Metascore
63

Mixed or average reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 11 out of 46
  2. Negative: 5 out of 46
Buy On
  1. Given how much repetition is in the game, one would think it was much longer than its six to eight hour length. The lack of any kind of multiplayer hurts it further. And the final stake to the heart is the appallingly abrupt and inconclusive ending.
  2. Everything it tries to do, it fails—from the beginning to the abrupt and anti-climactic ending.
  3. Electronic Gaming Monthly
    40
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
  4. 40
    The action and violence are satisfying enough to make the game marginally recommendable, but only barely. Add in the complete lack of any multiplayer options, a terrible ending, and Clive Barker’s Jericho feels like a game where the good parts are overwhelmed by the shortcomings.
  5. 30
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.
User Score
7.5

Generally favorable reviews- based on 73 Ratings

User score distribution:
  1. Positive: 45 out of 73
  2. Negative: 10 out of 73
  1. Oct 26, 2017
    10
    My favourite game. I played the game many times) Good gameplay, good history, diversity. And my favourite character - Lt. Abigail Black) herMy favourite game. I played the game many times) Good gameplay, good history, diversity. And my favourite character - Lt. Abigail Black) her phantom bullet - something unreal is cool Full Review »
  2. Dec 22, 2016
    9
    Many reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren'tMany reviewers of Clive Barker's Jericho write that you spend a lot of time reviving squad mates. Some write that the characters aren't balanced and that they always use Black and Delgado. Some point out it is just another corridor shooter. Kill a bunch of guys, move forward, repeat. Ho hum.

    All those complaints are accurate. Yet this is one of the most fun, exciting, awesome looking, and nerve wracking games I've ever played.

    I went zip lining across treetops in Mexico once. It was cold on the speed boat that took us to the peninsula. The exhaust from the leaded gasoline engine of the bus we road through several tiny Mexican villages stung my nose. The donkeys we road to the top of the mountain smelled bad. You get my point. If you look for bad stuff, you'll find it anywhere. I find it hard to take seriously folks who complain about a game because it has less-than-ideal game mechanics when that game presents you with dozens of "I've never seen that before in a game" moments. Here are the things I loved (spoilers):
      - The blood and viscera carpeted walled enclosures.
      - The yellow-pustuled exploders appearing as you round a corner.
      - The crucified wretches you can put out of their misery--or not.
      - The ferocious slashers whose speedy attacks are satisfyingly stopped with a headshot.
      - Black's slow motion sniper shot that can take out multiple enemies
      - The disgusting yet beautiful shiny reflection of your flashlight against the organics-coated hellscapes. Soooo deeply and deliciously RED!
      - Music scored to push your squirming brain to the edge of madness.
      - Level design that presents regularly vistas of enormous scale and of nightmarish design.
    - Atmospheric effects that have you peering unblinking into the depths in search of the visual cues that might keep you alive.
      - Creature design that could teach Hieronymus Bosch something about the grotesque.

    If you are a first person shooter fan who expects the conventions of the genre, this may not be your game.  If you like well executed artistic design and unusual experiences, you may like this title. In short, if you have patience to put up with some deficiencies in execution in order to experience a one-of-a-kind sensory experience, buy this game.
    Full Review »
  3. Sep 13, 2016
    6
    Well the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on itWell the first thing i can say is there is not much to this game but eye candy. I think the game only has five chapters and I gave up on it early in chapter 2. I just didn't find that much fun in the game. The shooting was very straight on and the AI was quite bad. I kept finding my AI dying and me switching bodies back and forth to revive the AI. In turn i missed the game as my AI fought it while i ran around reviving. This was definately my turn off. However I would still tell people to go for it and check out this game. It really was worth a look. The graphics overall appealed to me and i did like the 7 based squad and all their abilities. There were options to have squads assigned to hold and stay back and this could have minimized why I quit if i gave the game more chance. I just didn't think it was worth my time i had already made it 40 % through the game by this time and just wasn't feeling anything. I think one could just watch youtube walkthroughs and get pretty close to the same experience as playing this game. A playable game for a weekend but definately not a game i would consider buying to keep. Excellent strobe light effects made you feel like you were in a firefight, I really enjoyed this part of the game. Full Review »