Castlevania: Harmony of Despair Xbox 360

Metascore
67

Mixed or average reviews - based on 62 Critics

Critic score distribution:
  1. Positive: 18 out of 62
  2. Negative: 6 out of 62
  1. It's clear that Harmony of Despair tries to be something different but it's almost impossible to do when the contents of the game are recycled. It's like a horrible person trying to turn over a new leaf...by being a horrible person.
  2. Igarashi has given the series another infusion, but unyielding maps married to middling combat amounts to drudgery, whether players are going it alone or en masse.
  3. Let's be straight here: Harmony of Despair is a frustrating game. What should have been a step forward into new territory seems to have landed in some sticky bat guano.
  4. Castlevania: Harmony of Despair has some neat ideas, but a lot of it's hidden behind a bevy of poorly explained menus and user-unfriendly mechanics. The expectation that you'll grind your way through the six chapters over and over again, only to do it all over again in hard mode is kind of ridiculous, and there just isn't enough of a reward there to make all of that grinding feel like anything other than, well, a grind.
  5. The corpse of Symphony Of The Night proves far too putrefied to work as a co-operative platformer.
  6. Harmony of Despair isn't a failure of concept but a failure of ambition, one that leaves Koji Igarashi still waiting for his next great discovery.
User Score
6.8

Mixed or average reviews- based on 47 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 1 out of 11
  1. Aug 16, 2010
    7
    An interesting idea for a game. I give it a 7 versus a lower score due to it being a relatively novel idea and working well in what itAn interesting idea for a game. I give it a 7 versus a lower score due to it being a relatively novel idea and working well in what it attempts to accomplish (i.e. being a multiplayer metroidvania style game). However, it can feel sluggish at times, and the feeling of exploration and discovery is noticeably absent once you've finished the paltry 6 levels. Granted, finding new items is always exciting, but it seems like there is too much grinding to be done. Overall, I find HoD to be a positive experience and worth a try, but perhaps only for those who are fans of the series. Playing a game like this really makes you thirst for a real Castlevania 2-D adventure on an HD console, though... Full Review »
  2. Feb 8, 2013
    10
    Oh my goodness, this game is genius! The character progression is brilliant. There's so much room for a player's personal style to be shownOh my goodness, this game is genius! The character progression is brilliant. There's so much room for a player's personal style to be shown online. There's plenty of technical skills to be learned over the course of hundreds and hundreds of hours of gameplay. Full Review »
  3. Aug 27, 2010
    3
    Whoever decided to put an 8-bit graphics style game on XBLA is a bit out of touch. Now I'm not saying 8-bit is bad, but let's be honest. ThisWhoever decided to put an 8-bit graphics style game on XBLA is a bit out of touch. Now I'm not saying 8-bit is bad, but let's be honest. This game came out in the same month as LIMBO, a game that managed to look gorgeous with only two colors, and Lara Croft GoL, a combat platformer with very nice graphics. The game was unoriginal, offered a terrible navigation and menu setup, and looked like it was from the 1980s. Not worth the money. Full Review »