin's Creed are great, Desmond's platformer memories not so much, but overall it's yet another fine action adventure that feels just a bit too familiar. [Dec 2011]
  26. Nov 16, 2011
    The beginning of Revelations is really bad. But luckily, you would even thank god for that, the game will recover once you're further in it. The epic action you'd expect from Ezio and Altaïr is back, making Revelations another great game in the series.
  27. Nov 14, 2011
    Revelations is quite similar to Brotherhood, but there are a lot of minor additions that make it an excellent game. On the other hand, Ubisoft can't go on for long updating this glorious franchise every year with such improvements.
  28. Nov 14, 2011
    The engine is a bit long in the tooth and some of the content isn't entirely worth exploring, but if you're looking for an unforgettable top shelf action/adventure, heed the creed.
  29. Nov 16, 2011
    This new entry in the series has almost the same gameplay and visuals, but it delivers a fun experience, with some new features and an engaging story. It's probably the game that every fan of the previous games expected it to be.
  30. Nov 14, 2011
    This game has taken the best points from the first three titles, and improved upon them yet again. It comes highly recommended: it looks great, it sounds great, it plays great. It's great.
User Score

Mixed or average reviews- based on 491 Ratings

User score distribution:
  1. Negative: 21 out of 147
  1. Nov 15, 2011
    "Assassin's Creed: Revelations" is not a great game; it's rather disappointing. The story has improved very much, and I won't say anything but it's really immersive and profound. BUT. The gameplay, voice acting and all those important stuff did not change a bit. It's the same controls, same assassination methods, same counter attacks and the same voice. It's fine for the obssessive AC fans, but really? I'm kinda tired of doing this **** all over again. Don't get me wrong; it's a good game for the AC newbies, but guys who played all 3 AC games, it's decent. Full Review »
  2. Nov 15, 2011
    The game itself is awesome, yes it has used the same engine and is more of the same but the engrossing storyline and new additions make it fresh enough for me to give it a ten....Thanks Ubisoft keep the creed games coming :) Full Review »
  3. Nov 23, 2011
    This review is for the campaign only.

    This is not a sequel in any sense of the word except for the fact that it somewhat furthers the story.
    Sadly, not much is really solved, and the game is very tedious. The mechanics to maintain "dens" are very annoying after the first handful of times because of how long it takes to get these dens secured by your own assassins. There's also a metagame in which you fight for control over the Mediterranean by sending your assassins off to complete missions and capture cities. Again, templars can retake anything you take, so expect to find yourself needing to stop the main quest repeatedly to take care of your fellow assassins and your duty as peacekeeper of the Mediterranean.

    Not much new is introduced. Bombs are very fun, but you'll likely end up just using the weaponry from Brotherhood. The enhanced climbing is nice, but it feels less solid than Brotherhood and AC2. I have found myself getting quite frustrated at Ezio jumping away from structures when I was very clearly pushing up on the joystick. Honestly, I can't think of anything else that is new. Oh, ziplines from building to building. In my opinion, the metagames have become more annoying and intrusive, and the new additions are not enough to outweigh how heavily this game feels like Brotherhood. I found Brotherhood to be a worthy sequel to AC2. It introduced much more to the series.

    I am giving this game a 4/10 as a sequel, and 9/10 as an expansion pack. I really cannot justify $60 for this game, though. Brotherhood, yes; a small expansion pack for Brotherhood, no. I have not played the multiplayer, but from what I have seen it appears very similar to Brotherhood with a few new modes.

    Rent this one if you want. Otherwise, just read up on the story. Ah well, maybe the next installment will be better.
    Full Review »