Thrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form aThrust into the year 1912, players take on the role of former Pinkerton agent Booker DeWitt, who has traveled to the flying city of Columbia on a rescue mission. His target is Elizabeth, a young lady imprisoned since her childhood years. During their bold escape, Booker and Elizabeth form a powerful bond -- one which lets Booker enhance his own abilities with her world-altering control over the environment. As a team, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant Zeppelins and in the clouds, while simultaneously learning to harness an growing arsenal of weapons and abilities.
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Mar 25, 2013Infinite is more than a new setting, story, and characters; those elements are seamlessly integrated with complex themes, a mysterious plot, and entertaining combat to create an amazing experience from beginning to end. Familiar threads run through it – a lighthouse, a strange city, a charismatic antagonist – but they are homages to the past rather than attempts to recycle it. The core of Infinite is unlike anything else on land, sea, or air.
Mar 26, 2013Bioshock Infinite attempts an Uncharted style relationship between two characters. It doesn’t work as well as it needs to. Booker DeWitt, ably if not unremarkably acted by Troy Baker, would be a fine figure in a novel or a movie. But in a game driven by his relationship with Elizabeth, Bioshock Infinite snags on the issue of a third-person protagonist in a first-person game. What does Booker look like? How does he feel? How is he reacting to what Elizabeth tells him? What does he do when I press X to “comfort Elizabeth”? Is there any subtext when he makes a choice? How do they look at each other? An actor’s face belongs here. There isn’t one.
Mar 30, 2013I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the gameI loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game.… Expand
Jun 25, 2013The setting, gameplay, enemies ai, character and level design was awesome! How can you not buy this game? It's like, when you make a decisionThe setting, gameplay, enemies ai, character and level design was awesome! How can you not buy this game? It's like, when you make a decision when Booker save Elizabeth to elizabeth save Booker. The only question in this game, why it's changed to Elizabeth? Why not Little sister's? Why not in the year of 1960's? Why 1912? and the final question was; where the is Big Daddy/Mr. bubbels and what the happen to Big Daddy/Mr. Bubbels?… Expand
Dec 11, 2016BioShock Infinite has really fun gameplay, incredible aesthetics and scenery to look at, and a mind bending story that will leave youBioShock Infinite has really fun gameplay, incredible aesthetics and scenery to look at, and a mind bending story that will leave you speechless come the credits. With amazing writing, level design, and voice acting, this is a game that must not be missed.… Expand
Apr 8, 2013I grade games in five categories, each with a possible score from 0-2. At the end I will tally up the scores for the final verdict.I grade games in five categories, each with a possible score from 0-2. At the end I will tally up the scores for the final verdict.
There really isn't much too say here. You could watch the game for 5 minutes and know that it is easily one the best looking games out there. The characters, the settings, it all looks amazing, and still has the BioShock charm that we all know and love. I found myself loving this setting even better than the previous two mainly because of how bright and colorful Colombia is. It makes you wish that Columbia were real...without all the corruption of course. Score: 2/2
This is another aspect that BioShock Infinite nailed. The music is fantastic and again fits the BioShock world perfectly. Then there are the sounds around you as you play (guns firing, skyline swinging, explosions, etc.) It all sounds amazing, but where BioShock really nails it is the voice acting. Never did any of the characters voices not "fit" them. I was amazed and greatly thrilled as I was never taken away from the story and experience and was allowed to listen and enjoy the story with no awkwardness. Courtnee Draper (Elizabeth), Troy Baker (Booker DeWitt), and Kiff VandenHeuvel (Comstock) should get special praise. They are amazing, and it is some of the best voice acting I have heard in a while. Score: 2/2
The gameplay in this game is much like the pervious games although your plasmids are now called vigors and eve is now called salts. As a first person shooter (fps) I find that they did a great job and it is extremely fun. In my opinion it is as good as any shooter I have played. The controls are great, and I also loved the new edition of the skyline. The enemies are not only challenging but at times can be funny. Now even though I loved playing the game and BioShock did a lot of things right in the gameplay department I also had some problems with it. One being the vigors. You could take the vigors out of the game and never miss a beat. Vigors never once felt important to what I was doing and found myself at times forgetting I had them and not even using them and this was on Hard. I will end on a good note though and that is Elizabeth. Not once and I mean once did Elizabeth get in my way. I never had to take care of Elizabeth, she was the one taking care of me. In the game Elizabeth will hand you equipment during a fight. Don't worry she doesn't do it all the time and at times she doesn't do at all. I remember running up to her at times screaming at the t.v. for health or ammo and this was a fantastic tense game mechanic. I never knew if Elizabeth was out of equipment or if she had one last magazine of ammo to give me. Elizabeth also helps by "tearing" objects from other realities into yours to help you, and this is just genius. You will think so too when you tell her to "tear" a box of health packs during a huge fight. I choose to take .5 away from the score because plasmids/vigors are so much a part of the BioShock experience and I found it strange that they weren't more important to the gameplay. Score: 1.5/2
This is what games should be doing today: taking risks. The story can be complex but it is not impossible to understand as long as you are paying attention to the conversations. I loved that it was a story that you needed to pay attention too. It is a story that demands and deserves your attention. I found myself falling in love with Booker and Elizabeth's relationship and could not stop playing to find out what happened next. I wont give any details of the story away because this story is truly magical and something that should be experienced and remembered. I do have some nitpicks though. The progression of the story slowed down quite a bit in the middle. I was gonna deduct a half a point but that would be nitpicking especially since it was necessary to understand later plot points. Now you all know it isn't BioShock without a twist but my problem was I found out the twist way before the ending. I don't know if this was luck or me just listing to every tape recorder and picking up on the clues but either way I won't deduct a point because although I ended up being right, I didn't know I was right until the end. Score: 2/2
I found myself immediately replaying the game after I was done. You will have a whole new perspective of the game after learning all the twists and secrets and it only makes the story even better. On top of that the game is a blast, and 1999 mode is a must for all hardcore fps fans. Of course you have achievements and what not but the story and gameplay is what keeps you coming back. Score: 2/2
I know that it will only show up as a nine but my true score is a 9.5. This is a game everybody should experience. It's beautiful, intelligent, and brave. You can't ask much more from a game, and as I said before this is game that deserves your full attention.… Expand
Jan 26, 2015Bioshock infinite is a game that pushes 1st person shooter to the limit. Great controls, very smooth, unique powers, great story (it will mindBioshock infinite is a game that pushes 1st person shooter to the limit. Great controls, very smooth, unique powers, great story (it will mind **** you), and interesting characters. I Highly recommend this game… Expand
Apr 26, 2013The game overall is great it had a amazing story but the game play was average. The game should have let players carry more then one gun toThe game overall is great it had a amazing story but the game play was average. The game should have let players carry more then one gun to increase the options you can choose from. But instead with 2 guns I would end up choosing the guns the did the most damage instead of experimenting with other guns. It was also annoying how you could complete the game by using the same vigor's. They should have made it so some enemies were weak against certain vigor. Though I really enjoyed the art style of the game but the graphics weren't to appealing in my opinion.… Expand
Aug 10, 2015This review contains spoilers, click expand to view. This game is what appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"
The game has no consistency and has at least three plots going on at once. It starts off being about a really racist utopia, which is an interesting idea. Then suddenly it changes to a damsel-in-distress (but why did they include a depiction of her first menstrual pad????). And yet she's NOT technically a damsel in distress because she has these superpowers to travel between worlds. But somehow she isn't able to use that power to leave her world/prison (even though she uses her ability to change worlds later in the game). In any case Booker, a relatively young, attractive man has to come release her from this prison and help her learn her true power! Not a cliche at all!!
So then they go after her father, cause he's bad for making this racist utopia and for locking her up. You kill her mom because she was mean or something, I can't remember, and since I played this 4 times you'd think I would but apparently it was so insignificant I can't remember it why her mom was bad.
SO, then you do a complete plot shift to working with some poverty-stricken people who need help, and want to revolt. Then, for some reason, ("different dimension!") these people are now EVIL and trying to kill you!
Then there's some part about a guy who made a museum that rewrote American history to include himself as the hero general in all the USA wars. I don't even know what that was other than filler material.
Oh and those creepy twins (who were cool characters). Their story is they learned to travel between worlds, which is how they stole the baby (Elizabeth) and took her into another world, which was Columbia... But in the beginning of the game Booker's world IS in the same world as Columbia, so.....???
And the ending. Oh god the ending. Walking around numerous lighthouses saying "we are all different worlds in some worlds you are Comstock and in others you are dead." But at some point it turns out that in truth you are Comstock no matter what? So you are him in all worlds? And my most hated part of the ending is when they go down to the sea as if to suck up to players who loved Bioshock 1/2 to prove that this game is just as cool as Bioshock 1/2!!! It just seems so forced and pandering to get people to associate positive feelings from 1/2 with this crappy game.
I'm just going to end saying I played this thing 4 times and I literally stayed up all night last night, couldn't fall asleep, because I couldn't figure out what the **** is going on in this game. So I had to write this out. My conclusion is in the first paragraph but:
This game appears to be three or more groups of people working on different stories/plots, then coming together at a whole team meeting and going, "oh ****! These ideas are all good but they have nothing to do with each other! What do we do???
Then one guy says, "I know! Multiple universes! That way all of our different plots can be put in!"… Expand
Published: December 30, 2013In our annual ranking of the year's best video games, get a list of 2013's best and worst releases by platform, view a comparison of the various game consoles, and find out which title earned Metacritic Game of the Year honors.