Mixed or average reviews - based on 85 Critics

Critic score distribution:
  1. Positive: 36 out of 85
  2. Negative: 7 out of 85
  1. May 10, 2011
    Brink is unfinished. And that doesn't mean it's full of technical problems. Well, it's got those too. But mostly, it's just an unpolished, poorly executed mess of ideas.
  2. May 10, 2011
    The game is lovely to the eye because of its artistic decisions, has a gameplay that supports cooperative working, and has huge customization variety. But its lack of contents, poor performance and its online-only focus makes Brink not so great.
  3. May 12, 2011
    If you like Enemy Territory enough that you're willing to play another somewhat flawed version of it, you may enjoy Brink.
  4. May 10, 2011
    The great unknown with Brink is whether a strong online community will form and maintain itself. And that's the crux of the matter. Blazing through the Campaign takes little time and earns a good number of achievement points but the game is lumbered with awful AI. I had limited online play with real people and found Brink to run smoothly enough but this is before a thousands of people jump on to find a game.
  5. May 10, 2011
    Brink has quite a few flaws, but the most frustrating one is the spawn-die-spawn-kill-die repetition in single player mode. At best it's a little banal and tedious, and at worst, it's downright rage-inducing. Your AI teammates and enemies often act strangely, exhibiting poor awareness of their surroundings, but they will unleash laser-accurate gunfire once they notice an enemy. This makes playing the game, especially at the start of the Security campaign, a real chore.
  6. May 12, 2011
    The AI makes playing on your own a pain in the arse and the netcode ruins the multiplayer. The story is actually pretty interesting but at the end of the day you don't play these sorts of games for the plot, and Brink doesn't deliver where it should.
  7. Jul 1, 2011
    Interesting but unpolished, ambitious but too weak to lift the weight of these ambitions. What bothered me most was that the brilliant idea of bringing other players into your single player mode was not realized properly. [June 2011, p.80]
  8. May 10, 2011
    It blurs the line between single-player and multiplayer styles, introduces an effective new movement system, and finds ways of discouraging all the obnoxious behavior common in most multiplayer shooters. The campaign is long, and the different classes allow you to play each mission over and over without getting bored.
  9. 80
    A familiar class-based, objective-based multiplayer shooter that is immensely rewarding when played online with others.
  10. May 22, 2011
    If you love playing team-based shooters with strong team elements and multiple objectives, plus you have the patience to work through some clunky game choices and technical issues, Save Brink. If you're the exact opposite from above, Escape while you still can.
  11. May 18, 2011
    Brink needs some time to unfold, especially during the multiplayer matches. But if you get across some early frustrations, the game really rewards you for your patience.
  12. May 13, 2011
    At the end of the day, Brink for the Xbox 360 is a game best left for gamers who really want to immerse themselves in some objective based online missions with some buddies; and I have to note, Brink is not intended to be played alone nor is it a game first person shooter fans will necessarily embrace. Brink is a unique game and does not follow the typical shooter template we have become accustomed to. In many ways Brink is an acquired taste. Unfortunately, my taste buds didn't exactly warm up to this one, but your experience may not be the same.
  13. Dec 12, 2011
    Brink can be awesome and annoying, euphoric and inexplicable, all in the same breath. Unfortunately, fist pumps are followed by fits of controller throwing all too regularly to make this one score much higher.
  14. May 23, 2011
    The thing is that when everything does work, Brink is a fantastic fun online shooter, with just enough stolen ideas all rolled into one package that it ends up feeling very unique.
  15. May 10, 2011
    Brink is a confusing beast. Inspired and engrossing, exasperating and chaotic. Putting my thoughts into words has been difficult, as a series of garbled, guttural noises are what I want to make whenever I try to describe this game. I want to excitedly shout about how happy it makes me, but I can't do so without adding important, overbearing caveats.
  16. May 10, 2011
    Brink is a game that provides massive amounts of customization for its gamers, including some unbelievably fun abilities. If you can excuse some of its offline play and lack of NPC A.I., then you'll find a game that encourages friends to come together online to share a deep and fulfilling team-oriented experience. Brink is a perfect example of how an online experience should feel and play out.
  17. May 12, 2011
    Brink is not revolution. It might not even be evolution of the kind the FPS needs. If anything, it's an ideas board: a fun enough game in the short-term, but more valuable in the long run to better and brighter thieves.
  18. May 10, 2011
    But the clean menus and HUD have a slickness and simplicity of interaction that elevate the squad-shooter genre to a new level of style and polish. Likewise, in moment-to-moment play, this is often a more engaging, tighter experience than Valve's Team Fortress 2. For those who can leap that first hurdle, Brink should run and run.
  19. May 25, 2011
    Brink is a mine of good ideas ruined by some technical flaws and some bizarre design issues. If you're looking for a great teamplay FPS, Team Fortress 2 and Battlefield: Bad Company 2 are still your first choice.
  20. May 11, 2011
    After several hours of play, Brink conveys the feeling that it could have been much more. It's one of those games with huge potential, but it doesn't take advantage of it.
  21. May 10, 2011
    Its visual style might be attractive, but Brink feels rushed with many technical flaws and has almost nothing that can justify its purchase in a genre populated with much better alternatives.
  22. May 10, 2011
    Brink is a good multiplayer game dedicated especially to online gaming's addicted. A well-implemented objective/class structure is a bit ruined by the lack of precision in the shooting component of gameplay.
  23. May 12, 2011
    If treading the waters and building up a solid roster of characters sounds appealing then Brink could be the alternative shooter you've been waiting for.
  24. Jun 13, 2011
    Sadly, there are a lot better FPS and tactical-RPG games out there for the Xbox; far too many to recommend Brink to anyone unless they have already played all the rest. If you're curious give it a rental but avoid a purchase until it drops to $29. Maybe, by then, they'll have patched the remaining bugs.
  25. May 12, 2011
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price.
  26. May 16, 2011
    In the end, Brink is another of those games that we see every so often; the games that have incredible potential and truly unique ideas but fail in their implementation. This could have been a great game, it could've been a hit and it could've given shooter fans a reason to return to a genre that has lost much of its originality over the last handful of years. Unfortunately for us and for its developer, the keyword here is "could've", because there's little here that makes Brink the genre redefining game some of us hoped it would be.
  27. May 10, 2011
    Critics, business types, and your mom and dad don't understand that multiplayer is much more important to you than single-player these days. Head-to-head content gets the wealth of gaming time and Brink comes well equipped for hours and hours of gunplay.
  28. May 13, 2011
    Loaded with shortcomings, not really generous in terms of content, Brink still remains an FPS with some really neat ideas, mostly in the way it promotes good teamplay. If you have several buddies with whom to share the experience, and take the time to organize your strategy, you won't be disappointed. But even so, the clear lack of polish, the not-so varied environments and average technical side prevent it from being an excellent FPS; it's only a good one.
  29. May 10, 2011
    As the product stands as of this writing, BRINK is a tough recommendation, but not a complete overlook. The game has its fun moments and clever gameplay. Unfortunately, frustration does come around the corner with a shovel and hits you in the face.
  30. May 13, 2011
    Quotation forthcoming.
User Score

Mixed or average reviews- based on 394 Ratings

User score distribution:
  1. Positive: 99 out of 200
  2. Negative: 58 out of 200
  1. May 10, 2011
    I am giving Brink an 8.5 which I had to round so I figured I would round DOWN, to an 8 to be a little more realistic. First of all let me say,I am giving Brink an 8.5 which I had to round so I figured I would round DOWN, to an 8 to be a little more realistic. First of all let me say, this is not your typical FPS game, if you try to play Brink like you play Halo/COD/Battlefield/Etc this game will punish you beyond words. I personally believe a lot of the negative reviews have to do with two things, #1 a supposed string of bad code(That I didn't notice in my copy that causes awful lag/slowdown/graphical distortion/etc.) and #2 You can not go into Brink with the FPS mindset of old.... If you listened to any of the developer videos they said over and over, they key to Brink is to MOVE, more than you SHOOT. I had to constantly remind myself of this as I was playing the challenges with a friend online (Which ran pretty flawlessly for us...) I found myself annoyed at first, then I found myself understanding this wasn't typical FPS fanfare, then adapting and enjoying the HELL out of this game. I believe people will have a hard time letting go of the comfort of traditional FPS, and that is fine with me, keep playing Halo/COD and the other dime a dozen FPS games out there, leave Brink to the people who appreciate something different. If you were interested in this game at ALL, ignore the reviews, go to the official site, watch the videos, give it a rent, or go out and buy it, but I promise you this is an experience of something that is slightly similar, but at the same time completely new, and it honestly has made the tired and worn out genre of FPS fun and exciting to me again, and for that I am grateful... Thank you Splash Damage! 360 GT-Waynetech B76 Full Review »
  2. May 10, 2011
    Brink is a solid mix of TF2 and Killzone and with it, it's something to enjoy. The game already has been patched on 360 which also voids someBrink is a solid mix of TF2 and Killzone and with it, it's something to enjoy. The game already has been patched on 360 which also voids some of the reviews, since many of the review complain about game problems that have been fixed. Story wise, their isn't much there and it's not something you will get focused on. But when we live in the COD generation where a lot of people jump right into multiplayer and skip the single player all together, you'll find little to complain about.

    The menu system is well designed and customizing your characters is a rewarding experience. Once you unlock a lot of different outfits you'll find yourself just sitting in the character room trying to make your own perfect unique guy. The computer AI isn't amazing, but it's not the worse out there. The main flaw is that since this game is based on objectives, it can be a pain to get the computer to do something. You might end up with a team of 5 medics when you just need an engineer to crack a safe. This can be frustrating as you might have to switch over and just do it yourself. The core of this game though is multiplayer and thats where it's the most fun. While I only managed to get online with a handful of people, it defiantly changes the game up a lot more . Each class also ends up with a more unique role during a multiplayer session too, in a nut shell this game is just dying for competitive gaming. Their are some downsides I have found to Brink. First off, the level cap is 20 which can be achieved very easily. So far I am about 8 hours in and I've just dinged 10. Maxing out a level in a couple of days can lead to a disappointment, this game definitely needs a higher cap. The other thing that might get some people is theirs only a handful of levels in the game. While each level is pretty fun and has different ways to approach objectives, their is a point where they could get tiresome. Luckily, with the introduction of the SMART system, the gameplay in Brink is so fast paced that you rarely feel like the game is repetitive or boring. Something is always happening and someone is always shooting. The last two things that bother me aren't too big but for some people could potentially be a turn off. When a match finishes, theirs no actual way to see how many kills/deaths you had in that match. Also, their is no option for subtitles in the game which is slightly annoying for those who want to turn down the AI voice volume as they do talk A LOT during rounds. Overall, I feel Brink is a new and fresh game in the FPS market and is definitely something worth trying for those that get bored of the typical FPS stereotype of COD and Battlefield. But I will say this, Brink is a love or hate game. You're going to play it with a big smile on your face the whole time or you're going to take it right back. Myself, I have been smiling the whole time and can't wait to get back into the Ark world.
    Full Review »
  3. May 10, 2011
    I wanted this game to be good. Honestly, I did. I bought it today, thinking that it'd be an epic class-based shooter with polished graphics,I wanted this game to be good. Honestly, I did. I bought it today, thinking that it'd be an epic class-based shooter with polished graphics, Mirror's Edge movement, decent if not good networking, and fun, original missions. All you get is clunky, inconsistent cannon fodder that tries so hard to be playable. The AI is reminiscent of...well, just about every game with horrible AI ever made. Teammates that are supposed to be obligated to a certain task rarely ever perform said task (except, THANKFULLY, for Medics, cause you'll need those if you try anything but Normal mode). The objectives are rarely even made obvious as to what to do, and yet you somehow accomplish them anyways. Online networking is godawful, and it literally makes the game unplayable if you have even a halfway-bad connection to the host. Trust me when I say that I really wanted to enjoy this game. I played it for hours and begged it to be better than what i was seeing, but I simply couldn't accept it. I'm returning this game as soon as I can, and pray that a further attempt at anything like this is even decent. Sorry. Full Review »