• Publisher: Sega
  • Release Date: Jul 11, 2006

Mixed or average reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 27 out of 60
  2. Negative: 2 out of 60
Buy On
  1. The single-player game is sorely lacking in several key areas, and the online game, while fun, does require a lot more effort on the player than say ... (insert favorite game here).
  2. Its pretty, but like Chrome its mostly flash and little substance. At least you can show it off to your friends.
  3. It's as if the game designers are saying, "Well, just imagine that you are fighting in a huge war." With that kind of attitude, I hope that they are able to imagine me still playing this in a month – because I certainly won't be.
  4. This game is predominantly about next generation tank combat, which may strike some people as terribly boring, but for those just itching to join the new era of steel-clad, explosive-hurling champions, Chromehounds delivers the most satisfyingly complete experience available to date.
  5. 70
    The online performance still has a lot of kinks, often making it tough to join games. It can be difficult to experience the game properly as a functional squad. Still, Chromehounds is a game that has a lot of potential.
  6. 70
    Like the idea of mech-battling or are a hardcore gamer? Got Live? Got time? Got capable friends online? Then Chromehounds has something to offer you in these slow times.
  7. Game Informer
    Chromehounds wields tons of fire-power online, but its gameplay gears are rusty. [Aug 2006, p.87]
  8. Play Magazine
    The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]
  9. I was rather disappointed with the single player game. I was able to finish all of the single player missions with just a few hours of gameplay.
  10. Chromehounds is for all those who've ever wondered who exactly was backing them up when they faced armies of security bots, turrets, and other mechs.
  11. Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account.
  12. 69
    Even while using proper RT tactical maneuvers, playing Chromehounds only amounts to a point and shoot experience, despite its impressive customization complexities.
  13. However, the technical issues that currently exist in the game in a connection-based capacity really are unacceptable, and it saddens me immensely that issues like this still exist after the widely-known tragedy that was Steel Battalion: Line of Contact, and given how much potential this game has.
  14. Even hardcore mech fans, who may well get their money’s worth in the multiplayer, would have benefited greatly had more time being spent making the combat more enjoyable.
  15. Official Xbox Magazine
    Like the "Armored Core" games, Chromehounds feels like an amalgam of smart and goofy, and while it will appeal to fans of the former series, finicky casual types will probably be bored, frustrated, or both. [Sept 2006, p.82]
  16. Electronic Gaming Monthly
    A well-made, technically solid shooter, but its dedication to realism kills the fun. [Aug 2006, p.88]
  17. While tactics are required the crux of battle really comes down to brute force, which may diminish the longevity of the game's appeal.
  18. 62
    Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment.
  19. Scant little more than a badly reared puppy that’s bound for the pound.
  20. 60
    Unfortunately, with such drab presentation and predictable gameplay, there isn't enough to sustain interest for long.
  21. 60
    Certain of the mech types, such as the underpowered and, surprisingly, oftentimes sluggish-moving scouts are simply less fun to play than others.
  22. It's nothing we haven't seen done before with more energy and enthusiasm in countless other mech games. [Aug 2006, p.91]
  23. 360 Gamer Magazine UK
    The single-player isn't very good, it lacks pace, excitement, variety and feels like one giant training mission. [Issue #11]
  24. Overall the gameplay is pretty forgettable and is only saved by the interesting ideas presented online. [JPN Import]
  25. Games Master UK
    Too simple to be strategic, too slow to be a shooter, too basic to be next-generation. [Sept 2006, p.70]
  26. games(TM)
    Even if Xbox Live does prove Chromehounds’ saviour, there’s no denying that the single-player mode will be relegated to little more than a tactical playground to warm up for the online battle because it’s just a little too one-note, a little too slow, a little too lifeless to truly engage. [Aug 2006, p.112]
  27. The game is hardcore in the sense that, only a gamer with far too much time on his or her hands would take the punishment of completing the dry campaign. The hardcore gamers out there are the only ones that could stand the drab visuals, and boringly done sound.
  28. It stumbles in its lame single-player and brutally slow pacing, but offers a nice amount of customization for would-be mech mechanics, leading to a game perfect for the chop shop and lousy for the road.
  29. An ambitious failure that sounds great on paper but proves to be a tediously slow, uninvolving experience for anyone less than a hardcore giant robot fan.
  30. As long as you don't fall asleep at the wheel, Chrome Hounds offers a smattering of explosive action.
  31. X-ONE Magazine UK
    Much slower and less action-packed than we'd hoped - plus, it doesn't even look that much like a next-gen game. The online mode needs to be awesome if there's any hope for this one. [Issue 9, p.80]
User Score

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 44 out of 72
  2. Negative: 15 out of 72
  1. AnthonyW.
    Aug 14, 2006
    I am a sucker for mech games; however there are other things to consider. Obviously there are a few flaws to look at. First off the non-Live I am a sucker for mech games; however there are other things to consider. Obviously there are a few flaws to look at. First off the non-Live game play (training mode) is both frustrating and boring. The story can be easily passed by with out a look back. Some of the missions would make you believe that your mech has some sort of speed associated with it when it comes to having you move to different places on the map. There where several missions that would advise you to move to a location to defend it or for the best firing positions but by the time you made it to the location you fail the mission. I understand this is Mech chess and not Armored Core reaction based Gundam Wing fighting, so I don Full Review »
  2. Andyman
    Jul 21, 2006
    I will be a happy man the day From Software starts making their mech games as fun to play as they are to look at. Where is the head's-up I will be a happy man the day From Software starts making their mech games as fun to play as they are to look at. Where is the head's-up target acquisition system? Where are the elaborate next-gen explosions? Where is the intuitive mech design and customization interface? Simply put, WHERE IS THE FUN? You'd think that From Software would have this genre completely mastered by now. After all, they've been making mech games for over a decade now. Chromehounds is a heavy-mech-sized disappointment. Full Review »
  3. Nov 16, 2016
    no single player gameplay.......automatic fail!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!