• Publisher: Sega
  • Release Date: Jul 11, 2006
Metascore
71

Mixed or average reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 27 out of 60
  2. Negative: 2 out of 60
Buy On
  1. 80
    An innovative take on how shooters and mech games can play, with a very nice addition of "collect-'em-all" gameplay from the variety of parts available.
  2. I'm actually having more fun online with this game than "GRAW" thanks to the even greater emphasis on team play, role types and big robot things exploding.
  3. Operating the hounds is a breeze. They are even easier to operate than the mechs in Mech Assault, although they don't move as quick. Speed is sacrificed for ease of control.
  4. Computer Games Magazine
    100
    Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
  5. Mech games are pretty scarce on the consoles, and this one fills the void nicely with plenty of customization options, fun multiplayer mode and spectacular visuals.
  6. 80
    A very niche, very focused and polished experience that will reward you if you and your friends are willing to put time into it.
  7. This game will suck you into its wartime world if you let it. And once you've adjusted to the game's quirks and interface, you'll find it very enjoyable.
  8. Hearing your squad yelling in victory at a hard-earned tactical win or laughing at an unlucky shot in battle is a great feeling, and the best battles can create a story that people will be talking about days later.
  9. Overall, Chromehounds is a coin-flip because gamers will either love it or hate it due to its weak single player campaign and its robust multiplayer mode, which are both wedged in between inconsistent graphics and boring level design.
  10. Chromehounds is probably one of the more inventive games of its time. It’s the first persistent online game on the 360 and it’s FREE to play (Live fees not withstanding). It has good graphics, challenging gameplay, and enough parts and upgrades to keep even the most diehard armchair mechanic glued to their TV for weeks and months to come.
  11. The best multiplayer experience on the Xbox since "Steel Battalion: Line of Contact," and so far, minus the awesome controller, it puts that game to shame.
  12. People willing to enlist for the full tour of duty are going to find a tactical experience unlike anything else out there—just make sure you know what you're getting into before you sign on the dotted line.
  13. This unique mech combat sim looks great in action, but gets most of its mileage out of its persistent online campaign, which can be very fun for dedicated players.
  14. It is a slower methodically paced title that demands patience and the ability to command squad units to be successful.
  15. More than any other game, it’s the online multiplayer that really tips the scales and saves Chromehounds from being a forgettable B-grade title.
  16. Chromehounds is truly built as a multiplayer game where team strategy, roles, responsibilities and cooperation will prevail at the end of the day. Played in this fashion, the depth and longevity of Chromehounds, not to mention its customization aspect, will last any gamer with Xbox Live a long time.
  17. You need to be aware that this is not the high-speed game like Virtual-On, or Armored Core tends to be, but more of a giant robot chess match. If you are up for that sort of war, we’ll keep a spot open for you on the GT Goonsquad.
  18. 85
    While Chromehounds delivers on the multiplayer aspect of the game, it is lacking a great single player to go with it.
  19. Once you get over the initial speed of the game and focus on the more tactical element then players will have a better time. However I fear that many players will lack the patience, especially if they are used to fast paced first person shooters.
  20. Chromehounds delivers on almost every level and is one of the better titles to have been released on the Xbox 360 this year.
  21. 80
    Chrome Hounds makes no apologies for what it is and it isn’t looking for your appreciation. It just wants you to fight in its war. Pretenders need not apply. But if the lure of war is tempting you, then sign up.
  22. Pelit (Finland)
    83
    A lot of fun when played online, but the single player mode feels lacking. The impressive multiplayer Neroimus War could still use some play balancing, and the game is needlessly trying to please both the sim and the arcade crowds at the same time. [Sept 2006]
  23. While the first Mech title for the 360 isn’t exactly incredible, it does set a standard for online play that will only better with age.
  24. If you’re looking for a game with a solid single player or twitchy action shooting then you’re in the wrong place. Chromehounds is at its core a multiplayer experience with an emphasis on teamwork and tactics.
  25. HOUND building is borderline therapeutic. Slow in areas, but never for trivial reasons.
  26. The fact that up to 20 players can compete against each other at one time with no lag is impressive.
  27. 90
    For those of you looking for a giant robot game that's distinct, exciting, deep, and eminently customizable, as long as you're willing to play with others, Chromehounds is what you've been waiting for.
User Score
7.0

Mixed or average reviews- based on 72 Ratings

User score distribution:
  1. Positive: 33 out of 47
  2. Negative: 8 out of 47
  1. AnthonyW.
    Aug 14, 2006
    6
    I am a sucker for mech games; however there are other things to consider. Obviously there are a few flaws to look at. First off the non-Live I am a sucker for mech games; however there are other things to consider. Obviously there are a few flaws to look at. First off the non-Live game play (training mode) is both frustrating and boring. The story can be easily passed by with out a look back. Some of the missions would make you believe that your mech has some sort of speed associated with it when it comes to having you move to different places on the map. There where several missions that would advise you to move to a location to defend it or for the best firing positions but by the time you made it to the location you fail the mission. I understand this is Mech chess and not Armored Core reaction based Gundam Wing fighting, so I don Full Review »
  2. Andyman
    Jul 21, 2006
    5
    I will be a happy man the day From Software starts making their mech games as fun to play as they are to look at. Where is the head's-up I will be a happy man the day From Software starts making their mech games as fun to play as they are to look at. Where is the head's-up target acquisition system? Where are the elaborate next-gen explosions? Where is the intuitive mech design and customization interface? Simply put, WHERE IS THE FUN? You'd think that From Software would have this genre completely mastered by now. After all, they've been making mech games for over a decade now. Chromehounds is a heavy-mech-sized disappointment. Full Review »
  3. Nov 16, 2016
    0
    no single player gameplay.......automatic fail!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!