Metascore
89

Generally favorable reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 61 out of 61
  2. Mixed: 0 out of 61
  3. Negative: 0 out of 61
  1. 100
    It looks, moves, feels and plays absolutely flawlessly, at breakneck pace and with consistently brutal and frenzied action.
  2. The power of the Xbox 360 is put to brilliant, vicious use in Burnout Revenge's second lap, and it's still one of the most thrilling racing games we've played. Get online and hurt someone.
  3. For those who like to scavenger hunt, you can take your 360 memory card around to various retailers and download custom cars exclusive to their own kiosks.
  4. As with the incredible "Black," Criterion keep proving they know how to make a game.
  5. Harnessing the new console's power, this Revenge makes online showdowns much more personal.
  6. The game is fast, crazy, gorgeous, and with the new modes for online play, a ton of time can be eaten up online and offline as well.
  7. 100
    Well "Project Gotham Racing 3" is still king of the hill in the simulation category, but for overall racing fun, you cannot beat Burnout Revenge. In a smiles-per-mile analysis, it comes in first place every time.
  8. If you’re looking for that one game that has to be in your library that you can pretty much pop in no matter what your friends like, look no further Burnout Revenge is that game.
  9. Burnout Revenge for 360 is a blast from beginning to end, and the additions from the current generation release enhance both gameplay and the franchise's all-around good time vibe. [Apr 2006, p.128]
  10. On its own merits, the game deserves purchase; it's near-perfect in its presentation, extremely fun to play, and always allows players to feel as if they've accomplished something. [Apr 2006, p.56]
  11. Burnout Revenge is the best arcade racer to date. Welcome to next-gen.
  12. Burnout Revenge is the most white-knuckle, seat-of-your-pants, high-octane, how-many-more-cliches-do-I-have-to-go-though-to-get-you-to-go-out-and-buy-this game.
  13. An unqualified success, and in my opinion, should be a must have for any Xbox 360 owner.
  14. Even if you believe you've seen everything Revenge had to offer on the current gen consoles, this sleek revamped racing hottie will show you a few new tricks.
  15. Burnout Revenge will take days to beat and maybe longer in the single-player. Throw in the achievements and the game really is loaded with replay value.
  16. An outstanding next-gen racer and one of the best games for the 360 to date.
  17. 92
    The slightly sharper visuals and online enhancements just aren’t worth the extra $30. However, if you haven’t experienced Burnout before, then the 360 version is the perfect place to start.
  18. Intense speed, hordes of gametypes, a unique and in-depth online setup, and of course, next-generation visuals and high-definition presentation.
  19. The new addiction revenge part is doing that job perfectly, though, and if you like arcade racing games, Burnout: Revenge is the best you can get for the 360. Criterion has done it once again.
  20. Intense, amazing and spectacular gaming fun.
  21. The gameplay is as solid as its predecessors, the online support is some of the best out there, and the graphics and audio rival most other Xbox 360 titles.
  22. 90
    People who haven't played the current-gen version should get the 360 version if: They are breathing.
  23. The visuals don't merely look like an overhaul, the sound is as amazing as ever, and it definitely makes good use of high definition and Xbox Live.
  24. The extra encouragement during online races, addition of editable clips and increased visual goodness may not justify an additional purchase for people who bought it for their Xbox or PS2 but for those who waited to see how the 360 version would turn out the choice is obvious.
  25. I didn't realize how hard I'd been jonesing for destructo-racing fix 'til I gazed upon the game again, this time in all its high-definition glory.
  26. No doubt a new title entirely rather than an enhanced re-release would have been more welcome, but less than six months in, Burnout: Revenge provides the Xbox 360 with some glorious moments of unhinged debauchery.
  27. A solid Xbox 360 conversion with excellent multiplayer potential. The only problems are that the single player mode is too easy and that Takedown was a better game. [Apr 2006]
  28. Unlike certain other X360 games that feel short and rushed for the launch window, Burnout Revenge has gameplay and replay value packed in spades.
  29. Burnout: Revenge is so achingly pretty that this is one of the few occasions where it's actually worth buying all over again. Seeing it in action makes you proud of your Xbox 360 and what it's proving capable of.
  30. 90
    Car models are incredibly more detailed than they were on the PS2 and Xbox, which results in not only better looking cars as they zip around tracks, but also jaw-dropping particle and debris effects when they crash.
  31. Judged against its peers, Burnout Revenge sets the standard for breakneck speed and destruction in the action racing arena. Anyone new to the series should rush out and add this to their collection.
  32. 90
    The whole rival presentation really gets your blood boiling for revenge, and this is where Revenge on 360 really shines through.
  33. The 360 version does have a couple of new goodies going for it, including a nice twist in the online play, a few new crash scenarios, and a high-resolution gloss that brings out the best in the 360.
  34. 89
    Difficult to recommend a purchase to anyone that already owns the current-gen title. But for everyone else, Burnout Revenge is the first white-knuckle racer on the 360. Solid single-player mode and excellent online and multiplayer modes will keep you coming back for a long while.
  35. The graphics are great, the soundtracks fit the action, the sense of speed is incredible, the online modes add some depth, and the destruction is awesome.
  36. The racing in Burnout Revenge is more intense than ever on the Xbox 360, but there's probably not enough new stuff here to get you hooked if you've played it elsewhere.
  37. A clear improvement over the current-gen version, and the definitive Burnout Revenge experience. Still not quite up to Takedown's greatness, though.
  38. 87
    Visually stunning while maintaining a blazing speed and 60fps. The graphics really shine when played on an HDTV.
  39. Here is my big gripe: I don’t play online. I don’t enjoy playing online. I would like to have the chance to accumulate a few achievements and gamer points by playing the game at home, offline. Is that too much to ask for???
  40. This version is just as fun and exciting as before, but it isn’t an incredible leap forward.
  41. Burnout Revenge for 360 is a fantastic experience, capturing the essence of the series better than any of its predecessors. [Apr 2006, p.81]
  42. Burnout Revenge is one of the best games out there in terms of sheer, mindless game playing joy.
  43. Burnout Revenge is still not the equal of 2004's Burnout: Takedown, but it is a wonderfully visceral racing experience nonetheless.
  44. But with the gameplay improvements, enhanced Xbox Live, ear-blowing audio and jaw-dropping visuals, it's still a pretty attractive prospect.
  45. A fantastic title that delivers what people expect in presentation and gameplay—nothing more nothing less.
  46. 85
    All you developers out there who are just going to port over your games on the 360, take a note form Criterion. This how it’s supposed to be done.
  47. In conclusion, Burnout Revenge for the Xbox 360 is the best racer out there in my opinion. If you are more into the action of racing and the wrecks then look no further, this is the racing game for you.
  48. While this is a great upgrade from the games last year, it’s still relatively unchanged. However, if you’re new to this game, it’s a must purchase and among the best Xbox 360 games yet.
  49. If you’ve never played a Burnout game, this isn’t a bad place to start, and if you’re a Burnout fan looking for the best version of Burnout Revenge, this is it.
  50. Some purists may still be turned off by the confusing tracks and the "traffic-check" carnage, and there probably isn't enough new here to warrant a buy for those who have already played through Revenge last year, but the engine is running more smoothly than ever, adding another solid racer to the growing 360 garage.
  51. 80
    The very definition of sensory overload and outright escapism.
  52. Traffic Checking might irk you to begin with, but as long as you've got the patience to get over the easy first half and play the game in the right spirit, there's tons of face wobbling fun to be had. Stick with it, go for the Perfect rankings and go online with it - it'll be worth every penny.
  53. Burnout Revenge on the 360 retains all the fuel-injected fun from the original games, making a successful leap to the next-gen platforms. However, in all honesty it is hard to recommend the game to anyone who has played the game on Xbox or PS2, as aside from the admittedly minor tweaks and additions, it is the same game with shinier graphics.
  54. Even with its previous-gen roots, Burnout Revenge is a brilliant Xbox 360 title that deserves a place in your collection. If you own or have played a lot of the Xbox or PlayStation 2 version, it's a much harder decision to make.
  55. A slow start soon gives way to some exciting action. [Issue#5, p.90]
  56. 80
    If you already own the Xbox version of the game and play it on a non-HDTV and you’re not really into Live gaming, I suggest you keep the money in your pocket. But if you’re either new to the Burnout experience or you have a HDTV and love Live gaming, get your ass to the nearest shop and get a copy!
  57. Tougher rivals that only improve an excellent game to the point of making it essential. [Issue #6]
  58. A title of exceptional calibre to have on the Xbox 360. The few introductions along with presentation improvements make this an essential purchase if you missed out on Burnout Revenge the first time around, whilst those who consider themselves fanatics should also check it out for Live Revenge and Burnout on the next-gen.
  59. It might be time for EA to let the Burnout field lie fallow for a year or two, before one of the most exciting titles of the current generation becomes a tired has-been in the next generation.
  60. 80
    You can take out numerous cars well within the first lap, boosting the entire time, only to discover a half a lap later, they're all right back on your tailpipe.
  61. 80
    This is the definitive version of Burnout Revenge. There are more crash junctions, upgraded graphics and more expanded multiplayer; the port to the Xbox 360 has served the franchise well.
User Score
7.9

Generally favorable reviews- based on 120 Ratings

User score distribution:
  1. Positive: 41 out of 49
  2. Negative: 5 out of 49
  1. Jan 11, 2014
    9
    An excellent game based around the simplest of formats, this game remembers the first thing you used to as a kid when you had two matchbox toy cars in your hands, smash them together. The combination of great racing physics with great crashing animations is one that can't get old (although the only problem with the game is when the camera cuts to a still of the opponent you have just taken down as you are taking a corner so you crash as it cuts back). The take down races are one of the most addictive and satisfying game modes ever created. Overall Burnout is one of the most entertaining franchises ever and this instalment doesn't disappoint. Full Review »
  2. Dec 1, 2013
    10
    I am glad I bought this game instead of Ridge Racer or NFS. This games is incredibly awesome with super awesomely fast turbo boost which makes the races much more fun. I feel so amazing when I play this game, using beautifully-designed cars with super fast turbo. Feels like a real racing. I absolutely love this game and I am still playing it. You guys should check this game out. Full Review »
  3. Nov 21, 2013
    7
    Single Player/MultiPlayer (2/2)

    (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If
    the multiplayer is better than the multiplayer, review this section as if it had no single player)

    Gameplay (2/2)

    Visuals/Story (1/2)

    (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)

    Accessibility/Longevity (1/2)

    (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)

    Pricing (1/2)

    Wildcard (0)

    This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.

    The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.

    The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.

    Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section

    The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
    Full Review »