- Summary: This installment in the Call of Duty series features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. 10 years after a devastating mass event, the nation's borders and the balance of global power have beenThis installment in the Call of Duty series features a fresh dynamic where players are on the side of a crippled nation fighting not for freedom, or liberty, but simply to survive. 10 years after a devastating mass event, the nation's borders and the balance of global power have been permanently changed. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power. In Call of Duty: Ghosts you don't just create a class, you create a soldier. Choose the head, body type, head-gear and equipment, and you can even create a female soldier for the first time. With over 20,000 possible combinations, you can create the soldier you've always wanted. And each soldier you create will also have his or her own load outs.… Collapse
Nov 5, 2013The single player campaign is a wild ride despite its underwhelming storyline and short play through while the multiplayer aspects of the game take the cake and raise the franchise to even higher heights. It's jam packed with all sorts of new content from an engaging squads mode, a hectic Extinction mode and a new slate of multiplayer features to keep the core Call of Duty gamers playing for hours on end.
Nov 5, 2013Infinity Ward goofs up on the campaign with a dull story and a totally forgettable villain, but they recover on the multiplayer side with some very nice maps, great bots AI, the usual frenzied gameplay and the highly addicting Extinction mode. Overall, though, CoD Ghosts lacks the magnificence and innovation we would have expected from IW's new work after the Modern Warfare trilogy.
Nov 4, 2013A series in serious danger of outstaying its welcome, Call of Duty is once again a victim of its own success, unable to change the winning formula too much. And yet, Infinity Ward has still managed to craft a first-person shooter that is exciting, engaging and unreservedly fun.
Nov 5, 2013Good game as usual keeps us entertained:) ignore all the Cod haters. The core elements of the game are greatly improved .The game is moreGood game as usual keeps us entertained:) ignore all the Cod haters. The core elements of the game are greatly improved .The game is more realistic Sound is great guns look good Game has way more depth then previous versions aswell. So I support the game fully and will playing till I get my ps4 on current gen which then I will buy on ps4… Expand
Jun 6, 2015I have had this game practically since it came out, and I have to say that it is a good game. For me, the multiplayer aspect of this gameI have had this game practically since it came out, and I have to say that it is a good game. For me, the multiplayer aspect of this game [that tends to be a slightly tweaked carbon copy of every other COD game] makes a solid entry. I find that Ghost's multiplayer tries [and not necessarily] tries to mix Battlefield and Call of Duty. While it was a valiant effort, it did somewhat impress me, it was still a little disappointing. The campaign aspect of the game is tells a good story of a family that tries to combat the forces that are trying to dominate the globe.… Expand
Dec 29, 2013The campaign was rather fun, but the multiplayer is a buggy, rushed piece of trash. It has about 4 guns per category instead of the usual 6 orThe campaign was rather fun, but the multiplayer is a buggy, rushed piece of trash. It has about 4 guns per category instead of the usual 6 or 7, and is prone to skipping frames, especially when you are in a combat situation. To be brutally honest Infinity Ward should have stuck with making what they already are good at: Modern Warfare.… Expand
Apr 29, 2014Time for a review that actually bases complaints within some logical bounds. Here we go.
I'll be reviewing the most important part of any CoDTime for a review that actually bases complaints within some logical bounds. Here we go.
I'll be reviewing the most important part of any CoD game: The Multiplayer
I'm going to split this up into progression (unlocks and challenges) and gameplay (spawning, the weapons, the maps, etc.)
Unlocking equipment in this game is, to be blunt, a joke. It uses a token system much like Black Ops II did, where you earn tokens and spend them unlocking weapons, grenades, and attachments. The problem however comes when you learn that you earn these tokens incredibly slowly. Unless you want to spend your entire time playing the game trying to complete various challenges that you've already done five times before, you will be constantly stuck using one weapon. You're constantly slapped with the choice of playing the game in some irritating way to unlock your new equipment, or actually enjoying the game and unlocking nothing. This actually wouldn't be a problem if it weren't for the game's "prestige" system, which works nothing like previous CoD games did. In order to advance to the later prestiges, you must save up hundreds of tokens at a time...EACH.
You can't have cons without the pros though, so what did the game's progression system do correctly? Well...not much. The only light at the end of the tunnel is that you get to choose the order in which you unlock your items, which is both a blessing and a curse. Curse, in that all of the irritating overpowered weapons (and this game has several) are not something you will ever be able to avoid in a match, because everyone has unlocked them. I suppose the perk system earns itself an honorable mention as well, it is actually very cool, however you should be able to have more perks than you currently can, as most of the inexpensive perks are worthless, and the useful ones cost FAR too much.
The game's challenge system is easily it's worst point, it's just an absolute nightmare. You can have at most several 'active' challenges at a time, and you can only earn credit towards those challenges. In order to get new challenges, you must reset all progress on current challenges to be given a new and completely random list.
Prestige challenges are gone. Yeah, you heard that correctly. No more are the days of showing off your gorgeous 1000 lifetime AC-130 kills title.
Which brings me to my next point: Previous Infinity Ward titles always let you show off 2 cool things at once in the form of a title and an emblem. For example, if I had 1000 Barrett .50 Cal headshots, and 500 Intervention headshots, I could display the title and emblem showing off my mastery of the game's sniper rifles. It was epic. That feeling of accomplishment was unparalleled. It's gone too.
In place of these awesome accomplishments are stale and sometimes downright bad looking 'patches' that reuse the same icons and change the border colors as you advance from bronze to silver to gold. The vast majority of these challenges aren't difficult to complete with any effort. While I am a skilled CoD player, consistently ranking in the top 15,000 on global accuracy charts, there are many better than me. The sense of accomplishment is entirely gone in this game, as any unlocks can be easily equated to "Time spent playing the game." It's hollow, it's frustrating, and it's enjoyment-ruining. I was able to get 4 of what I deemed were the game's 5 most difficult to earn patches in my first 8 hours of play.
The first few times you play it, it feels great. I'll give it that. You die frequently due to not knowing the maps, and often times you still manage to have fun because you can attribute your suckage to simply being new to the game.
However, as you become more familiar with the game, one thing becomes strikingly apparent: Everyone is camping. Did the run-and-gun players leave?
In a short manner of answering: yeah, they did.
This game is tremendously balanced toward favoring a style of play where one sits and waits for unsuspecting players walking by your field of view. Personally, I've always been a run-and-gun player. I want the action, and I get frequently irritated when my gameplay is ruined by people who, for whatever reason, chose not to use their left joystick.
After about a dozen games, I too found myself camping. It's all you can do.
The spawn system is outright broken on many maps, with enemies spawning, in many situations, 20 feet behind you and with their gun pointed to your back.
If you don't camp, you'll often find yourself instantaneously dead because this game's assault rifles are 3-hit-kill laserbeams that scarcely kick, if at all, when fired. This allows the campers to kill fast moving targets with blinding speed that allows them no time to escape.
The maps themselves are actually rather well done. If the engine in which they were played wasn't terrible, they would be good, and I dare say even great.
5000 CHARACTER LIMIT
(I wasn't done) :(… Expand
Dec 31, 2013The perfect word for Call of Duty:GHOSTS is "a waste of money" For whoever has played Black Ops2 and thought it was bad...BO2 is heaven whileThe perfect word for Call of Duty:GHOSTS is "a waste of money" For whoever has played Black Ops2 and thought it was bad...BO2 is heaven while playing GHOSTS....the campaign is short and dreading, the multiplayer is very slow paced and the new squads mode is just a fancy word for private BOT matches from previous Call of Dutys.
The game is not worth anyones money and should be complained about.… Expand
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Do not judge this game off of user scores even the positive ones.......
any butt hurt player can make a account, write anything^, and rate a game zero out of ten...
Just go off of the critic score. For every game in that matter because these PEOPLE do not matter
Buy this game or don't
But for the love of god.. do not think for a second that your well informed by the opinion these emotionally compromised nobodies.
Alot of games are going under because of Metacritics User Score section and i'm against this list.… Expand
Nov 6, 2013LISTEN, I have been with Call of Duty since its inception, Call of Duty: Finest Hour (yes there was a COD before Modern Warfare and have,LISTEN, I have been with Call of Duty since its inception, Call of Duty: Finest Hour (yes there was a COD before Modern Warfare and have, for the most part, thoroughly enjoyed my COD experience, that is until now. I understand what Activision is doing, trying to appeal to everyone, and appease share holders. But they have overshot and lost sight of who their repeat customers really are, and what they want. It's simple, Infinity Ward is not the Infinity Ward of old, the IW creators are now with EA making Titanfall. And why do you think that is? Because Activision wanted those guys to go in a different direction than what they wanted. The originals from IW knew what COD gamers wanted, a niche FPS, and they thrived at that. So here we are, with a watered down version of what used to be. These things happen unfortunately, all good things must come to an end. The only way to make your voice heard is through your money. I have poured 100s if not 1000s of dollars into this franchise and related items, and up until now, have received great return in the form of fun and entertainment. It's sad to see this franchise go in this way, but that just leaves us with new doors to open and explore. This may not be the death of COD, but an awakening for Activision. We can only hope.… Expand