Generally unfavorable reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 1 out of 22
  2. Negative: 13 out of 22
  1. May 26, 2011
    A middle-classed first person-shooter for fans of the motion picture as well as hunters of aliens – not innovative at all, but solid in action and presentation.
  2. Mar 23, 2011
    In conclusion, for a low budget game based on a high budget but really bad movie, Battle: Los Angeles is an "ok" first person shooter but is probably a little steep in terms of price due to the content and length of the game.
  3. Mar 30, 2011
    The game is thirty minutes long and costs ten dollars. That's thirty three cents a minute to play this game. You'll get better value out of a psychic hotline.
  4. Mar 29, 2011
    An unfortunate victim of movie tie-in deadlines. Saber Interactive should be commended for what they accomplished with such a short production schedule, but at the same time it is hard to recommend dropping ten bucks on anything that lasts less time than the actual move it is based on.
  5. Mar 15, 2011
    The game lacks variety, but it also doesn't outstay its welcome. If you want some laughs and don't mind that the shooting experience is average at best, playing through this alien invasion is probably more entertaining than the movie and you'll get some Achievements/Trophies out of it.
  6. 50
    Battle: Los Angeles is a slapped-together shooter that'll take you less time to finish than it does to watch the movie it is based on--and it'll cost you almost the same amount of money. [June 2011, p.81]
  7. Apr 1, 2011
    The best thing to do is download the free demo and try it out yourself. If you end up liking it then wait for when it is on sale. Otherwise, simply go back to your shooter of choice and have fun.
  8. 50
    Battle: Los Angeles is a typical movie licensed game. Built and released in a hurry to coincide with the release of the movie, while throwing all notions of good craftsmanship out the window. It's not entirely bad, though, and had this been an iPhone game at the usual price range, it would have been a steal. But with so many strong shooters on offer these days, there's no real reason to play this game.
  9. Mar 20, 2011
    The length of the game is completely dependent on your difficulty. If you play on Easy, you can breeze through the entire campaign in 30 to 45 minutes. If you crank it up a bit, you are likely looking at a couple hours of playtime. Unfortunately, the lack of multiplayer extremely hamstrings the replay value.
  10. Apr 13, 2011
    The gameplay is horrendous, and the whole lack of multiplayer makes Battle: LA absolutely worthless.
  11. Jun 18, 2011
    Although the looks of Battle: Los Angeles are acceptable, the length of the game is not. The price doesn't justify the quality of the game and you'll find yourself longing for a good game even before you reach the end of this incredibly mediocre game, that doesn't even last two hours.
  12. Apr 7, 2011
    The gaming equivalent of buying a gourmet mince and cheese pie - you'll be uncertain you've got your money's worth, and pretty sure you could have done a better job.
  13. Mar 25, 2011
    I realise first person shooters are getting shorter these days, but, come on. Did Saber Interactive really imagine that releasing a movie tie-in that you can sleepwalk through inside an hour was going to be acceptable?
  14. Apr 4, 2011
    Easy, short, linear and with embarrasing flaws in AI, this game is a huge disappointment.
  15. Mar 26, 2011
    A game that puts all its bets in the good graphics and physics, but neglecting very important things like longevity, plot and gameplay variety. There are game demos out there that offer an highly more rewarding experience than this, and are even free.
  16. May 22, 2011
    A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]
  17. Mar 21, 2011
    Short, unremarkable, and overpriced, Battle: Los Angeles is a shooter to be avoided.
  18. 20
    A mercifully brief battle. [June 2011, p.103]
  19. May 6, 2011
    Thought the movie sucked? Play the game. [June 2011, p.81]
  20. Apr 25, 2011
    A videogame that thrills almost not at all that also happens to represent atrocious value. [Issue#71, p.102]
  21. The worst 30 minutes of our gaming year so far. Please don't make it yours as well. [June 2011, p.119]
  22. Mar 23, 2011
    Like poking a dead bluebird with a stick. For a few seconds you're fascinated by the grotesque, then you walk away, disgusted.
User Score

Mixed or average reviews- based on 20 Ratings

User score distribution:
  1. Positive: 2 out of 9
  2. Negative: 4 out of 9
  1. Apr 14, 2011
    This game is awful, even for an XBL arcade game. As a modern FPS, it has some glaring errors that I'm surprised the developers didn't take the time to fix. The controls are slow and sluggish, forcing you to move around from battle to battle in tiny, fenced in maps to kill a few aliens and repeat... over and over and over. The character models don't even look down the barrels of their guns, but stare off to the side while they fire to the front. The AI is a joke and basically consists of "pop up here, then fire from here till the player kills you".

    The audio is annoying as you'll hear the same things from your AI "allies" repeated about 10 times per level. The cut scenes look like they were made in a high school animation class - think low budget south park. Even on the hardest setting the game is easy completely killing replay value.

    The positives of getting to lay waste to aliens as a marine gets old after the first level and you feel like you're being punished for buying the game. I think the only positive reviews are by the developers themselves or poor souls who are gullible enough to appreciate any rushed, half-developed game made to increase sales based on a weak IP.
    Full Review »
  2. Mar 14, 2011
    This was fun! I played it on all four difficulty levels, and enjoyed opening up all the cool modes and mods and videos and artwork--plus the last level is seriously hard. Overall, I think it looks better (shadows, lights, effects, texturing, and on) than Call of Duty . It was a bargain at under ten bucks. I'm kind of shocked that I actually enjoyed a movie licensed game. And it wasn't as short as some people in forums noted. I'm not the fastest player on the planet, but beating it on all four difficulty levels was most of my day (after I saw a Battle Los Angeles Matinà Full Review »
  3. Mar 22, 2011
    What a happy surprise. This looks and feels like a regular game instead of an Xbox Arcade title. It was in 3D--and played very well. Opening up all the unlockable content was a blast--and playing an Arcade title that looked as good as a full price game at less than ten bucks had me feeling like it was by far the best money I've spent on the Xbox this year. Go Battle: LA. Full Review »