Metascore
63

Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 11 out of 46
  2. Negative: 5 out of 46
  1. 90
    Remember this kids, Clive Barker Mercury Steam and Codemasters have formed together to make what is in my mind one of the best shooters this year.
  2. 90
    Its slick style, amazing graphics, and dark atmosphere really make it stand out.
  3. Considering the subject material there are not many other games like it (F.E.A.R.) and the unique character-switching feature helps it pick up a few points. The nice variation in weapons and magical powers also keeps the average gameplay from getting too boring.
  4. A flawed classic. Jericho is stylish, with epic battling, unique gameplay dynamics and satisfying weapons. But variable visuals, too many QTEs and a poor ending leave it wanting. [Issue 26, p.88]
  5. 80
    Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
  6. Clive Barker’s Jericho doesn’t provide the same degree of deep and engaging gameplay as Undying, opting instead for a more accessible, mainstream adventure that can be frightening at best, and repetitive at worst. Still, the game has no shortage of action and intensity.
  7. I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
  8. If you are a fan of Clive Barker's works, or in fact a horror fan, then Jericho should be a priority for you.
  9. It provides gamers with a creepy, action-packed experience with a solid plot and unique designs. No one should go into Jericho expecting the “Citizen Kane” of gaming, just like no one expects a slasher flick to win an Oscar. Instead, Jericho should be enjoyed for what it is: an interactive horror experience, good for some chills, thrills and a little bit of ye old gore factor thrown in for good measure.
  10. High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined. [Holiday 2007, p.66]
  11. A solid shooter marred by poor design. Excellent visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it.
  12. Jericho is definitely a case of inventive design married all-too-unhappily to old school thinking, and the result is a game that is almost fatally broken.
  13. It won't scare you, but Jericho is an enjoyably slick and bloody shoot-'em-up. [Dec 2007, p.75]
  14. Jericho is not a bad game it’s just one that lost its way slightly during development. The ability to jump into other team members bodies and harness their powers is a good idea let down slightly by poor implementation and a claustrophobic level design.
  15. With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental.
  16. With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential.
  17. 70
    Ultimately, considering the overwhelming strength of recent FPS arrivals, Clive Barker's Jericho is likely to sink into the gaming Abyss with God's diabolical Firstborn... never to be seen again.
  18. Not nasty enough and not scary at all. [Dec 2007, p.92]
  19. Poor level design poisons Jericho's awesome but unrealized potential.
  20. The game combines a tired formula of spawning wave after wave of mindless enemies in the same room with you with the clumsily-executed 'squad-based' combat, which is enough to stave off any fan of the genre aside from stout Barker fans in it for the intriguing but sadly unrealised plot.
  21. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
  22. Clive Barker’s Jericho will likely appeal to a certain group of gamers just from the implied pedigree, but the truth is that the uninspired gameplay, linear levels, horrid AI, and merely average presentation values keep this game from ever gripping you like any of Clive’s movies.
  23. If the developers had given this game another six to eight months in development, the game could have been a solid shooter; unfortunately it ends up just being an average one.
  24. Overall, Clive Barker's Jericho is somewhat of a disappointment. I was hoping for another great horror game just in time for the Halloween season but this was not the case as the storyline and character design is not enough to save this game which is flawed on many different levels.
  25. Jericho is a title with great ideas. The squad-switching mechanic works very well, the various magic abilities are mostly sound and the plot is potentially very interesting. However, great ideas don't make up for shoddy execution, and Jericho just isn't a $60 game. It's far too short and easy, and the complete lack of any post-game content is almost unforgivable.
  26. Beneath the mangled exterior of clumsy control methods and weak characterisation there is a great idea here and had the game been given a few months longer in development it could have had these annoyances ironed out.
  27. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
  28. Jericho works really hard to build up a tense and involving game environment, but then can’t quite deliver the game to match. Confusing at the points where it needs to be clear and, only sporadically showing glimpses of what should have been, Jericho is a perfectly reasonable experience, but hardly essential.
  29. If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
  30. Jericho doesn't really bring anything new to the gaming world.
  31. 60
    In Jericho there was the potential for an atmospheric game packed with terror, wonder and invention. Unfortunately, all we get is a very standard shooter with a number of annoying failings, sitting atop an undoubtedly original premise.
  32. 60
    Jericho's gameplay comes off as a decidedly "lather, rinse, repeat" affair where you enter a new area, kill the monsters that spawn and run at you and then move onto the next area and perform the monotonous experience all over again.
  33. Jericho is way too ambitious and it hurts on every side. While not broken, it’s poorly designed and dull, from spawning enemies making the tactical play irrelevant, to a horror story that, despite its charm and intricacies, just isn’t scary. Jericho may be art, but not all art is good.
  34. 56
    Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
  35. Clive Barker's Jericho is the type of game that would have made an impact a decade ago. Its onslaught of enemies is far more reminiscent of old-school shooters like Quake, and if that's your bag then you should be able to at least marginally enjoy what Jericho brings to the table.
  36. The sheer number of things that had to go wrong to keep Clive Barker’s Jericho from being a raging success is almost unbelievable, because when it comes right down to it, this game had the makings of a real hit. The fact that the credits roll at the exact same moment you finally find yourself on the edge of your seat cements the overall feeling of incompleteness the game gives off from the beginning.
  37. The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays. [Dec 2007, p.91]
  38. 50
    Deep down, Jericho clearly has the right idea. However, the implementation - which feels half-hearted at times - really lets it down.
  39. A story that took you into twisted, deranged, decrepit worlds that just yearned for some fantastic art direction and varied, interesting level design - you didn’t get any.
  40. Publisher Codemasters didn't complement Barker's original story with an enjoyable video game.
  41. 50
    Clive Barker's Jericho is a mish-mash of great concepts and stupid design choices.
  42. Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
  43. Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
  44. Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
  45. 40
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
  46. 30
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
User Score
7.5

Generally favorable reviews- based on 60 Ratings

User score distribution:
  1. Positive: 20 out of 27
  2. Negative: 5 out of 27
  1. Nov 24, 2013
    6
    Jericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. Simply put, this game easily possessed all of the necessary ingredients for triple A gaming greatness. It could've been one of the greatest horror/action/supernatural shooters in existence and yet, that potential was squandered by the myriad of technical issues and a story that will leave you raging. Yes, I'm aware that this game is extremely old by gaming standards, but I acquired it for a mere $4.00 and figured I'd post my opinion on it. With an original storyline from one of the masters of horror, Clive Barker, and a decent developer at the helm (Codemasters is solid for the most part), it's easy to see why this game received so much hype before release. Graphically, for its time, it was one of the sharpest-looking games out there. Unfortunately, when all is said and done, pretty graphics and a top-notch pedigree are simply not enough to craft a triple A experience. The game starts you off as Ross, captain of a Navy SEAL-esque squad known as the Jericho team that is capable of wielding supernatural powers.Through a chain of events related to the storyline, the player eventually gains the ability to switch between squad members instantly, with each squad member possessing their own unique weapons and abilities. Surprisingly, this is one of the few mechanics that actually works extremely well throughout the game. Each squad member's unique powers are extremely fun and Codemasters even managed to incorporate this mechanic as part of the storyline rather than just a gameplay gimmick. The action is explosively fast-paced and the game rarely lets up, which is actually one of its downfalls. The non-stop shooting becomes extremely tiresome, blasting through wave after wave of the same enemies. In fact, the majority of the campaign consists of walking through a bland and colorless environment before proceeding to blast through a seemingly endless supply of baddies. And while the combat is occasionally fun, the game once again manages to strike out with a host of technical issues. The actual shooting (this game is a first-person shooter) is ridiculously incompetent, making you feel like a total idiot trying to hit most enemies. To make matters worse, unless you're scoring consistent headshots (as if), even the puniest and most basic enemies can absorb an absurd amount of bullets before going down. Most of the weapons that your squad members possess lack any sort of oomph to them and so you'll find yourself more often than not relying on your character's powers rather than their primary means of attacking. One of the biggest issues by far that I have with Jericho is the fact that your AI teammates cannot by any means revive one another should they become incapacitated during battle, save for Rawlings. However, if Rawlings also becomes incapacitated, you are apparently the only individual that can revive anyone. It may not sound like much on paper to gripe about, but it's actually an absolute nightmare during battle. Teammates constantly scream at your character to revive your fallen comrades since they are too incompetent to do so themselves and this is the primary reason that you should ever reach the GAME OVER screen. I'm not sure how difficult it would've been for Codemasters to improve the AI enough to accomplish this task, but I promise you that the game would've been significantly better if this problem did not exist. Boss battles could have been epic but wind up being quite lackluster and extremely easy, even on the higher difficulties. Gameplay mechanics aside, Jericho's storyline is actually one of the few redeeming qualities that the game possesses. Although it somewhat lacks focus, it is actually quite engaging and managed to keep me interested up until the very end. But of course, the ending is what ruined the entire experience for me. Quite simply put, it's one of those endings that will leave its audience shouting in anger as they eject the disc. Failing to explain anything that remotely needs explained, the finale is over so abruptly that you'll probably stare in disbelief as the credits roll. There's no doubt in my mind that the developers at Codemasters received scathing hate-mail for the ending. Overall, Jericho is one of those games that I imagine will have a sizable cult-following. It would be a downright lie to say that I never had any fun with the game, because I genuinely did at times. Unfortunately, these times were few and far between. As I mentioned earlier, this truly could have been a triple A title but incompetent AI, poor gameplay mechanics, repetitive gameplay, and a slap-in-the-face ending mar the overall experience. I admit, I would love to see a sequel that can hopefully remedy the abundance of issues but as of now, that will probably never happen. Full Review »
  2. Jan 25, 2013
    3
    A totally boring FPS that really does not belong in the modern age. Had it come out 10 years earlier, it might have been forgivable. On the positive it does have some decent visuals and the concept behind it is perhaps its only saving grace. Had it not been for Clive Barker's name attached I doubt it would have gotten any recognition at all. Overall: It's crap. Full Review »
  3. Mar 30, 2012
    8
    I recently bought this game for £5 and really enjoyed it. Its cheap and worth picking up. It is extremely refreshing when compared to the stupid samey FPS market of today. I'm having a blast playing this game, so much so i threw my MW3 to the side and now just play this for my shooting kicks. The mechanics are good with the ability to switch between squad members and use thier different weapons and powers adds enough variety to make this fun all the way through. The graphics are solid for a 2007 game and the gore and monsters look fantastic. It's very satisfying to be mowing down monsters with a minigun one moment and then the next firing slow motion, steerable sniper bullets directly into an abominations cranium. Yes the ending is a alls up but it leaves it open to a sequel, a sequel I think they should make. A unique and interesting story and frantastic gameplay and art style more than make up for its faults and buggy AI. Buy it. Now. Its only a few quid. Full Review »