Universal acclaim - based on 78 Critics

Critic score distribution:
  1. Positive: 78 out of 78
  2. Mixed: 0 out of 78
  3. Negative: 0 out of 78
  1. This is the must-have Batman game of all-time and a great third-person action game. Whether you're a fan or just looking for a solid game, you should pick this up. You will not be dissappointed.
  2. Aside from those small niggles, Batman Arkham Asylum is not only a stellar example of how superhero games can work but also with narrative as a whole.
  3. 90
    As well as being wonderfully constructed, the environment drips with atmosphere.
  4. 90
    Arkham Asylum is the kind of eventual coming-to-form which renders years of half-arsed franchise transplantation not just forgivable, but worthwhile.
  5. A really good game with amazing graphics and a deep story! Not only for fans of the "Batman" universe.
  6. Batman Arkham Asylum is a product of absolute value that can count on a cast of colorful characters to build a great game, really fun. The greatest strengths of the production lie in the gameplay built around what are the real capabilities of Batman, mixing action and stealth section, but always related with the universe from which have been extrapolated. Rocksteady's game is certainly the new standard for understanding how produce games under license, adapting for videogaming the very spirit of this historic character.
  7. It would be too easy, if not unfair, to consider this game as just the tie in you don't expect. Batman AA is one of the best action adventure you can play in this generation of hardware, mixing in an almost impeccable way the best elements taken from this genre's masterpieces.
  8. 90
    Normally you just want to avoid an asylum. But Batman's Arkham Asylum is one you just want to explore. Never before was it so much fun to fight with a bat!
  9. My absolute favorite aspect of Arkham Asylum has to be its boss fights.
  10. Batman: Arkham Asylum is a massive triumph: Action, stealth and investigation as its best. The best videogame based on Bob Kane’s composition, and the best superhero game this far too. A brilliant work that drives Rocksteady to the highest rank of developers.
  11. What may be one of Batman’s worst nights of his life may end up being one of many players’ best experiences of the year.
  12. Batman proves himself in this fantastic game. It is more then a good license game, it is a must have!
  13. 87
    A rare breed of game. Not only is it a licensed title that really makes the most of the license, with gameplay mechanics that cater to Batman’s character, a compelling setting and story, and a host of well-known characters, it’s also a very polished product. You can tell that a whole lot of love has gone into this one.
User Score

Generally favorable reviews- based on 925 Ratings

User score distribution:
  1. Negative: 10 out of 192
  1. Oct 8, 2010
    awesomeness in a X360 box. great that they used the voices from the cartoon show and the joker being mark hamill. the game was awesome. enjoyed tha combat and it is not hard to execute combos. i like the upgrades to the equipment over time allowing new take downs and areas to be unlocked etc. Full Review »
  2. Jul 8, 2011
    Here is my review of Batman AA.

    I bought this game after trying the demo and thought I would give it a go. Here is my review for this
    mediocre game:

    Graphics: The graphics are very mediocre. They were probably good 2 years ago but they have aged badly. I have other games from 2009 and they just kick the heck out of this games graphics. Too dark, a bit bland and totaly unexciting in my view.

    Controlls: The controlls are horrendous. At times they are so unresponsive it is beyond a joke. I have lost count the number of times I have pressed "Y" for counter and nothing happend or gone to fire my baterang and nothing has happened and I have noticed on numerous occasions that you have to actually stop running before you can do other moves. Terrible controlls. You can't do anything else whilst running around. Pathetic.

    Gameplay: Very repetative short and mediocre. This is the gameplay, detect fingerprints, tobacco follow trail rinse repeat about 100 times, beat up bad guys rinse repeat, use stealth to get past guys with guns rinse and repeat. After the third time I was like not again.

    The boss battles are the worst I have ever seen in my 30 years of gaming. The final Joker boss battle was the worst most pathetic end of game boss battle I haved ever done in my life. You never fought him. You fought his crap pathetic minions AGAIN for the millionth time. Someone needs to tell the creators the mid game bosses are not ment to be harder than the end game boss.

    Poison Ivy was a joke and as for Killer Croc don't get me started! That is the worst boss battle I have ever seen in my life. Whoever came up with that should be shot! Terrible.

    The length of the game was also trully pathetic. It is the shortest game I own. Someone really needs to tell Eidos how to make games with graphics and gameplay length.

    I can play games for upto 6 hours a day and I did this in 3 DAYS! Bloody hell. Talk about short. I played Lego Batman for the same length of time each day and that took me 2 WEEKS to get it to 100%.

    They had to add those ridiculous riddles to pad out the game because they knew they had created a short game!

    Also there is no replayability value to it whatsoever. Pathetic. Once you do story mode there is nothing left to do in the game except for those boring challenges.

    Story and voice acting: Again horrendous!

    Overall a trully mediocre (at best) game and I am baffled at how this won all these awards. It is the second most overhyped and overrated game I have played only beaten by Assassin's Creed 1.

    It is just another example of the reviewers falling for the hype machine. Someone plaese tell the reviewers what hyping up means as they haven't got a clue!

    Thank goodness I only spent £9.90 ($15) on this as it is not worth anymore than that.

    Overall score 4/10.
    Full Review »
  3. Jun 20, 2011
    Batman: Arkham Asylum is an amazing, immersive game that even borders on groundbreaking at times, yet still manages to be let down somewhat by lack of polish in a few key areas. It was the best game i had played in a long time, yet i couldn't help feeling that had as much love been given to basic matters like controls, AI, and boss design as were paid to faithfully creating what it's like to BE batman, the game, while definitely a must buy for any action game fan, could have been truly genre-defining.

    The good:
    Combat mechanics are deceptively deep and offer pick-up-and-play simplicity while having a lot more to offer for those who want to polish their skills a little more. Once mastered, combat is quick and intuitive, and there is a real sense of achievement and enjoyment to be had out of gliding toward a bunch of enemies, KO'ing one of them with a glide kick, landing, and proceeding to beat the daylights out of several others, using counters and various special move options to chain together long combos. One partiularly gratifying battle towards the end of the game allows you to go hand to hand with 15+ of the joker's henchmen in a locked room that's barely big enough to swing a cat, but if you've mastered the combat system, you can use batman's phenomenal martial arts skills to drop each and every one of the group over a several minutes long scrap, before continuing onwards towards their boss.

    The Joker, voiced by star-wars actor Mark Hamill, is phenomenal throughout the game, even when not onscreen and making his presence felt through loudspeaker announcements over the asylum's ever present tannoi system. In contrast to batman's stoic, focused persona, his crazy, maniacal, and sometimes downright funny dialogue steals the show at every turn.

    The game's replay value is excellent. Even when you've completed the main story, there are still loads of collectables, trophies, challenges, and one or two very cool secrets and side quests to uncover. Getting to 100% on this game really will take a LONG time.

    The bad:
    Number one on this section has to go to the controls. While they're fine when batman has a bit of space, controls in close combat can be a bit clumsy, resulting in Batman taking an occasional lead pipe over the back of the head, which is never nice, or particularly in one of the games many stealth sections where batman has to creep around an area, covertly taking out armed enemies. Just occasionally, you'll need batman to creep up behind an enemy, kick his legs out from under him, grab him around the neck and choke him out silently before disappearing off into the shadows again, but the game will interpret your control commands as "do a random parry move, then do it again, then kick him in the back and warn him and his buddies that you're there allowing them to blast you into pieces". This can be frustrating at times, but nowhere more so than the game's stealth challenge modes, where the idea is to take out an entire room of armed enemies using stealth tactics and batman's arsenal of tricks and gadgets, in the shortest time possible. In these challenges, every second counts, and it's maddening to know exactly what you want to do, be in a hurry, and have the game do something completely different and blow your cover. Add to this the Xbox's lacklustre analogue d-pad that's used to select one of up to 8 gadgets to help you out when you're in a pinch, and batman thus getting the wrong gizmo out in a crisis, and you have a control system that's not as well designed as it could have been for what you need to do in-game. It's not monumentally flawed, and it works well for the most part, as long as you're not in a hurry, but it's definitely something the upcoming "Batman Arkham City" sequel needs to address.

    The Boss fights are bland and generic affairs that don't really fit in with the overall tone of the game, and are boring and repetitive in parts. Bane, Killer Croc, and in particular Poison Ivy all were either boringly repetitive on normal, or maddeningly cheap and frustrating on higher difficulties. More thought should have been given to overall boss design in this game, as they all feel pretty much tacked on to the overall story.

    Scarecrow. While the addition of scarecrow's platforming levels throughout the course of the game were an interesting twist on the gameplay, i couldn't help feeling that they didn't fit, and just served as an unwelcome distraction from the rest of the action of the game. Overall, despite a handful of faults, this game is still well worth a purchase for any action game fan, and is simply a "must buy" for any Batman or comic book fans in general. More stealth challenges, more polish on the combat and close quarters controls, better boss fights, and slightly less robotic AI would have made this an all time classic, but as it is, it's still well worth picking up. Score 90%.
    Full Review »