Apr 4, 2013One of the greatest games of our generation. The ending made me just restart the game straight away. Also the connection with Booker and Elizabeth was just phenoenal. Such a great comeback after a shaky sequel Bioshock 2 I would recomend this game to anyone.
Mar 28, 2013So, after 4 years Levine came up with this? The game looks ugly on X360, textures and draw distance are terrible and gameplay is average at it's best. The story is excellent but that's not enough, there is no magical combination of various elements that made original Bioshock immortal, just mediocre FPS with good art direction, nothing revolutionary here.
Apr 21, 2013This game is amazing. I know that is like a broken record but MAN it really is incredible. The story. Characters. Gameplay even though the guns kinda look the same from one and other, that part didn't really bother me. Vigors. Columbia. Oh my GOD Columbia. This city is beautiful, it engages you to explore it, and the light effects are great in the city. Simply put is Awesome. And don't think the ending sucks because it makes you think, like a great sci-fi movie should do. Blade Runner, Inception, and others to name a few as inspiration for this game. So if you like sci-fi, steam punk, thought provoking story and ending, and great characters and fun gameplay than go BUY THIS GAME!
*THUMBS UP! d(>w… Expand
Mar 26, 2013This is the first time I've ever left a review on Metacritic and I thought I needed to do so in this case since I was so utterly blown away by this game from start to finish. I don't think it is overstating the case to say this is the best game I've played in many years and I was just overcome with the beauty and immersion of the city of Columbia. No spoilers here but the story and especially the ending were excellent. The only real negative I can think of (and this is very slight) was that I would have liked to have seen more of Songbird. Anyway, I received this game on 23/4 and played it almost flat out finishing it early on 25/4. I'd say the campaign was about 15-17 hours in length (if you are an explorer like me and I always play on challenging difficulties, "Hard" in this case). I'm now on my second play through on the Hardcore "1999 Mode" and loving it. I've also downloaded the season pass and can't wait to see what additional single player content they put out. Enjoy.… Expand
Mar 27, 2013A truly wonderful, amazing and unforgettable experience. No other game in recent memory comes close to achieving what Infinite does. From the first moment you are drawn into the world of Columbia and quite frankly I never want to leave. Just go out and buy it.
Apr 25, 2013Amazing game, story completely blew me away! Also, I could spend all day riding the skylines, similar to swinging all over the city in spiderman 2. Once you replay the game a second time (which I recommend you do), your eyes open up to everything that you dismissed in the first play-through. I won't reveal anything, but I definitely missed a lot of little details that hinted at the story progression… Expand
Mar 27, 2013First things first, I could probably more accurately give this game a 9.5, but since I didn't have that option, I decided to side with my enthusiasm and give it the perfect score. Sure, the game is not without it's faults, but it was so easy to get caught up in things that it does right that I just didn't mind.
For those of you that are concerned that taking the series out of Rapture and doing away with series staples like the Big Daddies and Little Sisters means this isn't a "true" BioShock game, put those fears to rest. Columbia is every bit as beautiful, mysterious, and, at times, terrifying as Rapture, and from the moment you begin controlling the hero, Booker DeWitt, it just FEELS like BioShock.
Speaking of Booker, it's a real testament to the quality of the story telling that Irrational Games was able to make me feel like I was in his shoes. He's initially not a particularly likable character, given that he has a very specific and damnable backstory, but his decisions quickly started to feel like MY decisions, and by the end of the game, I was even sharing emotions with the guy.
That, in a big way, is where Elizabeth comes in. She is the emotional center of the game. When she's sad, you want to comfort her. When she's disappointed in you, you feel shame and you want to make it up to her. When she's afraid, you want to protect her. This game made me, very intentionally, LOVE this character.
My main concern about her was that I'd have to spend time babysitting her in battle, which fortunately, is the exact opposite of how it works. The game makes it very clear from the moment she joins you that she can take care of herself, and that she'll even go a step further and take care of you. Ammo, health, salts, and strategically placed items on the map are what she offers, and, many times over, I would have been dead without her help. The rare moments when she's not with you will leave you not only feeling alone, but feeling very vulnerable.
If it's not clear, Elizabeth's timely assistance was definitely one of my favorite aspects of the gameplay, but it had close competition from the inclusion of the SkyHook. Powerful melee attacks, brutal executions, and, of course, the ability to zip around the play-area in order to gain a strategic advantage, cheese it, or execute death from above all combined to make the SkyHook just... fun! The ability to carry only two weapons at a time was definitely frustrating at times, but it also added a certain element of strategy to the gameplay when it came to choosing which weapons suited my play-style best and which weapons paired with which vigors best. Vigors are, of course what completes the feeling that this IS a BioShock game. Working in very much the same way as the plasmids did in the first two, they are your attainable powers. Each one has a basic attack version and a trap version (I found myself becoming quite attached to the Shock Jockey traps), and they are, just like in the first two, practically key to your success in this game.
There are a couple places where the game fell short. One is time. Some people are going to feel like this game is too short, especially after paying $60 for a game that JUST has a campaign. I, myself, only got about 12 or 13 hours out of it. However, the narrative of the story is so, in my opinion, perfectly executed that it would have been a shame if they had ruined the flow of the story purely for the sake of getting a 20-25 hour game out of it. My only real complaint for any point in the game, in fact, is when they almost did just that. There is a portion in the middle of the game where they are obviously stretching the story out a bit by sending you these cycles of missions where you never seem to quite be at your destination. It's short-lived, though, and the narrative picks right back up, and, in the meantime, you still have the fun of combat to keep you entertained.
Overall, it's not the best FPS combat you'll have ever experienced, but that's not why you're playing this game. This is storytelling at it's finest, and you are rewarded turn after turn with a mystery that just keeps building until an ending that literally made my jaw drop. I can't wait until my friends start getting through this game simply so I have SOMEONE I can sit down and rand about this game with. Do yourself a favor; don't be the person that's left out of those discussions. Play this game. Love this story. Debate it with your friends. It's what Irrational wants, and, though you may not know it yet, it's what YOU want.… Expand
Mar 26, 2013Bioshock Infinite has great potential, but somehow disappointing at the same time. For me, it a very awesome game, however after you played it, you just feel that something has gone very wrong about the game. The E3 footage has absolutely gone, they weren't in the game. Because if they are, the game might become so much better in presentation because those footage has so much potential. What the E3 has shown us is so different than the final presentation of the whole game. For me, I think the original sound effect are awesome, they don't need to change it. The reason is because the sound effect that they are finally using is the same sound effect we have heard over in many games. The E3 Demo shows a store, has gone. I'm so excited to see that store to be honest, but now nothing left. And the postman scene, has also gone as well which disappointed the heck out of me.
The story is a twist, which we will expect from many games especially in the Bioshock series. To be honest I think that the story is nearly perfect if you are looking at it as a whole. The story has twisted a lot especially in the middle of the game. To be honest, the presentation of the story is a bit bad because most of the time, you are trying to fight to a place to get what you want, then run off. I still remember the level when you go into the Hall of Heros I think, to get a electric virgor which is basically lighting bolt. After the level where to take the Virgor, you found that in the next level, a bunch of them appears in front of you. A Box full of the same virgor showed up in front of you and was just there, like an accident. When I see this I was immediately like WHAT IN THE HECK. And the worst thing is that many things that we used to like about the series has gone. Hacking system has gone and replaced with a virgor which you will get in the very first level. This made me feel that the entire game is missing something very important. The game feel shallowed and empty without these great features that we used to like. And seriously, the gear system is aweful, you are allowed to wear 4 gears, but these gears are quite over powered. Unlike in Bioshock 2, you are allowed to have tons of them but its a headache to choose between them. In this case, Bioshock 2 actually has greater potential and setting systems allowing players to interact with. I found a lot more fun with bioshock 2 than in Bioshock infinite. The thing that I absolutely do not buy about the game is the representation of the storyline. The storyline is fine but the presentation just doesn't feel right. Most of the time you are going to pull, or punch, or what so ever the button, lever. And thats basically all. Oh yeah, and open doors. The voxophones aren't very interesting now, because there were absolutely not much of them. Instead they have view point which is basically a machine that you turn the thingy on the side to see an animation goes. Those aren't very interesting and it just feel like it doesn't make sense at all. Level design is not expressive like before no more, the developer focused too much in combat this time, seriously too much. The game now feels like a Call of Duty campaign. That is not Bioshock. Bioshock should have more expressive scenaries. Where are they?? The sky-lines are disappointing as well because most of the time you are just going around in circles. Picklocks are downright annoying because pick locks are hard to find out-through the world. And the ending, is just.... well... no comment.
Its not all that bad, apparently the graphics are good, for me I think its still great in the x-box which I played on. Environment is insanely beautiful and it caught my breathe all the time. The design of places are amazing. Somehow weird if you ask me but I love it. The thing that I loved most about the game is the use of language and the propaganda art which we can find them all over the places.They are stunning and very creative. While talking about creativity, Bioshock Infinite has the most creativity that I have seen in all my gaming years. Everything are just so creative, its addicting to look at what the designer's creaivity. Voice acting are great and inspring. Its not a bad game but the developer really have to think about why people play Bioshock. The game feel like a COD campaign, not much different than it because it focuses on combat most of the time. We don't expect that. We expect Bioshock to have great atmosphere and realistic events happening throughout the game, it doesn't have many of those which can be a HUGE DISAPPOINTMENT for Bioshock fans. I hope that the developers can rethink about their changes. If the game follows the footage we saw from the E3, the game might have greater value and will at least have its potential, finally feel like a Bioshock game. Thing that doesn't need to improve, has improve. (Combat) The one it needs to improve, doesn't. And there is no fresh idea either. Which is why this game is disappointing.… Expand
Mar 26, 2013I finished Bioshock Infinite late last night, and after I turned my console off and turn in to sleep I spent hours awake reliving what I had just played, working through it all and it was then that I realized that this game right here deserved a 9/10 despite some of the flaws it has that might have killed a lesser game
Yes Bioshock Infinite has flaws, I played this on my 360 (duh) and some textures were not up to standard and looked hilarious when you stood close and made an obvious choice to notice their flaws, but these were for background items such as books in a bookcase. Elizabeth, despite most of the time being an incredibly useful companion would sometimes block my movement when out of combat or I would lose her, minor flaws as she worked perfect in combat and saved me several times.
Despite these two flaws that were minor niggles at most (but that graphics thing REALLY would have spelt death for a worse game) Bioshock does lots of things so right you forget the flaws, that then makes it all the more jarring when one of them comes back to haunt you.
Combat is fast and fun especially with the use of the skyline, adding verticallity to a game that could have been very flat. Using Elizabeth to open tears while riding the lines full pace to pull off hit and run attacks against a Handiman left me feeling satisfied in a way I have rarely felt in recent games. While only two guns can be held it is easy to find ones you want on the battlefield and switch them out, but for me I was only switching one out due to my attachment to the China Boom shotgun (seriously that thing was my constant companion once I picked it up for the first time). Vigors, while there are less of them than in Bioshock 1 and 2 the ones we have spice up combat even more. Want to pull an enemy sniper on a rooftop to you so they can get a facefull of China Boom? undertow my friend. Want to re-enact that scene from The Birds? Murder of crows. Want to send the enemy's fire right back at them? Return to Sender. While you are also forced to have only two selected at once it is easy and quick to switch them out when you're in a situation that calls for something else.
The atmosphere and tone of Columbia is spot on and this was in fact the first game that made me feel bad for my destruction (something that comes as naturally to an FPS player as breathing). After the visceral "F*CK YEAH!" feeling of accomplishment had left me and I was left to slog through ruined streets and the corpses of not just my enemies, but innocent people, I felt twinges of guilt for my part in the destruction of a beautiful, if troubled, city in the clouds. Oh yes Columbia is beautiful, before the aforementioned ruins and destruction Columbia felt like a dream. The bright, blue sky, the sunkissed street's, it had the atmosphere of some kind of afterlife just from the lighting, I spent more time than I would care to admit simply walking around and listening to the soundtrack, the people, and of course the barbershop quartet.
Finally, last but definitely not least, we come to the story, and the main reason my head spent so long trying to wrap itself around what I had just experienced. I'll try my best to hold off on spoilers and just say that it made my heart twinge in all the right places. This is not just Booker's story, it is Elizabeth's and it is Comstock's, all three of them are connected in ways you can't imagine and the resolution to it all, a twisted mirror of an early scene in the game, left me with chills. This game is filled with awesome supporting characters, from the Ryan-esque Fink to the mysterious Duo (that's what I call them) that are first seen in the opening of the game. When you play this game pay attention, explore, see EVERYTHING Columbia, bless its terrible heart, has to offer.
Now if you will excuse me, I have another play-through to start.… Expand
Mar 26, 2013I am huge on multi-player games. In fact I haven't really got into a single player campaign since the first COD4: MW game came out. I have heard such rave reviews I had to give this a try. Bioshock Infinite will be the first single player campaign that I will finish since Modern Warefare, that is how I know this game truly deserves a 10 from me. The graphics are gorgeous and game play is so much more than what I have expected. From the moment I entered Columbia I explored every space and corner of the place. This defiantly makes me want to pick up the first two games.… Expand
Mar 27, 2013Beautiful color pallet new additions into series ass fun elements the sound track makes you tense and gripe certain areas adds a new chapter too bio shock one that sends the series forward rapture was epic and concept of a floating city adds a unique fresh take on a game element not seen in many games in recent years
Mar 27, 2013This game was exactly what I've been waiting for since it was 3 years ago. All of the push backs were well received so that this game could be perfected. The gameplay is smooth, every combat scenario felt exciting and exhilarating. The graphics are absolutely gorgeous, the city of Columbia is a delicacy on the eyes and the character models are outstanding. My only problem is that some textures are muddy up close but they are miner to notice. The story is fantastic, i never predicted any of it, and every plot twist kept me on the edge of my seat. The score is great, the music that is heard through Columbia makes you feel like you're in 1912. Overall a fantastic, well-developed game by Irrational and 2k games. Well Done!!!… Expand
Mar 28, 2013From the instant that you open the doors into Columbia you are hit with detail, fine detail. Bioshock Infinite is a refreshing game to this years and last years drag of FPS shooters, showing off its world, characters and storyline in a spectacular way. Living up to the original game, Bioshock Infinite delivers what you expect from Irrational Games and more; starting off with the characters: you are playing through the eyes of Booker Dewitt, a guy who has a debt to clear, comparing Booker to Jack from the original Bioshock is very easy, Booker speaks....Jack does not, this gives Booker the interactivity to the world around him,. Elizabeth the games fierce heroine is not a heroine you expect; there is no "Save me Booker" or soppy crap. Elizabeth can take care of herself in battle which gives you the freedom of fighting without worrying about your A.I friend. Elizabeth can rip holes or tears into different dimensions, thus helping you in battle, from weapons to health and even turrets.
Gameplay: Bioshock Infinite's Gameplay is also a nod to the original, the easy handling of the weapons now with the added looking down the iron sights; the weapons that you given to kill each have there own kick, you get the feel of the weight this giving you easy use. The plasmid like drinks you take like the original Bioshock have the ease of firing but now with an alt-fire for devastation to your arsenal.
The ending: I will not give any spoilers away, but I a true hats off to Irrational Games to create an epic storyline with a truly mind blowing ending of which I'm still getting my head around.
Now with the added 1999 mode of which I'm about to play I'm sure I'll find more hidden secrets that will stagger me even more.… Expand
Mar 28, 2013Yes, this game isn't the original Bioshock, yes it doesn't have the same setting nor does it feature any characters from the original, or the second, but ultimately, does it matter? Infinite in my books is the best game I've played in a long time and it deserves every piece of hype it's been given. The story is brilliantly portrayed as is the environment and voice acting. The soundtrack is perfectly suited for the situations in the game, and everything matches up nicely. The only thing wrong with Bioshock Infinite? It's that it ended.… Expand
Mar 28, 2013I've been a gamer for over 20 years, and during that time I have played some pretty ground breaking games. However, none of them (including Half Life) have come close the the impact Bioshock Infinite had on me. Hands down the greatest game I have ever played. Thank you Ken Levine and Irrational.
Mar 28, 2013This is the kind of game you will always remember, and one most studios don't have the guts to make. It could have been a spectacular failure, but it succeeds in so many ways despite its imperfections. It's a joy to experience the intricate story as it unfolds, though the uneven gameplay can become a drag if played over long stretches. The ending is astounding and powerful, though perplexing unless aided by a second playthrough. Levine and his dedicated team have created a masterpiece and a worthy successor to the original. I prefer the atmosphere and art direction of the original Bioshock, but Infinite's story is far more original. Simply excellent.… Expand
Mar 29, 2013This is one of the best video games I have ever played. And that is why I'm going to start the review off with things that were poor about the game.
Character control is the slightest bit murky. We're not talking Red Dead Redemption bad, but Booker DeWitt seems just the littlest bit unresponsive. Starting a sprint is a bit more difficult than I'm used to; sidestepping is a tiny bit awkward and has a little bit of lag.
The Vigors just seem slightly off, and forced. I was never a fan of plasmids in the original BioShock (despite it being one of my favourite games of all time) and although the Vigors are implemented infinitely better into core gameplay in Infinite in that you don't need to switch between a gun or a plasmid, I found that in my first playthrough I actually never used the Vigors at all except for when they were necessary to story progression, or by complete accident which elicited inappropriate words from myself. Collision in this game is a bit upsetting. The world is absolutely huge! I understand that. But within my first 10 minutes into the game I found a glitch where you could walk around outside Columbia on thin air which is entertaining and fun yes, but a pretty noticeable glitch on a game which has had 3 years of development. Another time, I got stuck behind a barrel in an office of an arms dealer and had to reset from the last checkpoint after 5 minutes of furious button mashing (and even more furious swearing).
Not a negative but still surprising to me, was the amount of FPS in this game. I love shooters, but I was really hoping for a more story, atmosphere experience. These are both supplied in droves and the shooting doesn't take anything away from the experience of the game at all, but I was surprised at the amount of combat nonetheless.
That's all the bad. Now let me delve into why, despite those (honestly fairly minor) problems with the game, why it is one of the best games created in a very long time. Not only in terms of gameplay, which at its worst is slightly rocky, and at its best is absolutely seamless and exhilarating, but in storytelling (and actual story itself), and atmospheric setting. The game starts you off on a boat with two particularly aloof characters giving you information but entirely ignoring your questions he DOESN'T row. What? It is as disorienting and confusing as the initial BioShock as you walk up to a lighthouse and see increasingly worrying signs. You solve a little puzzle an- wait what the hell? The sky is lighting up under the sound of a foghorn. This moment is when confusion gives way, and instead begins the incredibly dystopian, twisted transition to the sky that is in my opinion, much more disheveling than the opening of BioShock. That being said, stepping out of the pod in BioShock is definitely a more difficult decision than in Columbia the polar opposite of its predecessor warm, inviting, cheerful, choir music and candles invite you lovingly into the bosom of Columbia.
This begins the incredibly detailed, wonderfully fleshed out adventure through Columbia, as well as time and space itself. Everything about the atmosphere is perfectly thought out, down to the last touches, whether that's a poor young boy singing and begging in the poor streets of ShantyTown, or a girl who is far removed from the game objective, who kindly asks you to donate towards her cause. Detail is something that clearly, Irrational Games does not overlook one cutscene in particular had me in awe of the level of detail after Booker played guitar and Elizabeth sung in a part of the game so off the beaten trail I bet 1/10 of the players who finished the game saw it.
The AI in Elizabeth herself is something to behold. I cannot believe the amount of work that went into creating her from her sighing and sitting down on a couch, chair, wall when you take too long; to her bending down to closer inspect small details of the map; to her balking at blood splatters you just created with an enemy; Elizabeth was not a half-hearted project. The emotional connection you feel to the character is intense and undeniable as the game ends (provided you followed the story and didn't just like the blam-blam) you are either forced to sit in tears in your eyes (either of sadness or just from how purely brilliant this game is) or with your mouth agape as you process everything that just occurred. Or maybe both.
There is enough exploration in this game to last several playthroughs. I picked up my 8th infusion (upgrades to shield, health and salts) and patted myself on the back for upgrading my shield all the way "so early" and I went on to beat the game about 2 hours later I thought I was really indepth in my exploration but I was sorely wrong. This game has so much to offer it's a wonder even the developers remembered where everything goes.
Basically, there is so much good about this game. It is this generation's Half-Life 2. If you didn't love the story, you didn't understand it.… Expand
Apr 13, 2013Columbia where dreams are made and destroyed. Political Turmoil plagues our world of Columbia and one mans search for a girl eventually turns into a quest to defeat a tyrant. Bioshock Infinite blew me away as soon as the opening scene of Columbia is revealed. I'll start off with the Visuals, Graphics were pretty well done nothing groundbreaking as Crysis but nonetheless the iconic monuments, areas and enemies make this game look beautiful, Booker Dewitt is a great protagonist fearless and wont stop till Elizabeth is safe. Gameplay wise if you have played the previous Bioshock games you'll feel right at home switching between vigors and and weapon is done by a selection wheel, combat is fluid and done well even though AI is not the smartest its quite satisfying striking a guard with a Skyhook to the face. The story is what makes this game so amazing you think you know what to expect but in the end you just don't. Bioshock Infinite is a game everyone should play this year and if you have not please do yourself a favor and go down to the nearest game shop and purchase it you will not be let down.… Expand
Rarely is there a game that as soon as you finish it do you want to play through it again immediately. Bioshock Infinite is one of those gems that you can't help but play again and again. whether it be for the excellent, thought provoking story, awesome gameplay, incredible voice acting, or simply to see the beauty of the city of Columbia one more time. This is the type of game that you will want to stop and smell all the roses and dive head first into its mythology and world. This is an instant Classic and everyone will find something to love… Collapse
Apr 1, 2013This is the best story driven game I have ever played. I'm not sure I can write a proper review to give this game justice. I highly recommend it to people who are into these types of games for the story. It is mind blowing and gives you a lot to think about... Watch the scene at the end of the credits (A lot of people seemed to have missed that). I created an account on this site just to review this game.… Expand
Apr 1, 2013In reviewing this game, I find it so difficult not to mention the original Bioshock, as for me that is still one of the all time greats of this generation and possibly in my top 10 favourite games of all time. Infinite however raises the bar for me. I didn't necessarily think that while playing the game initially. Even though I was having a great time, playing some of the awesome gameplay mechanics, using the greatly varied Vigors and zipping around the Sky-line despatching enemies ever more efficiently. Something just wasn't quite there... Until those final 5 minutes of the ending and then everything fell into place, making all that came before so much more relevant and powerful. This is story telling at its very best and adding to what is one of the best times I've ever had playing a game. Although Bioshock Infinite shares its DNA with its predecessors, the original gameplay ideas, setting, visuals, fleshed out characters and incredible story telling, should be more than enough to make any comparisons redundant. Any self respecting gamer should play this game and all who do really do owe it to themselves to finish the story, as then and only then will you realise what a masterpiece you've been playing.… Expand
Apr 1, 2013This review contains spoilers, click expand to view. What a Disappointment. On Xbox 360 Bioshock Infinite (BI) looks great from afar. Up close and personal it looks worse than any game in my recent memory. Textures, fonts, details, shapes of small objects all horrendous, poor, devoid of realism to a bizarre degree, lacking sharpness, depth. Please don't tell me that Xbox 360 isn't capable of showing good realistic textures. Yes, it's not a souped-up gamer PC, but I just played Dishonored, and it looked very good. I just finished Far Cry 3, it looked terrific, and you could walk from one end of the giant island to the other without loading anything.
The gameplay.. oh, where to begin.. this is supposed to be a Bioshock, a but a bigger better one, right So, at every turn I was forced to compare BI to the original game and the conclusion was quite disheartening. As many critics point out, BI gameplay is drastically dumbed down, simplified and stripped of most elements that made it exciting in the 1st game. Rapture was full of mad splicers who attacked you without regard for their own life, but in BI you fight police, soldiers or thugs who also lack any common sense, often attacking the grenade launcher wielding you with batons instead of having a second thought. Gun fights feel very subpar, partly due to very mediocre enemy AI, partly due to vast open areas that completely killed off any sense of frantic closed quarters combat. Weapons suck, they don't visually change with upgrades, some are quite similar, most' don't even sound believable or powerful. Vigors blow as well, there less of them than plasmids and in conjunction with almost non-existent security infrastructure and inability to combine vigors you pretty much find two that suit your gameplay and stick with them. I remember having a lot of fun in original Bioshock painting big daddies as enemy and watching how small flying turrets come from all directions and drain their life. Similar vigor in BI doesn't work as well, mainly because they don't trigger multiple elements of security system which is quite rudimentary compared to the original game. There’s no equivalent of big daddies in BI, handymen don't count. Fighting a big daddy was one of the best parts of Bioshock, you could avoid him altogether, could hide from him, could jump to a side when he was charging at you, and big daddy had a reason to be in the game, a very important role to play. Handymen are inserted into BI only to provide a heavy enemy class, but they are poorly executed, too fast, have no depth to their character and fighting them is simply frustrating, and the fact that's there is only 4(!) of them in the entire game is both ridiculous and good. The Siren that was advertised as a separate enemy class is nothing of this sort, it’s a level boss you have to fight 3 times in 3 locations but that's it, only one "siren" in the game, having many would be much more exciting. Boys of Silence is a total letdown. We were led to believe that these disturbing creatures will be another creepy enemy class, but it's only five of them, they don't fight you directly and you never even get to kill any of them and watch their metal head explode. Songbird The one creature that was endlessly showcased in every promotional video and was either supposed to be a boss that you absolutely have to fight or a big daddy- type monster Forget it. You two will never cross swords, and it's not even explained what or who this is. It has a purpose, but not the one I wanted or anticipated...
There is no hacking whatsoever, an element that was fun and could set off security system in the original game is completely removed from BI. No puzzles of any sort.No inventory which is just a travesty, you can't store anything or see it, can’t use it the way you want, can’t drop items, can’t accumulate salts for refill during combat.. why, Irrational Games, why Are you that irrational nowadays Invisible walls is another thing that separates a good game designer from a bad one, yet BI team doesn’t consider it worth the attention. Too many corners, piles of rubble, seemingly friendly structures were protected by ethereal force field. In promo videos Sky-line looked more intoxicating than I found it to be, it’s not a game changer and didn’t alter the combat in a great and useful way. Remember this http://kotaku.com/5951936/two-more-key-developers-leave-bioshock-infinite
This is why BI has sucky AI and combat dynamics. Yes, BI has a great story, but this is not a book with beautiful pictures, it’s a game, gameplay here is paramount. I will always remember original Bioshock as one of the best games I ever played where the story was provocative and gameplay electrifying. Bioshock Infinite is a game with a great story and overall great art design ruined by hype, bad graphics (xbox/ps), uninspired combat, forgettable enemies and disregard for many key elements that made original Bioshock great. Dishonored, you win.… Expand
Apr 1, 2013This review contains spoilers, click expand to view. Right, so-them what's played Bioshock (the first or second one) know that Sociopolitical themes and whatnot run throughout the game. Infinite is no different at all. Them what's NOT played Bioshock, this is a good one to cut your teeth on. Fact is, the gameplay is a bit easier (on the lower setting, anyway) than the first two installments, and the large open spaces (which are brightly lit) lend towards firefights going easier.
Now, the game itself-the story is a bit convoluted, and somewhat hard to follow, unless you're into that sort of thing to start with (pro-tip: I am). The characters are fairly well realized, even if Elizabeth's downgrade from the initial "Gameplay Demo" they released a couple years back takes away from her somewhat (there is no her calling up a twister, you hitting it with lightning, and the more you use her abilities, the weaker she gets-still, she's an amazing character).
The layout is very similar (as far as progression) to the original game-a big figure you're fighting against, and then at the halfway point-ish, things change a bit.
Yeah yeah, this review rambles-deal with it-first time ever really writing a game review.
The social aspects of it are amazing-really makes you think-I find the Vox Populi to be very much like the Occupy Protesters, while the Founders I find to be more like Westboro Baptist Church (not like the Tea Party or Conservatives or whathave you-keep in mind, I'm a "Randian," or to use the correct term, "Objectivist"), in their xenophobia and racism. However, you learn the Deep Dark Secrets of the VP, too. So don't get too attached and think they're all that righteous.
Now, as to the mechanics and whatnot... They're great. Very fluid controls, a Vigor is a Plasmid, just a different name, functions similar, all of that-the only gripe I have is the textures-but then again, I'm playing on an Xbox 360, so yeah.
Anyway, what I'm driving at is, this game is deep, thoughtful, and awesome.
Sure, the review is choppy, jumpy, and contrived-but then again... well, just play the game.… Expand
Apr 1, 2013The scores you are seeing are very inflated. This is not a bad game. But it's not a 10, it's not a 9, not an 8 or even a 7. It's a 6 at best, 4 at worst. The story is good. The game play is above average. The graphics are average. The game mechanics are below average.
I found myself laboring over finding loose change for half the game yet it didn't seem to matter much in the result. The vigors are a bit nerfed so, it's not like you have that fun superhuman feeling as in last games. The experience is less creepy than previous editions.
I did have fun blowing stuff up and sniping at times. But the enemies got repetitive, and the hook thing was less useful than I had hoped.
I can't for the life of me understand how many 10 reviews this game got here. It's worth playing, but the execution just didn't meat the lofty ideas behind it. It was a good game but underwhelming overall. I am convinced that many of these reviews are planted. There's NO WAY this is a potential game of the year, or a game changer, or historically significant. It's just another Bioshock with some changes. Some good and some bad.… Expand
Apr 2, 2013Bioshock infinite is definately the best of the series. It has its problems, namely that in some areas the graphics leave some to be desired as well as the fact that you can now only hold two weapons instead of having a wheel containing all of them and you can only get other weapons by finding them, whether it be on a body or in the environment. Half the vigors seem to just be a retool of the originals and the other half are either underwhelming or cost way too much to be used regularly. The vigors also only get two upgrades now, usually with only one of them actually changing the vigors effect. These sound like huge problems, yet you will notice i gave this game a 10. No, it was'nt a mistake. The fact is that all of these mistakes really do nothing to take away from the gameplay. The graphics are only really bad on the bushes and flowers(both of which look two dimensional) but the city, the people, the weapons, hell even the sky are all absolutely breathtaking, even after staring at them for hours. This goes doubly for elizabeth. Everytime i looked at her, i kept looking. some of my favorite parts of the game were when it was just the two of you in an elevator doing nothing but talking because watching her talk is absolutely amazing. No more bland models or characters that have one expression. Elizabeths expression actually changes depending on the mood, not only in the elevator where its obvious youd be watching, but in regular gameplay where you can look over and see her looking troubled or excited or angry. The guns at first seemed a big problem, but as i went on i realized that having the bioshock one and two wheel would'nt work, simply because ther are SO DAMN MANY GUNS. And not in a bad way either. i never felt that one gun was just a previous one in a different skin, and the variety enemies carry mean that its not hard to change guns. Whenever i wanted something different, it never took me too long to find it. As for the vigors, the Vigor wheel does return, but now instead of having one vigor and then bringing up the wheel to change it, you now have two tht you switch between, which can be changed at anytime(you may have bucking bronco and devils kiss attached, for example, and all you need to do to change that is switch so your using the vigor you want to change, bring up the wheel, and then select the one you want to replace it with). As for only having half of them usable, as i played further in the game i realized that was less a desighn flaw and more a result of my choice of gameplay style. And assuming that all of those problems were big, and did stay big throughout the whole playtrouygh, it would be worth the annoyance and hassle just for the story. Bioshock is known for its amazing, original story, but most of all for its big twist. Infinite has its own twist, or rather a series of twists, one after the other, but the thats not the entire reason you enjoy the story. Bioshock one had a good story, but its success really hinged on the revelation(realize im making a distinction between the lore of rapture which was and is amazing and the main story), whichout which, its story would'nt have been nearly as good. Infinite does not suffer from this. even if you took out the last chunk of the game with all the twists and put in an ending that was perfectly predictable with everyone living happily ever after, the story would have still been one of the best, in my opinion, of any modern game. Whith the twists though, infinite has a story that completely and utterly surpases bioshock one and damn near anything and everything that has come since, or before. To sum it up: its a kickass shooter where you can throw balls of flame from your hand while flying around a floating city on a suspended rail shooting a motorized george washington who is shooting a hand cranked mini gun at you as you uncover a story that will leave you either discussing it for days, mad from paradoxs, or in the morgue from massive cranial hemoorhaging due to a cranial implosion.… Expand
Apr 2, 2013I loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the early century artwork. LOVE IT. So far the story seems ok. I am however disappointed.
I suppose from the end of Bioshock 2 you can't really continue the story line much, but you could always go back in time and explore the beginning of Rapture, maybe before everyone went nuts if you want a lighter story. I feel this would be a better story to carry the name Bioshock. I don't feel that this game really should be named Bioshock. It is similar, but about as similar as Rockstar games are to each other. This game is what L.A. Noire is to Grand Theft Auto.
To reiterate what another poster said, THE DESKS! Oh my god, the desks! ENOUGH WITH THE SAVAGING OF THE DESKS ALREADY. Another little thing that bothers me is the extras. They must have only had like 4 to choose from. Every male citizen you go up to looks like the same dude... and that dude looks like me... it's freaking me the hell out! Why waste so much effort in structural detail and design just to skimp on the characters living there?
As far as the weapons go, WEAK. If there were no prior games to compare this too, it wouldn't be so bad, but sorry, don't get lazy now guys. The "plasmids" are not nearly as fun or powerful. Plus the "Eve" seems to run out so much faster in this game. The new scale that your bars operate on to deplete and refill is also a little confusing. Two shots in the beginning and your out. The Gene Tonics have been replaced with articles of clothing, which to me seem confusing and offer too little. The gun handling is not what you would expect in a FPS either. It's very choppy and hard to aim accurately, quickly. I too dislike the weaponry, the inability to progressively modify your weapon. That was really cool in the past Bioshocks. That kind of makes a player a feel like he's earned something for his time. A little merit badge. A friend comes over and say's "Hey how did you get your shotgun to look so crazy?", and you get to show him the blisters on your fingers.
To sum it all up I guess I'd say this game would be great if it didn't carry the name Bioshock and along with it all the memories and expectations of the other games. It's misleading. This is not a Rapture story or anything like it. It is also less a FPS and more a First Person Scavenger and storybook. This is all fine, just not what I was expecting.… Expand
Apr 2, 2013Bioshock infinite is a good game. It is not great but it is good. The game had beautiful visuals and a unique art style. Game play wise, the game was OK. It is like a normal FPS shooter which has a cool new feature with sky lines that you can travel through the battlefield quickly. Story wise the game is great. The end actually makes you think and actually feel some emotion for some of the characters. The reason I gave this game a seven is because I felt like it was a bait in switch from the E3 demo. The demo showed a very expansive environment that you can traverse and it made it seem like the game was sort of open world. The enemies also introduced at the E3 demo don't play a big role. The boys of silence and the siren are just bosses that appear once in a specific stage. I also got very annoyed when the game recycled the same boss three times to explain some backstory to the player. You only see the handyman four times. In my opinion the game is worth playing for story but not for gameplay.… Expand
Apr 10, 2013The story starts out promising and highbrow but it turns into a bad Star Trek episode. Too much time-travelling, alternate dimensions, and rape of the space-time continuum it was impossible to relate to and I just didn't care in the end.
Changes from previous Bioshock games to the weapons were idiotic: two-gun limit, no alternate ammunition, and weapons didn't look sexy anymore. In other words, they made it into a generic FPS (somehow, despite the great scenery, I felt like I had already played this game). I ended up only using only the shotgun and sniper. The Vigors were overpowered and yet I hardly ever needed to use them (but when I did, I only used Possession and Devil's Kiss). They also had the gall to take away telekinesis, contrary the trailers (the trailers depicted many things that didn't make it to the game). "Gears" were a limiting and forgettable substitute for tonics. There was a plethora of vending machines all over the place, making it too easy. The enemies as well were a joke, even in large numbers. Their AI was predictable and brainless, as they employed the "run up to the player and shoot him" strategy. Also, enemies were decapitated way too easily, either from melee or bullets. Kind of ridiculous.
The Handyman just seemed like a tougher, cyborg-version of the Brute Splicers from Bioshock 2. The motorized patriots just had more "hit points" then rest of the bad guys. The Crows were the new Houdini Splicers, but they weren't that scary, since you could always see where they were teleporting to. And the Boys of Silence were just the equivalent to security cameras from the first games (and easy as sin to get past). The Songbird, the big looming monster that keeps coming after you, was another let-down. I didn't find him very scary in the least. This game was all about big waves of enemies. Been there done that. I need something more from Irrational.
In Bioshock 1&2, it makes sense why the people around you are acting all crazy (constant use of plasmids plus the radical individualist, dog-eat-dog society of Rapture). In Infinite, it's never quite clear why people are so indescribably out of their minds. There isn't a chemical element to it this time just ideological reasons, and it's not quite believable. Furthermore, they never explain "Vigors," and it was unexplained why the enemies hardly ever used them, despite how Vigors seemed very accessible to the general Columbian populace (whereas, in Rapture, there was a greater sense of scarcity of Plasmids due to the economic conditions, so only those strong enough could get them).
You can get hints about the history of the city of Columbia from scattered "nickelodeons," but they're all annoying, tedious, and worthless. There are the traditional audio diaries too, but somehow they weren't very compelling either.
Where was that good old Bioshock horror? Nowhere to be seen. Not even a sense of acrophobia. It was incredibly hard to fall. And if you did, you are immediately "beamed back" onto a ledge for some cosmically anomalous reason. The Skylines were okay, but graphically quirky. Often, it seemed that Booker would magically pass through the rails of a Skyline in order to get in the right place to hook onto them. The player's character being a talkative type also made things less frightening. There was always a "music cue" in the soundtrack to tell you when all the enemies in the area are dead which ruined the suspense big time. Also, you would think that when they eliminated the ability for the player to save at any point in the game might have made things scarier but nope, it was just annoying.
Elizabeth was perhaps my least favorite part in the game. Her character made no sense. She was sheltered, yet confident and street smart. Booker is a former Pinkerton agent, so you'd think he'd know how to pick locks, but instead the sheltered, corset-wearing girl does. She was way too invincible in battle, so I essentially didn't care about her. The tears seemed extraneous and they looked ugly. Her supplying you with money and ammunition periodically made things too easy. And her head was too big.
I was looking forward to a new dramatic moral set of dilemmas that Bioshock is famous for. There were only a couple that had no impact on the story. The ending to the game, was long, boring, and completely disappointing mixed with imponderable, quasi-spiritual, sci-fi riddles that reminded one of the Matrix Revolutions.
I believe the first Bioshock was the best video game ever made. Bioshock 2 was pretty decent as well. Bioshock Infinite failed to deliver in just about every way. The gameplay was generic and easy. The storyline convoluted and unrewarding. There was no sense of horror, no sense of romance, and no sense that anything made sense.
Now, of course, this is just my opinion. I'm not criticizing anyone who enjoyed the game. Nay, I envy those people.… Expand
Apr 2, 2013This game is INCREDIBLE loved the campaign the combat was cool because it was different the ending was confusing but its really cool game worth the money.
change in combat cool plasmids challenging achievements
cons ending can be confusing no multiplayer (don't really care)
Apr 2, 2013This game represents a transformation of the entire video game genre. I have played many fantastic video games in my life but this game is by far the greatest video game in history. This game seamlessly blends combat, haunting poetic meditation, gut-wrenching story, and themes that have been prevalent in society since the beginning of time into a whole. This game demands more from the player than what the average video game does. Ken levine has proved yet again that his two bioshock games can only exist in the video game world. He has pushed the boundaries on what is possible in a video game to the maximum possible degree and transformed video games into poetic haunting works of art. The game also contains the most mind-numbing story and final sequences I have experienced in a video game which culminate into a twist I dont think the video game world or anyone for that matter will ever forget. I had full faith in ken levine and in this game before it came out, yet I did not dare dream that the game would turn out this good. It almost seems impossible that a video game can be this good. This game represents a landmark which will forever change the face of the video game industry because it makes you truly feel and ponder things long after you have finished playing the game. When you finish the game you will want to play it again IMMEDIATELY(I have played it twice). Calling this game the best video game in history is a huge claim and ask. My favorite game of all time up to this point before I played infinite was the legend of zelda ocarina of time. When considering infinites standing in the video game pantheon you must remember one thing: All video games no matter how good they are up to this point are simply at the end of the day just video games. Bioshock Infinite is not a video game. At some point in the game it transforms into something MUCH MUCH more. I wholeheartedly believe that this game is a true work of art which can easily rival Michelangelos sistine chapel and Leonardo Da Vincis Mona lisa. It is a game that will be scrutinized, broken down, and debated for a very very long time. Bring us the girl and wipe away the debt. At the end of the game you will never forget those words. I have never written a video game review in my entire life but I loved this game so much i felt compelled to write one. That should show you how much this game can impact someones perception of video games. Would You kindly play Bioshock infinite?… Expand
Apr 2, 2013Late March has brought us perhaps the year’s first blockbuster game. Bioshock Infinite is at once a spiritual successor, a side story, and a sequel to previous entries Bioshock and Bioshock 2. The thematic similarities are made known from the very start with a vague objective (‘bring us the girl and wash away the debt,’ the game’s arc words) and a similarly isolated city. Fans of the series will notice references and parallels to the previous games throughout, culminating in an ending sequence that ought never be spoiled.
Columbia is a steam-punk inspired flying city steeped in the imagery of the third great awakening. Perhaps the greatest improvement to Columbia versus the previous Bioshock’s underwater city, Rapture, is the addition of an extant society in the city prior to the start of the action. Our protagonist, the pushing-forty Booker De Witt, interacts with Columbian society before, during, and after all hell has broken loose. The game sends you backtracking through these earlier levels later on to showcase how the city fairs before and after law and order breaks down.
The first fifteen to thirty minutes of the game include minimal shooting, even minimal gameplay elements outside of a few stalls and cleverly disguised tutorial elements. Instead you are taken on a foreshadowing-laden guided tour of the city on its independence day. July 6th to be exact.
While the tour showcases a brighter side of Columbia, seedier elements make themselves known in short order. Thus begins a twelve-odd hour campaign with extraordinarily tight first person shooter combat. Pacing is much faster than previous entries with a focus on shooting, with a complete lack of machine hacking and fewer stealth opportunities.
Most gameplay changes from the previous games have turned out for the better. You encounter enemies in larger, more effective groups and squads. Genetic plasmids of the previous games are replaced with Columbian ‘Vigors’ that look like snake oil but work all the same. Some will seem familiar, some brand new, and a few reworked into new powers entirely.
One noteworthy downgrade is the melee combat, which starts out impressively lethal with the game’s new ‘skyhook’ bladed attachment, but is quickly rendered ineffectual. Even when melee strikes have been upgraded to set enemies ablaze, they prove useful for only a coupe de grace, or showy finishing blows. The skyhook is nowhere near Bioshock 1’s simple wrench or Bioshock 2’s powerful drill in terms of damage per strike.
While this skyhook may not be a useful in fisticuffs, it fulfills its primary purpose admirably. Zip-lines and transport rails litter the battlefield. A simple button press will send you onto these rails and have you speeding across the battlefield. This quick transportation does wonders to the game’s already smart level design. Barreling down railways like a freight train feels wonderful, even if the physics of this system throttle suspension of disbelief in the process.
Redemption is a constant theme made obvious when Booker accepts a baptism to enter this city in the sky. Bioshock Infinite also delves into race relations, religious revivalism, turn-of-the-century anarchist movements, modern political allegory, and quantum physics. It might not always do these concepts justice (a whole subplot about revolution seems out of focus) but it will beg questions. Rarely does a video game even attempt that with finesse.
In-depth talk of Booker’s redemption arc must necessarily mention the ending. And so this review must be cut short. Bioshock Infinite is certainly an enjoyable experience with twists, turns, and some imagery to make you squirm. It’s certainly a memorable experience, one fans of new and old will likely enjoy.… Expand
Apr 3, 2013To start, I'm a big fan of the Bioshock series. Well I should say a big fan of Bioshock and while Bioshock 2 wasn't the best it was still a good game. While Infinite isn't a horrible game it is really a 5 or 6 at best. I just had to rate it lower to make a meager attempt to reduce some of what I hope are shills just rating it highly for the compay. The graphics were dated, no challange on the hard difficulty, all weapons and abilities were mediocre at best, storyline was a so-so and there was absolutely no ingenuity. If it hadn't been named Bioshock Infinite, reviewers would have called it a poorly done weak imitation of Bioshock 1 too many years to late and frankly i still think thats what people should say. Dishonored was 100 times the game this one was. Its worth renting if you have a day to kill but that is about it. I started to play the 1999 mode and while that is at least a little challenging, the thought or playing through with the current game mechanics and graphics another time left me too nauseous to continue. I figured it may have gotten a 7 or 8 on the boards, but I can't believe the overall praise its received. Maby the other reviewers didn't really play it or they smoked and drank too much.… Expand
Apr 3, 2013Ok, we've been had. Irrational Games lied to us for several years, feeding us pre-release "actual gameplay" videos that show abilities, powers, main (You+Elizabeth) and NPC character interaction, scale and dynamics of gameplay and maps that were great except it turns out none of that has anything to do with the game we received. Bioshock Infinite managed to receive 80 awards based on pre-release footage which is the largest rip-off in the gaming history. In addition to that actual game has horrible textures and detail level, gameplay is dumbed down, no hacking, no puzzles, it's short. As a gamer i'm insulted by what Irrational Games did and by what most critics did. Please read this, it describes in detail how we've been had:
Apr 4, 2013BioShock. If you’ve played the series, you know the feeling you get when you hear the name.
We all grew to love the underwater city of Rapture, splicers, little sisters and big daddys through the first two parts of this epic series. With Infinite, we are given a completely new setting and story.
BioShock Infinite is set in 1912 during the growth of American exceptionalism, the game’s protagonist, former Pinkerton agent Booker DeWitt, is sent to the floating air-city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life.
You are pursued by the city’s warring factions; the nativist and elite Founders that strive to keep the city for pure Americans, and the Vox Populi, a rebel grouping representing the common people. There is quite a hint of racism in this imaginary place they call Columbia. The way they handled religion, certain beliefs and old school values couldn’t have been handled in a better way.
This game is totally in the running for Game of the Year. It takes a lot in a game to make me feel the way Infinite did upon completion. I was sad to see it end, but glad to find out the ending and have everything make sense.
You’ll be scratching your head for a while when this one ends, but don’t worry. Let it stew for a little bit and it’ll finally click.
A quote from our community talking about possible titles for Game of the Year:
“Do those games let you speed around on air rails while jumping off to execute somebody after you possessed a giant mechanical George Washington looking mother F’r wielding a chain gun and mowing down enemies that you stunned with a murder of crows?”
‘Nuff said.… Expand
Apr 5, 2013General Fanboy Distaste
Bioshock Infinite is a good game in and of itself. But sadly is has nothing in common with the Bioshock series/franchise, except for a single cutscene. 2K could have independently released this game with a different and cut out that singular cutscene. But it seems they rather use a already thriving name to produce greater sales. I honestly do love the other two in the series though but this one seemed like a cash in.
There are no horror aspects, creepy at the slightest, and definitely no "survival" aspects like the others in the series. Ammo and Health items are thrown at you like a Lays Truck that left its hatch open. Just loads and loads of crap flying at you down the freeway. The enemies pose little to no challenge at all, save for the Mechanical Patriots and Handymen. But those enemies are just as easily handled once you get a Usage Deduction Upgrade on your Possession Vigor.
Oh and yes the Vigors a half arsed drunken wink from across the bar. The Vigors are a rehash of your old favorite Bioshock Plasmids, but they couldn't be bothered to name them what they are.
There are quite a few guns, all fill their own little niche. But you can only carry two at any given time! Here is a tip, if you don't care about achievements or trophies then only carry the Carbine and the Volley Gun. Everything else is equally balanced. Other than this small problem the gameplay is fine.
Vigors are powerful and all equally useful. I found my self only stagnant on one Vigor, Possession. This Vigor allows you to possess machines (and later people), making them give you money or fight for you. But this took out the need for hacking, so no mini game for hacking (which I didn't notice until just now).
Story And Characters
The characters are attractive and appealing. Booker has such a tortured past as well as Elizabeth. I can't help but love them. And when I was playing I constantly found myself saying, "I hope neither them die, they're so likeable". And that is what is the biggest problem for me in games, finding a character I "want" to keep alive.
There is so much story going on at one point my mind wanted to explode. But once I figured it out (through the help of recordings) I loved it. But sadly the story is mystery like and once you know the twist it makes any subsequent playthroughs equivalent to spamming buttons to skip cutscenes. The only fathomable reason I can imagine playing this again is to entertain friends who aren't good at shooters or don't like playing video games.
The graphics are beautiful, and the art style of some choice enemies are very Bioshock. Everything is bright and colorful, its like I tripped face first and got a Kaleidoscope lodged in my eye. The graphics of the large scale points of interest are beautiful and detailed to great extent.
But alot of the smaller things that you see more frequently were ignored to make big objects look better. Such as roses on a bush, if you walk past one you can see edges and the backside, they're 2D and flat. Like I cut them out myself and pasted them to the bush!
I never noticed much out of the ordinary. Nothing annoying, other than Songbird's screeching. The voice acting is top notch. I stop everything I'm doing when the characters are talking, so I can give them my undivided attention. Booker De Witt is got the best possible voice actor for him, I can't imagine a single other person who could do better. And the same goes for the rest of the cast.
This game is RASCIST, but it can't help it, its 1912 kid. The game's setting is in a alternate 1912, on a floating city called Columbia. The man in charge hated Abraham Lincoln and his emancipation. The people of Columbia even worship John Wilkes Booth to some extent, for killing President Lincoln. So of course Black Men, Women, and Children are still slaves or at the least hard laborers with little pay. So if you have a weak stomach for words like "Colored" and other stereotypes you might want to avoid playing. (Note: Its not just blacks that are portrayed negatively, Jews, Chinese, Native Americans, Mexicans, Irish, and anyone who isn't American Caucasian.)
Despite the negativity, Infinite (I refuse to call it Bioshock), is a pretty good game. Another great in a genre that is beginning to run dry (Single Player Games). But if it wasn't for the numerous raving reviews I wouldn't have bought it at full price.… Expand
Apr 5, 2013This game in one word: Unbelieveable!! From my ascension into Columbia to the epic final battle at the end, this game had me gripped. I played the game in 2-3 hour sessions as i didnt want to spoil it and get to the end too quickly. The music along with the overall story made my hair stand on end at certain points. Upon my completion of the game i was left thirsty for more and immediately started the story again. This game is a must buy, trust me you wont be disappointed.… Expand
Apr 5, 2013This review contains spoilers, click expand to view. As a diehard Bioshock fan, I was awaiting the game with anticipation and purchased as soon as released.
The game is playable and for those that have not completed previous versions, it is probably a decent 5 day play however, In comparison to previous versions it sucks BIGTIME. No imagination with the enemy's/bosses, no crazy people appearing out of nowhere, no splicers crawling up the walls (and you only knowing they are there because of the sound of their knives climbing). No mini turrets, no ability to go invisible or to kill the Big Daddies in imaginative settings, capturing your creative kills on camera for additional points.
The weapons are unimaginative and boring and the storyline is pathetic. This game just doesn't deserve the hype.
Pretty lazy of the developers in my opinion. Waste of money and disappointment. Just lucky enough to have completed and sold it with minimal cash difference.… Expand
Apr 11, 2013Bioshock Infinite is one of the most anticipated games in recent memory. With its sky bound setting, revolutionary ai and the legacy with the origianal bioshock, it's sure to be one of the most compelling games to play this generation. Don't worry it is!
The story follows a troubled Pinkerton named Booker DeWitt, who must travel to the floating city of Columbia to repay a debt. The only way to repay this debt is to rescue a girl named Elizabeth. From rescuing her, from the tower, the journey to reach Bookers and Elizabeth's final desired destination takes along time and many turns along the way! The story is incredible, at one moment the story reaches its peak with a hidden easter egg! Another reason the story is so good is because of Elizabeth. When you are accompanied by Elizabeth you care about her and more importantly what combat advantages she gives you. At the end of the whole story you will sit back and admire what a well crafted plot this is, and appreciate that you will probably have to wait a long time to play a story like this again.
With all the hype on the story, the combat can get over looked. Many people assume that it's easy to have a precise and fun combat system, however Bioshock Infinite has all of these and more. What makes bioshock unique is the vigors! Throughout the game you collect a maximum of 8, which all assist you in combat. When using these my favoured vigors were the death of crows, and possession (these helped the most). Although the vigors are a big part of the combat system Bioshock Infinite is a FPS, so it's good to know that each of the 8 guns feel very precise and unique. The only disappointment in the combat would be he fact that you can only carry two guns at one time. This limits the variety in combat and is frustraiting when you are in need of a gun you dropped earlier. The best gun (I feel) in the game is the shotgun, it dispatches enemies the quickest and also gives you the best experience. Another addition to Infinate is the skyline. The skyline is a transportation method, which not only gets you from a to b, but assists you in combat. It's amazing to be flying round on the skyline, then jump down on a un expecting enemy to ram the skyhook in his face.
The floating city of colmbia is a unique place to set a video game, with stunning graphics and incredible detail. The first hour of the game is spent walking around listening convosations and playing mini games in the fair. This is probably the best level in the whole game! The textures can feel bad at times on the consoles, but this is not a problem on the pc. If the floating city and the superb combat wasn't enough to make a great game, then the voxophones are are. Voxophones are collectibles which add backstory to the game and also make the levels and enemies feel more meaningful when you know what there doing and why there doing it. For example comstock, we know early on that he's racist because of the voxophones. Eighty of them are scattered throughout the game!
The world of bioshock infinite is amazing. With a brilliant plot, superb characters (especially Elizabeth) and one of the best imaginitve worlds ever created; Bioshock infinite shouldn't be missed by anyone! The only issue I have is that you can't carry more than two guns at one time, however that's a small complaint. Bioshock Infinite is amazing, pick it up now, you won't be disappointed.
Score 10… Expand
Apr 7, 2013(If its too long for your taste, I round it all up it the last paragraph, use ctrl+f and type ~~)
~Lets clear something up right off the bat, what will make this game either a 8 or a 10 for you is your ability to follow complex ideas, because to truly enjoy the story at its fullest, you can not be lacking in brain power. That being said, we can talk about the game play, which is pretty darn near flawless. The shooting and Vigor's work much like they did in Bioshock 2, though obviously the gun load-out is more robust and aiming down sights has been added, and there are less vigors than there were plasmids. Switching between weapons and vigors is a breeze, as long as you don't begin button mashing. You've also been given a regenerative shield, like the one in Halo: CE (separate from health, which goes down when your shield is down) and this allows for much more active combat and more combatants at once. The one thing I will knock the game play for though is the Auto save feature, which replaces straight up saves, like the ones seen in the original Bioshock. That though alone is not enough to ruin anyone's experience, unless they have anger issues and cant play 2 minutes back from where they left off, if they shut off before they earned another one.
~Then You have the atmosphere, which completely captures the feel of the American society during the beginning of the Progressive era. If I were to sit here and list them all in paragraph form, it'd be quite a novella. Anyone who has ever taken AP US History, or just knows there American history, will pick up on this. Trust me, they got it right. Columbia's bright atmosphere on the outside evolves perfectly with the story, and the floating city's turn of the century charm is a refreshing for the recently generic modern warfare settings we've had in shooters recently. (not to knock those games, the story mode is not the main focus of those games anyways) Elizabeth is the best sidekick I've had in a game, she talks to Booker constantly (while not being annoying) provides supplies, and does other useful things. (trying to keep this spoiler free) I actually cared about her, and it actually effected decisions I made in a game. The atmosphere actually blew my expectations out of the water, which was not a small feat by any means.
~Finally to touch on the story, which like I said is very complex at points, mostly as you reach the end. I applaud Ken Levine for his creativity. I will say in the last five to seven minutes while playing, my jaw was just hanging loose in absolute awe. Nothing short of excellence. Also just like in the last two installment, back-story is provided through recordings by characters, (Voxaphones in Infinite, Audio-logs in Bioshock 1 and 2 And one must hunt them down throughout the story. They can be either easy to locate, or stashed away in a hiding spot. Finding these help one to understand the story much better, and should not be skipped (you can miss a few if you don't feel like searching forever) unless one wants a less than satisfactory experience. You don't have to find them all, but finding at least 2/3's of them should be enough for anyone who is impatient, but wants to experience the game as it was meant to be.
~~Bioshock Infinite is smart, action packed, (while not being way too over the top) and overall a thrilling and enthralling experience. Its atmosphere is without flaw and is also refreshing. Its story is intellectual and just overall one of the most solid ones in recent memory, though if one can't understand some of the concepts it detracts a bit from the experience. (this game can make a smarter than average person feel dumb at points). Then you have the overall game-play, which has been slightly improved from both Bioshock and Bioshock 2. Fans of the previous two games, will love Infinite, though its still a great starting point if you haven't played any of the past games. This game, while some may disagree, shows exactly what a Mature 10 games is, intellectual and thought provoking while still entertaining and a blast to play.… Expand
Apr 7, 2013I was excited for Infinite because we were back with Irrational Games and Levine. I expected an experience something like the original Bioshock. I really liked Bioshock. But Bioshock Infinite felt much more like Bioshock 2, which was a cynical money grab with no merit.
Gameplay? It's Ratchet and Clank without the fun. But that's not what we're here for.
We're here for the story. And the story is DUMB. Just plain dumb. Offensively so. I don't think I was supposed to laugh at the ending, but I did. The same way I laughed at plan 9 from outer space. This was not the experience I was hoping for.… Expand
Apr 7, 2013This game is visually stunning. However it doesn't bring anything new to the genre and in fact is worse features wise compared to the earlier games. In infinite the entire story is on rails you make no decisions that effect the ending there is no mechanic based on morality. Games in the same series that offer less than the previous games for the sake of better graphics are not better games.
Apr 8, 2013Bioshock infinite what is there to say about it... well there is a lot of things to say about this game, but i will just tell you about a few of the many many things about it. First off i want to say that the game is amazing i loved playing it, i do not have many bad things to say but i just about one thing bad about it its that nobody of the enemies in the game seems to care about Elizabeth at all, sometimes she can be right in front of them and the still care about me more then her. But over to the good things, the gameplay is awesome i loved to go around levels with the sky hook and the guns and and vigors was fun and entertaining to use. The story is the best one during the past few years, it is a rich and good story that everyone should pay much attention too. I really think that this game is a MUST HAVE for everyone who is just a little bit into FPS games and if you are not this is really a good start. Thank you for reading my review of Bioshock infinite… Expand
Apr 8, 2013I grade games in five categories, each with a possible score from 0-2. At the end I will tally up the scores for the final verdict.
There really isn't much too say here. You could watch the game for 5 minutes and know that it is easily one the best looking games out there. The characters, the settings, it all looks amazing, and still has the BioShock charm that we all know and love. I found myself loving this setting even better than the previous two mainly because of how bright and colorful Colombia is. It makes you wish that Columbia were real...without all the corruption of course. Score: 2/2
This is another aspect that BioShock Infinite nailed. The music is fantastic and again fits the BioShock world perfectly. Then there are the sounds around you as you play (guns firing, skyline swinging, explosions, etc.) It all sounds amazing, but where BioShock really nails it is the voice acting. Never did any of the characters voices not "fit" them. I was amazed and greatly thrilled as I was never taken away from the story and experience and was allowed to listen and enjoy the story with no awkwardness. Courtnee Draper (Elizabeth), Troy Baker (Booker DeWitt), and Kiff VandenHeuvel (Comstock) should get special praise. They are amazing, and it is some of the best voice acting I have heard in a while. Score: 2/2
The gameplay in this game is much like the pervious games although your plasmids are now called vigors and eve is now called salts. As a first person shooter (fps) I find that they did a great job and it is extremely fun. In my opinion it is as good as any shooter I have played. The controls are great, and I also loved the new edition of the skyline. The enemies are not only challenging but at times can be funny. Now even though I loved playing the game and BioShock did a lot of things right in the gameplay department I also had some problems with it. One being the vigors. You could take the vigors out of the game and never miss a beat. Vigors never once felt important to what I was doing and found myself at times forgetting I had them and not even using them and this was on Hard. I will end on a good note though and that is Elizabeth. Not once and I mean once did Elizabeth get in my way. I never had to take care of Elizabeth, she was the one taking care of me. In the game Elizabeth will hand you equipment during a fight. Don't worry she doesn't do it all the time and at times she doesn't do at all. I remember running up to her at times screaming at the t.v. for health or ammo and this was a fantastic tense game mechanic. I never knew if Elizabeth was out of equipment or if she had one last magazine of ammo to give me. Elizabeth also helps by "tearing" objects from other realities into yours to help you, and this is just genius. You will think so too when you tell her to "tear" a box of health packs during a huge fight. I choose to take .5 away from the score because plasmids/vigors are so much a part of the BioShock experience and I found it strange that they weren't more important to the gameplay. Score: 1.5/2
This is what games should be doing today: taking risks. The story can be complex but it is not impossible to understand as long as you are paying attention to the conversations. I loved that it was a story that you needed to pay attention too. It is a story that demands and deserves your attention. I found myself falling in love with Booker and Elizabeth's relationship and could not stop playing to find out what happened next. I wont give any details of the story away because this story is truly magical and something that should be experienced and remembered. I do have some nitpicks though. The progression of the story slowed down quite a bit in the middle. I was gonna deduct a half a point but that would be nitpicking especially since it was necessary to understand later plot points. Now you all know it isn't BioShock without a twist but my problem was I found out the twist way before the ending. I don't know if this was luck or me just listing to every tape recorder and picking up on the clues but either way I won't deduct a point because although I ended up being right, I didn't know I was right until the end. Score: 2/2
I found myself immediately replaying the game after I was done. You will have a whole new perspective of the game after learning all the twists and secrets and it only makes the story even better. On top of that the game is a blast, and 1999 mode is a must for all hardcore fps fans. Of course you have achievements and what not but the story and gameplay is what keeps you coming back. Score: 2/2
I know that it will only show up as a nine but my true score is a 9.5. This is a game everybody should experience. It's beautiful, intelligent, and brave. You can't ask much more from a game, and as I said before this is game that deserves your full attention.… Expand
Apr 8, 2013If you rated this game anything other than something in the green, you're either an idiot, or played the wrong game. This is by FAR one of the finest examples of gaming and storytelling I've ever seen in my life. Want multiplayer? Forget it. This isn't CoD, children. Don't like the story? You didn't understand it.
Jesus, this game was amazing. This is something to play again and again. What a way to leave this generation of gaming, highest note you can imagine.
It's impossible to bash this game. Anyone who does is wrong and a liar with no taste in gaming, PERIOD.… Expand
Apr 9, 2013This is one of the most ambitious and compelling games I have ever played. The nature and complexity of the plot won't be to everyone's taste as the story begins by tackling subjects including on racism, slavery and religious fundamentalism and ends by trying to melt your brain out of your ears, but it really is a joy to play through.
The floating city of Columbia is beautifully designed and it's busy streets and hidden corners make it both fun to explore and a welcome change to the catastrophic aftermath of Rapture from the original Bioshock. Combat plays similarly to Bioshock 2 with the familiar mix of vigors (formerly plasmids) and firearms of various size. While combat might not be as slick as a hardcore FPS it's still a lot of fun, although you might want to look to the harder difficulties if you want to be really challenged on that front.
The real star of the show though is your (nearly) constant companion, Elizabeth. Usually, an AI controlled NPC is little more than a running commentary with a knack for being in the wrong place at the wrong time, but the AI behind Elizabeth is pretty much on the money. In combat, she helps by providing ammo and health, but I found the parts outside of combat the real revelation. While exploring Colombia, Elizabeth will mill about interacting and commenting on your surroundings. The conversations she shares with your character add real context to the story and make her character all the more engaging.
I don't want to go into any more detail than I already have as the little discoveries you make along the way are a big part of what makes this game so great. Suffice to say that aside from a few glitches and a slight loss of pace in the middle third this is a terrific game and I absolutely recommend you go play it now.… Expand
Apr 12, 2013BioShock: Infinite exceeds previously high standards. It is a breath-tacking experience that pulls the player in and never releases you. Connections to not only Elizabeth are made that will make other NPCs seem just as important at times. The vibrant world of Columbia is absolutely astonishing and flowing with the perfect amount of color for each setting you're dwelled into. The mind-boggling story is basic to grasp onto but, requires some effort to understand. This does not take away from the game. If anything it adds to it giving it a very high replay value.
The game is near perfection. The only complaint that be made are the graphics. No, not visuals. The game is not supposed to look realistic, or even supposed to be compared to modern day shooters like Battlefield and Call of Duty. On Xbox 360, and even on PS3, the graphics have been downgraded to fit the performance of 7 year hardware. At times it can really take away from the immersion when you are basking in the glorious scenery and the frame rate staggers due to the complexity of it's design.
This is a wonderful game and not one to missed. Games so fresh rarely come to surface. This is one you won't want to miss.… Expand
Apr 14, 2013This is an absolutely gorgeous game even on the aging console. Entering Columbia will absolutely take your breath away. Once you peel off the shiny exterior of the city, you find a beautifully-crafted game with good mechanics. The vigors each have their own purpose, thought i doubt that you will be using many them and will most likely use three or four. The weapons look pretty but some feel underpowered. Elizabeth is an absolute wonder. Her AI is brilliant, she will toss you health and salts and ammo when you need it most. Her story is well fleshed outTears and Skylines are a brilliant addition to the game which brings out more options for combat in the game. The story is absolutely astounding. It is interesting well paced and makes you want to keep playing until you understand it completely, and when you do, oh boy is it worth it. Overall Bioshock Infinite is a brilliant game with a wonderful story, excellent graphics. But an average gunplay system prevents this game from getting a higher scores. This game is a must own for gamers looking for a game with a brilliant story and solid gameplay… Expand
Apr 14, 2013This Game. WOW!!!! What else is there to say. I have not played a game with a story this good, ever. I will say that it is probably not for everyone but I have yet to find someone that hated this game. I say play it. It is a breath of fresh air in an over saturated market of mediocre triple A games. Also there is no reason that you have to play the first two to be able to pick this game up. The story is only slightly connected. It's really more of a throwback for the players that have played Bioshock before. Anyways, I liked it, and you should play it!!! Do It!!!!… Expand
Apr 15, 2013Story- 11/10 Gameplay- 10/10 AI (Elizabeth)- 10/10 Graphics- 10/10 Music- 11/10 Simply put, buy this game. Actually, let me correct myself. Buy this MASTERPIECE! The last game I played that was this good was actually the original Bioshock and if you're expecting another "Would You KIndly?" twist, trust me, it's here. Just go buy it now and play the damn game. If you don't you'll miss out on a once in a generation experience. Ken Levine you are the man!… Expand
Apr 15, 2013I made an account for this website because of this game. Anyone who dislikes this game (I'm not sorry to say) is an idiot. Bioshock 1 was one of my favorite games ever and now Bioshock Infinite has been added to that list. This is the first game that has ever felt like a book to me; that's the best way I can describe this game.
Apr 18, 2013Wonderful setting and world detail. ~ Creative and enjoyable story. ~ Elizabeth is a NPC that adds to the overall experience and she's useful to boot. ~ Mediocre game play(I'm being nice). ~ lack of weapons(variation). ~ very little character customization and advancement. The immersive world off BioShock Infinite is awesome. The games unsatisfactory gameplay and subpar mechanics are a real stinker. I really want to like this game but just cant.… Expand
Apr 20, 2013What happened to the gameplay following on from the great Bioshock 1 and 2?
Bioshock Infinite has no right to have the word Bioshock in the title! Where's the choices and consequences? Where's the scares? Where's the excitement? This is the most dissappointing game I have ever played, based on my expectations!
Apr 22, 2013Odd as it seems and no offense to the devs, but I really wanted this to be a Bethesda game. As good a little bit absurd the story and characters were, the designers presented me with a fantastic and interesting world but constrained me to one of the more linear and repetitive games I have played. I've heard it's better on the pc but combat felt jerky at times and the enemies repetitive. That said I enjoyed the guns at first and the magic (vigors) a lot. The story was just so slow and convoluted that the revelation at the end left me uncaring. Good game overall, not worth the hype or the replay.… Expand
Apr 24, 2013Positives: Brilliant story with many plot twists Fairly good graphics for a 7 year old system (the Xbox 360) Fast combat pace will keep you on edge Great working mechanics Negatives: Some frame rate and pop in issues that hurt the eyes Small amount of end twists left UN answered (not sure if prequel/sequel baitiing but still) No real replay ability as the things you see cannot be unseen
If you haven't played the other Bioshock games you will still love this game as it doesn't really touch on anything from the previous installments but if you have played the other games in the franchise, don't go into Infinite expecting the same things, be warned Columbia offers many new and different experiences and i'm sure you'll enjoy it either way
Apr 25, 2013This game is great, a real contender for GOTY, the story, Elizabeth and all of that awesome. But combat? It´s fun when there is skyline involved but some enemies and how they are combined... that´s pretty crazy, especially on 1999 mode.
Definitely not a 10 for me, that would mean it´s perfect in every way, sadly the combat is only thing I don´t like on this game.
Apr 27, 2013I registered on Metacritic five minutes ago so that I could review this game, having just finished it only ten minutes ago and recalling some of the divided opinions I had read here before purchasing the game. First: Wow. Second: I didn't think I'd be saying "wow" at the end. From the point where I was about halfway to three quarters finished with the game, I was a little disappointed. I felt that the mission structure and core gameplay (i.e. go to this place, kill everyone, repeat) was growing tedious and, despite the variability in combat options, I didn't love how frequently I was holding down the right trigger. That notwithstanding, I stuck with it because the world the gamemakers had built was so engrossing, the scenery so magnificent, the voice acting so surprisingly incredible. Since I grew tired with the main gameplay itself, I was tempted to just look up the story ending online, but didn't. And I'm glad I played it through and experienced it the right way. In the interest of avoiding spoilers, I'll just say that by the time the game ends, you feel like you're at the end of an epic poem, the beginning of which unfolded before your eyes at the start without you even realizing the epic on which you were embarking. To readers who have played, I assume you know what I mean. To readers who are playing, stick with it, I promise you it's worth slogging through the endless combat to reach a beguiling and intoxicating conclusion. To readers who haven't yet started: what are you waiting for? This is one of the good ones.… Expand
May 9, 2013Bioshock Infinite is an FPS, albeit one with ambition. It also has one of the most headspinning endings of any game I've ever played (and I've played more than a few). It is a game that I appreciated a great deal more after I'd finished it, and in the days that followed the ending and the story stayed in my mind much more so than the gameplay, which in my opinion was the game's primary weakness.
The world of Bioshock Infinite Columbia together with Elizabeth, one of the key supporting characters, really bring much of the game to life. Booker, the character you play as, I found to be a very difficult character to relate to and all the way through the game I found this to be a source of frustration. After all, he's basically two arms and a gun who happens to say and do some very stupid things across the course of the game.Though this is likely deliberate.
Back to the gameplay; in Bioshock we had Plasmids, here we have Vigors. Pretty much the same things, and some of the Vigors are pretty imaginative. And guns, lots of guns. And many, many enemies. I think the sheer volume of combat was what brought the experience down for me, if I'm honest.
In Bioshock Infinite, you'll often wander into an area, minding your own business, when suddenly, somehow every man and his dog in a mile's radius will not only immediately recognise you, but come charging at you firing weapons, rockets, grenades and allsorts. What the hell!?! All I can say is, Columbia must have the world's greatest optician if so many people can immediately recognise someone they've never met before from 100 yards away and around the corner.
I found the combat to be complete chaos, and the sheer volume of it made the game something of a chore in my mind. The odd thing about it is, I really enjoyed the original Bioshock, and to a lesser extent Bioshock 2. If there were one thing I could change in Bioshock Infinite, it would be the combat. Having recently finished Far Cry 3 and having enjoyed it immensely, I think Bioshock Infinite suffered somewhat in the inevitable comparison.
Despite not loving the combat, I plowed on through it because I wanted to get to the story and although some of the twists became predictable (one or two in particular) the story for me was where it's at.
Thinking back across the story, there's a lot of foreshadowing the events that follow that will likely make replaying the game worthwhile, and for those who can find fun in the combat there's "1999 Mode". As I spent most of the actual year 1999 in an alcohol induced stupour I was initially tempted to check this out until I realised that it was basically the same game again with greater difficulty.
All told, there's a good time to be had with Bioshock Infinite, it's story, setting characters, and sounds are a cut above those found in the typical modern videogame, and if you like your FPSes, this is likely the game for you.… Expand
May 10, 2013First off definitely not worth the price of £35. Not a patch on the original games. It is a point and shoot pure and simple. All it is, is deranged police security coming after you in droves and other enemies I have yet to encounter. The game jumps from a few minutes of welcome serenity to complete chaos with bullets and rockets flying from all directions for apparently no reason whatsoever. I have been playing it for several hours but most of that time has been spent shooting at something (and there is no way around this you have to engage the next battle to progress the game, which I cannot wait to end so that I can chuck it back on ebay). I am struggling to find anything that involves even a small amount of thought or skill. What is the sky hook thing all about? It just flings you about all over the place or this the 'skill' element of game that needs to be learned? It may just as well have been a spider man trick or a jet pack it has no relevance to the game.
The only impressive thing about this game is the graphics and detail, but what is the point of applying all this detail to a building that isn't reachable to explore or to an object you can only admire but not do anything with??
The creators of this game have missed the point big time. I hate it because you have to play it the way it wants you to and the outcome is always the same shoot, shoot, shoot.... Dull, Dull, Dull.… Expand
May 14, 2013This game is absolutley flawless, and has above nd beyond visuals ...the gameplay is outstandimg...excellent vigors.
Nd alot of weapons to use...this is the best bioshock of the series...the game is aboit 12-15hrs if your the type of gamer thaat searches everything....best 360 game of 2013
May 17, 2013I paid $60 plus California sales tax just to beat a highly overrated game in less than seven hours. Graphics are terrible and the weapons aren't impressive... I've had this game on Craigslist for $35 for about a week and no bites yet. Worst video game purchase I've ever made.
May 29, 2013This review contains spoilers, click expand to view. i'm happy to say that bioshock infinite is one of my favourite games of 2013 so far it deeply involves u in the story and the good gameplay makes it even more fun but compare it to the original bioshock infinite surpasses it in everyway with great voice acting good enemy and companion AI and amazing graphics once u get to the city of columbia the graphics in bioshock infinite will blow u away as ur treated to a great setting with a beautiful view of the sky and great parts in columbia the characters were acted and voiced very well probabley the best voice acting i'v heard since telltales the walking dead one of the best addtions of infinite is 1999 mode which increases the challange of the game makes enemies alot tougher and you retrieve less ammo and costs you more money when you die trust me its not for the average gamers if anyone beats 1999 mode like i have then you deserve a reward another positive is that the setting of columbia was done so well that in my opinion it surpasses the setting of the first 2 bioshock games the story has a few twists and turns which will probabley shock you in an awesome way once you get to the end of the game in terms of complaints they're only minor complaints but sometimes the combat can get a bit repetitive once your halfway through the game but one thing i really hated about infinite was near the end where your doing one of those defend the generator with its own health bar thing it's quite frustrating yes especially on 1999 mode but you'll be glad to get it over and done with overall bioshock infinite is defo the best fps (first person shooter) i'v played in years if you truly love first person shooter games defo pick up bioshock infinite you'll defo enjoy yourself… Expand
Jul 7, 2013Recommended to: Fans of the original Bioshock, FPS fans and people looking for an immersive single-player game to sink plenty of time into.
While Bioshock Infinite does not make huge changes from the original game's formula, it's still an amazing game that takes your breath away at how it looks, feels and plays. The story, while confusing if you don't pay attention or you didn't like your High School science classes, is well told and explained by the many hidden collectables throughout the city and characters. Columbia, while sometimes feeling more like a floating ghost-town than a thriving (or collapsing) urban city during the game, looks stunning, and when done right, like a real city. Sadly, this "real city" feel is lost quickly as the story progresses. Booker DeWitt gives the player a very interesting twist on the usual "tough guy who regrets his past" protagonist with some good depth in his character as well, adding even more to the story. Elizabeth, while being a great companion in general, has a few problems in her AI that make her feel a little fake at times and can remove you from the immersion for a while. The enemies in general are nicely made, with a brain on their heads on Medium and can be pretty cunning on hard. One enemy, the Siren, acts more like an annoying bullet sponge than a tough enemy, making the part of the game where you fight her a painful drag. The levels, even though they are linear, are made very well and sometimes feel like you are playing in an open world game instead. In short, this game is not perfect by any stretch of the imagination, Bioshock Infinite is still an amazing game. With its great story, addicting combat and a city in the skies that blows you away, this game is definitely a game of the year contender, and shows that the sky is not the limit for the infinite possibilities of fun and entertainment that you will get from this game!… Expand
Jul 8, 2013Brilliant I played the 1st 2 Bioshock games which blew me away, but this takes things to a new level, literally.
The series keeps the winning formula but introduces a whole new story which you really get into even if you would have never played a Bioshock game.
The only reason it's 9 and not 10 is because there is DLC and I think a game should come finished.
Aug 20, 2013I loved the first bioshock and when I saw the trailers for this game I set my expectations WAY to high,
so the fact that this game BLEW ME AWAY should be a you need to know. The game is beautiful even though its on Xbox and the art style is one of the best I've seen in any game ever. The gameplay is SO much fun, it's fast paced, balanced, fluid, and addictive. I don't know why people complain about it "not being revolutionary" when it introduced awesome features in the skyline system, tear manipulation, and had one of the best, if not THE best, companion characters. Speaking of characters they're all fantastic, each one of them had such depth. And lastly the story which was just phenomenal, I'm not going to say any more about it. This game is must play and it's the only game I've ever played that I'd give 10/10. It's my favorite game and you NEED to play it if you own any type of console.… Expand
Sep 7, 2013bioshock infinite is a great example of phenomenal game and it will be mentioned till the next one comes out. awesome gameplay, compelling story and not bad graphics either and this would be an experience everyone would enjoy, except COD fans of course they just wont bother. P.S the two gun limit is because of how many guns there are so stop complaining about it people.
Sep 22, 2013Being a fan of the claustrophobic settings of the previous games, I was very dissapointed with the sudden transition to such a large environment, I enjoyed the older games better (just my opinion) the game did excell in gameplay and story, but it just wasn't my kind of bioshock.
Oct 13, 2013Definite contender for game of the year. The game provides a compelling, well rounded off story with fantastic characters, The combat in infinite is the best in the series far and a beautiful environment My only problem the game is that there is nothing else to do after you beat the main campaign.
Oct 25, 2013This review contains spoilers, click expand to view. Let's be honest all the bioshock's we thought this would really SUCK but a MAJOR Twist happened. For those Who really wanna try this GET IT. Lets face it the voice acting is good the gameplay is incredible the script writing is great. Sound design is Very good so lets face it. All of us after the review's really wanted to try this Very Badly. And those who did not play it have no soul.… Expand
Rarely is there a game that as soon as you finish it do you want to play through it again immediately. Bioshock Infinite is one of those gems that you can't help but play again and again. whether it be for the excellent, thought provoking story, awesome gameplay, incredible voice acting, or simply to see the beauty of the city of Columbia one more time. This is the type of game that you will want to stop and smell all the roses and dive head first into its mythology and world. This is an instant Classic and everyone will find something to love… Collapse
Apr 19, 2013Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.