Generally favorable reviews - based on 81 Critics What's this?

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Generally favorable reviews- based on 86 Ratings

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  • Summary: Child of Eden thrusts the player into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The player's mission is to save Eden from the virus, restoring hope and peace. Expand
Score distribution:
  1. Positive: 73 out of 81
  2. Negative: 0 out of 81
  1. 100
    Fortunately Child of Eden has arrived, and it's a game that completely absorbs you when you're playing it. A game which makes you laugh for no reason when playing it. A game which expresses pure joy at simply being a game. And it's brilliant.
  2. Jun 15, 2011
    While Child of Eden's appeal may not be universal, those with an open mind will have a blast.
  3. Jul 5, 2011
    The level of challenge and degree of difficulty ramps up smoothly over the course of the game, and all passage of time will slip by, as you become immersed and even hypnotized by the dazzling graphics and stunning music in Child of Eden; one of the most original games I've ever played on the Xbox 360, with or without the Kinect.
  4. Jun 23, 2011
    It's hard not to feel at least a little bit ecstatic taking part in its marvelously framed moments. Avid audiophiles weary of the standard-issue music game will definitely find something novel in this high-concept, yet easily enjoyed shooter.
  5. Jul 5, 2011
    Despite a lack of content, it's a game that should be replayed a number of times, just so you can try different methods of attack and witness everything that it has to offer.
  6. Jun 16, 2011
    Child of Eden is probably what Rez was meant to be. Regardless of some minor issues, Mizuguchi's new musical shooter on rails is the best of what Kinect has accomplished so far.
  7. Jun 19, 2011
    Strip away the neon visuals and the doomp-doomp-doomp of the soundtrack, and you're left with a pretty but woefully undercooked shooter.

See all 81 Critic Reviews

Score distribution:
  1. Positive: 20 out of 30
  2. Negative: 3 out of 30
  1. Jun 21, 2011
    I spent a large part of my life trying to convince people to play Rez on the Dreamcast... and I have a feeling im about to start all over again with Child of Eden using Kinect. The first thing I must say is that the 'controller' option for the game did feel a little clunky after spending time with Kinect. It was nothing to do with accuracy, but the on screen reticule just seemed to move slower when using the controller, and that bothered me. So for this reviewer Kinect is absolutely the way to go. The game itself is sheer bliss. An eclectic orgy of mesmerising colour, ethereal sounds wrapped round light techno beats, and mind blowing conceptual imagery that will actually make the players eyes water when deeply engaged. It's just so beautiful. The gameplay is spot as well. It really is an absolute pleasure to move around the game space and take down the on-screen foes. Switching from 'lock-on' to 'tracer' is effortless, and at no point did I find the game cheap or badly designed. I love Child of Eden. And as with Rez, I know already that it will be one of my favourite, and most played, games of all time. Materpiece Expand
  2. Jun 14, 2011
    The strength of this game is in its SMOOTHNESS. Not many words to really describe it with... I don't know, FLUIDITY. DYNAMIC-INTER-RELATEDNESS-OF-IMPOSSIBLE-AND-COOL-AESTHETICS. Just watch the trailer. It's exactly like that. But better. Yes, it's short. But you feel like you've taken a bunch of drugs when you play it. If you want to have a party where people pop pills or get wasted or something just simply have it on in the background and everybody will enjoy themselves. It's unbelievable. Expand
  3. Jun 16, 2011
    Those complaining that they "beat" this game in a few hours are not getting the point. Child of Eden is the sequel to Rez, but with better sound, graphics, and quite possibly, more emotional impact. Before Rez came out on the Dreamcast, few knew what the word synesthesia was, much less how to describe it. Both CoE and Rez are shining examples. Both are short but brilliant, with a ton of replayability (thank you leaderboards). The on-rails shooter offers more surprises than many other more open-world games, and the graphic and audio design is beyond compare.

    If you are unsure about this game, get Rez in the Marketplace (or a demo of it if one is available). It's $10. If you like that, Child of Eden is the sequel, but on steroids. Graphically and aurally stunning in every way, but perhaps not for everyone, CoE is a rare videogame experience that will stick with you long after you've "beat" the game.
  4. Jun 28, 2011
    Only played it for an hour, and I can tell that it's going to be quite an experience. If you complain it's too short, I'd argue that you're missing the point. Not to sound hipster, but I really think this is the new breed of game. It's a little cheaper (in the future, I think games will continue to get cheaper, as well) and a little shorter. I think it's just something that will wear off in time--I've been a core gamer since I was three, but I just don't have 20-30 hours of time to devote to one experience anymore. This game is exactly what it needs to be--a fun, short diversion that grabs you with interesting gameplay and visuals. Expand
  5. Jun 18, 2011
    This week I was romanced by the thought of a Kinect game that I actually was interested in. Several review sites around the web, including my personal favorite IGN, say that this is the title that we were all waiting for, this is Eden.

    Child of Eden is a Kinect friendly (but controller capable) game for Xbox 360. If you don't have a kinect, don't bother. This title is MADE for motion control. The story? From what I could make out of it, it's sometime in the future, the internet is now called Eden, and mankind has moved into space, and there is a girl in a garden that needs saving... from Eden... thus the internet is eating a little girl. Hmm.

    If that sounds confusing to you, welcome to the club. It sounds completely asinine to me. Don't take that as a bad thing though, as this title is about the game itself, NOT the story. I never thought that this was able to happen.

    At it's root, Eden is a shooter title, but one, for lack of a better term, is Euro'ed up. Techno trance music, enhanced by your shooting capabilities, washes over you as you move yourself about shooting the likes of glowing worms, insects, and possible parasites. The neon colours are not just pretty things, they are not just '90's flash back, they are engaging and well planned. You have two styles of weapons. Your left hand is a machine styled light gun. It is fast and easy to use, but not very powerful. Your right hand is a lock on missile light gun.

    To call what you have guns is unfair, as this is the simplest way to describe what you have. They aren't guns though, they are more... sprayers? I'm not sure exactly how to describe it. But they work and work well. The motion control has very little to no lag, which is, to this point in Kinect life, unheard of . You seemingly can only have one or the other active at once, but that may change on later levels.

    If you like Robert Myles, a techno trance spinner from the mid to late '90's, then the soundtrack to this game will be right up your alley. Even in tense moments of the game, you will be tappin your toes to this very engaging title. Everything you do in the game adds to the musical experience, as shooting flying octopus' and eboli virus look a likes chimes notes that magically blend into the score perfectly.

    The motion on screen, while technically is "on rail" (definition of a rail shooter: see "House of the Dead" or "Time Crisis") is movable to a point to where you can pan around on screen and shoot at things that may have left your line of sight.

    Is Child of Eden worth getting a Kinect for? No. Not yet anyway, as the title is, at it's heart, a shooter title with a wacked out sense of style. Is it a good game? ABSOLUTELY. It's an experience that while not completely new, is fresh, and really fun to look at and even to play.

    The game is short, but it's a "play a million times" game. It's something to show off to your friends, when they say "Is Kinect worth it?" The Kinect has been a shameful disappointment thus far, but this game truly sets the bar higher on almost every level. It is what people say is "an experience to play", it's just that the experience is short and becomes a little repetitive. There are lots of things to unlock, and there are challenge modes as well. Hopefully, there will be some DLC levels in the future as well. You will come back to play this, just to see the difference of what real game planning is like.

  6. Aug 11, 2013
    The prequel to beloved cult classic Rez, Child of Eden had a lot to live up to. Does it? In many ways, yes, in a few (important) ways, no.

    The visuals 10/10. The graphics are stunning. Absolutely jaw-dropping visuals for the whole game, even games like El Shaddai: Ascension of the Metatron have a hard time competing.

    The music 4.5/10. This is one of my main complaints for the game. Aside from the bonus level that calls back to level 4 of Rez and the level Passion (using the song Maker by Genki Rockets, one of their best) the songs don't really sound different enough to stand out from each other. They're all minimalistic electronica with random Genki Rockets samples. It sounds orgasmic when you reach the first boss but there's just no variety. The original Rez had a variety of different music all from different artists. Add in the fact that Rez's creator and Child of Eden's director created the group and it starts to feel like he's on an ego trip.

    The story 3/10. I know it sounds dumb to judge Rez OR Child of Eden by their story, but what I'm judging here is the emotional impact. Rez's final level is truly an experience that every gamer should know. Can I really say the same for this game? Tetsuya Mizguchi's attempt to connect his music project The Genki Rockets to the canon of Rez just makes Child of Eden feel like a vanity project. Combine that with the ridiculous difficulty level and that seriously harms what emotional impact this game could have had.

    The gameplay 6.5/10. I will sound like a huge hypocrite for this, but the game is just too difficult, and not for good reasons either. Maybe the experience is better when played with Kinect (or they tone down the difficulty), but with a controller, even the normal difficulty is a difficult task. First off, the camera is disorienting. It moves with you to quite a degree (you can pretty much look entirely to your left and right, almost behind you) but between all the action and the camera autocentering itself (and boy is that awkward) it just doesn't work and often gets you hit. It's a rail shooter like Rez, but you can no longer use the lock-on laser to destroy bullets, only a purple machine gun. It sounds easy, but you have to be extremely precise with the purple gun (unlike the lock-on laser), and with all the movement and visuals and the worse camera, it's hard to tell where bullets are coming from at all let alone aim at them and hit them. And oh boy the bullets. The enemies on normal on the first level send out about as many bullets as the final bosses in Rez on the higher difficulties. Only they're harder to see and shoot down. You know where this is going. This makes the whole game a frustrating experience where you're fighting to barely stay alive. It's hard to enjoy the beautiful visuals and soundscapes when you're ALWAYS stressed out. This game is STRESSFUL. And the lock-on Perfect mechanic. If you chain full lock-ons (8 as in the original Rez) you're supposed to get a score multiplier. Only this seems to work only when it wants to. Sometimes you'll chain up to 8x, sometimes it'll just say 'good' 3 times and keep dropping. It never seemed consistent or predictable enough to make high score runs a viable option. And this game DESPERATELY wants to be a score attack game like its predecessor Rez, but it's not. The unpredictable scoring mechanic, the poor camera, and the constant fight to stay alive prevent this from being a game that's more about the experience like Rez was. Rez was easy, but if you WANTED to score attack you could challenge yourself. In this? The difficulty and randomness make score attacking impossible. Oh, and players of Rez know the frustration that is Rez boss battles, where you're fighting so hard to keep bullets off of you that you can barely attack the boss. That's made worse tenfold in this game.

    It sounds like I hate this game but I really don't. I would recommend this to anyone, at this point it's cheap and well worth the experience. I just think it has a lot of flaws and it wants to be things that it isn't.
  7. Aug 8, 2012
    I get that it's different just like Rez HD was and it's fun but I am seriously failing to see what people like about this game cause I had enough of this with Rez..I have played both games and I've put a couple hours into each one.I personally like Rez HD better but I can live life without this game and live it well.Actually if this was never made, I think I would be even more happy cause I wouldn't of had to waste hours of my life trying to see if there is something I am missing or what.I seriously wish I could have those hours back and play through a game that I have beat before or anything cause this is a shallow complete waste of every minute, of your life, you let Child of Eden have.For gamer's out there,go to the arcade and relive some old arcade classics.This is the definition of a bad idea and if you do give this game a chance then you'll understand what I mean at the end of your gaming session with this game,even if you can call it that! Collapse

See all 30 User Reviews